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This repository was archived by the owner on Apr 29, 2020. It is now read-only.
checked the commit log to see if my issue has been resolved since my server was last updated
Client Version (type /ver in game) : 301907xx_x
Source Branch (master/stable) : master
Additional Information (Steps to reproduce/Expected behavior) :
Was working on some addons, and figured I would use Red Ghost in Port Jeuno to test. Problem is he somewhat consistently crashes the server if he's spoken to a couple times after the first (after which his pathing breaks and he stops walking).
I suspect all NPCs set to path could cause this same crashing behavior.
I do use Enternity, so that may (or may not) be involved.
I have:
Client Version (type
/verin game) : 301907xx_xSource Branch (master/stable) : master
Additional Information (Steps to reproduce/Expected behavior) :
Was working on some addons, and figured I would use Red Ghost in Port Jeuno to test. Problem is he somewhat consistently crashes the server if he's spoken to a couple times after the first (after which his pathing breaks and he stops walking).
I suspect all NPCs set to path could cause this same crashing behavior.
I do use Enternity, so that may (or may not) be involved.
Debugger Output:
DEBUG_BREAK_IF thrown in CAIContainer, Line 160
Call Stack:
Autos: