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Feature/server achievements users badges #63
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Merged
Darosss
merged 11 commits into
feature/refactor/frontend-backend-achievements
from
feature/server-achievements-users-badges
Nov 7, 2023
Merged
Feature/server achievements users badges #63
Darosss
merged 11 commits into
feature/refactor/frontend-backend-achievements
from
feature/server-achievements-users-badges
Nov 7, 2023
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change type of newStages to GetDataForObtainAchievementEmitReturnData["stages"]
replace AchievementModel and StageData with new types [...]WithBadgePopulated
change type in ObtainAchievementData to new StageDataWithBadgePopulated
Darosss
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Nov 8, 2023
* refactor(defaults/achievements): remoeve "_" in ACHIEVEMENTS * feat(services/achievements): add UpdateAchievementUserProgressProgressesArgs * refactor(updateAchievementUserProgressProgresses): add value / increment update * refactor(AchivementsHandler): chagne args in updateAchievementUserProgressAndAddToQueue add extend UpdateAchievementUserProgressProgressesArgs~ in UpdateAchievementUserProgressOpts chagne types for new proper type * feat(AchievementsHandler): add check messages achievements method * refactor(MessagesHandler): use achievementHandler, remove checkAchievementsIfUserFirstMessage * feat(AchievementsHandler): make updateAchievementUserProgressAndAddToQueue private * refactor(achievements): move achievements logic to AchievementsHandler move achievements logic from LoyalytHandler to AchievementsHandler * feat(defaults/achievements): add POLISH_SWEARING to export * feat(defaults/achievements): add new ACHIEVEMENTS enum add DOTS, QUESTION_MARKS, COMMAS, DICTATOR, MONKEY, LONG_MESSAGES, SHORT_MESSAGES, XD, POLISH_SWEARING, KAPPA, LUL add mostly chat messages ACHIEVEMENTS * feat(defaults/achievements): add new default achievements * Feature/achievements commands (#62) * feat(defaults/achievements): add COMMANDS_COUNT,SONG_REQUEST,SONG_VOTING * feat(AchievementsHandler): add handling commands achievements * feat(CommandsHandler): add usage of AchievementsHandler add dependecy injection as AchievementsHandler add check achievements on command, vote song and song request * feat(stream): add achievementsHandler to CommandsHandler opts * feat(defaults/achievements): add command default achievements add COMMANDS_COUNT, SONG_VOTING, SONG_REQUEST * fix(LoyaltyHandler): fix userIds in updateLoyaltyAchievements simply replace userId with foundUser._id * fix(updateOneAchievementUserProgress): add missing value:progress * feat(defaults/achievements): add SHORT_MESSAGES default achievement * fix(AchievementsHandler): swap achievements proper names in methods add proper ACHIEVEMENTS.CHAT_MESSAGES to checkUserMessagesCountForAchievement and ACHIEVEMENTS.WATCH_TIME to checkUserWatchTimeForAchievement * feat(AchievementsHandler): add checkUserPointsForAchievement method * feat(AchievementsHandler): add checkUserFollowageForAchievement method * feat(LoyaltyHandler): add usage to check points achievements * feat(LoyaltyHandler): add usage to check followage achievement * feat(AchievementModel): add isTime to achievement model * feat(defaults/achievements): add POINTS + FOLLOWAGE to ACHIEVEMENTS * feat(defaults/achievements): add POINTS + FOLLOWAGE to defaults * feat(defaults/achievements): add isTime:true to WATCH_TIME * Feature/server achievements users badges (#63) * refactor(models/achievements): improve populated interfaces * feat(models/user): add badges property * feat(services/users): create addBadgesToUser * refactor(getDataForObtainAchievementEmit): change type of newStages change type of newStages to GetDataForObtainAchievementEmitReturnData["stages"] * feat(getOneAchievement): add type for foundAchievement * refactor(services/achievements): change to new populated types replace AchievementModel and StageData with new types [...]WithBadgePopulated * refactor(socketIO): change type in ObtainAchievementData change type in ObtainAchievementData to new StageDataWithBadgePopulated * feat(defaults/achievements); add BADGES_COUNT to ACHIEVEMENTS * feat(defaults/achievements): add default for BADGES_COUNT achievement * feat(AchievementsHandler): add check BADGES_COUNT + add badges to user * feat(LoyaltyHandler): add usage of checkUserBadgesCountForAchievement * Feature/id and date for emit achievements (#64) * feat(socketIO): add id, change stage type of ObtainAchievementData * refactor(services/achievements): change stages in GetDataForObtainAchievementEmitReturnData interface change to ObtainAchievementData["stage"][]; * feat(getDataForObtainAchievementEmit): add timestamp to each of newStages * feat(AchievementsHandler): add changes connected to changes of ObtainAchievementData add id field in addObtainedAchievementDataToQueue * refactor(socket/events): remove destructuring in obtainAchievement remove destructuring and pass as one variable * refactor(components/Achievements): add fixes connected to changes of ObtainedAchievementData type * Feature/achievements count queue (#65) * feat(socketIO/serverToClient): add obtainAchievementQueueInfo event * feat(AchievementsHandler): add emit obtainAchievementQueueInfo in startInterval * feat(QueueHandler0: add getItemsCountInQueue method * feat(socket/events): add obtainAchievementQueueInfo event * feat(overlay/achievement): add number of achievements in queue * feat(overlay/achievements): add clearing state > 20 item * refactor(stream): move achievements logci from loyalty to achievements handler * Feature/achievements stages sound+rarity+showTimeMs (#66) * feat(models/achievement): add sound + rarity to AchievementStage * feat(services/achievements): add rarity + sound to AchievemnetStageData * feat(components/overlay): add initial styles for rarities * feat(components/overlay): add play audio of stage * feat(models/achievement): add showTimeMs to StageData * feat(overlay/achievements): add stop music when new achievement appear * feat(QueueHandler): add startTimeout methods * refactor(AchievementsHandler): replace usage of startInterval to startTimeout change to setTimeout for changing delay betweeen achievements * feat(defaults/achievements): add showTime + rarity to stages defaults * Feature/add enabled+tag achievement model (#67) * refactor(utils): split enabled, tag, mood into separate variable * feat(models/achievement): add tag + enabled to AchievementSchema * feat(defaults/achievements): add tagId to default Achievements * refactor(configs/database): make way to pass tagId to default achievmenets * feat(services/achievements): add tag:string to AchievementCreateData * feat(getOneAchievement): add populateTag optional arg * feat(services/achievements/progress): add check if enabled/tag.enabled * fix(components/overlay): fix name from .audio to .sound
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