Welcome to the DeepChessAcademy (DCA) Research Lab. This repository is at the intersection of chess mastery and state-of-the-art Artificial Intelligence.
More than just a chess engine or a learning platform, the DCA is an R&D lab focused on Algorithmic Reasoning, Discovery, and Generation, using chess as our primary testbed.
This project marks a fundamental shift in our learning and development approach.
- Isolated Learning: Studying foundations (Stats, Linear Algebra, SQL, Rust) and AI (Deep Learning) as separate disciplines.
- Focus on Imitation: Building "Kaggle-style" models to imitate human behavior or existing engines (e.g., move prediction).
- Weak Convergence: Trying to "fit" tools (like Rust or SQL) into projects artificially, leading to a sense of "jumping between topics."
- Total Convergence in DCA: The DCA is the single point of convergence. Every foundation (SQL, Rust, Optimization) is "pulled" by a complex, real-world project need.
- Focus on Reasoning & Discovery: Inspired by cutting-edge research, our goal shifts from imitation to reasoning and discovery. We don't just want to predict the best move; we want the AI to reason hierarchically and discover new knowledge and strategies.
- Active Domain: Chess is not a passive subject. It is the test environment for algorithmic problems that are harder than those found on LeetCode or Kaggle.
Our objectives have evolved to reflect the forefront of AI research:
- Inspiration:
AlphaEvolve: A coding agent for scientific and algorithmic discovery. - DCA Objective: Build an evolutionary agent (LLM or code-model based) that not only plays chess but optimizes and discovers new evaluation algorithms, opening strategies, or even simplifications in existing chess engines.
- Inspiration:
Generating Creative Chess Puzzles. - DCA Objective: Develop a Reinforcement Learning (RL) framework rewarded not for winning, but for generating chess puzzles that are novel, aesthetic, counter-intuitive, and instructive for humans.
- Inspiration:
Less is More: Recursive Reasoning with Tiny Networks(TRM) andHierarchical Reasoning Model(HRM). - DCA Objective: Implement and evaluate recursive and hierarchical reasoning models in the chess domain. The challenge is to achieve high-level performance on complex reasoning tasks (e.g., long-form tactics) with extremely low-parameter models (e.g., < 30M).
- Inspiration:
Supervised Reinforcement Learning (SRL): From Expert Trajectories to Step-wise Reasoning. - DCA Objective: Train models to generate an "internal monologue" of reasoning. Instead of just outputting a puzzle's solution, the model must generate the step-by-step thought process that leads to it, guided by expert demonstrations.
- Inspiration:
Professional Machine Learning Engineer Study GuideandCompTIA DataX Exam Objectives. - DCA Objective: Treat DCA as a professional-grade product. Implement a full MLOps pipeline for data ingestion (e.g., the 10M-game
ChessBenchdataset), training, versioning, deployment, and monitoring of our reasoning and generation models.
This project is the vehicle through which mastery of the foundations will be achieved:
- Statistics, Linear Algebra, Calculus, Optimization: The day-to-day work of implementing, debugging, and optimizing the reasoning models (TRM, HRM, SRL).
- Algorithms: The core of the discovery agent (AlphaEvolve) and the puzzle generation systems (RL).
- Software Engineering: The architecture of the DCA system as a cohesive, scalable, and robust platform.
- SQL: The design and optimization of a large-scale database to efficiently store and query billions of generated positions, games, and puzzles.
- Web Development with Rust: Building the DCA's backend API (e.g.,
dca-api) with a focus on high performance, safety, and concurrency to serve real-time analyses and puzzles. - ARM Development with Rust: Optimizing and compiling our "Tiny" models (TRM) to run efficiently on edge devices, proving that complex reasoning does not require massive hardware.