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| 1 | +/* |
| 2 | +=========================================================================== |
| 3 | +Daemon BSD Source Code |
| 4 | +Copyright (c) 2025, Daemon Developers |
| 5 | +All rights reserved. |
| 6 | +
|
| 7 | +Redistribution and use in source and binary forms, with or without |
| 8 | +modification, are permitted provided that the following conditions are met: |
| 9 | + * Redistributions of source code must retain the above copyright |
| 10 | + notice, this list of conditions and the following disclaimer. |
| 11 | + * Redistributions in binary form must reproduce the above copyright |
| 12 | + notice, this list of conditions and the following disclaimer in the |
| 13 | + documentation and/or other materials provided with the distribution. |
| 14 | + * Neither the name of the Daemon developers nor the |
| 15 | + names of its contributors may be used to endorse or promote products |
| 16 | + derived from this software without specific prior written permission. |
| 17 | +
|
| 18 | +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND |
| 19 | +ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| 20 | +WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| 21 | +DISCLAIMED. IN NO EVENT SHALL DAEMON DEVELOPERS BE LIABLE FOR ANY |
| 22 | +DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| 23 | +(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| 24 | +LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| 25 | +ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 26 | +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| 27 | +SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 28 | +=========================================================================== |
| 29 | +*/ |
| 30 | + |
| 31 | +#include <gtest/gtest.h> |
| 32 | + |
| 33 | +#include "common/Common.h" |
| 34 | + |
| 35 | +#include "engine/renderer/gl_shader.h" |
| 36 | + |
| 37 | +namespace { |
| 38 | + |
| 39 | +class MaterialUniformPackingTestShaderBase : public GLShader |
| 40 | +{ |
| 41 | +public: |
| 42 | + MaterialUniformPackingTestShaderBase() |
| 43 | + : GLShader("MaterialUniformPackingTestShaderBase", 0, true, "", "") {} |
| 44 | + |
| 45 | + std::vector<GLUniform*> GetUniforms() |
| 46 | + { |
| 47 | + PostProcessUniforms(); |
| 48 | + return _materialSystemUniforms; |
| 49 | + } |
| 50 | +}; |
| 51 | + |
| 52 | +template<typename U, typename ShaderT> |
| 53 | +GLUniform* Get(ShaderT& shader) |
| 54 | +{ |
| 55 | + // assume U has a single base class of GLUniform |
| 56 | + return reinterpret_cast<GLUniform*>(static_cast<U*>(&shader)); |
| 57 | +} |
| 58 | + |
| 59 | +TEST(MaterialUniformPackingTest, OneMatrix) |
| 60 | +{ |
| 61 | + class Shader1 : public MaterialUniformPackingTestShaderBase, |
| 62 | + public u_ModelViewMatrix //mat4 |
| 63 | + { |
| 64 | + public: |
| 65 | + Shader1() : u_ModelViewMatrix(this) {} |
| 66 | + }; |
| 67 | + |
| 68 | + Shader1 shader1; |
| 69 | + std::vector<GLUniform*> uniforms = shader1.GetUniforms(); |
| 70 | + EXPECT_EQ(shader1.GetSTD430Size(), 16u); |
| 71 | + ASSERT_EQ(uniforms.size(), 1); |
| 72 | + EXPECT_EQ(uniforms[0], Get<u_ModelViewMatrix>(shader1)); |
| 73 | + EXPECT_EQ(uniforms[0]->_std430Size, 16u); |
| 74 | +} |
| 75 | + |
| 76 | +} // namespace |
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