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## ReactPhysics3D | ||
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ReactPhysics3D is an open source C++ physics engine library that can be used in 3D simulations and games. | ||
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Website : [http://www.reactphysics3d.com](http://www.reactphysics3d.com) | ||
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Author : Daniel Chappuis | ||
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## Features | ||
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ReactPhysics3D has the following features : | ||
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- Rigid body dynamics | ||
- Discrete collision detection | ||
- Collision shapes (Sphere, Box, Cone, Cylinder, Capsule, Convex Mesh) | ||
- Multiple collision shapes per body | ||
- Broadphase collision detection (Dynamic AABB tree) | ||
- Narrowphase collision detection (GJK/EPA) | ||
- Collision response and friction (Sequential Impulses Solver) | ||
- Joints (Ball and Socket, Hinge, Slider, Fixed) | ||
- Collision filtering with categories | ||
- Ray casting | ||
- Sleeping technique for inactive bodies | ||
- Integrated Profiler | ||
- Multi-platform (Windows, Linux, Mac OS X) | ||
- Documentation (User manual and Doxygen API) | ||
- Examples | ||
- Unit tests | ||
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## License | ||
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The ReactPhysics3D library is released under the open-source [ZLib license](http://opensource.org/licenses/zlib). | ||
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## Documentation | ||
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You can find the User Manual and the Doxygen API Documentation [here](http://www.reactphysics3d.com/documentation.html) | ||
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## Branches | ||
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The "master" branch always contains the last released version of the library. This is the most stable version. On the other side, | ||
the "develop" branch is used for development. This branch is frequently updated and can be quite unstable. Therefore, if you want to use the library in | ||
your application, it is recommended to checkout the "master" branch. | ||
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## Issues | ||
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If you find any issue with the library, you can report it on the issue tracker [here](https://github.com/DanielChappuis/reactphysics3d/issues). |
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0.4.0 | ||
0.5.0 |
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