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CHANGELOG
Brett Chalupa edited this page Jan 29, 2023
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List of changes throughout the releases of Scale!
- feat(constants): more colors
- feat(docs): introduce SCALE_DOCS.md
- feat(dragon_test)!: update to v0.2 - new structure for tests +
#assert.includes?
- feat(input): secondary methods
- feat(menu): mobile support for options
- feat(mobile): swipe tracking +
#up?
,#down?
,#right?
,#left?
methods - feat(sound): music helpers & setting
- feat(util):
#center_of
- feat(util):
#mobile?
& simulation toggle with M - feat: gameplay pause button on mobile
- adjust!: simplier #collide api
- adjust(main_menu): display ver in upperleft corner
- adjust(scene): use an exception to end a tick early when switching scenes
- adjust: default ver to 0.1-dev
- adjust: don't hide cursor by default
- fix: percent_chance?
- chore: expand debug detail display & add debug_label alignment param
- chore: fix doc typo for #collide
- chore: move game details debug label to upperright
- chore: refine README clear out instructions
- chore: remove unneeded casting in #percent_chance?
- chore: remove unused text key
- Initial release of the framework with structured code, scene switcher, and lots of utility helpers
- Just
#tick
with a bunch of helpers