Skip to content
This repository has been archived by the owner on Sep 3, 2024. It is now read-only.

Commit

Permalink
a little more clear instructions
Browse files Browse the repository at this point in the history
  • Loading branch information
DmitriySalnikov authored Sep 1, 2020
1 parent aff40ae commit 49594d0
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,7 @@ If you are developing on a non-touch device, this module is the best way to quic

To compile module you need:

1. [configure environment](https://docs.godotengine.org/en/latest/development/compiling/index.html) to build editor for your platform;
1. [configure environment](https://docs.godotengine.org/en/3.2/development/compiling/index.html) to build editor for your platform (you need to clone [3.2 branch](https://github.com/godotengine/godot/tree/3.2) not master);
2. copy ```godot_remote``` folder to the ```modules/``` directory or make [symlink](https://en.wikipedia.org/wiki/Symbolic_link);
3. compile editor with instructions from documentation above (example ```scons p=windows tools=yes```);
4. run ```bin/godot[based on config]```.
Expand Down

0 comments on commit 49594d0

Please sign in to comment.