Async Minecraft server implementation in Rust.
Current supported protocol version is 1.15.2.
- Status/server list
- Login offline mode
- [o] Login online mode
- Join player
- [o] Get past "Loading terrain" screen
- [o] Player setup (held item, recipes, player info etc)
- Chunk data
- Spawn player
- Autogenerate protocol bindings
- Player inventory
- ... everything else