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1 change: 1 addition & 0 deletions .gitignore
Original file line number Diff line number Diff line change
Expand Up @@ -10,3 +10,4 @@ Binaries/
Source/ThirdParty/InkGlue/.vs/
.vs/
Saved/
.vscode/
42 changes: 30 additions & 12 deletions Plugins/UnrealInk/Source/Ink/Ink.Build.cs
Original file line number Diff line number Diff line change
Expand Up @@ -67,15 +67,28 @@ public Ink(ReadOnlyTargetRules Target) : base(Target)
// Copy dlls and assemblies to output directory
// --------------------------------------------

string PlatformString = (Target.Platform == UnrealTargetPlatform.Win64) ? "Win64" : "Win32";
if (Target.Platform == UnrealTargetPlatform.Win64 || Target.Platform == UnrealTargetPlatform.Win32)
string PlatformString = "";
string SgenAssemblyFileName = "mono-2.0-sgen.dll"; // default
if(Target.Platform == UnrealTargetPlatform.Win64)
{
RuntimeDependencies.Add("$(TargetOutputDir)/mono-2.0-sgen.dll", Path.Combine(pluginDirectory, "ThirdParty/Mono/lib", PlatformString, "mono-2.0-sgen.dll"));
PlatformString = "Win64";
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
else if(Target.Platform == UnrealTargetPlatform.Win32)
{
RuntimeDependencies.Add("$(TargetOutputDir)/libmonosgen-2.0.dylib", Path.Combine(pluginDirectory, "ThirdParty/Mono/lib", PlatformString, "libmonosgen-2.0.dylib"));
PlatformString = "Win32";
}
else if(Target.Platform == UnrealTargetPlatform.Mac)
{
PlatformString = "Mac";
SgenAssemblyFileName = "libmonosgen-2.0.dylib";
}
else if(Target.Platform == UnrealTargetPlatform.Linux)
{
// todo: 64bit vs 32bit, differences on Linux?
PlatformString = "Linux";
SgenAssemblyFileName = "libmonosgen-2.0.so";
}
RuntimeDependencies.Add(("$(TargetOutputDir)/" + SgenAssemblyFileName), Path.Combine(pluginDirectory, "ThirdParty/Mono/lib", PlatformString, SgenAssemblyFileName));

// Mono Assemblies
RuntimeDependencies.Add("$(TargetOutputDir)/...", Path.Combine(pluginDirectory, "ThirdParty/Mono/Assemblies/..."));
Expand All @@ -91,23 +104,28 @@ public Ink(ReadOnlyTargetRules Target) : base(Target)
void AddMonoRuntime(ReadOnlyTargetRules Target, string MonoUEPluginDirectory)
{
string MonoLibPath = MonoUEPluginDirectory + "/ThirdParty/Mono/lib/" + Target.Platform;

if (Target.Platform == UnrealTargetPlatform.Win64
|| Target.Platform == UnrealTargetPlatform.Win32)
string LibraryName = "";
if(Target.Platform == UnrealTargetPlatform.Win64 || Target.Platform == UnrealTargetPlatform.Win32)
{
string LibraryName = "mono-2.0-sgen";
LibraryName = "mono-2.0-sgen";
PublicAdditionalLibraries.Add(Path.Combine(MonoLibPath, LibraryName + ".lib"));
PublicDelayLoadDLLs.Add(LibraryName + ".dll");
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
else if(Target.Platform == UnrealTargetPlatform.Mac)
{
string LibraryName = "libmonosgen-2.0";
LibraryName = "libmonosgen-2.0";
PublicAdditionalLibraries.Add("iconv");
PublicDelayLoadDLLs.Add(LibraryName + ".dylib");
}
else if(Target.Platform == UnrealTargetPlatform.Linux)
{
LibraryName = "libmonosgen-2.0";
PublicAdditionalLibraries.Add("iconv");
PublicDelayLoadDLLs.Add(LibraryName + ".so");
}
else
{
throw new BuildException("Mono not supported on platform '{0}'", Target.Platform);
throw new BuildException("Mono not supported on target platform '{0}'", Target.Platform);
}

PublicDefinitions.Add("MONO_IS_DYNAMIC_LIB=1");
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8 changes: 6 additions & 2 deletions Plugins/UnrealInk/UnrealInk.uplugin
Original file line number Diff line number Diff line change
Expand Up @@ -21,7 +21,9 @@
"LoadingPhase": "Default",
"WhitelistPlatforms": [
"Win64",
"Win32"
"Win32",
"Mac",
"Linux"
]
},
{
Expand All @@ -30,7 +32,9 @@
"LoadingPhase": "Default",
"WhitelistPlatforms": [
"Win64",
"Win32"
"Win32",
"Mac",
"Linux"
]
}
]
Expand Down