Bringing the analog foosball table into the digital age.
This is german engineering, so please read all instructions carefully. :-)
Because the web is our DNA, we're using Web-Technologies to get it online. We also want to make usage of the latest and greatest HTML5/CSS3/JavaScript technologies to show what's possible today. We're using this project as a Technology-Demo.
Of course is our Agency Foosball Table also powered by this software and it's daily used by dozens of people - and ourselves. So we make sure it's always usable and fun...
Hardware mounted to the foosball table, including light barriers und an Arduino board with Wifi shield. See our Wiki where we explain the first part, how to turn an analog foosball table into a digital one, sending HTTP POSTs on every goal.
The mobile Webapp to start and stop the games and follow the score. It also includes the web server which sends the game events to the CouchDB and Twitter. Look at the included readme file and our Wiki for installation help.
The website which displays the game feeds, league and statistics. Look at the included readme file and our Wiki for installation help.
To work with bleeding edge technologies, we have chosen Webkit-based Browsers as developing target. It has the widest support of HTML5 and CSS3 standards and it's available on many platforms (Chrome, Safari and Android, iOS). Additionally it's rendering and developing super fast.
We have used vendor extensions for HTML5/CSS3 draft features. So if other engines implement these feature too, it will work like a charm. We won't do further support to keep the code as sleek and fast as possible.
Nope. And we won't add it at all.
The developers are Apple Fanboys, so we recommend newest Safari and iPhone. :-)
Checkout the Wiki
That's great. Before you start coding, just send us a message with your plan. We have already a feature roadmap in mind. See also the Wiki-Page of Upcoming Features. This should avoid double coding...
That's fine for us.
You've read all instructions? Well done. Viel Spaß mit dem Projekt.
See LICENSE