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An implementation of VK_FOOL_printed_surface

C++ 7 Updated Mar 31, 2022

SteamOS session compositing window manager

C++ 3,408 231 Updated Feb 7, 2025

Froggyfied custom emojies and logos

Python 33 4 Updated Sep 12, 2024

A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb

C 6,802 303 Updated Feb 7, 2025

D3D11-Renderer for Gothic and Gothic 2

C++ 209 18 Updated Sep 12, 2024

Nvidia driver latest to 396 series AIO installer

Shell 850 76 Updated Dec 17, 2024

The wine-tkg build systems, to create custom Wine and Proton builds

Shell 932 166 Updated Dec 23, 2024

linux-tkg custom kernels

Shell 1,395 178 Updated Jan 17, 2025

FOR ISSUES, PLEASE USE THE CORRESPONDING SUBPROJECT ISSUE TRACKER - Some pkgbuilds and stuff. Please don't target release tags and always use current. The PKGBUILDs are meant to be retro-compatible…

Shell 631 64 Updated Dec 27, 2024

Experimenting with how triangles are binned by the rasterizer

C++ 131 14 Updated Jun 6, 2024

Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.

C 2,021 210 Updated Feb 7, 2025

Wine with a bit of extra spice

C 1,364 256 Updated Feb 8, 2025

SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, and featuring an improved and advanced pattern detection & han…

C++ 1,007 129 Updated Jul 10, 2024

Issue tracking for the Steam for Linux beta client

4,318 175 Updated Jan 23, 2025

FAudio - Accuracy-focused XAudio reimplementation for open platforms

C++ 561 77 Updated Feb 1, 2025

Compatibility tool for Steam Play based on Wine and additional components

C++ 25,301 1,094 Updated Feb 8, 2025

Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine

C++ 13,983 899 Updated Feb 8, 2025

A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]

C++ 840 41 Updated Jan 17, 2020