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- added option for "Stop Device" and "Stop All Devices" to also stop any ongoing pattern commands. - Updated demo UI to include new feature.
…mmands issues # Added - Unreal 5.5 compatibility - Managed Command: Allows you to designate a target Device, Command Template, Float Curve, and Duration, then the Subsystem will internally handle Sending the Command to the Device for the Duration, with the Strength dictated by the float curve, and self-ending when complete. So now you can define a sine wave, ramping increase, etc, and have it happen on the device for the given time, fire and forget. - Updated readme to include stop commands. # Fixed - Various readme typos # Known Bugs - The example content widgets are not compatible with 5.3
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