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Adjust skip/restart png offset
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Moving them one pixel down increases the image comparison accuracy on my end. 

In Blegas' stream yesterday, the IGT continued to run after a skip cutscene because the `SkipCinematic` feature returned a value of `9.8` when it needed to be at least `15` in order to be detected. This change seems to increase that accuracy from `9.8` to `36`.
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alexjlockwood authored May 28, 2021
1 parent e896fff commit 5cb08df
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions TLOU2/tlou2-60fps/tlou2/structure.xml
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@
<Name>SkipCinematic</Name>
<Geometry>
<X>484</X>
<Y>420</Y>
<Y>421</Y>
<Width>66</Width>
<Height>24</Height>
</Geometry>
Expand All @@ -35,7 +35,7 @@
<Name>Restart</Name>
<Geometry>
<X>484</X>
<Y>420</Y>
<Y>421</Y>
<Width>66</Width>
<Height>24</Height>
</Geometry>
Expand Down Expand Up @@ -252,4 +252,4 @@
</WatchZones>
</Screen>
</Screens>
</GameProfile>
</GameProfile>

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