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Implement Initial Simple Attacking #24

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@Indy2222

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@Indy2222
  • All entities has max HP and current HP.
  • Entities with attacking capability have something like LaserGun { damage: f32, rate: f32, last_fire: Option<Time> }
  • When an entity reached HP of 0, it is destroyed.
  • There is a new EntityDestroyed event handled by all relevant plugins (to remove dangling Entity IDs).

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