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Hi, i'm pulling my hair out trying to tweak NPC detection so they don't detect someone dying from 20 metres away and immediately shoot me...
I'm testing everything on a renegade camp in the swamps:
- I've tried commenting all the relevants sound files (AI distance detection- death sounds, hit sounds and bullet hit sounds) - nothing worked but also one of the sound files is damaged and can't be commented (sounds\material\bullet\collide\bullet_hit_1 idk if it's relevant)
- I've played with actor.ltx sound threshold - didn't work
- I've played with xr_danger.script values - didn't work
Editing bullet sounds actually worked and they don't detect me if I shoot the ground around them, but nothing works for killing NPC's.
Do you have any idea if it's possible to tweak this?