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CUFE / @getrembrand / @robocomp
- Giza, Egypt
- https://darkgeekms.github.io/
Highlights
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Stars
Light-A-Video: Training-free Video Relighting via Progressive Light Fusion
InstantSplat: Sparse-view SfM-free Gaussian Splatting in Seconds
This repository contains the implementation of our novel approach associated with the paper "Don't Splat Your Gaussians" to modeling and rendering scattering and emissive media using volumetric pri…
Official implementation of "VideoLifter: Lifting Videos to 3D with Fast Hierarchical Stereo Alignment"
Cosmos is a world model development platform that consists of world foundation models, tokenizers and video processing pipeline to accelerate the development of Physical AI at Robotics & AV labs. C…
DAS3R: Dynamics-Aware Gaussian Splatting for Static Scene Reconstruction
A generative world for general-purpose robotics & embodied AI learning.
A geometry-shader-based, global CUDA sorted high-performance 3D Gaussian Splatting rasterizer. Can achieve a 5-10x speedup in rendering compared to the vanialla diff-gaussian-rasterization.
[SIGGRAPH Asia 2023 (Technical Communications)] EasyVolcap: Accelerating Neural Volumetric Video Research
[WACV2025] Official repository for "LumiGauss: Relightable Gaussian Splatting in the Wild"
[CVPR 2025] Align3R: Aligned Monocular Depth Estimation for Dynamic Videos
Official implementation of Occupancy-Based Dual Contouring (SIGGRAPH Asia 2024).
SelfSplat: Pose-Free and 3D Prior-Free Generalizable 3D Gaussian Splatting
[CVPR'25] DepthSplat: Connecting Gaussian Splatting and Depth
Lightweight Python framework that provides a high-level API for creating and rendering scenes with Blender.
[arXiv'24] [Image-to-Scene on a 4090(24G)] VistaDream: Sampling multiview consistent images for single-view scene reconstruction
Official Code Release for SIGGRAPH Asia 2024 Paper: GS^3: Efficient Relighting with Triple Gaussian Splatting
[NeurIPS 2024] VCR-GauS: View Consistent Depth-Normal Regularizer for Gaussian Surface Reconstruction
[ICLR2025] Official Implementation of "AniSDF: Fused-Granularity Neural Surfaces with Anisotropic Encoding for High-Fidelity 3D Reconstruction"
OpenVDB - Sparse volume data structure and tools
Official Implementation of paper "MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motion"
3DGS Render by KIRI Engine
[ECCV 2024 - ORAL] Official PyTorch implementation of Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering
Caldera data set from Call of Duty®: Warzone™
Official implementation of "ViewCrafter: Taming Video Diffusion Models for High-fidelity Novel View Synthesis"