@@ -533,7 +533,7 @@ class GLUniformSampler : protected GLUniform {
533533 ShaderProgramDescriptor* p = _shader->GetProgram ();
534534
535535 if ( !_shader->UseMaterialSystem () ) {
536- ASSERT_EQ ( p, glState.currentProgram );
536+ DAEMON_ASSERT_EQ ( p, glState.currentProgram );
537537 }
538538
539539 return p->uniformLocations [_locationIndex];
@@ -631,7 +631,7 @@ class GLUniform1i : protected GLUniform
631631 return ;
632632 }
633633
634- ASSERT_EQ ( p, glState.currentProgram );
634+ DAEMON_ASSERT_EQ ( p, glState.currentProgram );
635635
636636#if defined( USE_UNIFORM_FIREWALL )
637637 int *firewall = ( int * ) &p->uniformFirewall [ _firewallIndex ];
@@ -675,7 +675,7 @@ class GLUniform1ui : protected GLUniform {
675675 return ;
676676 }
677677
678- ASSERT_EQ ( p, glState.currentProgram );
678+ DAEMON_ASSERT_EQ ( p, glState.currentProgram );
679679
680680#if defined( USE_UNIFORM_FIREWALL )
681681 uint* firewall = ( uint* ) &p->uniformFirewall [_firewallIndex];
@@ -718,7 +718,7 @@ class GLUniform1Bool : protected GLUniform {
718718 return ;
719719 }
720720
721- ASSERT_EQ ( p, glState.currentProgram );
721+ DAEMON_ASSERT_EQ ( p, glState.currentProgram );
722722
723723#if defined( USE_UNIFORM_FIREWALL )
724724 int * firewall = ( int * ) &p->uniformFirewall [_firewallIndex];
@@ -764,7 +764,7 @@ class GLUniform1f : protected GLUniform
764764 return ;
765765 }
766766
767- ASSERT_EQ ( p, glState.currentProgram );
767+ DAEMON_ASSERT_EQ ( p, glState.currentProgram );
768768
769769#if defined( USE_UNIFORM_FIREWALL )
770770 float *firewall = ( float * ) &p->uniformFirewall [ _firewallIndex ];
@@ -812,7 +812,7 @@ class GLUniform1fv : protected GLUniform
812812 return ;
813813 }
814814
815- ASSERT_EQ ( p, glState.currentProgram );
815+ DAEMON_ASSERT_EQ ( p, glState.currentProgram );
816816
817817 glUniform1fv ( p->uniformLocations [ _locationIndex ], numFloats, f );
818818 }
@@ -841,7 +841,7 @@ class GLUniform2f : protected GLUniform
841841 return ;
842842 }
843843
844- ASSERT_EQ ( p, glState.currentProgram );
844+ DAEMON_ASSERT_EQ ( p, glState.currentProgram );
845845
846846#if defined( USE_UNIFORM_FIREWALL )
847847 vec2_t *firewall = ( vec2_t * ) &p->uniformFirewall [ _firewallIndex ];
@@ -892,7 +892,7 @@ class GLUniform3f : protected GLUniform
892892 return ;
893893 }
894894
895- ASSERT_EQ ( p, glState.currentProgram );
895+ DAEMON_ASSERT_EQ ( p, glState.currentProgram );
896896
897897#if defined( USE_UNIFORM_FIREWALL )
898898 vec3_t *firewall = ( vec3_t * ) &p->uniformFirewall [ _firewallIndex ];
@@ -943,7 +943,7 @@ class GLUniform4f : protected GLUniform
943943 return ;
944944 }
945945
946- ASSERT_EQ ( p, glState.currentProgram );
946+ DAEMON_ASSERT_EQ ( p, glState.currentProgram );
947947
948948#if defined( USE_UNIFORM_FIREWALL )
949949 vec4_t *firewall = ( vec4_t * ) &p->uniformFirewall [ _firewallIndex ];
@@ -991,7 +991,7 @@ class GLUniform4fv : protected GLUniform
991991 return ;
992992 }
993993
994- ASSERT_EQ ( p, glState.currentProgram );
994+ DAEMON_ASSERT_EQ ( p, glState.currentProgram );
995995
996996 glUniform4fv ( p->uniformLocations [ _locationIndex ], numV, &v[ 0 ][ 0 ] );
997997 }
@@ -1025,7 +1025,7 @@ class GLUniformMatrix4f : protected GLUniform
10251025 return ;
10261026 }
10271027
1028- ASSERT_EQ ( p, glState.currentProgram );
1028+ DAEMON_ASSERT_EQ ( p, glState.currentProgram );
10291029
10301030#if defined( USE_UNIFORM_FIREWALL )
10311031 matrix_t *firewall = ( matrix_t * ) &p->uniformFirewall [ _firewallIndex ];
@@ -1069,7 +1069,7 @@ class GLUniformMatrix32f : protected GLUniform {
10691069 return ;
10701070 }
10711071
1072- ASSERT_EQ ( p, glState.currentProgram );
1072+ DAEMON_ASSERT_EQ ( p, glState.currentProgram );
10731073
10741074 glUniformMatrix3x2fv ( p->uniformLocations [_locationIndex], 1 , transpose, m );
10751075 }
@@ -1101,7 +1101,7 @@ class GLUniformMatrix4fv : protected GLUniform
11011101 return ;
11021102 }
11031103
1104- ASSERT_EQ ( p, glState.currentProgram );
1104+ DAEMON_ASSERT_EQ ( p, glState.currentProgram );
11051105
11061106 glUniformMatrix4fv ( p->uniformLocations [ _locationIndex ], numMatrices, transpose, &m[ 0 ][ 0 ] );
11071107 }
@@ -1134,7 +1134,7 @@ class GLUniformMatrix34fv : protected GLUniform
11341134 return ;
11351135 }
11361136
1137- ASSERT_EQ ( p, glState.currentProgram );
1137+ DAEMON_ASSERT_EQ ( p, glState.currentProgram );
11381138
11391139 glUniformMatrix3x4fv ( p->uniformLocations [ _locationIndex ], numMatrices, transpose, m );
11401140 }
@@ -3793,7 +3793,6 @@ class GlobalUBOProxy :
37933793 public u_ColorMap3D,
37943794 public u_DepthMap,
37953795 public u_PortalMap,
3796- public u_FogMap,
37973796 public u_DepthTile1,
37983797 public u_DepthTile2,
37993798 public u_LightTiles,
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