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NPC detection - stealth #164

@Pikson

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@Pikson

Hi, i'm pulling my hair out trying to tweak NPC detection so they don't detect someone dying from 20 metres away and immediately shoot me...

I'm testing everything on a renegade camp in the swamps:

  • I've tried commenting all the relevants sound files (AI distance detection- death sounds, hit sounds and bullet hit sounds) - nothing worked but also one of the sound files is damaged and can't be commented (sounds\material\bullet\collide\bullet_hit_1 idk if it's relevant)
  • I've played with actor.ltx sound threshold - didn't work
  • I've played with xr_danger.script values - didn't work

Editing bullet sounds actually worked and they don't detect me if I shoot the ground around them, but nothing works for killing NPC's.

Do you have any idea if it's possible to tweak this?

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