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420 changes: 420 additions & 0 deletions content/docs/shortcodes/Taller 3/Image Processing/_index.md

Large diffs are not rendered by default.

476 changes: 476 additions & 0 deletions content/docs/shortcodes/Taller 3/Texturing/_index.md

Large diffs are not rendered by default.

222 changes: 222 additions & 0 deletions content/sketches/app.js
Original file line number Diff line number Diff line change
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let maskShader;
let img;
let video_src;
let video_on;
let cam_src;
let cam_on;
let ColorT;

let mask_mode;
let coloring;
let lenses;
//let maskmode;

function preload() {
video_src = createVideo(['/visual_computing/vid/drift.mp4']);
video_src.hide();

cam_src = createCapture(VIDEO);
cam_src.size(width, height);
cam_src.hide();

maskShader = readShader('/visual_computing/sketches/shaders/mask.frag', { varyings: Tree.texcoords2 });
img = loadImage('/visual_computing/imgs/car.jpg');
}

function setup() {
createCanvas(700, 700, WEBGL);
noStroke();
textureMode(NORMAL);

//Camera selector
cam_on = createCheckbox('Live', false);
cam_on.style('color','red');
cam_on.position(10,50);

//Camera Controls
cam_on.changed(() => {
if(cam_on.checked()){
maskShader.setUniform('texture',cam_src);
}else{
maskShader.setUniform('texture', img);
}
});


//Video Controls
video_on = createCheckbox('Video', false);
video_on.style('color', 'red');
video_on.position(10, 30);

//Video & image Switcher
video_on.changed(() => {
if (video_on.checked()) {
maskShader.setUniform('texture', video_src);
video_src.loop();
} else {
maskShader.setUniform('texture', img);
video_src.pause();
}
});

//Mask controls
mask_mode = createCheckbox('Masks', false);
mask_mode.position(10, 10);
mask_mode.style('color', 'red');

//Coloring checkbox
coloring = createCheckbox('Coloring',false);
coloring.position(165, 10);
coloring.style('color','red');

//Lenses checkbox
lenses = createCheckbox('Lense',false);
lenses.position(360, 10);
lenses.style('color','red');

//Shader apply
shader(maskShader);
maskShader.setUniform('texture', img);
emitTexOffset(maskShader, img, 'texOffset');

//Kernel selector
sel = createSelect();
sel.position(80, 10);
sel.option('None');
sel.option('Edges');
sel.option('Sharpen');
sel.option('Box Blur');
sel.option('Emboss');


sel.selected('None');

//Coloring selector
selC = createSelect();
selC.position(245, 10);
selC.option('None');
selC.option('Luma');
selC.option('Average');
selC.option('HSV Value V');
selC.option('HSL Value L');
selC.option('Tint');

selC.selected('None');

//Color Picker
colorT = createColorPicker(color(255,255,255));
colorT.position(175, 30);

//lenses parameters
Rslider = createSlider(50.0, 150.0, 50.0);
Rslider.position(360, 30);
Rslider.style('width', '80px');
let div1 = createDiv('Lens Radio');
div1.style('font-size', '18px');
div1.style('color', 'blue');
div1.position(450, 30);

Sslider = createSlider(0.0, 1.0, 0.0, 0.01);
Sslider.position(360, 50);
Sslider.style('width', '80px');
let div2 = createDiv('Lens Amplitude');
div2.style('font-size', '18px');
div2.style('color', 'yellow');
div2.position(450, 50);

}

function draw() {
background(0);

//Mask Mode
if (mask_mode.checked()){

//Enable Masks Mode
maskShader.setUniform('maskmode',true);
maskShader.setUniform('coloringmode',false);

//kernels
if (sel.value()=='Edges') {
maskShader.setUniform('mask', [-1, -1, -1, -1, 8, -1, -1, -1, -1]);
}else if(sel.value()=='Sharpen'){
maskShader.setUniform('mask', [0, -1, 0, -1, 5, -1, 0, -1, 0]);
}else if(sel.value()=='Box Blur'){
maskShader.setUniform('mask', [1 / 9, 1 / 9, 1 / 9, 1 / 9, 1 / 9, 1 / 9, 1 / 9, 1 / 9, 1 / 9]);
}else if(sel.value()=='Emboss'){
maskShader.setUniform('mask', [-2, -1, 0, -1, 1, 1, 0, 1, 2]);
}else{
maskShader.setUniform('mask', [0, 0, 0, 0, 1, 0, 0, 0, 0]);
}

}else if(coloring.checked()){


//Enable Coloring Mode
maskShader.setUniform('maskmode',false);
maskShader.setUniform('coloringmode',true);

if(selC.value()=="None"){
maskShader.setUniform('HSVV',false);
maskShader.setUniform('HSLL',false);
maskShader.setUniform('grey_scale',false);
maskShader.setUniform('average',false);
maskShader.setUniform('Tint',false);

}else if(selC.value()=="Luma"){
maskShader.setUniform('grey_scale',true);
maskShader.setUniform('average',false);
maskShader.setUniform('HSVV',false);
maskShader.setUniform('HSLL',false);
maskShader.setUniform('Tint',false);

}else if(selC.value()=="Average"){
maskShader.setUniform('average',true);
maskShader.setUniform('grey_scale',false);
maskShader.setUniform('HSVV',false);
maskShader.setUniform('HSLL',false);
maskShader.setUniform('Tint',false);

}else if(selC.value() =="HSV Value V"){
maskShader.setUniform('HSVV',true);
maskShader.setUniform('HSLL',false);
maskShader.setUniform('average',false);
maskShader.setUniform('grey_scale',false);
maskShader.setUniform('Tint',false);

}else if(selC.value() =="HSL Value L"){
maskShader.setUniform('HSLL',true);
maskShader.setUniform('HSVV',false);
maskShader.setUniform('average',false);
maskShader.setUniform('grey_scale',false);
maskShader.setUniform('Tint',false);

}else if(selC.value() =="Tint"){
maskShader.setUniform('Tint',true);
maskShader.setUniform('HSLL',false);
maskShader.setUniform('HSVV',false);
maskShader.setUniform('average',false);
maskShader.setUniform('grey_scale',false);

let RC = colorT.color();
maskShader.setUniform('colorT',[red(RC),green(RC),blue(RC),1.0]);
}

}else if(lenses.checked()){
maskShader.setUniform('lensemode',true);
maskShader.setUniform('maskmode',false);
maskShader.setUniform('coloringmode',false);

maskShader.setUniform('mouseData',[mouseX,mouseY]);
maskShader.setUniform('resolution',[width,height]);
maskShader.setUniform('radio', Rslider.value());
maskShader.setUniform('scale', Sslider.value());
}else{
maskShader.setUniform('lensemode',false);
maskShader.setUniform('maskmode',false);
maskShader.setUniform('coloringmode',false);
}


quad(-width / 2, -height / 2, width / 2, -height / 2, width / 2, height / 2, -width / 2, height / 2);
}
92 changes: 92 additions & 0 deletions content/sketches/screen.js
Original file line number Diff line number Diff line change
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let easycam;
let uvShader;
let opacity;

let c1, c2;

let rtb = false, gtb = false;

function preload() {
uvShader = readShader('/visual_computing/sketches/shaders/screen.frag',{ matrices: Tree.pmvMatrix, varyings: Tree.texcoords2 });
}

function setup() {
createCanvas(450, 450, WEBGL);

// easycam stuff
let state = {
distance: 250,
center: [0, 0, 0],
rotation: [0, 0, 0, 1],
};
easycam = createEasyCam();
easycam.state_reset = state;
easycam.setState(state, 2000);
textureMode(NORMAL);
opacity = createSlider(0, 1, 0.5, 0.01);
opacity.position(10, 25);
opacity.style('width', '280px');

c1 = createCheckbox('R To B', false);
c2 = createCheckbox('G To B', false);
c1.position(100, 10);
c2.position(200, 10);

sel = createSelect();
sel.position(10, 10);
sel.option('Quad');
sel.option('Triangle');
sel.option('Circle');
sel.selected('Quad');

}

function draw() {
background(200);

resetShader();

axes();
grid();
translate(0, -70);
rotateY(0.5);
fill(color(255, 0, 255, 125));
box(30, 50);
translate(70, 70);
fill(color(0, 255, 255, 125));
sphere(30, 50);

shader(uvShader);

uvShader.setUniform('opacity', opacity.value());

beginHUD();

noStroke();

if(sel.value() == "Quad"){
quad(0, 0, width, 0, width, height, 0, height);
}else if(sel.value() == "Triangle"){
triangle(0,0,width,0,width/2,height)
}else if (sel.value() == "Circle"){
circle(width/2,height/2,width)
}

if(c1.checked()){
uvShader.setUniform('rtb',true)
uvShader.setUniform('gtb',false)
}else if(c2.checked()){
uvShader.setUniform('rtb',false)
uvShader.setUniform('gtb',true)
}else{
uvShader.setUniform('rtb',false)
uvShader.setUniform('gtb',false)
}

endHUD();
}

function mouseWheel(event) {
//comment to enable page scrolling
return false;
}
57 changes: 57 additions & 0 deletions content/sketches/shaders/colors.frag
Original file line number Diff line number Diff line change
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precision mediump float;

uniform bool grey_scale;
uniform bool average;
uniform bool HSVV;
uniform bool HSLL;
uniform bool Tint;

uniform vec4 colorT;

uniform sampler2D texture;

varying vec2 texcoords2;

float luma(vec3 texel) {
return 0.299 * texel.r + 0.587 * texel.g + 0.114 * texel.b;
}

float favg(vec3 texel){
return (texel.r + texel.g + texel.b ) / 3.0;
}

float HSV (vec3 texel){
return max(max(texel.r,texel.g),texel.b); ;
}

float HSL (vec3 texel){
float CMax = max(max(texel.r,texel.g),texel.b);
float CMin = min(min(texel.r,texel.g),texel.b);
return (CMax + CMin) / 2.0 ;
}

float Ftint(float channel, float color){
float N = channel * (color / 255.0);
return N;
}


void main() {

vec4 texel = texture2D(texture, texcoords2);

if(grey_scale == true){
gl_FragColor = vec4((vec3(luma(texel.rgb))), 1.0);
}else if(average == true){
gl_FragColor = vec4((vec3(favg(texel.rgb))), 1.0);
}else if(HSVV== true){
gl_FragColor = vec4((vec3(HSV(texel.rgb))), 1.0);
}else if(HSLL== true){
gl_FragColor = vec4((vec3(HSL(texel.rgb))), 1.0);
}else if(Tint == true){
gl_FragColor = vec4(Ftint(texel.r,colorT.x),Ftint(texel.g,colorT.y),Ftint(texel.b,colorT.z),1.0);
}else{
gl_FragColor = texel;
}

}
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