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feat(route/huggingface): support trending papers - #22906

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Example for the Proposed Route(s) / 路由地址示例

/huggingface/daily-papers
/huggingface/daily-papers/date
/huggingface/daily-papers/week
/huggingface/daily-papers/month
/huggingface/daily-papers/trending
/huggingface/daily-papers/trending/50

New RSS Route Checklist / 新 RSS 路由检查表

  • New Route / 新的路由
  • Anti-bot or rate limit / 反爬/频率限制
    • If yes, do your code reflect this sign? / 如果有, 是否有对应的措施?
  • Date and time / 日期和时间
    • Parsed / 可以解析
    • Correct time zone / 时区正确
  • New package added / 添加了新的包
  • Puppeteer

Note / 说明

Adds trending as a fourth cycle to the existing huggingface/daily-papers route, covering https://huggingface.co/papers/trending.

That page is server-rendered from the same div[data-target="DailyPapers"] props blob as the date/week/month listings, with the same item shape, so it slots into the existing handler rather than needing a new route file. The existing radar rule huggingface.co/papers/:cycle already resolved that URL to /huggingface/daily-papers/trending, which previously threw Invalid cycle — this makes the rule actually work.

Two small related changes:

  • Trending order is preserved. The other cycles are re-sorted by upvotes; for trending the page order is the ranking, so it is passed through untouched (visible with ?sorted=false).
  • Feed title/link now follow the cycle (Huggingface Daily/Weekly/Monthly/Trending Papers, linking to the page actually fetched). Previously all four cycles produced a feed titled Huggingface Daily Papers pointing at /papers, which made them indistinguishable in a reader.

Verified locally against a dev server — all four cycles return 200 with items, the vote filter still applies (/trending/50), an unknown cycle still errors, and /huggingface/daily-papers/trending?sorted=false matches the site's trending order item-for-item.

`huggingface.co/papers/trending` renders the same `DailyPapers` component
as the date/week/month listings, so it fits the existing `daily-papers`
route as a fourth cycle. The radar rule already mapped that URL to
`/huggingface/daily-papers/trending`, which used to throw `Invalid cycle`.

The trending page is already ranked by Huggingface, so its order is kept
instead of re-sorting by upvotes. Feed title and link now follow the cycle
so the four feeds are distinguishable.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
@github-actions github-actions Bot added the route label Aug 2, 2026
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github-actions Bot commented Aug 2, 2026

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Successfully generated as following:

http://localhost:1200/huggingface/daily-papers - Success ✔️
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    <title>Huggingface Daily Papers</title>
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    <item>
      <title>AskChem: Claim-Centered Infrastructure for Chemistry Literature Synthesis</title>
      <description>Chemistry literature synthesis often requires assembling specific findings scattered across many publications, yet existing literature-search systems primarily return ranked document lists. As a result, scientists and AI agents need to locate relevant information, verify their provenance, and assemble cross-paper answers manually. We present AskChem, a claim-centered infrastructure for cross-paper chemistry search. AskChem changes the unit of retrieval from the paper to the provenance-carrying claim: each paper is converted into atomic, typed claims, each grounded by a source DOI and a verbatim quote or an explicit evidence locator. Over this shared claim store, AskChem exposes complementary structures for search and synthesis: a stabilized faceted taxonomy for hierarchical retrieval and browsing, an evidence graph linking claims through relations, and an exploratory living taxonomy that situates indexed papers under scientific principles. AskChem currently indexes 2.4M claims from 147K papers and provides a web interface, as well as REST, SDK, and MCP access for AI agents. On AskChem-Bench, grounding a GPT-5.5 reader in AskChem yields 100% resolvable DOIs, compared with 88.3% without retrieval, and the highest citation density among five tested systems. AskChem is live at https://askchem.org.</description>
      <link>https://arxiv.org/abs/2607.28618</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.28618</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Bing Yan, Gregory Wolfe, Stefano Martiniani, Kyunghyun Cho</author>
    </item>
    <item>
      <title>Qwen-UI-Agent Technical Report: Toward Next-Generation Real-World Centric Foundation GUI Agents</title>
      <description>GUI agents have the potential to become a general purpose executor over existing digital devices. To advance them toward real-world use, we envision agents that operate reliably on real devices, execute workflows across platforms, combine GUI interaction with CLI execution, complete long-horizon tasks, proactively initiate useful services, and autonomously improve their capabilities with minimal human effort. Guided by this vision, we present Qwen-UI-Agent, a real-world centric foundation GUI agent spanning mobile, computer-use, web, and DeepSearch environments. Qwen-UI-Agent combines diverse sandbox environments with a large-scale real-device mobile runtime. Its unified action space interleaves GUI operations with CLI execution and generates batched actions in a single model turn. An AutoResearch-style data flywheel uses agents to construct tasks and environments, diagnose failures, and plan subsequent iterations. Online RL supports training on trajectories exceeding 100 turns, with over 10,000 concurrent environments accelerating rollout. A lightweight harness layer supports proactive service initiation and stateful workflows across mobile and computer. Across a broad suite of evaluations, Qwen-UI-Agent sets state-of-the-art performance on mobile-use benchmarks while delivering competitive performance on computer- and browser-use tasks against frontier models, including Opus 4.8, Gemini 3.1 Pro, and GPT-5.6 Sol. On mobile use, it achieves 82.1% on MobileWorld, 92.2% on MobileWorld-Real, and 97.5% on AndroidDaily. On computer use, it achieves 79.5% on OSWorld-Verified and a 40.0% partial-progress score on OSWorld-v2. On browser use and GUI grounding, it achieves 73.6% on WebArena and 81.5% on ScreenSpot-Pro, respectively.</description>
      <link>https://arxiv.org/abs/2607.28227</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.28227</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Hanzhang Zhou, Panrong Tong, Xu Zhang, Quyu Kong, Chenglin Cai, Tianyu Xia, Gongjie Zhang, Jianan Zhang, Long Li, Long Chen, Lei Wang, Gaole Dai, Pengxiang Li, Liangyu Chen, Yue Wang, Steven Hoi</author>
    </item>
    <item>
      <title>Frontis-MA1: Training an AI4AI Model towards Recursive Self-Improvement in Machine Learning Engineering</title>
      <description>Recursive self-improvement (RSI) requires AI systems that improve the process of building AI (i.e., AI4AI); machine learning engineering (MLE) offers a concrete, executable testbed for studying this capability. We introduce OpenMLE, an open full-stack system for RSI research in MLE, spanning verifiable task environments with execution feedback (OpenMLE-Gym), operator learning (OpenMLE-RL), and long-horizon search (OpenMLE-Evo). On this stack we post-train Frontis-MA1 (35B) as a meta-evolution agent for MLE, aligning post-training and inference around four atomic program-evolution operators (Draft, Improve, Debug, Crossover): the same operators are trained via execution-grounded SFT and RL on data deduplicated against all evaluation benchmarks, then composed into long-horizon search, coupling learning and evolution in a single loop. On MLE-Bench Lite under a 12-hour per-task budget on one RTX 4090 capped at 12 GB VRAM, Frontis-MA1 (35B) improves Medal Average from 39.39% to 60.61% over its base model with OpenMLE-Evo, and reaches 71.21% with OpenMLE-Evo-Max (benchmark-independent experience priors and asynchronous search), exceeding GPT-5.5 + Codex and approaching GPT-5.6 Sol and the 2.8T Kimi K3. On held-out NatureBench Lite, both components transfer: with the framework fixed, swapping in the trained model raises Match-SOTA from 50% to 70%; with the model fixed, swapping in OpenMLE-Evo raises it from 20% to 50%. We release the model weights and the full OpenMLE stack to enable reproducible research on executable AI4AI toward RSI. Code: https://github.com/FrontisAI/OpenRSI</description>
      <link>https://arxiv.org/abs/2607.28568</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.28568</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Junlin Yang, Che Jiang, Yu Fu, Tianwei Luo, Can Ren, Weizhi Wang, Kaikai Zhao, Hongyi Liu, Yuxin Zuo, Yuru Wang, Yuchen Fan, Kai Tian, Zhenzhao Yuan, Xiaojian Lin, Li Sheng, Rushi Qiang, Guoli Jia, Xingtai Lv, Ermo Hua, Dianqiao Lei, Youbang Sun, Ning Ding, Bowen Zhou, Kaiyan Zhang</author>
    </item>
    <item>
      <title>PhiZero: A World Model Built Around Physical Language</title>
      <description>We introduce PhiZero, a physical world model built around physical language, a compact discrete representation of world-state transitions. Existing physical world models typically predict future videos directly in pixel space, leaving the underlying world dynamics implicit within high-dimensional visual predictors. Motivated by humans&#39; ability to abstract predictive structure from visual experience and organize it in natural language for explicit reasoning, we learn physical language from in-the-wild videos through self-supervision and use it to explicitly reason about how the physical world evolves. Accordingly, PhiZero adopts a reason-then-render paradigm: it first infers future world evolution as a physical-language sequence and then renders the inferred transitions into videos. Extensive experiments across generation and understanding benchmarks validate the ability of PhiZero to model physically coherent world evolution. We further show its potential for realistic and interactive world modeling, fine-grained action-conditioned simulation, and zero-shot motion transfer.</description>
      <link>https://arxiv.org/abs/2607.28624</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.28624</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Shuyao Shang, Yuqi Wang, Ruopeng Gao, Xu Chen, Tieniu Tan, Lue Fan, Zhaoxiang Zhang</author>
    </item>
    <item>
      <title>Memory Decoder at Scale: A Pretrained, Parametric Long-Term Memory</title>
      <description>Decoder-only language models entangle long-term memory and reasoning in a single parameter set, making it difficult to scale memory capacity independently. Memory Decoder introduces a parametric long-term memory module but only studies it at a relatively small scale. In this work, we present Memory Decoder at Scale, scaling memory models up to 6.9B parameters and pretraining them on 300B tokens. At this data scale, the combined cost of indexing and search makes a standard Faiss pipeline infeasible. We address this bottleneck with a distributed pipeline for Faiss indexing and retrieval, together with sparse, batch-wise loading of kNN distributions. Across model scales, we find that allocating more parameters to memory yields a better parameter-performance tradeoff than scaling the base model alone. On 17 benchmarks, pairing a 6.9B general memory with Pythia-410M raises its average score from 29.86 to 37.34, surpassing Pythia-12B (37.24) with 39% fewer total parameters. For Qwen3 Base models ranging from 0.6B to 14B, 1.7B domain memories improve the average score across the three domains by more than 9 points at every scale. Overall, our results demonstrate that independently scaling pretrained memory offers a more parameter efficient path to improving language model performance.</description>
      <link>https://arxiv.org/abs/2607.27919</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.27919</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Rubin Wei, Jiaqi Cao, Jiarui Wang, Junming Zhang, Qipeng Guo, Bowen Zhou, Zhouhan Lin</author>
    </item>
    <item>
      <title>Beacon: Knowing When and How to Perform Agentic Visual Reasoning</title>
      <description>The fundamental goal of agentic visual reasoning is to improve the success rate of multimodal large language models (MLLMs) on complex tasks, rather than merely equipping them with a sophisticated yet inefficient reasoning paradigm. In this work, we rethink agentic visual reasoning through two key dimensions of tool use: Mode Adaptiveness (MA) and Tool Effect (TE). Mode Adaptiveness characterizes whether an MLLM can recognize when tools are truly necessary and invoke them accordingly, thereby avoiding unnecessary computational overhead while improving performance on challenging problems that require tool assistance. Tool Effect characterizes the actual impact of tool use: tools should extend the model&#39;s capabilities on problems unsolvable through text-only reasoning, while avoiding additional errors on problems that the model can already solve without tools. We conduct a comprehensive analysis to quantify these two properties and empirically reveal that existing agentic visual reasoning models exhibit limited Mode Adaptiveness, while the gains produced by tool use on hard examples are largely offset by the harm introduced on easy examples that the models can already solve. Motivated by these observations, we propose Beacon, a novel agentic visual reasoning model that achieves stronger overall performance, improved Mode Adaptiveness, and genuine tool-induced performance gains. At the core of Beacon are the Necessity-Aware Adaptive Reward and the Hint-Guided Capability Expansion mechanism in the reinforcement learning stage, which respectively encourage adaptive tool invocation based on task necessity and strengthen the model&#39;s tool-use capability on the most challenging problems. Extensive experiments across diverse benchmarks demonstrate the strong overall performance of Beacon and its substantial improvements in both Mode Adaptiveness and Tool Effect.</description>
      <link>https://arxiv.org/abs/2607.28595</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.28595</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Qixun Wang, Yang Shi, Letian Cheng, Zhuoran Zhang, Yan He, Yuqi Tang, Qi Zhang, Xinlei Yu, Ruizhe Chen, Tianrun Xu, Yuanxing Zhang, Pengfei Wan, Haotian Wang, Xianghua Ying</author>
    </item>
    <item>
      <title>BM25 Wins at Scale: A Scaling Study of Retrieval-Augmented Generation Paradigms</title>
      <description>Retrieval-augmented generation (RAG) spans lexical and dense retrieval, graph-based indexing, and agentic search, but these paradigms are usually evaluated on different benchmarks at one corpus size, leaving their accuracy-cost scaling unclear. To bridge this gap, we present a controlled study that varies corpus size along 28 strictly nested tiers spanning roughly 450-fold, while holding questions and a fixed bedrock of relevant and adversarial documents unchanged. Under one reader model and one judging protocol, we measure official accuracy, construction and query tokens, and latency. The results reveal a scale-dependent crossover rather than an unconditional winner. File-System Agent leads at the smallest shared tiers, but its sequential exploration costs 39 times more query tokens at the bedrock and becomes less effective as the search space grows. Around 10 million corpus tokens, BM25 overtakes it and leads at every larger shared tier, with a margin approaching 20 points at full scale. BM25 also anchors the low-cost end of the Pareto frontier without LLM-based construction. Dense retrieval remains efficient but less accurate, whereas graph-based RAG encounters construction walls before deployment scale and its scalable variants remain below BM25 at shared tiers. Overall, corpus growth increasingly favors global candidate ranking: lexical retrieval is the strongest scalable default, while agentic reasoning works best after ranked discovery rather than in place of it.</description>
      <link>https://arxiv.org/abs/2607.26497</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.26497</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Pengyu Wang, Benfeng Xu, Shaohan Wang, Xin Zeng, Huarui Wu, Lei Zhang, Licheng Zhang</author>
    </item>
    <item>
      <title>Flux-OPD: On-Policy Distillation with Evolving Contexts</title>
      <description>Large language model training in open-ended domains lacks verifiable rewards, making task preferences difficult to formalize as effective supervision. Contexts can convey such preferences, yet provide little additional supervision once distilled into the student, motivating contexts that evolve with student performance. However, directly using evolving contexts as in-training supervision results in an unstable distillation target and conflicting distributions, requiring mechanisms to stabilize target and downweight conflicts. In this paper, we analyze the effect of contexts through a decomposition of the reverse KL objective, revealing two findings: the student is distilled toward the geometric mean of context-conditioned teachers, and the objective contains a conflict term that measures conflicts among these teachers. Based on this decomposition, we propose Flux-OPD, an OPD paradigm that uses evolving contexts as in-training supervision to capture task preferences in open-ended domains. Flux-OPD treats the differences between context-conditioned and context-free teachers as contextual difference signals, injects them as contextual corrections into the context-free teacher anchor, and weights their correction strength using the conflict term as an indicator. Experiments on open-ended tasks show that Flux-OPD outperforms existing OPD paradigms, highlighting the potential to combine teacher supervision with evolving contexts.</description>
      <link>https://arxiv.org/abs/2607.28022</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.28022</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Yuran Wang, Zekun Wang, Bohan Zeng, Ruixu Zhang, Wenxuan Liu, Liu Yang, Yifan Dai, Yang Shi, Bozhou Li, Chengzhuo Tong, Daili Hua, Yuanxing Zhang, Wentao Zhang</author>
    </item>
    <item>
      <title>MPIE-Bench: Benchmarking Anatomically Plausible Multi-Person Interaction Editing</title>
      <description>Text-to-image and personalized editing models now synthesize high-fidelity single-subject images with ease. Yet placing multiple named people into shared contact actions such as embrace, carry, or grapple still exposes major failures: fused limbs, invented extremities, and interpenetrating bodies. Existing evaluations largely overlook these anatomical and geometric issues, and VLM-as-a-judge checklists often saturate on Interaction while the errors remain obvious to humans. We introduce MPIE-Bench, a 2,500-sample benchmark of video-mined editing triplets spanning 405 scenes, 14 interaction categories, and four contact densities (C0-C3). We also propose MPIE-Eval, whose two new axes score contact-time geometry from a frozen public multi-person mesh reconstruction. Anatomy asks whether every human-like mass is explained by a complete set of reconstructed bodies, and Interaction asks whether the penetration and surface distance between those bodies match the contact the instruction asked for. Across ten editors, mesh Anatomy tops out at 0.65 and mesh Interaction at 0.72 on two different models, so no single editor is strong on both, while VLM checklists rate the same images above 0.95. A five-rater study confirms that both axes track human judgement more closely than a zero-shot VLM judge, and the rankings hold under ablation of every weight and threshold.</description>
      <link>https://arxiv.org/abs/2607.27616</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.27616</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Jiajia Lin, Mingxuan Du, Tuowen Zhou, Benfeng Xu, Hongtao Xie</author>
    </item>
    <item>
      <title>ACE-Data-0: Human-Centric Ambient Capture as Embodied Data Engine</title>
      <description>Embodied intelligence faces a fundamental data bottleneck. Models must capture how first-person perception, whole-body motion, dexterous manipulation, object state, sound, and touch evolve together as humans pursue goals over time. Existing datasets fragment this experience across viewpoints, modalities, or spatial scales, leaving the full perception-action loop only partially observed. We introduce the Ambient Capture Engine (ACE), a human-centric data engine that transforms real home environments into spatially calibrated, temporally synchronized recording studios. ACE operates at two complementary scales: a table-scale configuration resolves hand-object manipulation, while a room-scale configuration captures whole-body motion, locomotion, and interactions across a furnished home. ACE records egocentric and multi-view exocentric video, full-body and articulated hand motion, object geometry and 6-DoF trajectories, audio, and tactile signals as a unified multisensory stream. Using ACE, we build ACE-Data-0, comprising 150 hours and 17M video frames across 200 task categories, performed by 50 participants in 2 environments, for a total of 75,000 interaction episodes. The dataset spans atomic manipulation, long-horizon chains of household activities, and human-scene interaction, while preserving natural behavioral variation through goal-level rather than step-by-step instructions. We further introduce a hierarchical benchmark that progresses from signals to scene components and then to interactions. Evaluations of state-of-the-art methods expose substantial gaps under contact, occlusion, egomotion, and long temporal horizons. ACE-Data-0 provides synchronized human demonstrations with aligned perceptual, kinematic, and contact supervision, offering a scalable foundation for imitation learning, world models, vision-language-action systems, and embodied AI.</description>
      <link>https://arxiv.org/abs/2607.28625</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.28625</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Yukang Cao, Haozhe Xie, Beichen Wen, Runmao Yao, Yinghao Liu, Yue Huang, Zhichao Liao, Yunxiang Wang, Haiheng Liu, Xingshun Tian, Dawei Su, Long Zhuo, Dacheng Tao, Xiaogang Wang, Liang Pan, Ziwei Liu</author>
    </item>
    <item>
      <title>Beyond Borrowed Histories: Person-Aligned User Simulation for Interactive Role-Playing Evaluation</title>
      <description>Role-playing agents (RPAs) have become one of the most important consumer applications of large language models. Users engage in multi-turn conversations with RPAs for experiences such as emotional comfort, making reliable evaluation essential for measuring capability, comparing systems, and guiding further improvement. Existing benchmarks, however, typically require an RPA to continue a fixed dialogue history and then evaluate the continuation using a fixed rubric detached from the user. We identify and empirically demonstrate two limitations of this design. First, an RPA&#39;s output is shaped by the preceding dialogue history, preventing a scientifically grounded assessment of its role-playing ability in real multi-turn settings. Second, user experience varies substantially across individuals, and conventional fixed rubrics need not align with user satisfaction. We therefore introduce PALATE (Person-Aligned LLM-Simulated-User Assessment with Tailored Evaluation), a scalable RPA benchmark built on user simulators. PALATE is accompanied by a pool of 300 character profiles. Its main evaluation trains five per-user simulators and lets them engage candidate RPAs in free-form, multi-turn conversations over a pre-frozen panel of character profiles. Alongside a general quality rubric, we construct personalized rubrics to measure user satisfaction; on held-out annotated data, the personalized rubrics show higher agreement with human judgments than the general rubric. In the main evaluation of 16 candidates, PALATE separately characterizes generic turn quality, long-horizon session capability, and per-user experience on multi-turn trajectories co-constructed by each candidate. It thereby produces interpretable evaluations of specific user-RPA pairs rather than compressing systems into a single user-independent ranking.</description>
      <link>https://arxiv.org/abs/2607.27816</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.27816</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Yuhang Zhu, Mingxuan Du, Benfeng Xu, Jie Gao, Lingyun Yu, Hongtao Xie</author>
    </item>
    <item>
      <title>RefCaptioner: Multi-Reference Image-Grounded Video Captioning</title>
      <description>Existing video captioning models generate natural descriptions of video content but cannot explicitly ground local visual elements to multiple reference images. We introduce multi-reference image-grounded video captioning, a new task requiring factual video descriptions with phrase-level reference grounding, and propose RefCaptioner, a two-stage post-training framework for this task. RefCaptioner combines mixed-data SFT with Hierarchical Coverage-Discounted GRPO to jointly improve reference selection, phrase-level binding, distractor rejection, and cross-reference consistency while preserving general video-captioning ability. To support training, we construct a corpus containing 20,000 videos and 171,354 reference images. We further introduce MRVBench, a benchmark for evaluating caption factuality and multi-reference grounding on both real-world and AI-generated videos. Experiments show that RefCaptioner achieves the best overall performance among the open-source models while remaining competitive on standard video captioning benchmarks. Human evaluation further confirms that its captions are preferred by annotators and enable more source-faithful video reconstruction with both open-source and proprietary video generators.</description>
      <link>https://arxiv.org/abs/2607.28509</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.28509</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Tengfei Liu, Yang Shi, Yuran Wang, Xiaohan Zhang, Yuqing Wen, Yuqi Tang, Qixun Wang, Zhuoran Zhang, Xuanyu Zhu, Weihong Lin, Xinlei Yu, Yujie Wei, Xinwei Long, Fengxiang Wang, Xinlong Chen, Yue Ding, Jialu Chen, Haotian Wang, Yuanxing Zhang</author>
    </item>
    <item>
      <title>SpatialCLI: Learning to Reason With Spatial Tools, Then Without Them</title>
      <description>Vision-language models (VLMs) are increasingly used in embodied agents to interpret visual inputs, reason about spatial relationships, and make task-level decisions based on that reasoning. However, a fundamental capability mismatch remains: general VLMs can reason about the overall task but often miss the visual details that determine success, while specialist vision models can capture those details but cannot translate them into task-level decisions. In this work, we propose SpatialCLI, a framework that teaches VLMs to reason with spatial tools and progressively internalize the specialist perceptual capabilities they provide. SpatialCLI proceeds in three stages: (1) Call exposes specialist vision models as spatial tools to augment the VLM&#39;s perception; (2) Learn uses Cold-Start SFT and agentic RL to improve tool use; and (3) Internalize verbalizes successful tool-use trajectories to internalize specialist perceptual capabilities. We further introduce SpatialCLI-Bench, a 516-example benchmark for compositional perception across localization, segmentation, depth, and pose. On MindCube, SpatialCLI raises Qwen3-VL-8B-Instruct from 29.3% to 84.6% with tools, surpassing GPT-5.6 Sol with tools (72.1%), while retaining 73.8% without tools after internalization.</description>
      <link>https://arxiv.org/abs/2607.27703</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.27703</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Yang Zhou, Zixuan Huang, Sunzhu Li, Zhuo Yang, Chen Zhang, Shunian Chen, Caijun Yan, Jianyao Xu, Shunyu Liu, Weijie Fu, Peiliang Li, Xiaozhi Chen, Yuxiang Cai</author>
    </item>
    <item>
      <title>β-OPSD: Deriving with Policy Optimization, Training with Self-Distillation</title>
      <description>On-policy self-distillation (OPSD) is a promising approach to improve reasoning language models, but it remains brittle in practice: making it work reliably often requires substantial engineering effort. We identify a structural source of this difficulty: vanilla OPSD is precisely the β=1 member of a broader policy-optimization family, where β weights the KL penalty anchoring the student to a reference policy. This equivalence turns β from an implicit value fixed at one into a controllable regularization parameter, yielding a more general formulation that trades off proximity to a reference policy against privileged teacher guidance. We introduce β-OPSD and derive its optimal policy as a geometric interpolation between the reference policy and the privileged teacher. Directly optimizing this objective with reinforcement learning, however, would be costly and high-variance. Rather than optimize the RL objective directly, we turn its closed-form solution into a distillation target. Each value of β selects a target along the reference-to-teacher path, which we implement efficiently by mixing their token-level logits. In this way, inexpensive distillation approximates the solution of expensive policy optimization. Return-to-go credit assignment further aligns token updates with the sequence-level objective while retaining the simplicity of OPSD. Experiments on mathematical reasoning benchmarks show that β-OPSD consistently outperforms vanilla OPSD, improving optimization stability and downstream reasoning performance. Our results provide a principled route from self-distillation to policy optimization and back without sacrificing the efficiency that makes OPSD practical.</description>
      <link>https://arxiv.org/abs/2607.28582</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.28582</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Jiawei Xu, Minghui Liu, Juzheng Zhang, Tom Goldstein, Furong Huang</author>
    </item>
    <item>
      <title>Chimera: Designing and Chinchilla-Scaling Hybrid Visual Diffusion Transformers</title>
      <description>Visual generation increasingly requires high-resolution images, long videos, and multimodal context, making the quadratic cost of full attention prohibitive. We introduce Chimera, a hybrid visual diffusion backbone with a principled scaling recipe. Chimera processes text, image, and video tokens in one raster-ordered stream without positional embeddings. It combines Kimi Delta Attention (KDA) for long-context state tracking with O(N) complexity, interleaved Multi-head Latent Attention (MLA) for direct global interaction, and modality-aware short convolutions for local spatiotemporal context. Sparse Mixture-of-Experts (MoE) layers expand capacity while controlling activated compute. To scale this heterogeneous architecture, we introduce HeteroP, a module-wise scheme that transfers hyperparameters across width and depth according to each tensor&#39;s functional fan-in and model depth. HeteroP yields a consistently tuned family used to fit Chinchilla-style compute-optimal laws for activated model size, training-token count, and image-video data ratio. Guided by these laws, we train an 11B-parameter Chimera with 2B activated parameters. Experiments show three results. First, measured by pretraining diffusion loss, the dense backbone is 1.7x as compute-efficient as a matched full-attention Wan-2.1 2B baseline, while the complete system reaches 7.3x. Second, without length-specific fine-tuning, Chimera extrapolates zero-shot from 5-second training clips to 30-second videos, with only 6.5% FID degradation in the last five seconds. Third, the fitted laws show that compute-optimal image pretraining divides compute nearly evenly between activated model size and training-token count, whereas video pretraining modestly favors model size at higher budgets. These results establish a foundation for designing and scaling efficient long-context diffusion architectures.</description>
      <link>https://arxiv.org/abs/2607.28611</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.28611</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Chongjian Ge, Hanwen Jiang, Tianyu Wang, Jiuxiang Gu, Yiran Xu, Ziwen Chen, Shaoteng Liu, Jing Shi, Yicong Hong, Zefan Cai, Hailin Jin, Hao Tan</author>
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      <title>ShadowDancer: Teaching Video World Models Any Action by Learning Unified Dynamics Representations from a Video and Its Shadow</title>
      <description>We present ShadowDancer, a novel approach to any-action, frame-level control of interactive video world models. The obstacle is representational: existing interfaces either encode an action loosely, leaving how it unfolds for the model to improvise, or encode it exactly through structured signals that serve one family and are hard to acquire, so precise control across diverse dynamics remains impractical. Demonstration videos are the natural remedy, specifying any dynamics frame by frame; yet a video shows its dynamics only through one particular appearance, a single shadow of the underlying dynamics, so actions learned from demonstrations transfer poorly to new scenes. ShadowDancer addresses this with two key innovations: (1) shadow pairs, video pairs that replay the same dynamics under independently resampled appearance, constructed at scale by our Shadow Library, so that a dynamics family becomes controllable exactly when such pairs can be constructed for it; and (2) cross-shadow prediction, which learns actions by predicting one shadow from the other, so that whatever the pairing resamples is discarded by construction and whatever it preserves becomes the action, yielding a unified dynamics representation that drives a block-causal world model. Any demonstrated clip thus becomes a reusable action asset, replayed in new environments without action labels, motion estimators, or fine-tuning. Experiments demonstrate improved action transfer and long action rollout over strong latent-action and interactive world model baselines across diverse dynamics families, with an average blinded win rate of 86% in rollout comparisons. We show video results at https://ShadowDancer-1.github.io</description>
      <link>https://arxiv.org/abs/2607.28362</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.28362</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Jin Cao, Zian Meng, Kaipeng Zhang</author>
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      <title>Can Large Language Models Execute Parent Orders?</title>
      <description>Parent-order execution is a core problem in algorithmic trading, where the goal is to split a large order into smaller orders while reducing execution costs. Existing approaches either rely on pre-specified market assumptions that may not hold in practice, or require task-specific training that limits adaptability to new settings. To overcome these limitations, we present the first systematic study of large language models (LLMs) for parent-order execution. This extends the use of LLMs in finance from what to trade to how to execute. We propose PACE (Plan-Ahead Controlled Execution), a hierarchical framework that decomposes parent-order execution into long-horizon planning and short-horizon execution, requiring neither explicit market assumptions nor task-specific training. Experiments on Shenzhen Stock Exchange Level-1 data show that PACE outperforms TWAP, Almgren-Chriss, and learning-based baselines, exceeding the strongest baseline by 0.65 bps. Behavioral analysis reveals that LLMs make execution decisions differently from human investors: higher model confidence predicts better performance rather than worse returns, and the model trades earlier rather than procrastinating toward the deadline. These findings suggest that LLMs can complement human traders in execution decisions.</description>
      <link>https://arxiv.org/abs/2607.28410</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.28410</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Zane Shen, Xinli Xu, Guangyi Zhang, Jialong Chen, Jinsong Zhou, Cong Chen, Guibao Shen, Dongyu Yan, Luozhou Wang, Zhen Yang</author>
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      <title>MemHarness: Memory Is Reconstructed, Not Replayed</title>
      <description>Retrieving past experiences has become a common strategy to enhance large language model agents. However, most existing memory-augmented agents treat retrieved experiences as static records to be replayed verbatim, injecting them into the context regardless of whether they align with the agent&#39;s current situation. This ``replay&#39;&#39; paradigm ignores the gap between the abstract, general nature of stored experience and the concrete, ever-changing states encountered at decision time, frequently causing negative transfer. In contrast, humans rarely recall past experiences verbatim; instead, they reorganize and adapt retrieved memories to fit the present context. Inspired by this, we propose MemHarness, a framework that equips LLM agents to actively harness and reconstruct past experiences based on the present context. At each decision step, a unified policy model critiques and reconstructs the retrieved experience conditioned on the current state, producing context-grounded guidance before acting. This reconstructive ability emerges naturally through end-to-end training with GRPO. Experiments on ALFWorld and WebShop show that MemHarness substantially outperforms pure RL and static memory-augmented baselines, demonstrating strong robustness in out-of-distribution (OOD) scenarios. Furthermore, our analyses reveal that this reconstruction objective not only prevents negative transfer but also serves as latent guidance during training, fundamentally improving the agent&#39;s intrinsic reasoning capabilities.</description>
      <link>https://arxiv.org/abs/2607.28272</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.28272</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Rong Wu, Daocheng Fu, Licheng Wen, Xuemeng Yang, Shu Zou, Jianbiao Mei, Yuxin Wang, Hairong Zhang, Yu Yang, Tao Hu, Cong Zhang, Botian Shi, Pinlong Cai</author>
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      <title>Σ-Mem: An Online Reliability Memory for LLM-based Multi-Agent Systems</title>
      <description>Memory is central to long-horizon LLM agents, yet existing memory systems primarily preserve interaction content rather than modeling which agents can be trusted and under what conditions. This limitation is particularly important in multi-agent systems, where a central model may be unable to directly verify plausible or correlated peer responses. We introduce Σ-Mem, an online reliability memory that records historical competence evidence for individual peers and peer relationship evidence across the peer set. Both forms of evidence are maintained as real symmetric states and updated from post-decision correctness feedback. By Weyl&#39;s inequality, the spectral change caused by each event-level update is bounded, enabling stable online adaptation without retraining the underlying models. Σ-Mem provides a general write-and-read interface: the same memory can be used for residual steering of a central model, response-free peer routing, or reliability-weighted voting. Across five Qwen-family models, Σ-Mem adapts to counterfactual reliability shifts and generalizes to unseen peers and task domains. Direct memory readouts also outperform majority voting and the best fixed peer over the full OOD evaluation set. Moreover, performance improves consistently as more correctness feedback becomes available, indicating that Σ-Mem progressively accumulates actionable reliability information. These results establish reliability memory as a reusable foundation for adaptive coordination in LLM-based multi-agent systems.</description>
      <link>https://arxiv.org/abs/2607.27958</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.27958</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Peilin Feng, Suorong Yang, Soujanya Poria</author>
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      <title>LEDGERMIND: Provenance-Constrained Multimodal Agentic Reasoning with a Structured Evidence Ledger</title>
      <description>Multimodal agents for visual question answering increasingly operate as multi-step trajectories that interleave perception, retrieval, and reasoning, yet evaluation still largely reduces to final-answer accuracy. This aggregate signal cannot tell whether a correct answer was reached through grounded evidence, language priors, or accidental error cancellation. We propose to treat a multimodal agent trajectory as a provenance-constrained state machine: tool outputs are normalized into a Structured Evidence Ledger that serves as the trajectory state, downstream reasoning and decision claims may cite only active ledger entries, grounding is checked at the entity and numeric level, and repair is realized as typed state transitions that cannot introduce content without tool-produced provenance. We instantiate this design as LedgerMind (Provenance-Constrained Multimodal Agentic Reasoning with a Structured Evidence Ledger), augmented by a Three-Layer Grounding Protocol, an Adaptive Dual-Path Dispatcher that matches reasoning depth to question complexity, and an Event-Triggered Verification-and-Repair engine with a formal provenance non-amplification guarantee. We use LedgerMind to target four recurring failure patterns that final-answer accuracy tends to obscure: unsupported intermediate reasoning, citation-backed entity hallucination (Phantom Grounding), over-reasoning on simple queries, and repair-time amplification. Experiments across multiple multimodal reasoning benchmarks and backbone MLLMs show that LedgerMind improves both answer accuracy and trajectory-level faithfulness.</description>
      <link>https://arxiv.org/abs/2607.28374</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.28374</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Enjun Du, Hange Zhou, Chenxu Du, Siyi Liu, Zirong Chen, Ziyu Zheng, Yongqi Zhang</author>
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      <title>Echoverse: Deep, Evolving Environments for Training Computer-Use Agents at Scale</title>
      <description>Computer-use agents learn from what their actions change, so training one needs applications it can act on, break and reset. The applications that matter most are login-gated and stateful, so synthetic environments stand in for them. Recent pipelines generate such environments in bulk, which moves the bottleneck from how many exist to what is inside each one. The returns, we find, come from three properties: how much behavioural depth an environment carries, whether it targets the interaction an agent actually fails, and whether it improves alongside the model. We present Echoverse, which compiles specifications into stateful applications whose tasks are graded against the application&#39;s own database, and a co-evolution loop that reads every graded rollout twice: as repairs to the environment, its tasks and its verifier, and as training signal for the model. Trained on twelve such environments, a 9B model improves from 36.5% to 67.1% across fourteen evaluation splits, within fourteen points of the much larger frontier model that taught it. We examine each property in turn. On the same domains, shallow environments push live-site accuracy below the base model (80.0 to 75.0) while deep ones raise it (80.0 to 85.0 and 48.0 to 65.0); drilling one interface control across many renderings transfers to held-out widget families and to the open web; and repairing a single environment lifts the model trained on it from 16.2% to 38.5%. The same worlds serve as reinforcement-learning environments, where a reward combining the grounded verifier with a dense per-step judge raises held-out score from 58.8% to 68.0%. We release four environments as a benchmark, with their applications, seed data and grounded graders. Code: https://aka.ms/echoverse</description>
      <link>https://arxiv.org/abs/2607.28074</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.28074</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Yash Pandya, Sahil Gupta, Sarthak Harne, Archana Yadav, Kavyansh Chourasia, Hussein Mozannar, Vibhav Vineet, Sara Abdali, Corby Rosset, Yash Lara, Ahmed Awadallah, Ece Kamar, Akshay Nambi</author>
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      <title>Harness-G: A Graph-Structured Harness for Search Agents</title>
      <description>Reinforcement learning (RL) search agents commonly model retrieval as free-form natural-language query generation and optimize multi-turn interactions using final-answer rewards. Current studies mainly improve training with denser or more structured credit signals, but rarely examine whether retrieval is properly formulated at the policy-environment interface. We observe pronounced retrieval aliasing during Search-R1 training: rollouts for the same question continue to generate distinct query strings, yet their accumulated evidence sets increasingly overlap. We call this phenomenon retrieval-equivalence collapse; in this regime, trajectories approach utility equivalence with respect to retrieval decisions, leaving within-group returns with little effective retrieval contrast. To address this problem, we propose Harness-G, a graph-structured retrieval framework that redesigns this interface. It reformulates free-form query generation as finite action selection: the policy selects an evidence sentence or entity, or chooses to answer, while the environment constructs the menu, tracks retrieval state, and validates and executes each choice. This interface reduces linguistic aliasing and makes same-state alternatives directly comparable. Building on this interface, we introduce Structured Non-myopic Credit (SNC), which uses a frozen answer scorer to compare the selected action with its alternatives and assigns downstream gains to the earlier actions that enabled them. Across six QA benchmarks, Harness-G achieves the highest average F1 at both evaluated model scales, outperforming the strongest baseline, Graph-R1, by 10.74 points at 1.5B and 3.98 points at 3B.</description>
      <link>https://arxiv.org/abs/2607.27652</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.27652</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Yanning Hou, Haoyuan Chen, Sihang Zhou, Xiaoshu Chen, Xirui Liu, Duanyang Yuan, Lingyuan Meng, Quan Liu, Jian Huang</author>
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      <title>ReToken: One Token to Improve Vision-Language Models for Visual Retrieval</title>
      <description>Long visual context poses a challenge for vision-language models: performance degrades as the number of distractors grows, and processing all tokens at once is computationally infeasible under GPU memory constraints. We present ReToken, a single learnable embedding trained as an explicit retrieval target that selects a sparse set of query-relevant visual tokens from a pre-filled visual KV cache. Trained on only a small image-QA dataset, ReToken yields consistent gains across image and video benchmarks: on Visual Haystacks it improves Qwen3VL-8B by 13.4 points and InternVL3.5 by 12.4 points (&amp;gt;20% relative), and on LVBench it transfers zero-shot to long video for an 8.0-point gain with Qwen3VL-8B. Thanks to its lightweight design, both training and long-video inference fit on a single H100. Code is available at: https://github.com/avaxiao/ReToken</description>
      <link>https://arxiv.org/abs/2607.28627</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.28627</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Yao Xiao, Reuben Tan, Zhen Zhu, Yuqun Wu, Jianfeng Gao, Derek Hoiem</author>
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      <title>Beyond Geometric Complementarity: Coherent Overlap in Sparse Mixture-of-Experts Routing</title>
      <description>Sparse mixture-of-experts (MoE) language models route each token to multiple experts, suggesting a geometric account of their benefit: co-selected experts should contribute distinct representation directions. Existing evidence often conflates route coherence, candidate quality, and candidate-by-context interaction. We distinguish these quantities using an Expert Subspace Separation Index (ESSI), matched-route residuals, and a prefix-controlled 2times2 factorial; frozen-route interventions and a controlled Top-k study assess functional value. Three paired contrasts organize the findings. First, across six MoE architectures, expert subspaces overlap substantially, yet actual routes explain token representations better than matched alternatives. Second, across the 39 factorial cells in OLMoE, Mixtral, and DeepSeek, the selected candidate explains more of the residual representation than the strongest unselected rival in every cell, yet the actual prefix narrows this advantage throughout: all interactions are negative, and every 95% confidence interval lies below zero. Third, this geometric narrowing does not imply functional redundancy: adding later experts improves next-token prediction in 24 of 39 frozen-route comparisons, while the other 15 estimates are inconclusive; a controlled training study also favors Top-2 over Top-1 in all three seeds. We call this joint pattern coherent overlap: routing selects token-relevant experts from a shared geometric neighborhood, while useful multi-expert computation persists without disjoint linear coverage. Separating these quantities clarifies why geometric similarity alone cannot determine redundancy or pruning value.</description>
      <link>https://arxiv.org/abs/2607.28308</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.28308</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Huiyuan Tian, Bonan Xu, Shijian Li</author>
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      <title>Fairness Pruning: Locating Demographic Bias in GLU-MLP Layers via Differential Activations</title>
      <description>This work presents Fairness Pruning, a lightweight structural intervention method designed for the management and future mitigation of demographic bias in large language models (LLMs). As a foundational empirical validation of this method, this work focuses on causal bias localization. Using minimally contrastive prompt pairs and inference-time activation capture, the method identifies neurons that react differentially when processing demographic attributes in GLU architectures, evaluating the signal at the down_proj input. Empirical evaluation was conducted on models of up to 3 billion parameters (Llama-3.2 family and Salamandra-2B), combining standardized benchmark evaluation with qualitative text generation experiments. Results demonstrate that zeroing the identified neurons alters how the model responds to associated demographic variables. However, rather than producing flat mitigation, the intervention causes bidirectional bias destabilization: because BiasScore is unsigned, candidate sets mix neurons that push toward and against the stereotype, and the net effect on aggregate bias depends on which sign dominates. The intervention is extremely surgical: zeroing at most 40 neurons in Llama-3.2-1B (less than 0.031% of total MLP width) achieves a mean retention of 99.49% in reasoning and general knowledge capabilities. These findings empirically confirm that demographic bias processing and model capabilities operate on dissociable circuits, establishing the methodological foundations for transitioning from blind zeroing toward directional behavior modulation.</description>
      <link>https://arxiv.org/abs/2607.28319</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.28319</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Pere Martra, Eugenio Martínez Cámara, Alfonso Ureña López</author>
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      <title>Metis: Memory Foundation Model</title>
      <description>Recent advances in AI agents have increasingly internalized native capabilities into their underlying foundation models, giving rise to multimodal foundation models and large reasoning models. However, agent memory is still primarily implemented through external modules, leaving the native memory capability largely unexplored. In this paper, we take a first step toward this direction by introducing memory foundation models, which empower foundation models with native memory capabilities. We formalize native memory from two perspectives: a persistent and dynamically evolving memory state within the backbone, and native memory procedures that autonomously store and utilize information through model computation. We show that native memory offers advantages in architecture, end-to-end optimization, and efficiency. Based on this formulation, we propose Metis, the first prototype of memory foundation models. Metis introduces a new architecture that equips a foundation model with a native memory state, allowing historical information to be compressed into the model and accessed through memory attention. We construct large-scale memory-specific training data and introduce multiple optimization objectives to acquire these native memory procedures through mid-training. The online memory maintenance of Metis is gradient-free, and the memory update requires only a forward pass. At inference time, all learned model weights remain frozen, while the native memory states are autonomously transformed through standard forward computation. Through extensive experiments, we show that Metis exhibits native memory capabilities and further provide a detailed analysis of its strengths, limitations, and behaviors. To facilitate future research on memory foundation models, we release our project and model checkpoints.</description>
      <link>https://arxiv.org/abs/2607.26760</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.26760</guid>
      <pubDate>Tue, 28 Jul 2026 20:00:00 GMT</pubDate>
      <author>Zeyu Zhang, Ziliang Guo, Yihang Sun, Xichong Zhang, Xixuan Hao, Zehao Lin, Yang Zhang, Xiaoyan Zhao, Tong Shen, Bo Tang, Zhi-Qin John Xu, Junchi Yan, Haofen Wang, Xu Chen, Feiyu Xiong, Zhiyu Li, Tat-Seng Chua</author>
    </item>
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      <title>VideoCoCo: Code-as-CoT for Physically-Consistent Video Generation via an Agentic Dual-Engine System</title>
      <description>Text-to-video models have achieved remarkable visual quality, yet they still struggle to generate physically consistent dynamics because the temporal evolution of a scene must be inferred implicitly from a highly compressed text prompt. Existing chain-of-thought approaches introduce intermediate plans or visual states, but these representations are typically non-executable or temporally sparse, limiting their ability to instantiate and control the complete spatiotemporal process. To address this limitation, we introduce VideoCoCo, an agentic dual-engine framework in which executable Blender code serves as a process-level chain of thought. Given a text prompt, a coding agent synthesizes a Blender program that explicitly specifies the scene and its temporal evolution. The executable simulation engine runs the program to produce a deterministic spatiotemporal draft, which is subsequently transformed into a photorealistic video by a generative video engine through draft-conditioned editing. This decomposition separates process-level reasoning from high-fidelity visual realization. To adapt the video editor to simulated drafts, we construct VideoCoCo-3K, a curated dataset of draft-instruction-target triplets. VideoCoCo improves the OmniWeaving baseline from 0.475 to 0.558 on PhyGenBench and from 52.18 to 77.88 on VBench-2.0, achieving the best average score on both benchmarks. These results demonstrate that executable code provides an effective, controllable, and inspectable intermediate representation for physically consistent video generation.</description>
      <link>https://arxiv.org/abs/2607.27380</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.27380</guid>
      <pubDate>Tue, 28 Jul 2026 20:00:00 GMT</pubDate>
      <author>Haodong Li, Tianfei Ren, Xiaoxiao Ma, Chunmei Qing, Zhen Fang, Sipeng He, Ziyu Guo, Haoyu Wu, Juanxi Tian, Yihang Zou, Ruichuan An, Dongzhi Jiang, Boxue Yang, Ji Xie, Xu Huang, Wenhao Yan, Jialv Zou, Zhengrong Yue, Yaxin Luo, Xiaotong Li, Yuzhu Wang, Junyan Ye, Jinjing Zhao, Zehui Chen, Lin Chen, Renye Yan, Feng Zhao, Pheng-Ann Heng</author>
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      <title>See2Think: Do Multimodal Models Really Use Intermediate Visual States?</title>
      <description>Multimodal large language models increasingly use sketches, annotations, tools, and intermediate images during reasoning, but it remains unclear whether they truly rely on these visual states. Existing benchmarks are limited both by task collections with narrow coverage or partially text-solvable samples and by evaluations that emphasize final answers without diagnosing how intermediate visual states are generated, rendered, and used. We introduce See2Think, a unified evaluation framework comprising See2ThinkBench and Visual Action-of-Thought (VAoT). See2ThinkBench contains 1,200 open-ended, visually dependent problems across 12 task categories spanning 2D structured, 3D scene, and real-world reasoning. VAoT records textual thoughts, visual actions, rendered states, and subsequent reasoning under four controlled inference settings. Evaluating representative proprietary and open-source multimodal models, we find that visual reasoning is strongly model- and environment-dependent, with no single setting consistently dominating across tasks. Process analysis further shows that models usually select relevant visual operations, while faithful rendering remains the clearest bottleneck and high feedback uptake does not necessarily translate into accuracy gains. Under task-relevant corrupted feedback, models exhibit behavioral dependence on visual states, with accuracy dropping by over 10 percentage points in controlled interventions.</description>
      <link>https://arxiv.org/abs/2607.26769</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.26769</guid>
      <pubDate>Tue, 28 Jul 2026 20:00:00 GMT</pubDate>
      <author>Siyu Yan, Zhuoran Yan, Haiying Xu, Panhao Zhou, Jingyu Chen, Chenhao Ji, Shuo Cao, Yongheng Zhang, Haoze Liu, Siyu Zhang, Xiwen Gu, Yihao Liu, Alex Jinpeng Wang</author>
    </item>
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      <title>Explorative Modeling: Unlocking a Third Pretraining Axis and End-to-End Generation</title>
      <description>The deep learning revolution, kicked off by AlexNet, taught us that end-to-end training beats decomposing a problem into hand-designed stages. Generative modeling, however, has remained the exception-despite generative models being remarkably capable, they are still not trained end-to-end. This is because, at its core, generative modeling is about handling distributions with many modes, and existing scalable approaches handle this the same way, by factoring the generation procedure, which prevents end-to-end generation. In this work, we introduce Explorative Modeling, a new paradigm that instead factors the training loop, exploring K candidate matches between model generations and data, and training on the best, so predictions commit to modes rather than blurring them. We find Explorative Models (XMs) useful in two settings. First, increasing exploration adds a third pretraining axis beyond parameters and data for existing generative models-where scaling exploration monotonically improves performance across both continuous and discrete domains (images, video, and language). Notably, gains from exploration increase with scale, climbing from 7% to 36% as data scales and from 13% to 23% as models grow, with efficiency gains more than doubling at 3x the compute. Concretely, exploration improves FLOP efficiency by 4.1x, sample efficiency by 6.2x, parameter efficiency by 47%, lifts the strongest of image-generation recipes to a near-state-of-the-art 1.43 FID on ImageNet without guidance, enables scaling how end-to-end existing models are, and unlocks scaling generalization. Second, XMs enable end-to-end reconstructive generative modeling, matching diffusion on control tasks with 16-256x fewer inference steps. Together, these results establish XMs as both a new pretraining axis for existing generative models and a standalone end-to-end generative modeling paradigm.</description>
      <link>https://arxiv.org/abs/2607.27372</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.27372</guid>
      <pubDate>Tue, 28 Jul 2026 20:00:00 GMT</pubDate>
      <author>Alexi Gladstone, Heng Ji, Yilun Du</author>
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      <title>Filesystem-Based Memory for LLM Agents: Organization, Evolution, and Sustainability</title>
      <description>Deployed LLM agents increasingly keep their long-term memory as a filesystem: a directory tree of markdown files that the agent itself reads, writes, and reorganizes through generic file tools. Yet research has largely passed over this medium: prior systems design bespoke memory representations and study retrieval over them, leaving the default&#39;s two working assumptions untested: that an agent can keep a growing store organized as memories accumulate, conflict, and go stale, and that this organization pays. We present the first systematic exploration of filesystem-based memory for LLM agents. We formalize the setting as three roles around one memory filesystem: a management agent integrates and organizes incoming content, a search agent answers queries with cited sources, and an execution agent supplies task trajectories that are distilled into skills, unifying declarative memory and skills in a single store. Across long-conversation benchmarks and embodied tasks, we vary memory shape (agent-organized hierarchy, verbatim dump, chunk retrieval), stream scale, tool harness (sandboxed shell, memory-tool-style functions, varied search tooling), and the strengths of the management and search agents, tracking answer quality, cost, and store health as memory grows. What organization reliably buys is search economy: organized stores roughly halve retrieval cost where material is large. Today&#39;s agents, however, fall short of the default&#39;s promise: in our growth study, organization erodes for all but the strongest management agent, and no agent we measure converts organization itself into better answers. And the model is not the only lever over a store&#39;s shape: changing the tool set alone reshapes the store as strongly as swapping the model. The study turns the filesystem default from an assumption into a design space for agent memory.</description>
      <link>https://arxiv.org/abs/2607.26637</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.26637</guid>
      <pubDate>Tue, 28 Jul 2026 20:00:00 GMT</pubDate>
      <author>Sizhe Zhou, Sheldon Yu, Hui Wei, Junda Wu, Siru Ouyang, Yizhu Jiao, Shijia Pan, Julian McAuley, Yu Zhang, Tong Yu, Jiawei Han</author>
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      <title>Revisiting Lossy Verification in Speculative Decoding: Mechanisms, Trade-offs, and Failure Modes</title>
      <description>Speculative Decoding (SD) accelerates large language model inference by allowing a lightweight draft model to propose tokens that are subsequently verified in parallel by a larger target model. Recent approaches introduce lossy verification schemes to further improve efficiency by relaxing strict distributional matching. Yet such relaxation silently rewrites the decoding distribution, and the resulting acceleration can come at the cost of unstable, sometimes severely degraded generation quality. In this work, we present a principled analysis of the distributions induced by lossy verification methods. We show that many seemingly distinct approaches differ only superficially and can be classified into two categories: truncation-based verification and collaborative verification. We further construct a diagnostic evaluation framework across curated benchmarks. For truncation-based methods, we identify a fundamental pitfall: performance can degrade significantly compared to the true truncation sampling baseline due to distributional distortion. For collaborative verification, we uncover a key principles: controlling the overshoot of draft probabilities relative to target probabilities is essential to prevent low-quality outputs. Our code is available at https://github.com/ZhouYuxuanYX/Fast-HSD.</description>
      <link>https://arxiv.org/abs/2607.26627</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.26627</guid>
      <pubDate>Tue, 28 Jul 2026 20:00:00 GMT</pubDate>
      <author>Tianyu Wang, Yuxuan Zhou, Wenbin Wang, Heng Li, Zikai Xiao, Junyuan Shang</author>
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    <item>
      <title>INTACT: Isomorphic Intent-to-Action Learning for Search-Free World Models</title>
      <description>Forward latent world models predict how actions change a scene, but recover actions for a desired change only through expensive test-time search. We introduce INTACT (INtent-To-ACTion), an end-to-end JEPA that turns action-labeled, reward-free trajectories into a deployable intent-to-action interface. Each transition supplies physical intent z_{t+1}-z_t, while a future goal supplies deployment intent sg(z_g)-z_t. The architecture is isomorphic between the local and goal motion-intent backbone-input graphs through an identical four-slot grammar and shared parameters, and between supported local and goal motion-intent families through action-law semantics induced by the same predictor rather than pointwise latent equality. INTACT also provides intact transfer from RGB evidence to action-effective latent intent coordinates and from intent families to their corresponding action-law families. Asymmetric endpoint gradients ground physical successors and fix future goals as anchors, joining representation learning and control without pointwise latent matching or globally linear dynamics. The resulting coordinates support a robust distributional action law: its conditional mean serves directly a

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http://localhost:1200/huggingface/daily-papers/date - Success ✔️
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    <title>Huggingface Daily Papers</title>
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    <item>
      <title>AskChem: Claim-Centered Infrastructure for Chemistry Literature Synthesis</title>
      <description>Chemistry literature synthesis often requires assembling specific findings scattered across many publications, yet existing literature-search systems primarily return ranked document lists. As a result, scientists and AI agents need to locate relevant information, verify their provenance, and assemble cross-paper answers manually. We present AskChem, a claim-centered infrastructure for cross-paper chemistry search. AskChem changes the unit of retrieval from the paper to the provenance-carrying claim: each paper is converted into atomic, typed claims, each grounded by a source DOI and a verbatim quote or an explicit evidence locator. Over this shared claim store, AskChem exposes complementary structures for search and synthesis: a stabilized faceted taxonomy for hierarchical retrieval and browsing, an evidence graph linking claims through relations, and an exploratory living taxonomy that situates indexed papers under scientific principles. AskChem currently indexes 2.4M claims from 147K papers and provides a web interface, as well as REST, SDK, and MCP access for AI agents. On AskChem-Bench, grounding a GPT-5.5 reader in AskChem yields 100% resolvable DOIs, compared with 88.3% without retrieval, and the highest citation density among five tested systems. AskChem is live at https://askchem.org.</description>
      <link>https://arxiv.org/abs/2607.28618</link>
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      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Bing Yan, Gregory Wolfe, Stefano Martiniani, Kyunghyun Cho</author>
    </item>
    <item>
      <title>Qwen-UI-Agent Technical Report: Toward Next-Generation Real-World Centric Foundation GUI Agents</title>
      <description>GUI agents have the potential to become a general purpose executor over existing digital devices. To advance them toward real-world use, we envision agents that operate reliably on real devices, execute workflows across platforms, combine GUI interaction with CLI execution, complete long-horizon tasks, proactively initiate useful services, and autonomously improve their capabilities with minimal human effort. Guided by this vision, we present Qwen-UI-Agent, a real-world centric foundation GUI agent spanning mobile, computer-use, web, and DeepSearch environments. Qwen-UI-Agent combines diverse sandbox environments with a large-scale real-device mobile runtime. Its unified action space interleaves GUI operations with CLI execution and generates batched actions in a single model turn. An AutoResearch-style data flywheel uses agents to construct tasks and environments, diagnose failures, and plan subsequent iterations. Online RL supports training on trajectories exceeding 100 turns, with over 10,000 concurrent environments accelerating rollout. A lightweight harness layer supports proactive service initiation and stateful workflows across mobile and computer. Across a broad suite of evaluations, Qwen-UI-Agent sets state-of-the-art performance on mobile-use benchmarks while delivering competitive performance on computer- and browser-use tasks against frontier models, including Opus 4.8, Gemini 3.1 Pro, and GPT-5.6 Sol. On mobile use, it achieves 82.1% on MobileWorld, 92.2% on MobileWorld-Real, and 97.5% on AndroidDaily. On computer use, it achieves 79.5% on OSWorld-Verified and a 40.0% partial-progress score on OSWorld-v2. On browser use and GUI grounding, it achieves 73.6% on WebArena and 81.5% on ScreenSpot-Pro, respectively.</description>
      <link>https://arxiv.org/abs/2607.28227</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.28227</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Hanzhang Zhou, Panrong Tong, Xu Zhang, Quyu Kong, Chenglin Cai, Tianyu Xia, Gongjie Zhang, Jianan Zhang, Long Li, Long Chen, Lei Wang, Gaole Dai, Pengxiang Li, Liangyu Chen, Yue Wang, Steven Hoi</author>
    </item>
    <item>
      <title>Frontis-MA1: Training an AI4AI Model towards Recursive Self-Improvement in Machine Learning Engineering</title>
      <description>Recursive self-improvement (RSI) requires AI systems that improve the process of building AI (i.e., AI4AI); machine learning engineering (MLE) offers a concrete, executable testbed for studying this capability. We introduce OpenMLE, an open full-stack system for RSI research in MLE, spanning verifiable task environments with execution feedback (OpenMLE-Gym), operator learning (OpenMLE-RL), and long-horizon search (OpenMLE-Evo). On this stack we post-train Frontis-MA1 (35B) as a meta-evolution agent for MLE, aligning post-training and inference around four atomic program-evolution operators (Draft, Improve, Debug, Crossover): the same operators are trained via execution-grounded SFT and RL on data deduplicated against all evaluation benchmarks, then composed into long-horizon search, coupling learning and evolution in a single loop. On MLE-Bench Lite under a 12-hour per-task budget on one RTX 4090 capped at 12 GB VRAM, Frontis-MA1 (35B) improves Medal Average from 39.39% to 60.61% over its base model with OpenMLE-Evo, and reaches 71.21% with OpenMLE-Evo-Max (benchmark-independent experience priors and asynchronous search), exceeding GPT-5.5 + Codex and approaching GPT-5.6 Sol and the 2.8T Kimi K3. On held-out NatureBench Lite, both components transfer: with the framework fixed, swapping in the trained model raises Match-SOTA from 50% to 70%; with the model fixed, swapping in OpenMLE-Evo raises it from 20% to 50%. We release the model weights and the full OpenMLE stack to enable reproducible research on executable AI4AI toward RSI. Code: https://github.com/FrontisAI/OpenRSI</description>
      <link>https://arxiv.org/abs/2607.28568</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.28568</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Junlin Yang, Che Jiang, Yu Fu, Tianwei Luo, Can Ren, Weizhi Wang, Kaikai Zhao, Hongyi Liu, Yuxin Zuo, Yuru Wang, Yuchen Fan, Kai Tian, Zhenzhao Yuan, Xiaojian Lin, Li Sheng, Rushi Qiang, Guoli Jia, Xingtai Lv, Ermo Hua, Dianqiao Lei, Youbang Sun, Ning Ding, Bowen Zhou, Kaiyan Zhang</author>
    </item>
    <item>
      <title>PhiZero: A World Model Built Around Physical Language</title>
      <description>We introduce PhiZero, a physical world model built around physical language, a compact discrete representation of world-state transitions. Existing physical world models typically predict future videos directly in pixel space, leaving the underlying world dynamics implicit within high-dimensional visual predictors. Motivated by humans&#39; ability to abstract predictive structure from visual experience and organize it in natural language for explicit reasoning, we learn physical language from in-the-wild videos through self-supervision and use it to explicitly reason about how the physical world evolves. Accordingly, PhiZero adopts a reason-then-render paradigm: it first infers future world evolution as a physical-language sequence and then renders the inferred transitions into videos. Extensive experiments across generation and understanding benchmarks validate the ability of PhiZero to model physically coherent world evolution. We further show its potential for realistic and interactive world modeling, fine-grained action-conditioned simulation, and zero-shot motion transfer.</description>
      <link>https://arxiv.org/abs/2607.28624</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.28624</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Shuyao Shang, Yuqi Wang, Ruopeng Gao, Xu Chen, Tieniu Tan, Lue Fan, Zhaoxiang Zhang</author>
    </item>
    <item>
      <title>Memory Decoder at Scale: A Pretrained, Parametric Long-Term Memory</title>
      <description>Decoder-only language models entangle long-term memory and reasoning in a single parameter set, making it difficult to scale memory capacity independently. Memory Decoder introduces a parametric long-term memory module but only studies it at a relatively small scale. In this work, we present Memory Decoder at Scale, scaling memory models up to 6.9B parameters and pretraining them on 300B tokens. At this data scale, the combined cost of indexing and search makes a standard Faiss pipeline infeasible. We address this bottleneck with a distributed pipeline for Faiss indexing and retrieval, together with sparse, batch-wise loading of kNN distributions. Across model scales, we find that allocating more parameters to memory yields a better parameter-performance tradeoff than scaling the base model alone. On 17 benchmarks, pairing a 6.9B general memory with Pythia-410M raises its average score from 29.86 to 37.34, surpassing Pythia-12B (37.24) with 39% fewer total parameters. For Qwen3 Base models ranging from 0.6B to 14B, 1.7B domain memories improve the average score across the three domains by more than 9 points at every scale. Overall, our results demonstrate that independently scaling pretrained memory offers a more parameter efficient path to improving language model performance.</description>
      <link>https://arxiv.org/abs/2607.27919</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.27919</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Rubin Wei, Jiaqi Cao, Jiarui Wang, Junming Zhang, Qipeng Guo, Bowen Zhou, Zhouhan Lin</author>
    </item>
    <item>
      <title>Beacon: Knowing When and How to Perform Agentic Visual Reasoning</title>
      <description>The fundamental goal of agentic visual reasoning is to improve the success rate of multimodal large language models (MLLMs) on complex tasks, rather than merely equipping them with a sophisticated yet inefficient reasoning paradigm. In this work, we rethink agentic visual reasoning through two key dimensions of tool use: Mode Adaptiveness (MA) and Tool Effect (TE). Mode Adaptiveness characterizes whether an MLLM can recognize when tools are truly necessary and invoke them accordingly, thereby avoiding unnecessary computational overhead while improving performance on challenging problems that require tool assistance. Tool Effect characterizes the actual impact of tool use: tools should extend the model&#39;s capabilities on problems unsolvable through text-only reasoning, while avoiding additional errors on problems that the model can already solve without tools. We conduct a comprehensive analysis to quantify these two properties and empirically reveal that existing agentic visual reasoning models exhibit limited Mode Adaptiveness, while the gains produced by tool use on hard examples are largely offset by the harm introduced on easy examples that the models can already solve. Motivated by these observations, we propose Beacon, a novel agentic visual reasoning model that achieves stronger overall performance, improved Mode Adaptiveness, and genuine tool-induced performance gains. At the core of Beacon are the Necessity-Aware Adaptive Reward and the Hint-Guided Capability Expansion mechanism in the reinforcement learning stage, which respectively encourage adaptive tool invocation based on task necessity and strengthen the model&#39;s tool-use capability on the most challenging problems. Extensive experiments across diverse benchmarks demonstrate the strong overall performance of Beacon and its substantial improvements in both Mode Adaptiveness and Tool Effect.</description>
      <link>https://arxiv.org/abs/2607.28595</link>
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      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Qixun Wang, Yang Shi, Letian Cheng, Zhuoran Zhang, Yan He, Yuqi Tang, Qi Zhang, Xinlei Yu, Ruizhe Chen, Tianrun Xu, Yuanxing Zhang, Pengfei Wan, Haotian Wang, Xianghua Ying</author>
    </item>
    <item>
      <title>BM25 Wins at Scale: A Scaling Study of Retrieval-Augmented Generation Paradigms</title>
      <description>Retrieval-augmented generation (RAG) spans lexical and dense retrieval, graph-based indexing, and agentic search, but these paradigms are usually evaluated on different benchmarks at one corpus size, leaving their accuracy-cost scaling unclear. To bridge this gap, we present a controlled study that varies corpus size along 28 strictly nested tiers spanning roughly 450-fold, while holding questions and a fixed bedrock of relevant and adversarial documents unchanged. Under one reader model and one judging protocol, we measure official accuracy, construction and query tokens, and latency. The results reveal a scale-dependent crossover rather than an unconditional winner. File-System Agent leads at the smallest shared tiers, but its sequential exploration costs 39 times more query tokens at the bedrock and becomes less effective as the search space grows. Around 10 million corpus tokens, BM25 overtakes it and leads at every larger shared tier, with a margin approaching 20 points at full scale. BM25 also anchors the low-cost end of the Pareto frontier without LLM-based construction. Dense retrieval remains efficient but less accurate, whereas graph-based RAG encounters construction walls before deployment scale and its scalable variants remain below BM25 at shared tiers. Overall, corpus growth increasingly favors global candidate ranking: lexical retrieval is the strongest scalable default, while agentic reasoning works best after ranked discovery rather than in place of it.</description>
      <link>https://arxiv.org/abs/2607.26497</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.26497</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Pengyu Wang, Benfeng Xu, Shaohan Wang, Xin Zeng, Huarui Wu, Lei Zhang, Licheng Zhang</author>
    </item>
    <item>
      <title>Flux-OPD: On-Policy Distillation with Evolving Contexts</title>
      <description>Large language model training in open-ended domains lacks verifiable rewards, making task preferences difficult to formalize as effective supervision. Contexts can convey such preferences, yet provide little additional supervision once distilled into the student, motivating contexts that evolve with student performance. However, directly using evolving contexts as in-training supervision results in an unstable distillation target and conflicting distributions, requiring mechanisms to stabilize target and downweight conflicts. In this paper, we analyze the effect of contexts through a decomposition of the reverse KL objective, revealing two findings: the student is distilled toward the geometric mean of context-conditioned teachers, and the objective contains a conflict term that measures conflicts among these teachers. Based on this decomposition, we propose Flux-OPD, an OPD paradigm that uses evolving contexts as in-training supervision to capture task preferences in open-ended domains. Flux-OPD treats the differences between context-conditioned and context-free teachers as contextual difference signals, injects them as contextual corrections into the context-free teacher anchor, and weights their correction strength using the conflict term as an indicator. Experiments on open-ended tasks show that Flux-OPD outperforms existing OPD paradigms, highlighting the potential to combine teacher supervision with evolving contexts.</description>
      <link>https://arxiv.org/abs/2607.28022</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.28022</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Yuran Wang, Zekun Wang, Bohan Zeng, Ruixu Zhang, Wenxuan Liu, Liu Yang, Yifan Dai, Yang Shi, Bozhou Li, Chengzhuo Tong, Daili Hua, Yuanxing Zhang, Wentao Zhang</author>
    </item>
    <item>
      <title>MPIE-Bench: Benchmarking Anatomically Plausible Multi-Person Interaction Editing</title>
      <description>Text-to-image and personalized editing models now synthesize high-fidelity single-subject images with ease. Yet placing multiple named people into shared contact actions such as embrace, carry, or grapple still exposes major failures: fused limbs, invented extremities, and interpenetrating bodies. Existing evaluations largely overlook these anatomical and geometric issues, and VLM-as-a-judge checklists often saturate on Interaction while the errors remain obvious to humans. We introduce MPIE-Bench, a 2,500-sample benchmark of video-mined editing triplets spanning 405 scenes, 14 interaction categories, and four contact densities (C0-C3). We also propose MPIE-Eval, whose two new axes score contact-time geometry from a frozen public multi-person mesh reconstruction. Anatomy asks whether every human-like mass is explained by a complete set of reconstructed bodies, and Interaction asks whether the penetration and surface distance between those bodies match the contact the instruction asked for. Across ten editors, mesh Anatomy tops out at 0.65 and mesh Interaction at 0.72 on two different models, so no single editor is strong on both, while VLM checklists rate the same images above 0.95. A five-rater study confirms that both axes track human judgement more closely than a zero-shot VLM judge, and the rankings hold under ablation of every weight and threshold.</description>
      <link>https://arxiv.org/abs/2607.27616</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.27616</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Jiajia Lin, Mingxuan Du, Tuowen Zhou, Benfeng Xu, Hongtao Xie</author>
    </item>
    <item>
      <title>ACE-Data-0: Human-Centric Ambient Capture as Embodied Data Engine</title>
      <description>Embodied intelligence faces a fundamental data bottleneck. Models must capture how first-person perception, whole-body motion, dexterous manipulation, object state, sound, and touch evolve together as humans pursue goals over time. Existing datasets fragment this experience across viewpoints, modalities, or spatial scales, leaving the full perception-action loop only partially observed. We introduce the Ambient Capture Engine (ACE), a human-centric data engine that transforms real home environments into spatially calibrated, temporally synchronized recording studios. ACE operates at two complementary scales: a table-scale configuration resolves hand-object manipulation, while a room-scale configuration captures whole-body motion, locomotion, and interactions across a furnished home. ACE records egocentric and multi-view exocentric video, full-body and articulated hand motion, object geometry and 6-DoF trajectories, audio, and tactile signals as a unified multisensory stream. Using ACE, we build ACE-Data-0, comprising 150 hours and 17M video frames across 200 task categories, performed by 50 participants in 2 environments, for a total of 75,000 interaction episodes. The dataset spans atomic manipulation, long-horizon chains of household activities, and human-scene interaction, while preserving natural behavioral variation through goal-level rather than step-by-step instructions. We further introduce a hierarchical benchmark that progresses from signals to scene components and then to interactions. Evaluations of state-of-the-art methods expose substantial gaps under contact, occlusion, egomotion, and long temporal horizons. ACE-Data-0 provides synchronized human demonstrations with aligned perceptual, kinematic, and contact supervision, offering a scalable foundation for imitation learning, world models, vision-language-action systems, and embodied AI.</description>
      <link>https://arxiv.org/abs/2607.28625</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.28625</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Yukang Cao, Haozhe Xie, Beichen Wen, Runmao Yao, Yinghao Liu, Yue Huang, Zhichao Liao, Yunxiang Wang, Haiheng Liu, Xingshun Tian, Dawei Su, Long Zhuo, Dacheng Tao, Xiaogang Wang, Liang Pan, Ziwei Liu</author>
    </item>
    <item>
      <title>Beyond Borrowed Histories: Person-Aligned User Simulation for Interactive Role-Playing Evaluation</title>
      <description>Role-playing agents (RPAs) have become one of the most important consumer applications of large language models. Users engage in multi-turn conversations with RPAs for experiences such as emotional comfort, making reliable evaluation essential for measuring capability, comparing systems, and guiding further improvement. Existing benchmarks, however, typically require an RPA to continue a fixed dialogue history and then evaluate the continuation using a fixed rubric detached from the user. We identify and empirically demonstrate two limitations of this design. First, an RPA&#39;s output is shaped by the preceding dialogue history, preventing a scientifically grounded assessment of its role-playing ability in real multi-turn settings. Second, user experience varies substantially across individuals, and conventional fixed rubrics need not align with user satisfaction. We therefore introduce PALATE (Person-Aligned LLM-Simulated-User Assessment with Tailored Evaluation), a scalable RPA benchmark built on user simulators. PALATE is accompanied by a pool of 300 character profiles. Its main evaluation trains five per-user simulators and lets them engage candidate RPAs in free-form, multi-turn conversations over a pre-frozen panel of character profiles. Alongside a general quality rubric, we construct personalized rubrics to measure user satisfaction; on held-out annotated data, the personalized rubrics show higher agreement with human judgments than the general rubric. In the main evaluation of 16 candidates, PALATE separately characterizes generic turn quality, long-horizon session capability, and per-user experience on multi-turn trajectories co-constructed by each candidate. It thereby produces interpretable evaluations of specific user-RPA pairs rather than compressing systems into a single user-independent ranking.</description>
      <link>https://arxiv.org/abs/2607.27816</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.27816</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Yuhang Zhu, Mingxuan Du, Benfeng Xu, Jie Gao, Lingyun Yu, Hongtao Xie</author>
    </item>
    <item>
      <title>RefCaptioner: Multi-Reference Image-Grounded Video Captioning</title>
      <description>Existing video captioning models generate natural descriptions of video content but cannot explicitly ground local visual elements to multiple reference images. We introduce multi-reference image-grounded video captioning, a new task requiring factual video descriptions with phrase-level reference grounding, and propose RefCaptioner, a two-stage post-training framework for this task. RefCaptioner combines mixed-data SFT with Hierarchical Coverage-Discounted GRPO to jointly improve reference selection, phrase-level binding, distractor rejection, and cross-reference consistency while preserving general video-captioning ability. To support training, we construct a corpus containing 20,000 videos and 171,354 reference images. We further introduce MRVBench, a benchmark for evaluating caption factuality and multi-reference grounding on both real-world and AI-generated videos. Experiments show that RefCaptioner achieves the best overall performance among the open-source models while remaining competitive on standard video captioning benchmarks. Human evaluation further confirms that its captions are preferred by annotators and enable more source-faithful video reconstruction with both open-source and proprietary video generators.</description>
      <link>https://arxiv.org/abs/2607.28509</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.28509</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Tengfei Liu, Yang Shi, Yuran Wang, Xiaohan Zhang, Yuqing Wen, Yuqi Tang, Qixun Wang, Zhuoran Zhang, Xuanyu Zhu, Weihong Lin, Xinlei Yu, Yujie Wei, Xinwei Long, Fengxiang Wang, Xinlong Chen, Yue Ding, Jialu Chen, Haotian Wang, Yuanxing Zhang</author>
    </item>
    <item>
      <title>SpatialCLI: Learning to Reason With Spatial Tools, Then Without Them</title>
      <description>Vision-language models (VLMs) are increasingly used in embodied agents to interpret visual inputs, reason about spatial relationships, and make task-level decisions based on that reasoning. However, a fundamental capability mismatch remains: general VLMs can reason about the overall task but often miss the visual details that determine success, while specialist vision models can capture those details but cannot translate them into task-level decisions. In this work, we propose SpatialCLI, a framework that teaches VLMs to reason with spatial tools and progressively internalize the specialist perceptual capabilities they provide. SpatialCLI proceeds in three stages: (1) Call exposes specialist vision models as spatial tools to augment the VLM&#39;s perception; (2) Learn uses Cold-Start SFT and agentic RL to improve tool use; and (3) Internalize verbalizes successful tool-use trajectories to internalize specialist perceptual capabilities. We further introduce SpatialCLI-Bench, a 516-example benchmark for compositional perception across localization, segmentation, depth, and pose. On MindCube, SpatialCLI raises Qwen3-VL-8B-Instruct from 29.3% to 84.6% with tools, surpassing GPT-5.6 Sol with tools (72.1%), while retaining 73.8% without tools after internalization.</description>
      <link>https://arxiv.org/abs/2607.27703</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.27703</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Yang Zhou, Zixuan Huang, Sunzhu Li, Zhuo Yang, Chen Zhang, Shunian Chen, Caijun Yan, Jianyao Xu, Shunyu Liu, Weijie Fu, Peiliang Li, Xiaozhi Chen, Yuxiang Cai</author>
    </item>
    <item>
      <title>β-OPSD: Deriving with Policy Optimization, Training with Self-Distillation</title>
      <description>On-policy self-distillation (OPSD) is a promising approach to improve reasoning language models, but it remains brittle in practice: making it work reliably often requires substantial engineering effort. We identify a structural source of this difficulty: vanilla OPSD is precisely the β=1 member of a broader policy-optimization family, where β weights the KL penalty anchoring the student to a reference policy. This equivalence turns β from an implicit value fixed at one into a controllable regularization parameter, yielding a more general formulation that trades off proximity to a reference policy against privileged teacher guidance. We introduce β-OPSD and derive its optimal policy as a geometric interpolation between the reference policy and the privileged teacher. Directly optimizing this objective with reinforcement learning, however, would be costly and high-variance. Rather than optimize the RL objective directly, we turn its closed-form solution into a distillation target. Each value of β selects a target along the reference-to-teacher path, which we implement efficiently by mixing their token-level logits. In this way, inexpensive distillation approximates the solution of expensive policy optimization. Return-to-go credit assignment further aligns token updates with the sequence-level objective while retaining the simplicity of OPSD. Experiments on mathematical reasoning benchmarks show that β-OPSD consistently outperforms vanilla OPSD, improving optimization stability and downstream reasoning performance. Our results provide a principled route from self-distillation to policy optimization and back without sacrificing the efficiency that makes OPSD practical.</description>
      <link>https://arxiv.org/abs/2607.28582</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.28582</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Jiawei Xu, Minghui Liu, Juzheng Zhang, Tom Goldstein, Furong Huang</author>
    </item>
    <item>
      <title>Chimera: Designing and Chinchilla-Scaling Hybrid Visual Diffusion Transformers</title>
      <description>Visual generation increasingly requires high-resolution images, long videos, and multimodal context, making the quadratic cost of full attention prohibitive. We introduce Chimera, a hybrid visual diffusion backbone with a principled scaling recipe. Chimera processes text, image, and video tokens in one raster-ordered stream without positional embeddings. It combines Kimi Delta Attention (KDA) for long-context state tracking with O(N) complexity, interleaved Multi-head Latent Attention (MLA) for direct global interaction, and modality-aware short convolutions for local spatiotemporal context. Sparse Mixture-of-Experts (MoE) layers expand capacity while controlling activated compute. To scale this heterogeneous architecture, we introduce HeteroP, a module-wise scheme that transfers hyperparameters across width and depth according to each tensor&#39;s functional fan-in and model depth. HeteroP yields a consistently tuned family used to fit Chinchilla-style compute-optimal laws for activated model size, training-token count, and image-video data ratio. Guided by these laws, we train an 11B-parameter Chimera with 2B activated parameters. Experiments show three results. First, measured by pretraining diffusion loss, the dense backbone is 1.7x as compute-efficient as a matched full-attention Wan-2.1 2B baseline, while the complete system reaches 7.3x. Second, without length-specific fine-tuning, Chimera extrapolates zero-shot from 5-second training clips to 30-second videos, with only 6.5% FID degradation in the last five seconds. Third, the fitted laws show that compute-optimal image pretraining divides compute nearly evenly between activated model size and training-token count, whereas video pretraining modestly favors model size at higher budgets. These results establish a foundation for designing and scaling efficient long-context diffusion architectures.</description>
      <link>https://arxiv.org/abs/2607.28611</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.28611</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Chongjian Ge, Hanwen Jiang, Tianyu Wang, Jiuxiang Gu, Yiran Xu, Ziwen Chen, Shaoteng Liu, Jing Shi, Yicong Hong, Zefan Cai, Hailin Jin, Hao Tan</author>
    </item>
    <item>
      <title>ShadowDancer: Teaching Video World Models Any Action by Learning Unified Dynamics Representations from a Video and Its Shadow</title>
      <description>We present ShadowDancer, a novel approach to any-action, frame-level control of interactive video world models. The obstacle is representational: existing interfaces either encode an action loosely, leaving how it unfolds for the model to improvise, or encode it exactly through structured signals that serve one family and are hard to acquire, so precise control across diverse dynamics remains impractical. Demonstration videos are the natural remedy, specifying any dynamics frame by frame; yet a video shows its dynamics only through one particular appearance, a single shadow of the underlying dynamics, so actions learned from demonstrations transfer poorly to new scenes. ShadowDancer addresses this with two key innovations: (1) shadow pairs, video pairs that replay the same dynamics under independently resampled appearance, constructed at scale by our Shadow Library, so that a dynamics family becomes controllable exactly when such pairs can be constructed for it; and (2) cross-shadow prediction, which learns actions by predicting one shadow from the other, so that whatever the pairing resamples is discarded by construction and whatever it preserves becomes the action, yielding a unified dynamics representation that drives a block-causal world model. Any demonstrated clip thus becomes a reusable action asset, replayed in new environments without action labels, motion estimators, or fine-tuning. Experiments demonstrate improved action transfer and long action rollout over strong latent-action and interactive world model baselines across diverse dynamics families, with an average blinded win rate of 86% in rollout comparisons. We show video results at https://ShadowDancer-1.github.io</description>
      <link>https://arxiv.org/abs/2607.28362</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.28362</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Jin Cao, Zian Meng, Kaipeng Zhang</author>
    </item>
    <item>
      <title>Can Large Language Models Execute Parent Orders?</title>
      <description>Parent-order execution is a core problem in algorithmic trading, where the goal is to split a large order into smaller orders while reducing execution costs. Existing approaches either rely on pre-specified market assumptions that may not hold in practice, or require task-specific training that limits adaptability to new settings. To overcome these limitations, we present the first systematic study of large language models (LLMs) for parent-order execution. This extends the use of LLMs in finance from what to trade to how to execute. We propose PACE (Plan-Ahead Controlled Execution), a hierarchical framework that decomposes parent-order execution into long-horizon planning and short-horizon execution, requiring neither explicit market assumptions nor task-specific training. Experiments on Shenzhen Stock Exchange Level-1 data show that PACE outperforms TWAP, Almgren-Chriss, and learning-based baselines, exceeding the strongest baseline by 0.65 bps. Behavioral analysis reveals that LLMs make execution decisions differently from human investors: higher model confidence predicts better performance rather than worse returns, and the model trades earlier rather than procrastinating toward the deadline. These findings suggest that LLMs can complement human traders in execution decisions.</description>
      <link>https://arxiv.org/abs/2607.28410</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.28410</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Zane Shen, Xinli Xu, Guangyi Zhang, Jialong Chen, Jinsong Zhou, Cong Chen, Guibao Shen, Dongyu Yan, Luozhou Wang, Zhen Yang</author>
    </item>
    <item>
      <title>MemHarness: Memory Is Reconstructed, Not Replayed</title>
      <description>Retrieving past experiences has become a common strategy to enhance large language model agents. However, most existing memory-augmented agents treat retrieved experiences as static records to be replayed verbatim, injecting them into the context regardless of whether they align with the agent&#39;s current situation. This ``replay&#39;&#39; paradigm ignores the gap between the abstract, general nature of stored experience and the concrete, ever-changing states encountered at decision time, frequently causing negative transfer. In contrast, humans rarely recall past experiences verbatim; instead, they reorganize and adapt retrieved memories to fit the present context. Inspired by this, we propose MemHarness, a framework that equips LLM agents to actively harness and reconstruct past experiences based on the present context. At each decision step, a unified policy model critiques and reconstructs the retrieved experience conditioned on the current state, producing context-grounded guidance before acting. This reconstructive ability emerges naturally through end-to-end training with GRPO. Experiments on ALFWorld and WebShop show that MemHarness substantially outperforms pure RL and static memory-augmented baselines, demonstrating strong robustness in out-of-distribution (OOD) scenarios. Furthermore, our analyses reveal that this reconstruction objective not only prevents negative transfer but also serves as latent guidance during training, fundamentally improving the agent&#39;s intrinsic reasoning capabilities.</description>
      <link>https://arxiv.org/abs/2607.28272</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.28272</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Rong Wu, Daocheng Fu, Licheng Wen, Xuemeng Yang, Shu Zou, Jianbiao Mei, Yuxin Wang, Hairong Zhang, Yu Yang, Tao Hu, Cong Zhang, Botian Shi, Pinlong Cai</author>
    </item>
    <item>
      <title>Σ-Mem: An Online Reliability Memory for LLM-based Multi-Agent Systems</title>
      <description>Memory is central to long-horizon LLM agents, yet existing memory systems primarily preserve interaction content rather than modeling which agents can be trusted and under what conditions. This limitation is particularly important in multi-agent systems, where a central model may be unable to directly verify plausible or correlated peer responses. We introduce Σ-Mem, an online reliability memory that records historical competence evidence for individual peers and peer relationship evidence across the peer set. Both forms of evidence are maintained as real symmetric states and updated from post-decision correctness feedback. By Weyl&#39;s inequality, the spectral change caused by each event-level update is bounded, enabling stable online adaptation without retraining the underlying models. Σ-Mem provides a general write-and-read interface: the same memory can be used for residual steering of a central model, response-free peer routing, or reliability-weighted voting. Across five Qwen-family models, Σ-Mem adapts to counterfactual reliability shifts and generalizes to unseen peers and task domains. Direct memory readouts also outperform majority voting and the best fixed peer over the full OOD evaluation set. Moreover, performance improves consistently as more correctness feedback becomes available, indicating that Σ-Mem progressively accumulates actionable reliability information. These results establish reliability memory as a reusable foundation for adaptive coordination in LLM-based multi-agent systems.</description>
      <link>https://arxiv.org/abs/2607.27958</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.27958</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Peilin Feng, Suorong Yang, Soujanya Poria</author>
    </item>
    <item>
      <title>LEDGERMIND: Provenance-Constrained Multimodal Agentic Reasoning with a Structured Evidence Ledger</title>
      <description>Multimodal agents for visual question answering increasingly operate as multi-step trajectories that interleave perception, retrieval, and reasoning, yet evaluation still largely reduces to final-answer accuracy. This aggregate signal cannot tell whether a correct answer was reached through grounded evidence, language priors, or accidental error cancellation. We propose to treat a multimodal agent trajectory as a provenance-constrained state machine: tool outputs are normalized into a Structured Evidence Ledger that serves as the trajectory state, downstream reasoning and decision claims may cite only active ledger entries, grounding is checked at the entity and numeric level, and repair is realized as typed state transitions that cannot introduce content without tool-produced provenance. We instantiate this design as LedgerMind (Provenance-Constrained Multimodal Agentic Reasoning with a Structured Evidence Ledger), augmented by a Three-Layer Grounding Protocol, an Adaptive Dual-Path Dispatcher that matches reasoning depth to question complexity, and an Event-Triggered Verification-and-Repair engine with a formal provenance non-amplification guarantee. We use LedgerMind to target four recurring failure patterns that final-answer accuracy tends to obscure: unsupported intermediate reasoning, citation-backed entity hallucination (Phantom Grounding), over-reasoning on simple queries, and repair-time amplification. Experiments across multiple multimodal reasoning benchmarks and backbone MLLMs show that LedgerMind improves both answer accuracy and trajectory-level faithfulness.</description>
      <link>https://arxiv.org/abs/2607.28374</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.28374</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Enjun Du, Hange Zhou, Chenxu Du, Siyi Liu, Zirong Chen, Ziyu Zheng, Yongqi Zhang</author>
    </item>
    <item>
      <title>Echoverse: Deep, Evolving Environments for Training Computer-Use Agents at Scale</title>
      <description>Computer-use agents learn from what their actions change, so training one needs applications it can act on, break and reset. The applications that matter most are login-gated and stateful, so synthetic environments stand in for them. Recent pipelines generate such environments in bulk, which moves the bottleneck from how many exist to what is inside each one. The returns, we find, come from three properties: how much behavioural depth an environment carries, whether it targets the interaction an agent actually fails, and whether it improves alongside the model. We present Echoverse, which compiles specifications into stateful applications whose tasks are graded against the application&#39;s own database, and a co-evolution loop that reads every graded rollout twice: as repairs to the environment, its tasks and its verifier, and as training signal for the model. Trained on twelve such environments, a 9B model improves from 36.5% to 67.1% across fourteen evaluation splits, within fourteen points of the much larger frontier model that taught it. We examine each property in turn. On the same domains, shallow environments push live-site accuracy below the base model (80.0 to 75.0) while deep ones raise it (80.0 to 85.0 and 48.0 to 65.0); drilling one interface control across many renderings transfers to held-out widget families and to the open web; and repairing a single environment lifts the model trained on it from 16.2% to 38.5%. The same worlds serve as reinforcement-learning environments, where a reward combining the grounded verifier with a dense per-step judge raises held-out score from 58.8% to 68.0%. We release four environments as a benchmark, with their applications, seed data and grounded graders. Code: https://aka.ms/echoverse</description>
      <link>https://arxiv.org/abs/2607.28074</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.28074</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Yash Pandya, Sahil Gupta, Sarthak Harne, Archana Yadav, Kavyansh Chourasia, Hussein Mozannar, Vibhav Vineet, Sara Abdali, Corby Rosset, Yash Lara, Ahmed Awadallah, Ece Kamar, Akshay Nambi</author>
    </item>
    <item>
      <title>Harness-G: A Graph-Structured Harness for Search Agents</title>
      <description>Reinforcement learning (RL) search agents commonly model retrieval as free-form natural-language query generation and optimize multi-turn interactions using final-answer rewards. Current studies mainly improve training with denser or more structured credit signals, but rarely examine whether retrieval is properly formulated at the policy-environment interface. We observe pronounced retrieval aliasing during Search-R1 training: rollouts for the same question continue to generate distinct query strings, yet their accumulated evidence sets increasingly overlap. We call this phenomenon retrieval-equivalence collapse; in this regime, trajectories approach utility equivalence with respect to retrieval decisions, leaving within-group returns with little effective retrieval contrast. To address this problem, we propose Harness-G, a graph-structured retrieval framework that redesigns this interface. It reformulates free-form query generation as finite action selection: the policy selects an evidence sentence or entity, or chooses to answer, while the environment constructs the menu, tracks retrieval state, and validates and executes each choice. This interface reduces linguistic aliasing and makes same-state alternatives directly comparable. Building on this interface, we introduce Structured Non-myopic Credit (SNC), which uses a frozen answer scorer to compare the selected action with its alternatives and assigns downstream gains to the earlier actions that enabled them. Across six QA benchmarks, Harness-G achieves the highest average F1 at both evaluated model scales, outperforming the strongest baseline, Graph-R1, by 10.74 points at 1.5B and 3.98 points at 3B.</description>
      <link>https://arxiv.org/abs/2607.27652</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.27652</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Yanning Hou, Haoyuan Chen, Sihang Zhou, Xiaoshu Chen, Xirui Liu, Duanyang Yuan, Lingyuan Meng, Quan Liu, Jian Huang</author>
    </item>
    <item>
      <title>ReToken: One Token to Improve Vision-Language Models for Visual Retrieval</title>
      <description>Long visual context poses a challenge for vision-language models: performance degrades as the number of distractors grows, and processing all tokens at once is computationally infeasible under GPU memory constraints. We present ReToken, a single learnable embedding trained as an explicit retrieval target that selects a sparse set of query-relevant visual tokens from a pre-filled visual KV cache. Trained on only a small image-QA dataset, ReToken yields consistent gains across image and video benchmarks: on Visual Haystacks it improves Qwen3VL-8B by 13.4 points and InternVL3.5 by 12.4 points (&amp;gt;20% relative), and on LVBench it transfers zero-shot to long video for an 8.0-point gain with Qwen3VL-8B. Thanks to its lightweight design, both training and long-video inference fit on a single H100. Code is available at: https://github.com/avaxiao/ReToken</description>
      <link>https://arxiv.org/abs/2607.28627</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.28627</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Yao Xiao, Reuben Tan, Zhen Zhu, Yuqun Wu, Jianfeng Gao, Derek Hoiem</author>
    </item>
    <item>
      <title>Beyond Geometric Complementarity: Coherent Overlap in Sparse Mixture-of-Experts Routing</title>
      <description>Sparse mixture-of-experts (MoE) language models route each token to multiple experts, suggesting a geometric account of their benefit: co-selected experts should contribute distinct representation directions. Existing evidence often conflates route coherence, candidate quality, and candidate-by-context interaction. We distinguish these quantities using an Expert Subspace Separation Index (ESSI), matched-route residuals, and a prefix-controlled 2times2 factorial; frozen-route interventions and a controlled Top-k study assess functional value. Three paired contrasts organize the findings. First, across six MoE architectures, expert subspaces overlap substantially, yet actual routes explain token representations better than matched alternatives. Second, across the 39 factorial cells in OLMoE, Mixtral, and DeepSeek, the selected candidate explains more of the residual representation than the strongest unselected rival in every cell, yet the actual prefix narrows this advantage throughout: all interactions are negative, and every 95% confidence interval lies below zero. Third, this geometric narrowing does not imply functional redundancy: adding later experts improves next-token prediction in 24 of 39 frozen-route comparisons, while the other 15 estimates are inconclusive; a controlled training study also favors Top-2 over Top-1 in all three seeds. We call this joint pattern coherent overlap: routing selects token-relevant experts from a shared geometric neighborhood, while useful multi-expert computation persists without disjoint linear coverage. Separating these quantities clarifies why geometric similarity alone cannot determine redundancy or pruning value.</description>
      <link>https://arxiv.org/abs/2607.28308</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.28308</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Huiyuan Tian, Bonan Xu, Shijian Li</author>
    </item>
    <item>
      <title>Fairness Pruning: Locating Demographic Bias in GLU-MLP Layers via Differential Activations</title>
      <description>This work presents Fairness Pruning, a lightweight structural intervention method designed for the management and future mitigation of demographic bias in large language models (LLMs). As a foundational empirical validation of this method, this work focuses on causal bias localization. Using minimally contrastive prompt pairs and inference-time activation capture, the method identifies neurons that react differentially when processing demographic attributes in GLU architectures, evaluating the signal at the down_proj input. Empirical evaluation was conducted on models of up to 3 billion parameters (Llama-3.2 family and Salamandra-2B), combining standardized benchmark evaluation with qualitative text generation experiments. Results demonstrate that zeroing the identified neurons alters how the model responds to associated demographic variables. However, rather than producing flat mitigation, the intervention causes bidirectional bias destabilization: because BiasScore is unsigned, candidate sets mix neurons that push toward and against the stereotype, and the net effect on aggregate bias depends on which sign dominates. The intervention is extremely surgical: zeroing at most 40 neurons in Llama-3.2-1B (less than 0.031% of total MLP width) achieves a mean retention of 99.49% in reasoning and general knowledge capabilities. These findings empirically confirm that demographic bias processing and model capabilities operate on dissociable circuits, establishing the methodological foundations for transitioning from blind zeroing toward directional behavior modulation.</description>
      <link>https://arxiv.org/abs/2607.28319</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.28319</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Pere Martra, Eugenio Martínez Cámara, Alfonso Ureña López</author>
    </item>
    <item>
      <title>Metis: Memory Foundation Model</title>
      <description>Recent advances in AI agents have increasingly internalized native capabilities into their underlying foundation models, giving rise to multimodal foundation models and large reasoning models. However, agent memory is still primarily implemented through external modules, leaving the native memory capability largely unexplored. In this paper, we take a first step toward this direction by introducing memory foundation models, which empower foundation models with native memory capabilities. We formalize native memory from two perspectives: a persistent and dynamically evolving memory state within the backbone, and native memory procedures that autonomously store and utilize information through model computation. We show that native memory offers advantages in architecture, end-to-end optimization, and efficiency. Based on this formulation, we propose Metis, the first prototype of memory foundation models. Metis introduces a new architecture that equips a foundation model with a native memory state, allowing historical information to be compressed into the model and accessed through memory attention. We construct large-scale memory-specific training data and introduce multiple optimization objectives to acquire these native memory procedures through mid-training. The online memory maintenance of Metis is gradient-free, and the memory update requires only a forward pass. At inference time, all learned model weights remain frozen, while the native memory states are autonomously transformed through standard forward computation. Through extensive experiments, we show that Metis exhibits native memory capabilities and further provide a detailed analysis of its strengths, limitations, and behaviors. To facilitate future research on memory foundation models, we release our project and model checkpoints.</description>
      <link>https://arxiv.org/abs/2607.26760</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.26760</guid>
      <pubDate>Tue, 28 Jul 2026 20:00:00 GMT</pubDate>
      <author>Zeyu Zhang, Ziliang Guo, Yihang Sun, Xichong Zhang, Xixuan Hao, Zehao Lin, Yang Zhang, Xiaoyan Zhao, Tong Shen, Bo Tang, Zhi-Qin John Xu, Junchi Yan, Haofen Wang, Xu Chen, Feiyu Xiong, Zhiyu Li, Tat-Seng Chua</author>
    </item>
    <item>
      <title>VideoCoCo: Code-as-CoT for Physically-Consistent Video Generation via an Agentic Dual-Engine System</title>
      <description>Text-to-video models have achieved remarkable visual quality, yet they still struggle to generate physically consistent dynamics because the temporal evolution of a scene must be inferred implicitly from a highly compressed text prompt. Existing chain-of-thought approaches introduce intermediate plans or visual states, but these representations are typically non-executable or temporally sparse, limiting their ability to instantiate and control the complete spatiotemporal process. To address this limitation, we introduce VideoCoCo, an agentic dual-engine framework in which executable Blender code serves as a process-level chain of thought. Given a text prompt, a coding agent synthesizes a Blender program that explicitly specifies the scene and its temporal evolution. The executable simulation engine runs the program to produce a deterministic spatiotemporal draft, which is subsequently transformed into a photorealistic video by a generative video engine through draft-conditioned editing. This decomposition separates process-level reasoning from high-fidelity visual realization. To adapt the video editor to simulated drafts, we construct VideoCoCo-3K, a curated dataset of draft-instruction-target triplets. VideoCoCo improves the OmniWeaving baseline from 0.475 to 0.558 on PhyGenBench and from 52.18 to 77.88 on VBench-2.0, achieving the best average score on both benchmarks. These results demonstrate that executable code provides an effective, controllable, and inspectable intermediate representation for physically consistent video generation.</description>
      <link>https://arxiv.org/abs/2607.27380</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.27380</guid>
      <pubDate>Tue, 28 Jul 2026 20:00:00 GMT</pubDate>
      <author>Haodong Li, Tianfei Ren, Xiaoxiao Ma, Chunmei Qing, Zhen Fang, Sipeng He, Ziyu Guo, Haoyu Wu, Juanxi Tian, Yihang Zou, Ruichuan An, Dongzhi Jiang, Boxue Yang, Ji Xie, Xu Huang, Wenhao Yan, Jialv Zou, Zhengrong Yue, Yaxin Luo, Xiaotong Li, Yuzhu Wang, Junyan Ye, Jinjing Zhao, Zehui Chen, Lin Chen, Renye Yan, Feng Zhao, Pheng-Ann Heng</author>
    </item>
    <item>
      <title>See2Think: Do Multimodal Models Really Use Intermediate Visual States?</title>
      <description>Multimodal large language models increasingly use sketches, annotations, tools, and intermediate images during reasoning, but it remains unclear whether they truly rely on these visual states. Existing benchmarks are limited both by task collections with narrow coverage or partially text-solvable samples and by evaluations that emphasize final answers without diagnosing how intermediate visual states are generated, rendered, and used. We introduce See2Think, a unified evaluation framework comprising See2ThinkBench and Visual Action-of-Thought (VAoT). See2ThinkBench contains 1,200 open-ended, visually dependent problems across 12 task categories spanning 2D structured, 3D scene, and real-world reasoning. VAoT records textual thoughts, visual actions, rendered states, and subsequent reasoning under four controlled inference settings. Evaluating representative proprietary and open-source multimodal models, we find that visual reasoning is strongly model- and environment-dependent, with no single setting consistently dominating across tasks. Process analysis further shows that models usually select relevant visual operations, while faithful rendering remains the clearest bottleneck and high feedback uptake does not necessarily translate into accuracy gains. Under task-relevant corrupted feedback, models exhibit behavioral dependence on visual states, with accuracy dropping by over 10 percentage points in controlled interventions.</description>
      <link>https://arxiv.org/abs/2607.26769</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.26769</guid>
      <pubDate>Tue, 28 Jul 2026 20:00:00 GMT</pubDate>
      <author>Siyu Yan, Zhuoran Yan, Haiying Xu, Panhao Zhou, Jingyu Chen, Chenhao Ji, Shuo Cao, Yongheng Zhang, Haoze Liu, Siyu Zhang, Xiwen Gu, Yihao Liu, Alex Jinpeng Wang</author>
    </item>
    <item>
      <title>Explorative Modeling: Unlocking a Third Pretraining Axis and End-to-End Generation</title>
      <description>The deep learning revolution, kicked off by AlexNet, taught us that end-to-end training beats decomposing a problem into hand-designed stages. Generative modeling, however, has remained the exception-despite generative models being remarkably capable, they are still not trained end-to-end. This is because, at its core, generative modeling is about handling distributions with many modes, and existing scalable approaches handle this the same way, by factoring the generation procedure, which prevents end-to-end generation. In this work, we introduce Explorative Modeling, a new paradigm that instead factors the training loop, exploring K candidate matches between model generations and data, and training on the best, so predictions commit to modes rather than blurring them. We find Explorative Models (XMs) useful in two settings. First, increasing exploration adds a third pretraining axis beyond parameters and data for existing generative models-where scaling exploration monotonically improves performance across both continuous and discrete domains (images, video, and language). Notably, gains from exploration increase with scale, climbing from 7% to 36% as data scales and from 13% to 23% as models grow, with efficiency gains more than doubling at 3x the compute. Concretely, exploration improves FLOP efficiency by 4.1x, sample efficiency by 6.2x, parameter efficiency by 47%, lifts the strongest of image-generation recipes to a near-state-of-the-art 1.43 FID on ImageNet without guidance, enables scaling how end-to-end existing models are, and unlocks scaling generalization. Second, XMs enable end-to-end reconstructive generative modeling, matching diffusion on control tasks with 16-256x fewer inference steps. Together, these results establish XMs as both a new pretraining axis for existing generative models and a standalone end-to-end generative modeling paradigm.</description>
      <link>https://arxiv.org/abs/2607.27372</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.27372</guid>
      <pubDate>Tue, 28 Jul 2026 20:00:00 GMT</pubDate>
      <author>Alexi Gladstone, Heng Ji, Yilun Du</author>
    </item>
    <item>
      <title>Filesystem-Based Memory for LLM Agents: Organization, Evolution, and Sustainability</title>
      <description>Deployed LLM agents increasingly keep their long-term memory as a filesystem: a directory tree of markdown files that the agent itself reads, writes, and reorganizes through generic file tools. Yet research has largely passed over this medium: prior systems design bespoke memory representations and study retrieval over them, leaving the default&#39;s two working assumptions untested: that an agent can keep a growing store organized as memories accumulate, conflict, and go stale, and that this organization pays. We present the first systematic exploration of filesystem-based memory for LLM agents. We formalize the setting as three roles around one memory filesystem: a management agent integrates and organizes incoming content, a search agent answers queries with cited sources, and an execution agent supplies task trajectories that are distilled into skills, unifying declarative memory and skills in a single store. Across long-conversation benchmarks and embodied tasks, we vary memory shape (agent-organized hierarchy, verbatim dump, chunk retrieval), stream scale, tool harness (sandboxed shell, memory-tool-style functions, varied search tooling), and the strengths of the management and search agents, tracking answer quality, cost, and store health as memory grows. What organization reliably buys is search economy: organized stores roughly halve retrieval cost where material is large. Today&#39;s agents, however, fall short of the default&#39;s promise: in our growth study, organization erodes for all but the strongest management agent, and no agent we measure converts organization itself into better answers. And the model is not the only lever over a store&#39;s shape: changing the tool set alone reshapes the store as strongly as swapping the model. The study turns the filesystem default from an assumption into a design space for agent memory.</description>
      <link>https://arxiv.org/abs/2607.26637</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.26637</guid>
      <pubDate>Tue, 28 Jul 2026 20:00:00 GMT</pubDate>
      <author>Sizhe Zhou, Sheldon Yu, Hui Wei, Junda Wu, Siru Ouyang, Yizhu Jiao, Shijia Pan, Julian McAuley, Yu Zhang, Tong Yu, Jiawei Han</author>
    </item>
    <item>
      <title>Revisiting Lossy Verification in Speculative Decoding: Mechanisms, Trade-offs, and Failure Modes</title>
      <description>Speculative Decoding (SD) accelerates large language model inference by allowing a lightweight draft model to propose tokens that are subsequently verified in parallel by a larger target model. Recent approaches introduce lossy verification schemes to further improve efficiency by relaxing strict distributional matching. Yet such relaxation silently rewrites the decoding distribution, and the resulting acceleration can come at the cost of unstable, sometimes severely degraded generation quality. In this work, we present a principled analysis of the distributions induced by lossy verification methods. We show that many seemingly distinct approaches differ only superficially and can be classified into two categories: truncation-based verification and collaborative verification. We further construct a diagnostic evaluation framework across curated benchmarks. For truncation-based methods, we identify a fundamental pitfall: performance can degrade significantly compared to the true truncation sampling baseline due to distributional distortion. For collaborative verification, we uncover a key principles: controlling the overshoot of draft probabilities relative to target probabilities is essential to prevent low-quality outputs. Our code is available at https://github.com/ZhouYuxuanYX/Fast-HSD.</description>
      <link>https://arxiv.org/abs/2607.26627</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.26627</guid>
      <pubDate>Tue, 28 Jul 2026 20:00:00 GMT</pubDate>
      <author>Tianyu Wang, Yuxuan Zhou, Wenbin Wang, Heng Li, Zikai Xiao, Junyuan Shang</author>
    </item>
    <item>
      <title>INTACT: Isomorphic Intent-to-Action Learning for Search-Free World Models</title>
      <description>Forward latent world models predict how actions change a scene, but recover actions for a desired change only through expensive test-time search. We introduce INTACT (INtent-To-ACTion), an end-to-end JEPA that turns action-labeled, reward-free trajectories into a deployable intent-to-action interface. Each transition supplies physical intent z_{t+1}-z_t, while a future goal supplies deployment intent sg(z_g)-z_t. The architecture is isomorphic between the local and goal motion-intent backbone-input graphs through an identical four-slot grammar and shared parameters, and between supported local and goal motion-intent families through action-law semantics induced by the same predictor rather than pointwise latent equality. INTACT also provides intact transfer from RGB evidence to action-effective latent intent coordinates and from intent families to their corresponding action-law families. Asymmetric endpoint gradients ground physical successors and fix future goals as anchors, joining representation learning and control without pointwise latent matching or globally linear dynamics. The resulting coordinates support a robust distributional action law: its conditional mean se

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    <item>
      <title>AskChem: Claim-Centered Infrastructure for Chemistry Literature Synthesis</title>
      <description>Chemistry literature synthesis often requires assembling specific findings scattered across many publications, yet existing literature-search systems primarily return ranked document lists. As a result, scientists and AI agents need to locate relevant information, verify their provenance, and assemble cross-paper answers manually. We present AskChem, a claim-centered infrastructure for cross-paper chemistry search. AskChem changes the unit of retrieval from the paper to the provenance-carrying claim: each paper is converted into atomic, typed claims, each grounded by a source DOI and a verbatim quote or an explicit evidence locator. Over this shared claim store, AskChem exposes complementary structures for search and synthesis: a stabilized faceted taxonomy for hierarchical retrieval and browsing, an evidence graph linking claims through relations, and an exploratory living taxonomy that situates indexed papers under scientific principles. AskChem currently indexes 2.4M claims from 147K papers and provides a web interface, as well as REST, SDK, and MCP access for AI agents. On AskChem-Bench, grounding a GPT-5.5 reader in AskChem yields 100% resolvable DOIs, compared with 88.3% without retrieval, and the highest citation density among five tested systems. AskChem is live at https://askchem.org.</description>
      <link>https://arxiv.org/abs/2607.28618</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.28618</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Bing Yan, Gregory Wolfe, Stefano Martiniani, Kyunghyun Cho</author>
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      <title>Qwen-UI-Agent Technical Report: Toward Next-Generation Real-World Centric Foundation GUI Agents</title>
      <description>GUI agents have the potential to become a general purpose executor over existing digital devices. To advance them toward real-world use, we envision agents that operate reliably on real devices, execute workflows across platforms, combine GUI interaction with CLI execution, complete long-horizon tasks, proactively initiate useful services, and autonomously improve their capabilities with minimal human effort. Guided by this vision, we present Qwen-UI-Agent, a real-world centric foundation GUI agent spanning mobile, computer-use, web, and DeepSearch environments. Qwen-UI-Agent combines diverse sandbox environments with a large-scale real-device mobile runtime. Its unified action space interleaves GUI operations with CLI execution and generates batched actions in a single model turn. An AutoResearch-style data flywheel uses agents to construct tasks and environments, diagnose failures, and plan subsequent iterations. Online RL supports training on trajectories exceeding 100 turns, with over 10,000 concurrent environments accelerating rollout. A lightweight harness layer supports proactive service initiation and stateful workflows across mobile and computer. Across a broad suite of evaluations, Qwen-UI-Agent sets state-of-the-art performance on mobile-use benchmarks while delivering competitive performance on computer- and browser-use tasks against frontier models, including Opus 4.8, Gemini 3.1 Pro, and GPT-5.6 Sol. On mobile use, it achieves 82.1% on MobileWorld, 92.2% on MobileWorld-Real, and 97.5% on AndroidDaily. On computer use, it achieves 79.5% on OSWorld-Verified and a 40.0% partial-progress score on OSWorld-v2. On browser use and GUI grounding, it achieves 73.6% on WebArena and 81.5% on ScreenSpot-Pro, respectively.</description>
      <link>https://arxiv.org/abs/2607.28227</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.28227</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Hanzhang Zhou, Panrong Tong, Xu Zhang, Quyu Kong, Chenglin Cai, Tianyu Xia, Gongjie Zhang, Jianan Zhang, Long Li, Long Chen, Lei Wang, Gaole Dai, Pengxiang Li, Liangyu Chen, Yue Wang, Steven Hoi</author>
    </item>
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      <title>Frontis-MA1: Training an AI4AI Model towards Recursive Self-Improvement in Machine Learning Engineering</title>
      <description>Recursive self-improvement (RSI) requires AI systems that improve the process of building AI (i.e., AI4AI); machine learning engineering (MLE) offers a concrete, executable testbed for studying this capability. We introduce OpenMLE, an open full-stack system for RSI research in MLE, spanning verifiable task environments with execution feedback (OpenMLE-Gym), operator learning (OpenMLE-RL), and long-horizon search (OpenMLE-Evo). On this stack we post-train Frontis-MA1 (35B) as a meta-evolution agent for MLE, aligning post-training and inference around four atomic program-evolution operators (Draft, Improve, Debug, Crossover): the same operators are trained via execution-grounded SFT and RL on data deduplicated against all evaluation benchmarks, then composed into long-horizon search, coupling learning and evolution in a single loop. On MLE-Bench Lite under a 12-hour per-task budget on one RTX 4090 capped at 12 GB VRAM, Frontis-MA1 (35B) improves Medal Average from 39.39% to 60.61% over its base model with OpenMLE-Evo, and reaches 71.21% with OpenMLE-Evo-Max (benchmark-independent experience priors and asynchronous search), exceeding GPT-5.5 + Codex and approaching GPT-5.6 Sol and the 2.8T Kimi K3. On held-out NatureBench Lite, both components transfer: with the framework fixed, swapping in the trained model raises Match-SOTA from 50% to 70%; with the model fixed, swapping in OpenMLE-Evo raises it from 20% to 50%. We release the model weights and the full OpenMLE stack to enable reproducible research on executable AI4AI toward RSI. Code: https://github.com/FrontisAI/OpenRSI</description>
      <link>https://arxiv.org/abs/2607.28568</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.28568</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Junlin Yang, Che Jiang, Yu Fu, Tianwei Luo, Can Ren, Weizhi Wang, Kaikai Zhao, Hongyi Liu, Yuxin Zuo, Yuru Wang, Yuchen Fan, Kai Tian, Zhenzhao Yuan, Xiaojian Lin, Li Sheng, Rushi Qiang, Guoli Jia, Xingtai Lv, Ermo Hua, Dianqiao Lei, Youbang Sun, Ning Ding, Bowen Zhou, Kaiyan Zhang</author>
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      <title>PhiZero: A World Model Built Around Physical Language</title>
      <description>We introduce PhiZero, a physical world model built around physical language, a compact discrete representation of world-state transitions. Existing physical world models typically predict future videos directly in pixel space, leaving the underlying world dynamics implicit within high-dimensional visual predictors. Motivated by humans&#39; ability to abstract predictive structure from visual experience and organize it in natural language for explicit reasoning, we learn physical language from in-the-wild videos through self-supervision and use it to explicitly reason about how the physical world evolves. Accordingly, PhiZero adopts a reason-then-render paradigm: it first infers future world evolution as a physical-language sequence and then renders the inferred transitions into videos. Extensive experiments across generation and understanding benchmarks validate the ability of PhiZero to model physically coherent world evolution. We further show its potential for realistic and interactive world modeling, fine-grained action-conditioned simulation, and zero-shot motion transfer.</description>
      <link>https://arxiv.org/abs/2607.28624</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.28624</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Shuyao Shang, Yuqi Wang, Ruopeng Gao, Xu Chen, Tieniu Tan, Lue Fan, Zhaoxiang Zhang</author>
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      <title>Memory Decoder at Scale: A Pretrained, Parametric Long-Term Memory</title>
      <description>Decoder-only language models entangle long-term memory and reasoning in a single parameter set, making it difficult to scale memory capacity independently. Memory Decoder introduces a parametric long-term memory module but only studies it at a relatively small scale. In this work, we present Memory Decoder at Scale, scaling memory models up to 6.9B parameters and pretraining them on 300B tokens. At this data scale, the combined cost of indexing and search makes a standard Faiss pipeline infeasible. We address this bottleneck with a distributed pipeline for Faiss indexing and retrieval, together with sparse, batch-wise loading of kNN distributions. Across model scales, we find that allocating more parameters to memory yields a better parameter-performance tradeoff than scaling the base model alone. On 17 benchmarks, pairing a 6.9B general memory with Pythia-410M raises its average score from 29.86 to 37.34, surpassing Pythia-12B (37.24) with 39% fewer total parameters. For Qwen3 Base models ranging from 0.6B to 14B, 1.7B domain memories improve the average score across the three domains by more than 9 points at every scale. Overall, our results demonstrate that independently scaling pretrained memory offers a more parameter efficient path to improving language model performance.</description>
      <link>https://arxiv.org/abs/2607.27919</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.27919</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Rubin Wei, Jiaqi Cao, Jiarui Wang, Junming Zhang, Qipeng Guo, Bowen Zhou, Zhouhan Lin</author>
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    <item>
      <title>Beacon: Knowing When and How to Perform Agentic Visual Reasoning</title>
      <description>The fundamental goal of agentic visual reasoning is to improve the success rate of multimodal large language models (MLLMs) on complex tasks, rather than merely equipping them with a sophisticated yet inefficient reasoning paradigm. In this work, we rethink agentic visual reasoning through two key dimensions of tool use: Mode Adaptiveness (MA) and Tool Effect (TE). Mode Adaptiveness characterizes whether an MLLM can recognize when tools are truly necessary and invoke them accordingly, thereby avoiding unnecessary computational overhead while improving performance on challenging problems that require tool assistance. Tool Effect characterizes the actual impact of tool use: tools should extend the model&#39;s capabilities on problems unsolvable through text-only reasoning, while avoiding additional errors on problems that the model can already solve without tools. We conduct a comprehensive analysis to quantify these two properties and empirically reveal that existing agentic visual reasoning models exhibit limited Mode Adaptiveness, while the gains produced by tool use on hard examples are largely offset by the harm introduced on easy examples that the models can already solve. Motivated by these observations, we propose Beacon, a novel agentic visual reasoning model that achieves stronger overall performance, improved Mode Adaptiveness, and genuine tool-induced performance gains. At the core of Beacon are the Necessity-Aware Adaptive Reward and the Hint-Guided Capability Expansion mechanism in the reinforcement learning stage, which respectively encourage adaptive tool invocation based on task necessity and strengthen the model&#39;s tool-use capability on the most challenging problems. Extensive experiments across diverse benchmarks demonstrate the strong overall performance of Beacon and its substantial improvements in both Mode Adaptiveness and Tool Effect.</description>
      <link>https://arxiv.org/abs/2607.28595</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.28595</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Qixun Wang, Yang Shi, Letian Cheng, Zhuoran Zhang, Yan He, Yuqi Tang, Qi Zhang, Xinlei Yu, Ruizhe Chen, Tianrun Xu, Yuanxing Zhang, Pengfei Wan, Haotian Wang, Xianghua Ying</author>
    </item>
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      <title>BM25 Wins at Scale: A Scaling Study of Retrieval-Augmented Generation Paradigms</title>
      <description>Retrieval-augmented generation (RAG) spans lexical and dense retrieval, graph-based indexing, and agentic search, but these paradigms are usually evaluated on different benchmarks at one corpus size, leaving their accuracy-cost scaling unclear. To bridge this gap, we present a controlled study that varies corpus size along 28 strictly nested tiers spanning roughly 450-fold, while holding questions and a fixed bedrock of relevant and adversarial documents unchanged. Under one reader model and one judging protocol, we measure official accuracy, construction and query tokens, and latency. The results reveal a scale-dependent crossover rather than an unconditional winner. File-System Agent leads at the smallest shared tiers, but its sequential exploration costs 39 times more query tokens at the bedrock and becomes less effective as the search space grows. Around 10 million corpus tokens, BM25 overtakes it and leads at every larger shared tier, with a margin approaching 20 points at full scale. BM25 also anchors the low-cost end of the Pareto frontier without LLM-based construction. Dense retrieval remains efficient but less accurate, whereas graph-based RAG encounters construction walls before deployment scale and its scalable variants remain below BM25 at shared tiers. Overall, corpus growth increasingly favors global candidate ranking: lexical retrieval is the strongest scalable default, while agentic reasoning works best after ranked discovery rather than in place of it.</description>
      <link>https://arxiv.org/abs/2607.26497</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.26497</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Pengyu Wang, Benfeng Xu, Shaohan Wang, Xin Zeng, Huarui Wu, Lei Zhang, Licheng Zhang</author>
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      <title>Flux-OPD: On-Policy Distillation with Evolving Contexts</title>
      <description>Large language model training in open-ended domains lacks verifiable rewards, making task preferences difficult to formalize as effective supervision. Contexts can convey such preferences, yet provide little additional supervision once distilled into the student, motivating contexts that evolve with student performance. However, directly using evolving contexts as in-training supervision results in an unstable distillation target and conflicting distributions, requiring mechanisms to stabilize target and downweight conflicts. In this paper, we analyze the effect of contexts through a decomposition of the reverse KL objective, revealing two findings: the student is distilled toward the geometric mean of context-conditioned teachers, and the objective contains a conflict term that measures conflicts among these teachers. Based on this decomposition, we propose Flux-OPD, an OPD paradigm that uses evolving contexts as in-training supervision to capture task preferences in open-ended domains. Flux-OPD treats the differences between context-conditioned and context-free teachers as contextual difference signals, injects them as contextual corrections into the context-free teacher anchor, and weights their correction strength using the conflict term as an indicator. Experiments on open-ended tasks show that Flux-OPD outperforms existing OPD paradigms, highlighting the potential to combine teacher supervision with evolving contexts.</description>
      <link>https://arxiv.org/abs/2607.28022</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.28022</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Yuran Wang, Zekun Wang, Bohan Zeng, Ruixu Zhang, Wenxuan Liu, Liu Yang, Yifan Dai, Yang Shi, Bozhou Li, Chengzhuo Tong, Daili Hua, Yuanxing Zhang, Wentao Zhang</author>
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      <title>MPIE-Bench: Benchmarking Anatomically Plausible Multi-Person Interaction Editing</title>
      <description>Text-to-image and personalized editing models now synthesize high-fidelity single-subject images with ease. Yet placing multiple named people into shared contact actions such as embrace, carry, or grapple still exposes major failures: fused limbs, invented extremities, and interpenetrating bodies. Existing evaluations largely overlook these anatomical and geometric issues, and VLM-as-a-judge checklists often saturate on Interaction while the errors remain obvious to humans. We introduce MPIE-Bench, a 2,500-sample benchmark of video-mined editing triplets spanning 405 scenes, 14 interaction categories, and four contact densities (C0-C3). We also propose MPIE-Eval, whose two new axes score contact-time geometry from a frozen public multi-person mesh reconstruction. Anatomy asks whether every human-like mass is explained by a complete set of reconstructed bodies, and Interaction asks whether the penetration and surface distance between those bodies match the contact the instruction asked for. Across ten editors, mesh Anatomy tops out at 0.65 and mesh Interaction at 0.72 on two different models, so no single editor is strong on both, while VLM checklists rate the same images above 0.95. A five-rater study confirms that both axes track human judgement more closely than a zero-shot VLM judge, and the rankings hold under ablation of every weight and threshold.</description>
      <link>https://arxiv.org/abs/2607.27616</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.27616</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Jiajia Lin, Mingxuan Du, Tuowen Zhou, Benfeng Xu, Hongtao Xie</author>
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      <title>ACE-Data-0: Human-Centric Ambient Capture as Embodied Data Engine</title>
      <description>Embodied intelligence faces a fundamental data bottleneck. Models must capture how first-person perception, whole-body motion, dexterous manipulation, object state, sound, and touch evolve together as humans pursue goals over time. Existing datasets fragment this experience across viewpoints, modalities, or spatial scales, leaving the full perception-action loop only partially observed. We introduce the Ambient Capture Engine (ACE), a human-centric data engine that transforms real home environments into spatially calibrated, temporally synchronized recording studios. ACE operates at two complementary scales: a table-scale configuration resolves hand-object manipulation, while a room-scale configuration captures whole-body motion, locomotion, and interactions across a furnished home. ACE records egocentric and multi-view exocentric video, full-body and articulated hand motion, object geometry and 6-DoF trajectories, audio, and tactile signals as a unified multisensory stream. Using ACE, we build ACE-Data-0, comprising 150 hours and 17M video frames across 200 task categories, performed by 50 participants in 2 environments, for a total of 75,000 interaction episodes. The dataset spans atomic manipulation, long-horizon chains of household activities, and human-scene interaction, while preserving natural behavioral variation through goal-level rather than step-by-step instructions. We further introduce a hierarchical benchmark that progresses from signals to scene components and then to interactions. Evaluations of state-of-the-art methods expose substantial gaps under contact, occlusion, egomotion, and long temporal horizons. ACE-Data-0 provides synchronized human demonstrations with aligned perceptual, kinematic, and contact supervision, offering a scalable foundation for imitation learning, world models, vision-language-action systems, and embodied AI.</description>
      <link>https://arxiv.org/abs/2607.28625</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.28625</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Yukang Cao, Haozhe Xie, Beichen Wen, Runmao Yao, Yinghao Liu, Yue Huang, Zhichao Liao, Yunxiang Wang, Haiheng Liu, Xingshun Tian, Dawei Su, Long Zhuo, Dacheng Tao, Xiaogang Wang, Liang Pan, Ziwei Liu</author>
    </item>
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      <title>Beyond Borrowed Histories: Person-Aligned User Simulation for Interactive Role-Playing Evaluation</title>
      <description>Role-playing agents (RPAs) have become one of the most important consumer applications of large language models. Users engage in multi-turn conversations with RPAs for experiences such as emotional comfort, making reliable evaluation essential for measuring capability, comparing systems, and guiding further improvement. Existing benchmarks, however, typically require an RPA to continue a fixed dialogue history and then evaluate the continuation using a fixed rubric detached from the user. We identify and empirically demonstrate two limitations of this design. First, an RPA&#39;s output is shaped by the preceding dialogue history, preventing a scientifically grounded assessment of its role-playing ability in real multi-turn settings. Second, user experience varies substantially across individuals, and conventional fixed rubrics need not align with user satisfaction. We therefore introduce PALATE (Person-Aligned LLM-Simulated-User Assessment with Tailored Evaluation), a scalable RPA benchmark built on user simulators. PALATE is accompanied by a pool of 300 character profiles. Its main evaluation trains five per-user simulators and lets them engage candidate RPAs in free-form, multi-turn conversations over a pre-frozen panel of character profiles. Alongside a general quality rubric, we construct personalized rubrics to measure user satisfaction; on held-out annotated data, the personalized rubrics show higher agreement with human judgments than the general rubric. In the main evaluation of 16 candidates, PALATE separately characterizes generic turn quality, long-horizon session capability, and per-user experience on multi-turn trajectories co-constructed by each candidate. It thereby produces interpretable evaluations of specific user-RPA pairs rather than compressing systems into a single user-independent ranking.</description>
      <link>https://arxiv.org/abs/2607.27816</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.27816</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Yuhang Zhu, Mingxuan Du, Benfeng Xu, Jie Gao, Lingyun Yu, Hongtao Xie</author>
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      <title>RefCaptioner: Multi-Reference Image-Grounded Video Captioning</title>
      <description>Existing video captioning models generate natural descriptions of video content but cannot explicitly ground local visual elements to multiple reference images. We introduce multi-reference image-grounded video captioning, a new task requiring factual video descriptions with phrase-level reference grounding, and propose RefCaptioner, a two-stage post-training framework for this task. RefCaptioner combines mixed-data SFT with Hierarchical Coverage-Discounted GRPO to jointly improve reference selection, phrase-level binding, distractor rejection, and cross-reference consistency while preserving general video-captioning ability. To support training, we construct a corpus containing 20,000 videos and 171,354 reference images. We further introduce MRVBench, a benchmark for evaluating caption factuality and multi-reference grounding on both real-world and AI-generated videos. Experiments show that RefCaptioner achieves the best overall performance among the open-source models while remaining competitive on standard video captioning benchmarks. Human evaluation further confirms that its captions are preferred by annotators and enable more source-faithful video reconstruction with both open-source and proprietary video generators.</description>
      <link>https://arxiv.org/abs/2607.28509</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.28509</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Tengfei Liu, Yang Shi, Yuran Wang, Xiaohan Zhang, Yuqing Wen, Yuqi Tang, Qixun Wang, Zhuoran Zhang, Xuanyu Zhu, Weihong Lin, Xinlei Yu, Yujie Wei, Xinwei Long, Fengxiang Wang, Xinlong Chen, Yue Ding, Jialu Chen, Haotian Wang, Yuanxing Zhang</author>
    </item>
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      <title>SpatialCLI: Learning to Reason With Spatial Tools, Then Without Them</title>
      <description>Vision-language models (VLMs) are increasingly used in embodied agents to interpret visual inputs, reason about spatial relationships, and make task-level decisions based on that reasoning. However, a fundamental capability mismatch remains: general VLMs can reason about the overall task but often miss the visual details that determine success, while specialist vision models can capture those details but cannot translate them into task-level decisions. In this work, we propose SpatialCLI, a framework that teaches VLMs to reason with spatial tools and progressively internalize the specialist perceptual capabilities they provide. SpatialCLI proceeds in three stages: (1) Call exposes specialist vision models as spatial tools to augment the VLM&#39;s perception; (2) Learn uses Cold-Start SFT and agentic RL to improve tool use; and (3) Internalize verbalizes successful tool-use trajectories to internalize specialist perceptual capabilities. We further introduce SpatialCLI-Bench, a 516-example benchmark for compositional perception across localization, segmentation, depth, and pose. On MindCube, SpatialCLI raises Qwen3-VL-8B-Instruct from 29.3% to 84.6% with tools, surpassing GPT-5.6 Sol with tools (72.1%), while retaining 73.8% without tools after internalization.</description>
      <link>https://arxiv.org/abs/2607.27703</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.27703</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Yang Zhou, Zixuan Huang, Sunzhu Li, Zhuo Yang, Chen Zhang, Shunian Chen, Caijun Yan, Jianyao Xu, Shunyu Liu, Weijie Fu, Peiliang Li, Xiaozhi Chen, Yuxiang Cai</author>
    </item>
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      <title>β-OPSD: Deriving with Policy Optimization, Training with Self-Distillation</title>
      <description>On-policy self-distillation (OPSD) is a promising approach to improve reasoning language models, but it remains brittle in practice: making it work reliably often requires substantial engineering effort. We identify a structural source of this difficulty: vanilla OPSD is precisely the β=1 member of a broader policy-optimization family, where β weights the KL penalty anchoring the student to a reference policy. This equivalence turns β from an implicit value fixed at one into a controllable regularization parameter, yielding a more general formulation that trades off proximity to a reference policy against privileged teacher guidance. We introduce β-OPSD and derive its optimal policy as a geometric interpolation between the reference policy and the privileged teacher. Directly optimizing this objective with reinforcement learning, however, would be costly and high-variance. Rather than optimize the RL objective directly, we turn its closed-form solution into a distillation target. Each value of β selects a target along the reference-to-teacher path, which we implement efficiently by mixing their token-level logits. In this way, inexpensive distillation approximates the solution of expensive policy optimization. Return-to-go credit assignment further aligns token updates with the sequence-level objective while retaining the simplicity of OPSD. Experiments on mathematical reasoning benchmarks show that β-OPSD consistently outperforms vanilla OPSD, improving optimization stability and downstream reasoning performance. Our results provide a principled route from self-distillation to policy optimization and back without sacrificing the efficiency that makes OPSD practical.</description>
      <link>https://arxiv.org/abs/2607.28582</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.28582</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Jiawei Xu, Minghui Liu, Juzheng Zhang, Tom Goldstein, Furong Huang</author>
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      <title>Chimera: Designing and Chinchilla-Scaling Hybrid Visual Diffusion Transformers</title>
      <description>Visual generation increasingly requires high-resolution images, long videos, and multimodal context, making the quadratic cost of full attention prohibitive. We introduce Chimera, a hybrid visual diffusion backbone with a principled scaling recipe. Chimera processes text, image, and video tokens in one raster-ordered stream without positional embeddings. It combines Kimi Delta Attention (KDA) for long-context state tracking with O(N) complexity, interleaved Multi-head Latent Attention (MLA) for direct global interaction, and modality-aware short convolutions for local spatiotemporal context. Sparse Mixture-of-Experts (MoE) layers expand capacity while controlling activated compute. To scale this heterogeneous architecture, we introduce HeteroP, a module-wise scheme that transfers hyperparameters across width and depth according to each tensor&#39;s functional fan-in and model depth. HeteroP yields a consistently tuned family used to fit Chinchilla-style compute-optimal laws for activated model size, training-token count, and image-video data ratio. Guided by these laws, we train an 11B-parameter Chimera with 2B activated parameters. Experiments show three results. First, measured by pretraining diffusion loss, the dense backbone is 1.7x as compute-efficient as a matched full-attention Wan-2.1 2B baseline, while the complete system reaches 7.3x. Second, without length-specific fine-tuning, Chimera extrapolates zero-shot from 5-second training clips to 30-second videos, with only 6.5% FID degradation in the last five seconds. Third, the fitted laws show that compute-optimal image pretraining divides compute nearly evenly between activated model size and training-token count, whereas video pretraining modestly favors model size at higher budgets. These results establish a foundation for designing and scaling efficient long-context diffusion architectures.</description>
      <link>https://arxiv.org/abs/2607.28611</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.28611</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Chongjian Ge, Hanwen Jiang, Tianyu Wang, Jiuxiang Gu, Yiran Xu, Ziwen Chen, Shaoteng Liu, Jing Shi, Yicong Hong, Zefan Cai, Hailin Jin, Hao Tan</author>
    </item>
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      <title>ShadowDancer: Teaching Video World Models Any Action by Learning Unified Dynamics Representations from a Video and Its Shadow</title>
      <description>We present ShadowDancer, a novel approach to any-action, frame-level control of interactive video world models. The obstacle is representational: existing interfaces either encode an action loosely, leaving how it unfolds for the model to improvise, or encode it exactly through structured signals that serve one family and are hard to acquire, so precise control across diverse dynamics remains impractical. Demonstration videos are the natural remedy, specifying any dynamics frame by frame; yet a video shows its dynamics only through one particular appearance, a single shadow of the underlying dynamics, so actions learned from demonstrations transfer poorly to new scenes. ShadowDancer addresses this with two key innovations: (1) shadow pairs, video pairs that replay the same dynamics under independently resampled appearance, constructed at scale by our Shadow Library, so that a dynamics family becomes controllable exactly when such pairs can be constructed for it; and (2) cross-shadow prediction, which learns actions by predicting one shadow from the other, so that whatever the pairing resamples is discarded by construction and whatever it preserves becomes the action, yielding a unified dynamics representation that drives a block-causal world model. Any demonstrated clip thus becomes a reusable action asset, replayed in new environments without action labels, motion estimators, or fine-tuning. Experiments demonstrate improved action transfer and long action rollout over strong latent-action and interactive world model baselines across diverse dynamics families, with an average blinded win rate of 86% in rollout comparisons. We show video results at https://ShadowDancer-1.github.io</description>
      <link>https://arxiv.org/abs/2607.28362</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.28362</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Jin Cao, Zian Meng, Kaipeng Zhang</author>
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      <title>Can Large Language Models Execute Parent Orders?</title>
      <description>Parent-order execution is a core problem in algorithmic trading, where the goal is to split a large order into smaller orders while reducing execution costs. Existing approaches either rely on pre-specified market assumptions that may not hold in practice, or require task-specific training that limits adaptability to new settings. To overcome these limitations, we present the first systematic study of large language models (LLMs) for parent-order execution. This extends the use of LLMs in finance from what to trade to how to execute. We propose PACE (Plan-Ahead Controlled Execution), a hierarchical framework that decomposes parent-order execution into long-horizon planning and short-horizon execution, requiring neither explicit market assumptions nor task-specific training. Experiments on Shenzhen Stock Exchange Level-1 data show that PACE outperforms TWAP, Almgren-Chriss, and learning-based baselines, exceeding the strongest baseline by 0.65 bps. Behavioral analysis reveals that LLMs make execution decisions differently from human investors: higher model confidence predicts better performance rather than worse returns, and the model trades earlier rather than procrastinating toward the deadline. These findings suggest that LLMs can complement human traders in execution decisions.</description>
      <link>https://arxiv.org/abs/2607.28410</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.28410</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Zane Shen, Xinli Xu, Guangyi Zhang, Jialong Chen, Jinsong Zhou, Cong Chen, Guibao Shen, Dongyu Yan, Luozhou Wang, Zhen Yang</author>
    </item>
    <item>
      <title>MemHarness: Memory Is Reconstructed, Not Replayed</title>
      <description>Retrieving past experiences has become a common strategy to enhance large language model agents. However, most existing memory-augmented agents treat retrieved experiences as static records to be replayed verbatim, injecting them into the context regardless of whether they align with the agent&#39;s current situation. This ``replay&#39;&#39; paradigm ignores the gap between the abstract, general nature of stored experience and the concrete, ever-changing states encountered at decision time, frequently causing negative transfer. In contrast, humans rarely recall past experiences verbatim; instead, they reorganize and adapt retrieved memories to fit the present context. Inspired by this, we propose MemHarness, a framework that equips LLM agents to actively harness and reconstruct past experiences based on the present context. At each decision step, a unified policy model critiques and reconstructs the retrieved experience conditioned on the current state, producing context-grounded guidance before acting. This reconstructive ability emerges naturally through end-to-end training with GRPO. Experiments on ALFWorld and WebShop show that MemHarness substantially outperforms pure RL and static memory-augmented baselines, demonstrating strong robustness in out-of-distribution (OOD) scenarios. Furthermore, our analyses reveal that this reconstruction objective not only prevents negative transfer but also serves as latent guidance during training, fundamentally improving the agent&#39;s intrinsic reasoning capabilities.</description>
      <link>https://arxiv.org/abs/2607.28272</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.28272</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Rong Wu, Daocheng Fu, Licheng Wen, Xuemeng Yang, Shu Zou, Jianbiao Mei, Yuxin Wang, Hairong Zhang, Yu Yang, Tao Hu, Cong Zhang, Botian Shi, Pinlong Cai</author>
    </item>
    <item>
      <title>Σ-Mem: An Online Reliability Memory for LLM-based Multi-Agent Systems</title>
      <description>Memory is central to long-horizon LLM agents, yet existing memory systems primarily preserve interaction content rather than modeling which agents can be trusted and under what conditions. This limitation is particularly important in multi-agent systems, where a central model may be unable to directly verify plausible or correlated peer responses. We introduce Σ-Mem, an online reliability memory that records historical competence evidence for individual peers and peer relationship evidence across the peer set. Both forms of evidence are maintained as real symmetric states and updated from post-decision correctness feedback. By Weyl&#39;s inequality, the spectral change caused by each event-level update is bounded, enabling stable online adaptation without retraining the underlying models. Σ-Mem provides a general write-and-read interface: the same memory can be used for residual steering of a central model, response-free peer routing, or reliability-weighted voting. Across five Qwen-family models, Σ-Mem adapts to counterfactual reliability shifts and generalizes to unseen peers and task domains. Direct memory readouts also outperform majority voting and the best fixed peer over the full OOD evaluation set. Moreover, performance improves consistently as more correctness feedback becomes available, indicating that Σ-Mem progressively accumulates actionable reliability information. These results establish reliability memory as a reusable foundation for adaptive coordination in LLM-based multi-agent systems.</description>
      <link>https://arxiv.org/abs/2607.27958</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.27958</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Peilin Feng, Suorong Yang, Soujanya Poria</author>
    </item>
    <item>
      <title>LEDGERMIND: Provenance-Constrained Multimodal Agentic Reasoning with a Structured Evidence Ledger</title>
      <description>Multimodal agents for visual question answering increasingly operate as multi-step trajectories that interleave perception, retrieval, and reasoning, yet evaluation still largely reduces to final-answer accuracy. This aggregate signal cannot tell whether a correct answer was reached through grounded evidence, language priors, or accidental error cancellation. We propose to treat a multimodal agent trajectory as a provenance-constrained state machine: tool outputs are normalized into a Structured Evidence Ledger that serves as the trajectory state, downstream reasoning and decision claims may cite only active ledger entries, grounding is checked at the entity and numeric level, and repair is realized as typed state transitions that cannot introduce content without tool-produced provenance. We instantiate this design as LedgerMind (Provenance-Constrained Multimodal Agentic Reasoning with a Structured Evidence Ledger), augmented by a Three-Layer Grounding Protocol, an Adaptive Dual-Path Dispatcher that matches reasoning depth to question complexity, and an Event-Triggered Verification-and-Repair engine with a formal provenance non-amplification guarantee. We use LedgerMind to target four recurring failure patterns that final-answer accuracy tends to obscure: unsupported intermediate reasoning, citation-backed entity hallucination (Phantom Grounding), over-reasoning on simple queries, and repair-time amplification. Experiments across multiple multimodal reasoning benchmarks and backbone MLLMs show that LedgerMind improves both answer accuracy and trajectory-level faithfulness.</description>
      <link>https://arxiv.org/abs/2607.28374</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.28374</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Enjun Du, Hange Zhou, Chenxu Du, Siyi Liu, Zirong Chen, Ziyu Zheng, Yongqi Zhang</author>
    </item>
    <item>
      <title>Echoverse: Deep, Evolving Environments for Training Computer-Use Agents at Scale</title>
      <description>Computer-use agents learn from what their actions change, so training one needs applications it can act on, break and reset. The applications that matter most are login-gated and stateful, so synthetic environments stand in for them. Recent pipelines generate such environments in bulk, which moves the bottleneck from how many exist to what is inside each one. The returns, we find, come from three properties: how much behavioural depth an environment carries, whether it targets the interaction an agent actually fails, and whether it improves alongside the model. We present Echoverse, which compiles specifications into stateful applications whose tasks are graded against the application&#39;s own database, and a co-evolution loop that reads every graded rollout twice: as repairs to the environment, its tasks and its verifier, and as training signal for the model. Trained on twelve such environments, a 9B model improves from 36.5% to 67.1% across fourteen evaluation splits, within fourteen points of the much larger frontier model that taught it. We examine each property in turn. On the same domains, shallow environments push live-site accuracy below the base model (80.0 to 75.0) while deep ones raise it (80.0 to 85.0 and 48.0 to 65.0); drilling one interface control across many renderings transfers to held-out widget families and to the open web; and repairing a single environment lifts the model trained on it from 16.2% to 38.5%. The same worlds serve as reinforcement-learning environments, where a reward combining the grounded verifier with a dense per-step judge raises held-out score from 58.8% to 68.0%. We release four environments as a benchmark, with their applications, seed data and grounded graders. Code: https://aka.ms/echoverse</description>
      <link>https://arxiv.org/abs/2607.28074</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.28074</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Yash Pandya, Sahil Gupta, Sarthak Harne, Archana Yadav, Kavyansh Chourasia, Hussein Mozannar, Vibhav Vineet, Sara Abdali, Corby Rosset, Yash Lara, Ahmed Awadallah, Ece Kamar, Akshay Nambi</author>
    </item>
    <item>
      <title>Metis: Memory Foundation Model</title>
      <description>Recent advances in AI agents have increasingly internalized native capabilities into their underlying foundation models, giving rise to multimodal foundation models and large reasoning models. However, agent memory is still primarily implemented through external modules, leaving the native memory capability largely unexplored. In this paper, we take a first step toward this direction by introducing memory foundation models, which empower foundation models with native memory capabilities. We formalize native memory from two perspectives: a persistent and dynamically evolving memory state within the backbone, and native memory procedures that autonomously store and utilize information through model computation. We show that native memory offers advantages in architecture, end-to-end optimization, and efficiency. Based on this formulation, we propose Metis, the first prototype of memory foundation models. Metis introduces a new architecture that equips a foundation model with a native memory state, allowing historical information to be compressed into the model and accessed through memory attention. We construct large-scale memory-specific training data and introduce multiple optimization objectives to acquire these native memory procedures through mid-training. The online memory maintenance of Metis is gradient-free, and the memory update requires only a forward pass. At inference time, all learned model weights remain frozen, while the native memory states are autonomously transformed through standard forward computation. Through extensive experiments, we show that Metis exhibits native memory capabilities and further provide a detailed analysis of its strengths, limitations, and behaviors. To facilitate future research on memory foundation models, we release our project and model checkpoints.</description>
      <link>https://arxiv.org/abs/2607.26760</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.26760</guid>
      <pubDate>Tue, 28 Jul 2026 20:00:00 GMT</pubDate>
      <author>Zeyu Zhang, Ziliang Guo, Yihang Sun, Xichong Zhang, Xixuan Hao, Zehao Lin, Yang Zhang, Xiaoyan Zhao, Tong Shen, Bo Tang, Zhi-Qin John Xu, Junchi Yan, Haofen Wang, Xu Chen, Feiyu Xiong, Zhiyu Li, Tat-Seng Chua</author>
    </item>
    <item>
      <title>TurboVLA: Real-Time Vision-Language-Action Model at 32 Hz on an RTX 4090 with &lt;1 GB VRAM</title>
      <description>Vision-language-action (VLA) models commonly adopt an LLM-centric V to L to A pathway, where visual observations are projected into the representation space of a large language model before being decoded into robot actions. Although effective, this design incurs substantial computation and memory overhead at every policy invocation. In this work, we introduce TurboVLA, a new VLA paradigm that reformulates the conventional V to L to A pathway as a direct V + L to A mapping. Instead of using a large language model as the central interface between perception and action, TurboVLA independently encodes visual observations and language instructions, directly exchanges information between them through lightweight bidirectional vision-language interaction, and predicts continuous action chunks with a compact decoder. This simple design constructs task-conditioned representations directly from visual and linguistic features, significantly reducing the computational and memory costs of VLA inference. On LIBERO, TurboVLA achieves 97.7% average success with only 0.2B parameters, 31.2 ms inference latency, and 0.9 GB inference VRAM on a consumer-grade RTX 4090, matching or outperforming substantially larger VLA policies. These results establish TurboVLA as a simple and effective alternative to the prevailing LLM-centric VLA paradigm, offering a new perspective on how vision, language, and action can be connected for efficient robotic manipulation. Code is available at https://github.com/H-EmbodVis/TurboVLA.</description>
      <link>https://arxiv.org/abs/2607.27205</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.27205</guid>
      <pubDate>Tue, 28 Jul 2026 20:00:00 GMT</pubDate>
      <author>Hengyi Xie, Chenfei Yao, Xianjin Wu, Xuanyang Xi, Yiping Tang, Di Xu, Yingying Zhu, Dingkang Liang, Xiang Bai, Han Ding</author>
    </item>
    <item>
      <title>DistillAlign: Coordinating Mode Covering and Mode Seeking in Autoregressive Video Distillation</title>
      <description>Existing autoregressive video distillation methods commonly adopt a Distribution Matching Distillation (DMD)-based multi-stage pipeline. However, they typically decouple the initialization and DMD stages -- which then pursue different target distributions -- and judge the intermediate student mainly by visual scores such as VBench. In this paper, we revisit this design from a distributional perspective. Given the mode-seeking nature of the distribution matching loss, a good initialization should match the mode coverage of the target DMD teacher, rather than merely pursuing high quality. To analyze this, we introduce a distributional evaluation protocol that measures precision and coverage between student and teacher distributions in a shared latent space. It exposes differences hidden by visual scores: some initializations reach high precision but low coverage, leading to suboptimal refinement, while mode-covering ones preserve broader support. Furthermore, even when the target distributions are aligned, DMD&#39;s reverse-KL objective can still drive the student toward high-probability teacher regions in late training, reducing coverage and diversity. To address this, we propose joint distillation, which combines DMD&#39;s mode-seeking objective with a Consistency Distillation-based mode-covering constraint. Experiments show that our method improves generation quality, coverage, and diversity; notably, even with a Wan-1.3B DMD teacher, it outperforms baselines refined with Wan-14B, underscoring the importance of distributional alignment in autoregressive video distillation.</description>
      <link>https://arxiv.org/abs/2607.26811</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.26811</guid>
      <pubDate>Tue, 28 Jul 2026 20:00:00 GMT</pubDate>
      <author>Jiaxing Li, Kai Zou, Cindy Zhou, Kaichen Huang, Junyao Gao, Zile Wang, Yang Liu, Bin Liu, Bo An, Yangguang Li</author>
    </item>
    <item>
      <title>HumanCLAW: Can Vision-Language Models Act Through a Body?</title>
      <description>Evaluating whether a vision-language model (VLM) can act through a physical body is challenging. The outcome of an action couples the VLM&#39;s decision with motor control. When a task fails, it is hard to tell whether the VLM made a bad choice or the motor controller simply failed to execute it, e.g., losing balance and falling. In this work, we introduce HumanCLAW, an evaluation framework that decouples action decision-making from low-level execution. At every step, a harnessed, off-the-shelf VLM issues an atomic skill command, and the command is translated into a sub-second chunk of continuous full-body motion with real physical consequences, including gravity and collisions. The body can therefore act freely in the physical world, while execution-side disturbances, balance and motor errors, are factored out. What remains measurable is the model&#39;s action intelligence: its moment-to-moment choice of what the body should execute next. Based on this framework, we build HumanCLAW-Bench: 1,218 long-horizon, egocentric find-navigate-interact episodes across 41 indoor scenes. We test nine state-of-the-art VLMs and find that none solves the benchmark; the best model reaches only a 16.8% success rate. Recognizing the target is not the bottleneck. What current VLMs lack is embodied self-awareness: they lose track of their own body, failing to tell where it is, whether it has reached the goal, or whether it has hit an obstacle.</description>
      <link>https://arxiv.org/abs/2607.27180</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.27180</guid>
      <pubDate>Tue, 28 Jul 2026 20:00:00 GMT</pubDate>
      <author>Siyao Li, Jiawei Gu, Shuai Liu, Kairui Hu, Zekun Li, Linjie Li, Chengcheng Tang, Po-Chen Wu, Ivan Shugurov, Lingni Ma, Michael Zollhoefer, Sizhe An, Abhay Mittal, Amy Zhao, Ranjay Krishna, Manling Li, Ziwei Liu, Chuan Guo</author>
    </item>
    <item>
      <title>VideoCoCo: Code-as-CoT for Physically-Consistent Video Generation via an Agentic Dual-Engine System</title>
      <description>Text-to-video models have achieved remarkable visual quality, yet they still struggle to generate physically consistent dynamics because the temporal evolution of a scene must be inferred implicitly from a highly compressed text prompt. Existing chain-of-thought approaches introduce intermediate plans or visual states, but these representations are typically non-executable or temporally sparse, limiting their ability to instantiate and control the complete spatiotemporal process. To address this limitation, we introduce VideoCoCo, an agentic dual-engine framework in which executable Blender code serves as a process-level chain of thought. Given a text prompt, a coding agent synthesizes a Blender program that explicitly specifies the scene and its temporal evolution. The executable simulation engine runs the program to produce a deterministic spatiotemporal draft, which is subsequently transformed into a photorealistic video by a generative video engine through draft-conditioned editing. This decomposition separates process-level reasoning from high-fidelity visual realization. To adapt the video editor to simulated drafts, we construct VideoCoCo-3K, a curated dataset of draft-instruction-target triplets. VideoCoCo improves the OmniWeaving baseline from 0.475 to 0.558 on PhyGenBench and from 52.18 to 77.88 on VBench-2.0, achieving the best average score on both benchmarks. These results demonstrate that executable code provides an effective, controllable, and inspectable intermediate representation for physically consistent video generation.</description>
      <link>https://arxiv.org/abs/2607.27380</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.27380</guid>
      <pubDate>Tue, 28 Jul 2026 20:00:00 GMT</pubDate>
      <author>Haodong Li, Tianfei Ren, Xiaoxiao Ma, Chunmei Qing, Zhen Fang, Sipeng He, Ziyu Guo, Haoyu Wu, Juanxi Tian, Yihang Zou, Ruichuan An, Dongzhi Jiang, Boxue Yang, Ji Xie, Xu Huang, Wenhao Yan, Jialv Zou, Zhengrong Yue, Yaxin Luo, Xiaotong Li, Yuzhu Wang, Junyan Ye, Jinjing Zhao, Zehui Chen, Lin Chen, Renye Yan, Feng Zhao, Pheng-Ann Heng</author>
    </item>
    <item>
      <title>SkillRise: Agentic Reinforcement Learning for Cross-Task Skill Evolution</title>
      <description>Large language model agents often encounter related yet distinct tasks that share reusable solution patterns. Yet standard agentic reinforcement learning treats tasks as independent episodes, while existing approaches to skill learning either focus on repeated attempts of one task or use pipelines with multiple stages that entangle extraction, retrieval, and execution. We introduce SkillRise, a unified reinforcement learning framework for learning skills across tasks. SkillRise organizes related instances into progressively challenging sequences and uses a single policy to alternate between task solving and curating an evolving skill document passed directly to the next task. Decoupled credit assignment across tasks supervises solving with the current task outcome and curation with discounted downstream outcomes. Experiments on ALFWorld, WebShop, and ScienceWorld show that SkillRise achieves the strongest Pass@1 performance among the compared methods, with gains over the strongest baseline ranging from 2.3 to 8.5 percentage points. Although trained across distinct tasks, its learned curation policy remains effective for repeated attempts on the same task. Further analysis reveals scaling at test time across tasks: performance improves with longer sequences of related tasks even when each task is attempted only once. This trend suggests that SkillRise reuses transferable skills across tasks rather than benefiting from repeated sampling of the same task. SkillRise further retains strong performance while substantially reducing the runtime overhead of skill learning pipelines with multiple stages. Together, these results provide a simple and efficient training paradigm for LLM agents to extract, refine, and reuse transferable skills across tasks.</description>
      <link>https://arxiv.org/abs/2607.26784</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.26784</guid>
      <pubDate>Tue, 28 Jul 2026 20:00:00 GMT</pubDate>
      <author>Zhiyuan Yao, Yuxin Chen, Zhengxi Lu, Zishan Xu, Yueqing Sun, Yifu Guo, Yuquan Lu, Zhengzhou Cai, Kangning Zhang, Zhuowen Han, Zi-Han Wang, Ziang Ye, Qi Gu, Xunliang Cai, Weiwen Liu, Yongliang Shen</author>
    </item>
    <item>
      <title>MindForge: Teaching Small Language Models Whole-Life-Cycle Software Engineering via Source-Free Program Synthesis</title>
      <description>Coding agents have made substantial progress on software engineering tasks that modify existing codebases, including bug fixing and feature implementation. However, constructing a complete program from scratch remains a major challenge: even the frontier models evaluated on ProgramBench fully resolve fewer than 1% of tasks. One obstacle is the lack of scalable training environments for this from-scratch setting, spanning the whole software engineering life cycle, as existing environment-construction frameworks focus only on a single phase in software development. To address this gap, we introduce MindForge, an automated pipeline that converts open-source command-line programs into source-free environments that expose only a compiled reference executable and its documentation. Using MindForge, we construct training environments from repositories disjoint from those in ProgramBench, and curate a high-quality data recipe consisting of program synthesis trajectories using GLM-5.2 as the teacher agent. Fine-tuning Qwen3.6-27B on these trajectories increases its ProgramBench average test pass rate from 37.98% to 49.51%, achieving performance comparable to substantially larger frontier models. Moreover, the fine-tuned model consistently improves over the base model across all seven unseen software engineering benchmarks, spanning long-horizon repository generation and translation, bug fixing, feature implementation, and cross-language issue resolution, with absolute gains of 31.00 points on RepoZero-C2Rust, 14.16 on DeepSWE, 10.70/4.56 on NL2Repo-Bench (with/without tests), 5.04 on SWE-bench Verified, 5.93 on SWE-bench Pro, 5.22 on SWE-bench Multilingual, and 4.94 on FeatBench.</description>
      <link>https://arxiv.org/abs/2607.27146</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.27146</guid>
      <pubDate>Tue, 28 Jul 2026 20:00:00 GMT</pubDate>
      <author>Yihao Chen, Shi Chang, Khaled Chawa, Feng Lin, Boyuan Chen, Shaowei Wang, Ahmed E. Hassan</author>
    </item>
    <item>
      <title>See2Think: Do Multimodal Models Really Use Intermediate Visual States?</title>
      <description>Multimodal large language models increasingly use sketches, annotations, tools, and intermediate images during reasoning, but it remains unclear whether they truly rely on these visual states. Existing benchmarks are limited both by task collections with narrow coverage or partially text-solvable samples and by evaluations that emphasize final answers without diagnosing how intermediate visual states are generated, rendered, and used. We introduce See2Think, a unified evaluation framework comprising See2ThinkBench and Visual Action-of-Thought (VAoT). See2ThinkBench contains 1,200 open-ended, visually dependent problems across 12 task categories spanning 2D structured, 3D scene, and real-world reasoning. VAoT records textual thoughts, visual actions, rendered states, and subsequent reasoning under four controlled inference settings. Evaluating representative proprietary and open-source multimodal models, we find that visual reasoning is strongly model- and environment-dependent, with no single setting consistently dominating across tasks. Process analysis further shows that models usually select relevant visual operations, while faithful rendering remains the clearest bottleneck and high feedback uptake does not necessarily translate into accuracy gains. Under task-relevant corrupted feedback, models exhibit behavioral dependence on visual states, with accuracy dropping by over 10 percentage points in controlled interventions.</description>
      <link>https://arxiv.org/abs/2607.26769</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.26769</guid>
      <pubDate>Tue, 28 Jul 2026 20:00:00 GMT</pubDate>
      <author>Siyu Yan, Zhuoran Yan, Haiying Xu, Panhao Zhou, Jingyu Chen, Chenhao Ji, Shuo Cao, Yongheng Zhang, Haoze Liu, Siyu Zhang, Xiwen Gu, Yihao Liu, Alex Jinpeng Wang</author>
    </item>
    <item>
      <title>SpecFirst: Behavioral Specification Elicitation as a First-Class Step in Agent-Based Program Synthesis from Scratch</title>
      <description>LLM-based agents excel at software engineering tasks where an existing codebase provides context, but constructing a program from scratch remains fundamentally harder. Recent benchmarks such as ProgramBench quantify this gap: given only natural-language documentation and an execute-only binary as a behavioral oracle, even frontier models solve fewer than 1% of instances. Existing frameworks conflate documentation reading, behavioral exploration, and code synthesis into a single pass, causing agents to probe insufficiently, lose behavioral intent as context drifts, and propagate early misinterpretations into the final implementation. Inspired by classical requirements engineering, we argue that behavioral specification elicitation should be a first-class phase that precedes implementation. We present SpecFirst, a two-stage framework that forces the specification elicitation before code synthesis. A dedicated spec agent first probes the binary and combines observations with documentation into a structured specification. Next, a code synthesis agent then uses this specification to drive implementation. This decomposition resolves documentation ambiguities before coding begins and provides a stable behavioral reference throughout synthesis. We evaluate SpecFirst on all 200 ProgramBench instances across four models spanning two families and an order of magnitude of capability. SpecFirst consistently outperforms the single-loop baseline, improving test pass rates by 6.9%-21.3% and binary exploration coverage by 9.4%-18.5%, all statistically significant. Behavioral analysis on code synthesis further shows that a prior specification enables earlier and more sustained code construction. Our results demonstrate that an explicit requirements-engineering phase is an effective paradigm for from-scratch program construction.</description>
      <link>https://arxiv.org/abs/2607.27167</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.27167</guid>
      <pubDate>Tue, 28 Jul 2026 20:00:00 GMT</pubDate>
      <author>Yihao Chen, Shi Chang, Feng Lin, Khaled Chawa, Boyuan Chen, Shaowei Wang, Ahmed E. Hassan</author>
    </item>
    <item>
      <title>StatePlay: State-Aware Game World Models for Mechanics-Consistent Generation</title>
      <description>Recent game world models can generate visually realistic and interactive environments conditioned on player actions. However, games are not defined by pixels alone; they are governed by explicit mechanics, namely state-dependent rules that control health reduction, skill activation, and game termination. These mechanics depend on precise internal states, such as health points, skill meters, and timers, which are tightly coupled with visual observations and determine how gameplay evolves. Without modeling these state dynamics, existing game world models may generate visually plausible rollouts but violate the underlying game rules. In this paper, we propose StatePlay, a novel state-aware game world model that jointly predicts visual content and game states to promote mechanics-consistent generation. StatePlay adopts a mixture-of-transformers (MoT)-style architecture that preserves specialized visual and state representations while enabling cross-modal interaction, allowing predicted states to guide frame generation. Each branch is further optimized with a distinct objective suited to its modality. Experiments show that StatePlay achieves an average normalized L1 distance below 0.06 for state prediction. Furthermore, compared with models without explicit state modeling, our method improves mechanics fidelity in generated game rollouts by 18.6%. Overall, our work highlights the importance of state-aware game world modeling and advances beyond pixel-level realism toward complete and mechanically faithful game generation.</description>
      <link>https://arxiv.org/abs/2607.26754</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.26754</guid>
      <pubDate>Tue, 28 Jul 2026 20:00:00 GMT</pubDate>
      <author>Zijun Lin, Zeqing Wang, Cheston Tan, Bihan Wen, Yeying Jin</author>
    </item>
    <item>
      <title>Can AI agents conduct open-ended AI research? Early evidence from two case studies</title>
      <description>Forecasts of explosive AI progress hinge on AI agents automating AI research. But evidence on whether agents can carry out open-ended AI research is thin. Current evaluations either test agents on narrow,

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http://localhost:1200/huggingface/daily-papers/month - Success ✔️
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    <title>Huggingface Monthly Papers</title>
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    <item>
      <title>AskChem: Claim-Centered Infrastructure for Chemistry Literature Synthesis</title>
      <description>Chemistry literature synthesis often requires assembling specific findings scattered across many publications, yet existing literature-search systems primarily return ranked document lists. As a result, scientists and AI agents need to locate relevant information, verify their provenance, and assemble cross-paper answers manually. We present AskChem, a claim-centered infrastructure for cross-paper chemistry search. AskChem changes the unit of retrieval from the paper to the provenance-carrying claim: each paper is converted into atomic, typed claims, each grounded by a source DOI and a verbatim quote or an explicit evidence locator. Over this shared claim store, AskChem exposes complementary structures for search and synthesis: a stabilized faceted taxonomy for hierarchical retrieval and browsing, an evidence graph linking claims through relations, and an exploratory living taxonomy that situates indexed papers under scientific principles. AskChem currently indexes 2.4M claims from 147K papers and provides a web interface, as well as REST, SDK, and MCP access for AI agents. On AskChem-Bench, grounding a GPT-5.5 reader in AskChem yields 100% resolvable DOIs, compared with 88.3% without retrieval, and the highest citation density among five tested systems. AskChem is live at https://askchem.org.</description>
      <link>https://arxiv.org/abs/2607.28618</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.28618</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Bing Yan, Gregory Wolfe, Stefano Martiniani, Kyunghyun Cho</author>
    </item>
    <item>
      <title>Qwen-UI-Agent Technical Report: Toward Next-Generation Real-World Centric Foundation GUI Agents</title>
      <description>GUI agents have the potential to become a general purpose executor over existing digital devices. To advance them toward real-world use, we envision agents that operate reliably on real devices, execute workflows across platforms, combine GUI interaction with CLI execution, complete long-horizon tasks, proactively initiate useful services, and autonomously improve their capabilities with minimal human effort. Guided by this vision, we present Qwen-UI-Agent, a real-world centric foundation GUI agent spanning mobile, computer-use, web, and DeepSearch environments. Qwen-UI-Agent combines diverse sandbox environments with a large-scale real-device mobile runtime. Its unified action space interleaves GUI operations with CLI execution and generates batched actions in a single model turn. An AutoResearch-style data flywheel uses agents to construct tasks and environments, diagnose failures, and plan subsequent iterations. Online RL supports training on trajectories exceeding 100 turns, with over 10,000 concurrent environments accelerating rollout. A lightweight harness layer supports proactive service initiation and stateful workflows across mobile and computer. Across a broad suite of evaluations, Qwen-UI-Agent sets state-of-the-art performance on mobile-use benchmarks while delivering competitive performance on computer- and browser-use tasks against frontier models, including Opus 4.8, Gemini 3.1 Pro, and GPT-5.6 Sol. On mobile use, it achieves 82.1% on MobileWorld, 92.2% on MobileWorld-Real, and 97.5% on AndroidDaily. On computer use, it achieves 79.5% on OSWorld-Verified and a 40.0% partial-progress score on OSWorld-v2. On browser use and GUI grounding, it achieves 73.6% on WebArena and 81.5% on ScreenSpot-Pro, respectively.</description>
      <link>https://arxiv.org/abs/2607.28227</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.28227</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Hanzhang Zhou, Panrong Tong, Xu Zhang, Quyu Kong, Chenglin Cai, Tianyu Xia, Gongjie Zhang, Jianan Zhang, Long Li, Long Chen, Lei Wang, Gaole Dai, Pengxiang Li, Liangyu Chen, Yue Wang, Steven Hoi</author>
    </item>
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      <title>Frontis-MA1: Training an AI4AI Model towards Recursive Self-Improvement in Machine Learning Engineering</title>
      <description>Recursive self-improvement (RSI) requires AI systems that improve the process of building AI (i.e., AI4AI); machine learning engineering (MLE) offers a concrete, executable testbed for studying this capability. We introduce OpenMLE, an open full-stack system for RSI research in MLE, spanning verifiable task environments with execution feedback (OpenMLE-Gym), operator learning (OpenMLE-RL), and long-horizon search (OpenMLE-Evo). On this stack we post-train Frontis-MA1 (35B) as a meta-evolution agent for MLE, aligning post-training and inference around four atomic program-evolution operators (Draft, Improve, Debug, Crossover): the same operators are trained via execution-grounded SFT and RL on data deduplicated against all evaluation benchmarks, then composed into long-horizon search, coupling learning and evolution in a single loop. On MLE-Bench Lite under a 12-hour per-task budget on one RTX 4090 capped at 12 GB VRAM, Frontis-MA1 (35B) improves Medal Average from 39.39% to 60.61% over its base model with OpenMLE-Evo, and reaches 71.21% with OpenMLE-Evo-Max (benchmark-independent experience priors and asynchronous search), exceeding GPT-5.5 + Codex and approaching GPT-5.6 Sol and the 2.8T Kimi K3. On held-out NatureBench Lite, both components transfer: with the framework fixed, swapping in the trained model raises Match-SOTA from 50% to 70%; with the model fixed, swapping in OpenMLE-Evo raises it from 20% to 50%. We release the model weights and the full OpenMLE stack to enable reproducible research on executable AI4AI toward RSI. Code: https://github.com/FrontisAI/OpenRSI</description>
      <link>https://arxiv.org/abs/2607.28568</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.28568</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Junlin Yang, Che Jiang, Yu Fu, Tianwei Luo, Can Ren, Weizhi Wang, Kaikai Zhao, Hongyi Liu, Yuxin Zuo, Yuru Wang, Yuchen Fan, Kai Tian, Zhenzhao Yuan, Xiaojian Lin, Li Sheng, Rushi Qiang, Guoli Jia, Xingtai Lv, Ermo Hua, Dianqiao Lei, Youbang Sun, Ning Ding, Bowen Zhou, Kaiyan Zhang</author>
    </item>
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      <title>PhiZero: A World Model Built Around Physical Language</title>
      <description>We introduce PhiZero, a physical world model built around physical language, a compact discrete representation of world-state transitions. Existing physical world models typically predict future videos directly in pixel space, leaving the underlying world dynamics implicit within high-dimensional visual predictors. Motivated by humans&#39; ability to abstract predictive structure from visual experience and organize it in natural language for explicit reasoning, we learn physical language from in-the-wild videos through self-supervision and use it to explicitly reason about how the physical world evolves. Accordingly, PhiZero adopts a reason-then-render paradigm: it first infers future world evolution as a physical-language sequence and then renders the inferred transitions into videos. Extensive experiments across generation and understanding benchmarks validate the ability of PhiZero to model physically coherent world evolution. We further show its potential for realistic and interactive world modeling, fine-grained action-conditioned simulation, and zero-shot motion transfer.</description>
      <link>https://arxiv.org/abs/2607.28624</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.28624</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Shuyao Shang, Yuqi Wang, Ruopeng Gao, Xu Chen, Tieniu Tan, Lue Fan, Zhaoxiang Zhang</author>
    </item>
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      <title>Memory Decoder at Scale: A Pretrained, Parametric Long-Term Memory</title>
      <description>Decoder-only language models entangle long-term memory and reasoning in a single parameter set, making it difficult to scale memory capacity independently. Memory Decoder introduces a parametric long-term memory module but only studies it at a relatively small scale. In this work, we present Memory Decoder at Scale, scaling memory models up to 6.9B parameters and pretraining them on 300B tokens. At this data scale, the combined cost of indexing and search makes a standard Faiss pipeline infeasible. We address this bottleneck with a distributed pipeline for Faiss indexing and retrieval, together with sparse, batch-wise loading of kNN distributions. Across model scales, we find that allocating more parameters to memory yields a better parameter-performance tradeoff than scaling the base model alone. On 17 benchmarks, pairing a 6.9B general memory with Pythia-410M raises its average score from 29.86 to 37.34, surpassing Pythia-12B (37.24) with 39% fewer total parameters. For Qwen3 Base models ranging from 0.6B to 14B, 1.7B domain memories improve the average score across the three domains by more than 9 points at every scale. Overall, our results demonstrate that independently scaling pretrained memory offers a more parameter efficient path to improving language model performance.</description>
      <link>https://arxiv.org/abs/2607.27919</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.27919</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Rubin Wei, Jiaqi Cao, Jiarui Wang, Junming Zhang, Qipeng Guo, Bowen Zhou, Zhouhan Lin</author>
    </item>
    <item>
      <title>Beacon: Knowing When and How to Perform Agentic Visual Reasoning</title>
      <description>The fundamental goal of agentic visual reasoning is to improve the success rate of multimodal large language models (MLLMs) on complex tasks, rather than merely equipping them with a sophisticated yet inefficient reasoning paradigm. In this work, we rethink agentic visual reasoning through two key dimensions of tool use: Mode Adaptiveness (MA) and Tool Effect (TE). Mode Adaptiveness characterizes whether an MLLM can recognize when tools are truly necessary and invoke them accordingly, thereby avoiding unnecessary computational overhead while improving performance on challenging problems that require tool assistance. Tool Effect characterizes the actual impact of tool use: tools should extend the model&#39;s capabilities on problems unsolvable through text-only reasoning, while avoiding additional errors on problems that the model can already solve without tools. We conduct a comprehensive analysis to quantify these two properties and empirically reveal that existing agentic visual reasoning models exhibit limited Mode Adaptiveness, while the gains produced by tool use on hard examples are largely offset by the harm introduced on easy examples that the models can already solve. Motivated by these observations, we propose Beacon, a novel agentic visual reasoning model that achieves stronger overall performance, improved Mode Adaptiveness, and genuine tool-induced performance gains. At the core of Beacon are the Necessity-Aware Adaptive Reward and the Hint-Guided Capability Expansion mechanism in the reinforcement learning stage, which respectively encourage adaptive tool invocation based on task necessity and strengthen the model&#39;s tool-use capability on the most challenging problems. Extensive experiments across diverse benchmarks demonstrate the strong overall performance of Beacon and its substantial improvements in both Mode Adaptiveness and Tool Effect.</description>
      <link>https://arxiv.org/abs/2607.28595</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.28595</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Qixun Wang, Yang Shi, Letian Cheng, Zhuoran Zhang, Yan He, Yuqi Tang, Qi Zhang, Xinlei Yu, Ruizhe Chen, Tianrun Xu, Yuanxing Zhang, Pengfei Wan, Haotian Wang, Xianghua Ying</author>
    </item>
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      <title>Metis: Memory Foundation Model</title>
      <description>Recent advances in AI agents have increasingly internalized native capabilities into their underlying foundation models, giving rise to multimodal foundation models and large reasoning models. However, agent memory is still primarily implemented through external modules, leaving the native memory capability largely unexplored. In this paper, we take a first step toward this direction by introducing memory foundation models, which empower foundation models with native memory capabilities. We formalize native memory from two perspectives: a persistent and dynamically evolving memory state within the backbone, and native memory procedures that autonomously store and utilize information through model computation. We show that native memory offers advantages in architecture, end-to-end optimization, and efficiency. Based on this formulation, we propose Metis, the first prototype of memory foundation models. Metis introduces a new architecture that equips a foundation model with a native memory state, allowing historical information to be compressed into the model and accessed through memory attention. We construct large-scale memory-specific training data and introduce multiple optimization objectives to acquire these native memory procedures through mid-training. The online memory maintenance of Metis is gradient-free, and the memory update requires only a forward pass. At inference time, all learned model weights remain frozen, while the native memory states are autonomously transformed through standard forward computation. Through extensive experiments, we show that Metis exhibits native memory capabilities and further provide a detailed analysis of its strengths, limitations, and behaviors. To facilitate future research on memory foundation models, we release our project and model checkpoints.</description>
      <link>https://arxiv.org/abs/2607.26760</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.26760</guid>
      <pubDate>Tue, 28 Jul 2026 20:00:00 GMT</pubDate>
      <author>Zeyu Zhang, Ziliang Guo, Yihang Sun, Xichong Zhang, Xixuan Hao, Zehao Lin, Yang Zhang, Xiaoyan Zhao, Tong Shen, Bo Tang, Zhi-Qin John Xu, Junchi Yan, Haofen Wang, Xu Chen, Feiyu Xiong, Zhiyu Li, Tat-Seng Chua</author>
    </item>
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      <title>TurboVLA: Real-Time Vision-Language-Action Model at 32 Hz on an RTX 4090 with &lt;1 GB VRAM</title>
      <description>Vision-language-action (VLA) models commonly adopt an LLM-centric V to L to A pathway, where visual observations are projected into the representation space of a large language model before being decoded into robot actions. Although effective, this design incurs substantial computation and memory overhead at every policy invocation. In this work, we introduce TurboVLA, a new VLA paradigm that reformulates the conventional V to L to A pathway as a direct V + L to A mapping. Instead of using a large language model as the central interface between perception and action, TurboVLA independently encodes visual observations and language instructions, directly exchanges information between them through lightweight bidirectional vision-language interaction, and predicts continuous action chunks with a compact decoder. This simple design constructs task-conditioned representations directly from visual and linguistic features, significantly reducing the computational and memory costs of VLA inference. On LIBERO, TurboVLA achieves 97.7% average success with only 0.2B parameters, 31.2 ms inference latency, and 0.9 GB inference VRAM on a consumer-grade RTX 4090, matching or outperforming substantially larger VLA policies. These results establish TurboVLA as a simple and effective alternative to the prevailing LLM-centric VLA paradigm, offering a new perspective on how vision, language, and action can be connected for efficient robotic manipulation. Code is available at https://github.com/H-EmbodVis/TurboVLA.</description>
      <link>https://arxiv.org/abs/2607.27205</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.27205</guid>
      <pubDate>Tue, 28 Jul 2026 20:00:00 GMT</pubDate>
      <author>Hengyi Xie, Chenfei Yao, Xianjin Wu, Xuanyang Xi, Yiping Tang, Di Xu, Yingying Zhu, Dingkang Liang, Xiang Bai, Han Ding</author>
    </item>
    <item>
      <title>DistillAlign: Coordinating Mode Covering and Mode Seeking in Autoregressive Video Distillation</title>
      <description>Existing autoregressive video distillation methods commonly adopt a Distribution Matching Distillation (DMD)-based multi-stage pipeline. However, they typically decouple the initialization and DMD stages -- which then pursue different target distributions -- and judge the intermediate student mainly by visual scores such as VBench. In this paper, we revisit this design from a distributional perspective. Given the mode-seeking nature of the distribution matching loss, a good initialization should match the mode coverage of the target DMD teacher, rather than merely pursuing high quality. To analyze this, we introduce a distributional evaluation protocol that measures precision and coverage between student and teacher distributions in a shared latent space. It exposes differences hidden by visual scores: some initializations reach high precision but low coverage, leading to suboptimal refinement, while mode-covering ones preserve broader support. Furthermore, even when the target distributions are aligned, DMD&#39;s reverse-KL objective can still drive the student toward high-probability teacher regions in late training, reducing coverage and diversity. To address this, we propose joint distillation, which combines DMD&#39;s mode-seeking objective with a Consistency Distillation-based mode-covering constraint. Experiments show that our method improves generation quality, coverage, and diversity; notably, even with a Wan-1.3B DMD teacher, it outperforms baselines refined with Wan-14B, underscoring the importance of distributional alignment in autoregressive video distillation.</description>
      <link>https://arxiv.org/abs/2607.26811</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.26811</guid>
      <pubDate>Tue, 28 Jul 2026 20:00:00 GMT</pubDate>
      <author>Jiaxing Li, Kai Zou, Cindy Zhou, Kaichen Huang, Junyao Gao, Zile Wang, Yang Liu, Bin Liu, Bo An, Yangguang Li</author>
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    <item>
      <title>HumanCLAW: Can Vision-Language Models Act Through a Body?</title>
      <description>Evaluating whether a vision-language model (VLM) can act through a physical body is challenging. The outcome of an action couples the VLM&#39;s decision with motor control. When a task fails, it is hard to tell whether the VLM made a bad choice or the motor controller simply failed to execute it, e.g., losing balance and falling. In this work, we introduce HumanCLAW, an evaluation framework that decouples action decision-making from low-level execution. At every step, a harnessed, off-the-shelf VLM issues an atomic skill command, and the command is translated into a sub-second chunk of continuous full-body motion with real physical consequences, including gravity and collisions. The body can therefore act freely in the physical world, while execution-side disturbances, balance and motor errors, are factored out. What remains measurable is the model&#39;s action intelligence: its moment-to-moment choice of what the body should execute next. Based on this framework, we build HumanCLAW-Bench: 1,218 long-horizon, egocentric find-navigate-interact episodes across 41 indoor scenes. We test nine state-of-the-art VLMs and find that none solves the benchmark; the best model reaches only a 16.8% success rate. Recognizing the target is not the bottleneck. What current VLMs lack is embodied self-awareness: they lose track of their own body, failing to tell where it is, whether it has reached the goal, or whether it has hit an obstacle.</description>
      <link>https://arxiv.org/abs/2607.27180</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.27180</guid>
      <pubDate>Tue, 28 Jul 2026 20:00:00 GMT</pubDate>
      <author>Siyao Li, Jiawei Gu, Shuai Liu, Kairui Hu, Zekun Li, Linjie Li, Chengcheng Tang, Po-Chen Wu, Ivan Shugurov, Lingni Ma, Michael Zollhoefer, Sizhe An, Abhay Mittal, Amy Zhao, Ranjay Krishna, Manling Li, Ziwei Liu, Chuan Guo</author>
    </item>
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      <title>VideoCoCo: Code-as-CoT for Physically-Consistent Video Generation via an Agentic Dual-Engine System</title>
      <description>Text-to-video models have achieved remarkable visual quality, yet they still struggle to generate physically consistent dynamics because the temporal evolution of a scene must be inferred implicitly from a highly compressed text prompt. Existing chain-of-thought approaches introduce intermediate plans or visual states, but these representations are typically non-executable or temporally sparse, limiting their ability to instantiate and control the complete spatiotemporal process. To address this limitation, we introduce VideoCoCo, an agentic dual-engine framework in which executable Blender code serves as a process-level chain of thought. Given a text prompt, a coding agent synthesizes a Blender program that explicitly specifies the scene and its temporal evolution. The executable simulation engine runs the program to produce a deterministic spatiotemporal draft, which is subsequently transformed into a photorealistic video by a generative video engine through draft-conditioned editing. This decomposition separates process-level reasoning from high-fidelity visual realization. To adapt the video editor to simulated drafts, we construct VideoCoCo-3K, a curated dataset of draft-instruction-target triplets. VideoCoCo improves the OmniWeaving baseline from 0.475 to 0.558 on PhyGenBench and from 52.18 to 77.88 on VBench-2.0, achieving the best average score on both benchmarks. These results demonstrate that executable code provides an effective, controllable, and inspectable intermediate representation for physically consistent video generation.</description>
      <link>https://arxiv.org/abs/2607.27380</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.27380</guid>
      <pubDate>Tue, 28 Jul 2026 20:00:00 GMT</pubDate>
      <author>Haodong Li, Tianfei Ren, Xiaoxiao Ma, Chunmei Qing, Zhen Fang, Sipeng He, Ziyu Guo, Haoyu Wu, Juanxi Tian, Yihang Zou, Ruichuan An, Dongzhi Jiang, Boxue Yang, Ji Xie, Xu Huang, Wenhao Yan, Jialv Zou, Zhengrong Yue, Yaxin Luo, Xiaotong Li, Yuzhu Wang, Junyan Ye, Jinjing Zhao, Zehui Chen, Lin Chen, Renye Yan, Feng Zhao, Pheng-Ann Heng</author>
    </item>
    <item>
      <title>HiFi-UMI: Learning Deployable Manipulation Policies from High-Fidelity UMI Data Alone</title>
      <description>Learning deployable manipulation policies is bottlenecked by the scarcity of data that is both high-fidelity and scalable. Real-robot teleoperation is accurate but costly to scale; robot-free UMI capture scales readily, and current practice uses the resulting data mainly for pre-training, adding a small real-robot &quot;anchor&quot; at post-training. We ask whether raising the fidelity of robot-free UMI data, rather than shrinking the real-robot fraction, can remove that anchor. We present HiFi-UMI, a portable UMI data-production system co-designed for trajectory accuracy, inter-gripper relative pose, synchronization, and field of view: head-mounted offline stereo-inertial SLAM, native rather than reconstructed relative pose, a shared microsecond GPIO trigger, and two wide-angle cameras per hand covering ~200 degrees. It reaches 3 mm workspace-local end-effector accuracy without external tracking infrastructure. Using this corpus, we demonstrate zero-robot post-training: a policy post-trained solely on HiFi-UMI demonstrations deploys directly on a real robot and matches in-domain teleoperation across three backbones spanning the vision-language-action and world-action-model families, with success-rate differences of -2.5, +3.1, and -0.6 percentage points on StarVLA-QwenPI, OpenPI-pi_0.5, and LingBot-VA; the strongest policy reaches 85% on a precision insertion task, even though the teleoperation baseline is collected in the evaluation scene and no HiFi-UMI trajectory is. Pre-training on 4,000 hours from the same corpus lowers action error on ten unseen tasks by 41% and, on StarVLA-QwenPI, raises real-robot success by a further 18.1 percentage points. We open-source HiFi-UMI-2K, 2,000 hours of microsecond-synchronized, ultra-wide-FoV demonstrations, each automatically reconstructed and validated through simulation replay, as a large-scale, high-fidelity resource for the robot-learning community.</description>
      <link>https://arxiv.org/abs/2607.25895</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.25895</guid>
      <pubDate>Mon, 27 Jul 2026 20:00:00 GMT</pubDate>
      <author>Simple AI, Yuteng Wei, Jinming Ma, Jiawei Wang, Weitao Zhou, Yushen Zuo, Ke Rui, Minglei Li, Jinhao Zhang, Zhikang Pan, Xiang Wang, Haoran Jia, Huan Du, Zicheng Zeng, Jun Ma, Guiyu Qin, Di Zhang, Xiaofei Li</author>
    </item>
    <item>
      <title>CodeNib: A Multi-View Data System for Serving Repository Context to Coding Agents</title>
      <description>Coding agents repeatedly search, navigate, and retain context from evolving repositories, but disconnected indexes, language servers, and task-local histories force repeated discovery and obscure lifecycle costs. CodeNib builds reusable lexical, dense, and structural views per repository commit, maps outputs to repository-relative source ranges, maintains selected views across edits, and serves ranked search, symbol navigation, and bounded context through one runtime. Across 100 snapshots, we map quality-cost frontiers across the repository-context lifecycle. When outputs match an independent rebuild, graph and vector updates are 8.7times and 25.4times faster at the median. On the static-navigation subset matching normalized live-server locations (63% of 1,000 requests), the median per-request live/static latency ratio is 4.7times. Across five models, selected context policies preserve localization with 50--87% fewer trajectory tokens than paired grep/read. Together, these results support multi-view repository-context serving with explicit, operation-specific validity boundaries.</description>
      <link>https://arxiv.org/abs/2607.25431</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.25431</guid>
      <pubDate>Mon, 27 Jul 2026 20:00:00 GMT</pubDate>
      <author>Zhongming Yu, Hengjia Yu, Boqin Yuan, Shuting Zhao, Yizhao Chen, Aryan Dokania, Mihir Jagtap, Jiayu Chang, Yitong Ma, Yash Jayswal, Wentao Ni, Hejia Zhang, Zhaoling Chen, Gangda Deng, Jishen Zhao</author>
    </item>
    <item>
      <title>CoRT: Counterfactual Replay for Token-Level Rubric-Guided Policy Optimization</title>
      <description>Rubric-based reinforcement learning enriches language model training by evaluating model outputs against explicit criteria. Yet in GRPO-style pipelines, these structured judgments are reduced to a scalar response-level reward and converted into a response-level advantage, which is broadcast uniformly to all generated tokens. This leaves no explicit mechanism for allocating credit within a response, even when different criteria are grounded in different spans, formatting decisions, or semantic choices. We propose CoRT, a token-level credit weighting method for rubric-conditioned GRPO. Instead of training an auxiliary token scoring model, CoRT uses counterfactual replay to rescore the same sampled response under the original rubric-conditioned prompt and a matched criteria-free prompt. The resulting tokenwise log-likelihood contrasts serve as a proxy for dependence on the rubric context. CoRT maps these contrasts to bounded, response-normalized weights and uses them to redistribute the signed GRPO advantage across tokens, without introducing an auxiliary scorer or changing the response-level reward. Experiments across instruction-tuned models and reward granularities show that CoRT improves over matched response-level GRPO in the vast majority of comparisons, with an average gain of 4.4 percentage points. The method remains competitive with learned token-level credit baselines while avoiding a separate relevance-learning stage. These results suggest that policy-internal counterfactual likelihood contrasts provide an effective training signal for within-response credit allocation while retaining the simplicity and stability of GRPO.</description>
      <link>https://arxiv.org/abs/2607.25659</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.25659</guid>
      <pubDate>Mon, 27 Jul 2026 20:00:00 GMT</pubDate>
      <author>Bo-Wen Zhang, Junwei He, Wen Wang, Song-Lin Lv, Wentao Ma, Rongyi Lin, Shuhan Zhong, Lan-Zhe Guo</author>
    </item>
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      <title>ReDesign: Recovering Editable Design Structures from Images via Agentic Decomposition</title>
      <description>Recovering an editable design file from a raster image is a common and costly bottleneck in modern design workflows, yet remains challenging since editability depends on recovering multi-modal attributes, such as typography, vector geometry, colors, grouping, and layer ordering. We present ReDesign, an agentic framework that grows an editable layer hierarchy by selecting and composing specialized tools across modalities. To keep this long decision process reliable despite imperfect tool outputs, we introduce graceful verification at each expansion, which provides local accept, prune, or retry feedback that prevents error accumulation and avoids large scale reruns. To evaluate editability at scale, we introduce the Figma Edit Replay Benchmark, consisting of 909 raw Figma files and 14,796 controlled edit instructions that replay edits on reconstructed outputs. Across this benchmark and standard reconstruction metrics, ReDesign achieves strong visual fidelity while delivering the highest editability across layout, color, and text edits, outperforming layered decomposition baselines and serial tool use pipelines.</description>
      <link>https://arxiv.org/abs/2607.25565</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.25565</guid>
      <pubDate>Mon, 27 Jul 2026 20:00:00 GMT</pubDate>
      <author>Jooyeol Yun, Jintae Park, Hyesu Lim, Junha Hyung, Hyungjin Chung, Jaegul Choo</author>
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      <title>DecoEvo: Score-Decoupled Co-Evolution of Solver and Rubric-Generator Skills in Text Space</title>
      <description>Text-space optimization adapts large language models (LLMs) by editing external natural-language artifacts rather than model weights, so the optimized artifacts remain inspectable and the model can be treated as a black box. However, most existing text-space methods keep evaluation fixed. On open-ended tasks, this can become a bottleneck: once the solver improves on the criteria a rubric measures, omitted dimensions remain invisible to the optimization signal. Simply evolving the rubric is also unreliable when updates are selected by the current solver&#39;s score, because apparent progress can come from making the rubric easier to satisfy. We introduce DecoEvo (Decoupled Co-Evolution), which co-evolves a solver skill and a rubric-generator skill under decoupled objectives without using gold rubrics during optimization. The solver skill is updated using criterion-level feedback, while the rubric-generator skill is revised through complementary audits of requirement coverage and response discrimination that are independent of aggregate solver score. This separation focuses generator updates on newly exposed solver weaknesses, reducing repeated emphasis on criteria the solver already satisfies. Under each benchmark&#39;s official evaluation, DecoEvo outperforms all compared methods across five benchmarks and three LLM backbones, yielding 2.8--5.0\% relative gains over SkillOpt in the five-benchmark average.</description>
      <link>https://arxiv.org/abs/2607.25675</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.25675</guid>
      <pubDate>Mon, 27 Jul 2026 20:00:00 GMT</pubDate>
      <author>Jiangwang Chen, Zixin Song, Junlin Liu, Shuaiyu Zhou, Haiyan Wu, Haihan Shi, Chenxi Zhou, Hanqing Li, Xiao Yang, Da Zhu, Guanjun Jiang, Hai Wan, Xibin Zhao</author>
    </item>
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      <title>Kimi K3: Open Frontier Intelligence</title>
      <description>We introduce Kimi K3, a 2.8T parameter Mixture-of-Experts model with 104 billion activated parameters, native vision capabilities, and a 1-million-token context window. Kimi K3 is built on Kimi Delta Attention and Attention Residuals, which improve information flow across sequence length and model depth. Together with Stable LatentMoE, which effectively activates 16 of 896 routed experts per token, and refined training and data recipes, these advances yield an approximately 2.5x improvement in overall scaling efficiency over Kimi K2. Post-training highlights reinforcement learning across general, agentic, and coding domains and multiple reasoning-effort levels, enabling compositional generalization and robust long-horizon execution. At 2.8T scale, Kimi K3 is supported by infrastructure advances in multiple areas: algorithm-system co-design for KDA, perfectly balanced expert-parallel training with efficient memory management, million-token agentic RL with persistent rollout and sandbox states, and deployment innovations. Extensive evaluations show that Kimi K3 achieves frontier-level performance across long-horizon coding, agentic, knowledge, reasoning, and vision tasks. While its overall performance still trails the most powerful proprietary models, namely Claude Fable 5 and GPT-5.6 Sol, Kimi K3 consistently outperforms other open and proprietary models evaluated in our suite. We release the full Kimi K3 model weights to facilitate future research and accelerate the broader deployment and adoption of frontier intelligence.</description>
      <link>https://arxiv.org/abs/2607.24653</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.24653</guid>
      <pubDate>Sun, 26 Jul 2026 20:00:00 GMT</pubDate>
      <author>Kimi Team, Tongtong Bai, Yifan Bai, Yiping Bao, M. C., Jianfeng Cai, Xinyuan Cai, Peizhou Cao, Yuxuan Cao, Ziwei Chai, Y. Charles, H. S. Che, Guanduo Chen, Guangyu Chen, Guanzheng Chen, Huarong Chen, Jia Chen, Jianlong Chen, Jun Chen, Kexin Chen, Peng Chen, Ruijue Chen, Wentao Chen, Xin Chen, Yang Chen, Yanru Chen, Yifei Chen, Yingjiang Chen, Yuankun Chen, Yujie Chen, Yutian Chen, Zhirong Chen, Dazhi Cheng, Yean Cheng, Jialei Cui, Jingbing Cui, Anqi Dai, Jiaqi Deng, Hao Ding, Rui Ding, Shaofeng Ding, Mengfan Dong, Mengnan Dong, Yuhao Dong, Yuxin Dong, Angang Du, Chenzhuang Du, Dikang Du, Jusen Du, Yulun Du, Yu Fan, Jing Feng, Qiulin Feng, Yichen Feng, Kelin Fu, Qiang Fu, Fuxuan Gao, Hongcheng Gao, Jingyue Gao, Tong Gao, Weijia Gao, Shangyi Geng, Jie Gong, Linhu Gong, Shengao Gong, Xiaochen Gong, Qizheng Gu, Yicheng Gu, Shuhao Guan, Haiqing Guo, Shiqi Guo, Xiang Guo, Zhengyan Guo, Beixi Hao, Wenxin Hao, Xiaoru Hao, Dailan He, Haotian He, Lehan He, Qi He, Weiran He, Xinran He, Xinyi He, Yibo He, Yunjia He, Chao Hong, Tiange Hong, Hao Hu, Jiaxi Hu, Ruikun Hu, Weiming Hu, Yangyang Hu, Zhenxing Hu, Liang Hua, Jinbin Huang, Ke Huang, Ruiyuan Huang, Siying Huang, Weixiao Huang, Yan Huang, Zhengjie Huang, Zhiqi Huang, Yulong Hui, Chaobo Jia, Yutong Jiang, Zhejun Jiang, Zuoyou Jiang, Wenyi Jin, Xinyi Jin, Yu Jing, Huanjun Kong, Guokun Lai, Aidi Li, Cheng Li, Chengyuan Li, Cong Li, Fang Li, Guanyu Li, Haoyang Li, Jia Li, Junxiong Li, Lei Li, Letian Li, Lincan Li, Weihong Li, Wentao Li, Xintong Li, Yang Li, Yishen Li, Yiwei Li, Yuxiao Li, Zhaowei Li, Zhaoxi Li, Zheming Li, Zhengxiao Li, Zhiyuan Li, Jiawei Lin, Xiaohan Lin, Yibo Lin, Zichao Lin, Ziyan Lin, Bill Liu, Boxiao Liu, Chuan Liu, Liang Liu, Shaowei Liu, Shudong Liu, Shuran Liu, Tianwei Liu, Weizhou Liu, Yangyang Liu, Yanming Liu, Yibo Liu, Yipeng Liu, Zhengying Liu, Zhiheng Liu, Enzhe Lu, Haoyu Lu, Linqiang Lu, Tingzhan Lu, Zhiyuan Lu, Aotian Luo, G. Luo, Junyu Luo, Yifan Luo, B. Lyu, Wenzhou Lyu, Shaoguang Mao, Yuan Mei, Xin Men, Minqing Ni, Yixuan Niu, Siyuan Pan, Shujun Peng, Zhangyang Qi, Ruoyu Qin, ZeChao Qin, Zeyu Qin, Haiquan Qiu, Jianxin Qiu, Jiezhong Qiu, Bowen Qu, Yuhao Qu, Zeyu Shang, Youbo Shao, Han Shen, Jincheng Shi, Juanfeng Shi, Lidong Shi, Shengyuan Shi, Wingchun Siu, Pengwei Song, Xiaoxi Song, Jianlin Su, Yunfeng Su, Zhaochen Su, Lin Sui, Jingsong Sun, Junyao Sun, Shaoning Sun, Shuzhe Sun, Tongyu Sun, Yujun Sun, Yunpeng Tai, Chuning Tang, Heyi Tang, Sirui Tang, Zecheng Tang, Chaoran Tian, Rongpeng Tian, Yu Tian, Wei Tu, Chensi Wang, Chuang Wang, Chunjie Wang, Dinglu Wang, Feng Wang, Hailong Wang, Haiming Wang, Hao Wang, Hao Wang, Huaqing Wang, Hui Wang, Jiayi Wang, Jinglong Wang, Jinhong Wang, Jiuzheng Wang, Linian Wang, Shaobo Wang, Shenzhi Wang, Shuyi Wang, Si Wang, Siyuan Wang, Tianfu Wang, Wenjue Wang, Xingran Wang, Xinmei Wang, Xinyuan Wang, Xusheng Wang, Yalin Wang, Yangkun Wang, Yao Wang, Yaoyu Wang, Yejie Wang, Yiqin Wang, Yucheng Wang, Yuzhi Wang, Zhaoji Wang, Zhaowei Wang, Zhengtao Wang, Zhenhao Wang, Zhongsheng Wang, Zifan Wang, Chu Wei, Ming Wei, Shouxin Wei, Zichen Wen, Fan Wu, Haoning Wu, Rucong Wu, Wenhao Wu, Xiaoxue Wu, Yingcong Wu, Yongqi Wu, Yuxin Wu, Zijian Wu, Xinglang Xian, Chenxuan Xiang, Yuye Xiang, Bocheng Xiao, Chenjun Xiao, Xin Xiao, Jin Xie, Xiaotong Xie, Yifeng Xie, Zhe Xie, Bowei Xing, Yiming Xiong, Baosheng Xu, Boyu Xu, Jiale Xu, Jianfan Xu, Jing Xu, Jinjing Xu, L. H. Xu, Qingtao Xu, Shuyao Xu, Suting Xu, Tiantian Xu, Tianxiang Xu, Weixin Xu, Xinran Xu, Yangchuan Xu, Ye Xu, Yueni Xu, Ziyao Xu, Haonan Xue, Junjie Yan, Yaoyao Yan, Fan Yang, Guangyao Yang, Hao Yang, Junwei Yang, Ruoyu Yang, Wenjie Yang, Xiaofei Yang, Xinyu Yang, Yi Yang, Yiling Yang, Ying Yang, Yuchen Yang, Zhen Yang, Zhilin Yang, Zian Yang, Zuhao Yang, Haotian Yao, Dan Ye, Haoran Ye, Wenjie Ye, Zhanbo Ye, Bohong Yin, Haoxiang Yin, Xietong Yin, Chengzhen Yu, Haozhen Yu, Longhui Yu, Shengnan Yu, Shuying Yu, Tianxiang Yu, Enming Yuan, Mengjie Yuan, Tongtian Yue, Wei Yue, Yang Yue, Dunyuan Zha, Haobing Zhan, B. H. Zhang, Dehao Zhang, Fei Zhang, Hao Zhang, Haoyuan Zhang, Huanyu Zhang, Jiapei Zhang, Jiaxuan Zhang, Jin Zhang, Kaiyi Zhang, Miaozhen Zhang, Puqi Zhang, Qinglei Zhang, Rong Zhang, Rui Zhang, Shaoshuai Zhang, Shiyi Zhang, Xiaobin Zhang, Xiaoyun Zhang, Y. Zhang, Yangkun Zhang, Ye Zhang, Yichi Zhang, Yikun Zhang, Yizhi Zhang, Yongting Zhang, Yu Zhang, Yutao Zhang, Yutong Zhang, Zheng Zhang, Zijing Zhang, Bin Zhao, Chenguang Zhao, Feifan Zhao, Jinglun Zhao, Jinxiang Zhao, Shuai Zhao, Wenshuo Zhao, Xiangyu Zhao, Xuanle Zhao, Yikai Zhao, Zijia Zhao, Haozhi Zheng, Huabin Zheng, Ruihan Zheng, Shaojie Zheng, Tengyang Zheng, Haofeng Zhong, Lei Zhong, Longguang Zhong, M. Zhou, Qiankang Zhou, Runjie Zhou, Ruozhang Zhou, Xinyu Zhou, Yiqiao Zhou, Zaida Zhou, Jinguo Zhu, Liya Zhu, Xinhao Zhu, Yangjunfeng Zhu, Yuxuan Zhu, Zhen Zhu, Chen Zhuang, Weiyu Zhuang, Xinxing Zu</author>
    </item>
    <item>
      <title>A New Role for Relevance: Guiding Corpus Interaction in Agentic Search</title>
      <description>Relevance is a query-dependent estimate of whether a document or excerpt contains useful evidence. Existing retrieval agents use relevance to select top-k content, but document relevance alone cannot localize, compose, or verify the evidence required by complex questions. Direct Corpus Interaction (DCI) enables such fine-grained operations through grep-style exploration, but its relevance-agnostic search can expose useful clues late and delay convergence. Recent advances use relevance to narrow the corpus into a working space for interaction. Once interaction begins, however, relevance still does not directly guide which documents grep searches first or distinguish informative excerpts from a broad set of matches to let LLMs see them first. We introduce the Relevance-Aware RipGrep Search Agent (RARG), which turns relevance into an execution prior for corpus interaction. RARG provides coarse-to-fine relevance guidance: it orders documents for sequential &#39;ripgrep&#39; traversal to expose globally relevant clues earlier, initializes promising entry points with query-relevant paragraphs, and reranks grep matches to surface informative excerpts that document-level ranking may otherwise obscure. Across challenging browse question answering and reasoning-intensive retrieval, RARG improves the accuracy--efficiency frontier over retrieval-based and direct-interaction agents. These results demonstrate that relevance-aware interaction enables faster and more reliable search convergence.</description>
      <link>https://arxiv.org/abs/2607.24223</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.24223</guid>
      <pubDate>Sun, 26 Jul 2026 20:00:00 GMT</pubDate>
      <author>Jiangnan Li, Yuqing Li, Mo Yu, Jinchao Zhang, Jie Zhou</author>
    </item>
    <item>
      <title>From Proprietary to Open-Source: Bridging the Distribution Gap via Multi-Agent Protocol Distillation in Agentic Search</title>
      <description>Agentic search enables large language models to solve knowledge-intensive tasks by interleaving multi-step reasoning with retrieval, yet optimizing this with outcome-based reinforcement learning (RL) provides only sparse supervision. Knowledge distillation can supply denser guidance, and advanced proprietary models with their strong reasoning capabilities are promising teachers. While distilling from proprietary models can densify this supervisory signal, conventional logit-matching is precluded by hidden logits and mismatched tokenizers, whereas raw natural language trajectory imitation transfers superficial stylistic artifacts rather than core reasoning competence. To address the heterogeneous distillation problem and bridge the distribution gap, we propose Multi-Agent Protocol Distillation (MAPD), a joint distillation and RL framework uses a structured, style-normalized protocol as an intermediate representation. An offline multi-agent system (MAS) decomposes each query, retrieves supporting evidence, repairs failed searches, and converts the resulting exploration trace into a JSON protocol containing the task type, reasoning plan, and extractive grounding facts. During training, the protocol is provided only to a privileged branch of the student policy, whose token distributions furnish a dense distillation signal alongside the sparse RL objective. Extensive evaluations across seven QA benchmarks demonstrate that MAPD consistently outperforms competitive distillation and RL, achieving average success rates of 39.4\% on Qwen3-1.7B and 44.4\% on Qwen3-4B. Crucially, the framework generalizes robustly across diverse proprietary teachers while effectively mitigating the student policy from style drift and verbosity degeneration.</description>
      <link>https://arxiv.org/abs/2607.24280</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.24280</guid>
      <pubDate>Sun, 26 Jul 2026 20:00:00 GMT</pubDate>
      <author>Junlin Liu, Jiangwang Chen, Zixin Song, Shuaiyu Zhou, Chunji Lv, Hank Wu, Kailin Jiang, Jinyang Wu, Bohan Yu, Chenxi Zhou</author>
    </item>
    <item>
      <title>Rethinking Classifier-Free Guidance in On-Policy Diffusion Distillation</title>
      <description>On-policy distillation (OPD) adapts diffusion models by querying a teacher along trajectories generated by the current student, but how it should behave under classifier-free guidance (CFG), a default component of modern diffusion systems, remains poorly understood. Existing OPD methods naturally extend velocity matching to the CFG-composed prediction, directly matching teacher and student guided velocities. We show that this objective is under-identified at the branch level: positive- and negative-branch errors can compensate in the guided prediction. Through two contrasting cases, we find that naive matching remains effective under shared negative conditioning, where both branch errors decrease jointly. When the model&#39;s native CFG schema retains privileged information in the teacher&#39;s negative branch that is unavailable to the student, however, this joint reduction breaks down and the composed objective induces antagonistic branch-error dynamics, reducing the positive-branch error while increasing the negative-branch error. We term this failure mode Negative Branch Asymmetry (NBA). To address NBA, we introduce Positive--Direction Matching (PDM), a branch-aware OPD objective that separately constrains the positive prediction and the CFG conditional direction. We apply PDM to dense-to-sparse video control, where naive guided matching is highly sensitive to inference guidance scales, while branch-aware supervision enables more robust and effective knowledge transfer.</description>
      <link>https://arxiv.org/abs/2607.24731</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.24731</guid>
      <pubDate>Sun, 26 Jul 2026 20:00:00 GMT</pubDate>
      <author>Bingnan Li, Haozhe Wang, Haozhong Xiong, Fangtai Wu, Jinpeng Yu, Yang Shi, Jiaming Liu, Ruihua Huang</author>
    </item>
    <item>
      <title>JarvisHub: An Open Harness for Canvas-Native Multimodal Creative Agents</title>
      <description>Creative AI is moving from single-step asset generation toward long-horizon multimodal production. Although recent generative models can synthesize high-quality images, videos, audio clips, UI elements, storyboards, slides, and other creative assets, real-world creative work requires more than isolated prompt-output interactions. It involves references, drafts, alternatives, edits, failed attempts, version relations, tool actions, evaluation signals, and human feedback, which together form an evolving project state. Existing prompt-based, chat-based, and node-based generation systems only partially support this state, as they often discard intermediate context, rely on linear conversations, or require manually specified workflows. Recent commercial systems indicate a shift toward agent-assisted creative production, but their closed architectures make it difficult to study how agents represent context, choose tools, revise artifacts, recover from failures, and maintain consistency over time. To address this gap, we introduce JarvisHub, a canvas-native creative agent harness for long-horizon multimodal creation. JarvisHub treats an editable canvas as the user workspace, the agent&#39;s external memory, action space, and shared project state, representing multimodal artifacts, dependencies, versions, and feedback as typed canvas nodes and links. Through a three-layer architecture of canvas state, protocol bridge, and agent runtime, JarvisHub enables agents to act within an inspectable and editable creative state. This design moves creative agents beyond isolated tool use toward sustained, human-steerable creative automation, where agents can progressively plan, generate, revise, and organize multimodal projects while users remain able to inspect, guide, and intervene throughout the process.</description>
      <link>https://arxiv.org/abs/2607.23588</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.23588</guid>
      <pubDate>Sat, 25 Jul 2026 20:00:00 GMT</pubDate>
      <author>Yunlong Lin, Zixu Lin, Zhaohu Xing, Biqiang Li, Chenxin Li, Haonan Wang, Haitao Wu, Hengyu Liu, Jianghai Chen, Kaituo Feng, Kaixin Li, Shawn Chen, Shijue Huang, Sixiang Chen, Tsung-Yi Ho, Wenxuan Huang, Xiangyan Liu, Xiaomeng Hu, Xuanhua He, Yan Sun, Yunqing Zhao, Zhiqin Yang, Zehan Wang, Zhengyang Tang, Tianyu Pang, Xiangyu Yue</author>
    </item>
    <item>
      <title>StateAct: Program State, before Pixels, for Long-Horizon Computer-Use Agents</title>
      <description>Computer-use agents are usually improved by strengthening perception: better models for reading a screenshot and choosing where to click. Yet a screenshot is only a lossy rendering of the underlying program state, e.g., the files, application backends, and DOM that hold the task data. Different states can produce the same pixels, while code can inspect and modify that state directly. StateAct is a code-first, multi-agent harness built around this distinction. Its main agent works directly with program state by using code, while a dedicated GUI subagent handles screenshot-and-click interaction on the few subgoals that need it, just 28 of 108 tasks and 1.1% of main-agent steps. The same direct access to program state also supports verification: an independent finish gate double-checks the saved result for structural failures, e.g., output that is missing, unsaved, or written to the wrong path. To stay on track over hundreds of steps, the main agent hands subgoals to fresh subagents, keeping its own context focused. On OSWorld 2.0, StateAct lifts Claude Opus 4.8 from 20.6% to 26.9% on binary success, and from 54.8% to 61.6% on partial success, at ~ 9x lower cost per task than the same model driven by screenshots alone; a code-only variant with no GUI subagent reaches only 45.9% partial, below that screenshot-based baseline&#39;s 54.8%. In general, grounding action, verification, and memory in state, what we call state-grounding, shifts the main bottleneck from perception toward reasoning: failures depend more on what the agent thinks than on what it sees.</description>
      <link>https://arxiv.org/abs/2607.22798</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.22798</guid>
      <pubDate>Thu, 23 Jul 2026 20:00:00 GMT</pubDate>
      <author>Yan Yang, Xiangru Jian, Ziyang Luo, Zirui Zhao, Yutong Dai, Ziji Shi, Hanshu Yan, Jun Hao Liew, Silvio Savarese, Junnan Li</author>
    </item>
    <item>
      <title>Skill Self-Play: Pushing the Frontier of LLM Capability with Co-Evolving Skills</title>
      <description>LLM training is shifting from manual design and annotation to interaction-driven self-evolution. However, existing self-evolutionary methods face a fundamental dilemma between task diversity and verification reliability: environment-bound methods obtain precise feedback but confine learning to narrow domains, while open-ended self-generation broadens the task space but lacks reliable verification, allowing misleading rewards to pollute the training loop. We identify agent skills as a powerful middle ground to reconcile this tension: each skill ensures deep, verifiable execution in a specific scenario, while dynamic routing across skills maintains open-ended task variety. Leveraging this insight, we introduce Skill Self-Play (Skill-SP), a co-evolutionary framework comprising a proposer, a solver, and a dynamic skill controller. Orchestrated via a reinforcement learning loop, these components co-evolve in a continuous self-play loop: the proposer generates challenging tasks conditioned on dynamically sampled skills; the solver explores candidate solutions to push its capability boundaries; and the skill controller collects execution feedback to update and expand the skill library. This interactive co-evolution effectively bridges the gap between structured verification and open-ended exploration. Empirical evaluations on tool-use and reasoning benchmarks demonstrate that Skill-SP, serving as a robust evolution engine, consistently pushes the performance ceiling of competent backbones while catalyzing striking turnarounds for initially misaligned models. Our code is available at https://github.com/Qwen-Applications/skill-self-play.</description>
      <link>https://arxiv.org/abs/2607.22529</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.22529</guid>
      <pubDate>Thu, 23 Jul 2026 20:00:00 GMT</pubDate>
      <author>Siyuan Huang, Pengyu Cheng, Haotian Liu, Tao Chen, Yihao Liu, Jingwei Ni, Shijie Zhou, Ziyi Yang, Gangwei Jiang, Mengyu Zhou, Yu Cheng, Xiaoxi Jiang, Guanjun Jiang</author>
    </item>
    <item>
      <title>AREX: Towards a Recursively Self-Improving Agent for Deep Research</title>
      <description>Deep research requires agents to find answers that jointly satisfy multiple constraints. Discovering such answers is costly, whereas verifying a candidate can often be decomposed into tractable constraint-wise checks. This discovery--verification asymmetry suggests that a research agent should do more than simply search longer: it should recursively improve its current answer by verifying intermediate results and using the partially verified state to guide subsequent refinement. We introduce AREX, a family of Recursively Self-Improving (RSI) deep research agents. AREX alternates between an inner research loop that gathers evidence and constructs a provisional answer, and an outer self-improvement loop that audits the answer constraint-wise, identifies unresolved claims, and launches targeted follow-up research. To sustain RSI over long horizons, AREX learns an autonomous context-update tool that compresses growing interaction history into a compact improvement state preserving verified evidence and unresolved constraints, without relying on an external model. We train AREX on verified synthetic tasks and high-quality trajectories through agentic mid-training and long-horizon reinforcement learning. To mitigate sparse final rewards during long horizon learning, we emphasize key steps where decisive evidence is acquired or erroneous research directions are corrected. We instantiate a dense 4B model and a 122B-A10B Mixture-of-Experts model. Across BrowseComp, WideSearch, DeepSearchQA, Humanity&#39;s Last Exam (HLE), and other reasoning and tool-use benchmarks, AREX substantially outperforms comparable-scale baselines and remains competitive with models using substantially more activated parameters.</description>
      <link>https://arxiv.org/abs/2607.21461</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.21461</guid>
      <pubDate>Wed, 22 Jul 2026 20:00:00 GMT</pubDate>
      <author>Shuqi Lu, Chaofan Li, Kun Luo, Zhang Zhang, Hui Wang, Hongwang Xiao, Zheng Liu, Lei Xiong, Jiahao Wang, Sen Wang, Xiyan Jiang, Wanli Li, Yuyang Hu, Hongjin Qian, Bingyu Yan, Ziyi Xia, Yingxia Shao, Kang Liu, Zhicheng Dou, Di He, Chaozhuo Li, Qiwei Ye, Zhongyuan Wang, Zheng Liu</author>
    </item>
    <item>
      <title>K12-KGraph: A Curriculum-Aligned Knowledge Graph for Benchmarking and Training Educational LLMs</title>
      <description>Large language models are increasingly used in K-12 education, but existing benchmarks mainly test exam question answering rather than understanding how curriculum knowledge is structured and visually presented. We call this capability curriculum cognition. It covers prerequisite chains, concept taxonomies, experiment-concept links, pedagogical sequencing, and visual grounding. We introduce K12-KGraph, a curriculum-aligned knowledge graph extracted from official People&#39;s Education Press textbooks in mathematics, physics, chemistry, and biology across primary, middle, and high school. It contains nine node types and fourteen relation types covering curriculum structure and visual grounding. From this graph, we derive K12-Bench, a 23,640-question multi-select benchmark with five task families: Ground, Prereq, Neighbor, Evidence, and Locate. We also build K12-Train, a graph-guided supervised fine-tuning corpus of 7,335 samples, including 2,267 text-only QA pairs and 5,068 multimodal VQA pairs. On K12-Bench, Gemini-3-Flash achieves only 57 percent exact match and Gemma-4-31B-IT reaches 46 percent, with Prereq and Neighbor being the hardest tasks. Our training experiments show that domain-specific supervision can reduce this gap. Under a matched 2,300-sample budget, K12-Train-Text consistently outperforms equally sized subsets of eight mainstream instruction-tuning corpora on GaokaoBench and EduEval. For vision-language models, K12-Train-Full achieves the best overall results on Gaokao-MM, MDK12-medium, and K12Vista among all compared training configurations, despite using fewer samples than the full DataFlow and WizardLM baselines. It also surpasses both text-only and multimodal-only variants, showing that textual and visual supervision are complementary. We release the graph, benchmark, training data, and complete construction pipeline.</description>
      <link>https://arxiv.org/abs/2605.09635</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2605.09635</guid>
      <pubDate>Wed, 22 Jul 2026 20:00:00 GMT</pubDate>
      <author>Hao Liang, Qihan Lin, Zhaoyang Han, Xiaochen Ma, Zhen Hao Wong, Meiyi Qiang, Linzhuang Sun, Wentao Zhang</author>
    </item>
    <item>
      <title>Visual Contrastive Self-Distillation</title>
      <description>On-policy self-distillation (OPSD) is promising as it removes the external teacher required by on-policy distillation (OPD), yet it still needs asymmetric information between teacher and student to ensure that the self-teacher provides a stronger learning signal than the student. Existing methods create this asymmetry either through privileged answers or visual evidence. We ask whether both can be removed, yielding a simpler form of OPSD driven purely by input conditioning. For this purpose, we propose Visual Contrastive Self-Distillation, namely VCSD, which converts image-content removal into an on-policy self-distillation signal. At each student-generated response prefix, the EMA teacher produces two next-token distributions under the same prompt and prefix -- one conditioned on the original image and the other on a content-erased control. Their token-wise log-probability difference highlights candidates whose likelihood is specifically increased by the instance-level visual content. We use this contrast to sharpen the teacher&#39;s original-image distribution within its plausible support, and distill the resulting full-distribution target into the student. Using ViRL39K dataset, VCSD consistently outperforms matched OPSD across Qwen3-VL and Qwen3.5 models. For example, on Qwen3-VL, it improves the seven-benchmark aggregate from 62.27% rightarrow 67.04% at 2B, 71.30% rightarrow 73.16% at 4B, and 72.51% rightarrow 76.26% at 8B. Furthermore, VCSD requires no external teacher, privileged answers, visual evidence signals, reasoning traces, or additional inference-time cost.</description>
      <link>https://arxiv.org/abs/2607.21556</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.21556</guid>
      <pubDate>Wed, 22 Jul 2026 20:00:00 GMT</pubDate>
      <author>Yijun Liang, Yunjie Tian, Yijiang Li, Yuqi Jia, Furong Huang, Tianyi Zhou, Di Fu</author>
    </item>
    <item>
      <title>Progress Reward Modeling for Robotic Learning: A Comprehensive Survey</title>
      <description>Robotic learning takes place in dynamic environments with large behavior spaces. A terminal success signal only tells the robot whether the task is completed. It does not explain whether the current behavior is making progress, remaining unchanged, or undoing earlier progress. For this reason, recent studies have increasingly explored progress rewards that provide feedback during task execution. However, the current literature lacks a shared framework. Existing methods use different observations, goal specifications, output signals, supervision sources, and evaluation protocols. This makes it difficult to compare them and understand what their results actually validate. In this survey, we provide a unified view of progress reward modeling for robotic learning. We organize the field in three connected steps. We first study the interface of a progress model. This defines the problem from the outside by asking what information the model receives and what form of progress signal it produces. We then move inside the model and study the methods used to construct this signal. This reveals the different assumptions and mechanisms behind progress estimation and reward generation. Finally, we examine the data and benchmarks that support these methods. This shows how progress supervision is obtained and what different evaluations actually measure. Together, these three perspectives connect what a progress model is, how it is built, and how its quality is validated. We further summarize the main limitations of current approaches and discuss future research directions.</description>
      <link>https://arxiv.org/abs/2607.21655</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.21655</guid>
      <pubDate>Tue, 21 Jul 2026 20:00:00 GMT</pubDate>
      <author>Jianshu Zhang, Keliang Wu, Haoran Lu, Anbang Liu, Ce Zhang, Weijie Yin, Chengxuan Qian, Xiyuan Yang, Zhenyu Pan, Guo Ye, Han Liu</author>
    </item>
    <item>
      <title>SLAI T-Rex: Full-Parameter Post-training of the DeepSeek-V4 Family on Ascend SuperPOD</title>
      <description>Full-parameter post-training of trillion-parameter-scale MoE models introduces substantial system-level challenges for large-scale distributed training, including severe memory pressure, non-overlapped communication overhead, and inefficient kernel execution. While most large-scale LLM training systems are built around GPU-based clusters, this report presents an end-to-end optimization practice on the Ascend NPU SuperPOD. Using the DeepSeek-V4 model family as the target workload, we develop a hierarchical optimization framework spanning model-level parallelism, computation-communication orchestration, and low-level kernel execution. The resulting system achieves 34.22% Model FLOPs Utilization (MFU) with a 2.93x improvement over the open-source baseline recipe while maintaining training stability. Building on this optimized infrastructure, we further establish a CPT and SFT workflow for complex Operations Research (OR) tasks. We refer to the integrated framework as SLAI T-Rex. Using DeepSeek-V4-Flash, we develop OR-oriented CPT and SFT data pipelines that combine collected domain resources with solver-verified synthetic optimization documents. The resulting dataset contains 10K high-quality SFT samples spanning four task categories and three problem representations. The specialized model achieves the highest average zero-shot Pass@1 score among the evaluated models, reaching 71.81% and outperforming GPT-5.4-Mini and the base DeepSeek-V4-Flash model by 3.98 and 11.27 percentage points, respectively. Overall, this work demonstrates a full-stack pathway from efficient trillion-parameter model post-training on Ascend infra to domain-specialized Flash models for solver-grounded mathematical modeling, advancing frontier-model systems for complex reasoning.</description>
      <link>https://arxiv.org/abs/2607.20145</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.20145</guid>
      <pubDate>Tue, 21 Jul 2026 20:00:00 GMT</pubDate>
      <author>Dongfang Li, Xiaodong Luo, Ruoyu Sun, Xuhui Chen, Linyuan Qiu, Jian Meng, Zhengxuan Lu, Yiting Wang, Yucheng Xie, Tao Guo, Tianxiang Fang, Jing Li, Sihang Chen, Shihao Hong, Chang Liu, Weihua Dai, Zirong Zeng, Ziwei Zhu, Zhuohan Wang, Zhengjun Yue, Igor Vasilyev, Min Liu, Weijian Sun, Xin Chen, Yingmeng Gao, Jinhua Zhou, Taolue Chen, Chenwei Wu, Dong Zhang, Wenlong Jin, Jinmin Xiang, Barkova Maria, Ushakov Anton, Xianfei Jin, Tian Ding, Zhihang Lin, Qian Chen, Linxin Yang, Mingzhe Yang, Bingwei Zhang, Hongzhang Yang, Fangxue Zhang, Shijun Qin, Jie Yu, Cuihua Hu, Tolstykh Vasiliy, Nosov Ivan, Abdullin Amir, Zhichen Zhou, Xin Zhang, Zhixiong Ning, Xutong Zhao, Junjie Huang, Jiajun Liu, Weiyan Kong, Zheng Zhang, Wenhan Luo, Lin Hu, Yangbo Guo, Li Zeng, Shihao Zeng, Baotian Hu, Min Zhang, Haizhou Li, Zhiquan Luo</author>
    </item>
    <item>
      <title>ReferTrack: Referring Then Tracking for Embodied Visual Tracking</title>
      <description>Embodied visual tracking (EVT) requires a mobile agent to continuously follow a specific target described in natural language using only onboard vision. While recent vision-language-action (VLA) policies unify target identification and trajectory planning, their chain-of-thought (CoT) reasoning often operates in abstract spatial latents that are difficult to supervise and weakly aligned with explicit image-space detections. To address this, we introduce ReferTrack, a referring-then-tracking paradigm that grounds EVT using a sing

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http://localhost:1200/huggingface/daily-papers/trending - Success ✔️
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    <title>Huggingface Trending Papers</title>
    <link>https://huggingface.co/papers/trending</link>
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    <lastBuildDate>Sun, 02 Aug 2026 02:25:44 GMT</lastBuildDate>
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    <item>
      <title>Frontis-MA1: Training an AI4AI Model towards Recursive Self-Improvement in Machine Learning Engineering</title>
      <description>Recursive self-improvement (RSI) requires AI systems that improve the process of building AI (i.e., AI4AI); machine learning engineering (MLE) offers a concrete, executable testbed for studying this capability. We introduce OpenMLE, an open full-stack system for RSI research in MLE, spanning verifiable task environments with execution feedback (OpenMLE-Gym), operator learning (OpenMLE-RL), and long-horizon search (OpenMLE-Evo). On this stack we post-train Frontis-MA1 (35B) as a meta-evolution agent for MLE, aligning post-training and inference around four atomic program-evolution operators (Draft, Improve, Debug, Crossover): the same operators are trained via execution-grounded SFT and RL on data deduplicated against all evaluation benchmarks, then composed into long-horizon search, coupling learning and evolution in a single loop. On MLE-Bench Lite under a 12-hour per-task budget on one RTX 4090 capped at 12 GB VRAM, Frontis-MA1 (35B) improves Medal Average from 39.39% to 60.61% over its base model with OpenMLE-Evo, and reaches 71.21% with OpenMLE-Evo-Max (benchmark-independent experience priors and asynchronous search), exceeding GPT-5.5 + Codex and approaching GPT-5.6 Sol and the 2.8T Kimi K3. On held-out NatureBench Lite, both components transfer: with the framework fixed, swapping in the trained model raises Match-SOTA from 50% to 70%; with the model fixed, swapping in OpenMLE-Evo raises it from 20% to 50%. We release the model weights and the full OpenMLE stack to enable reproducible research on executable AI4AI toward RSI. Code: https://github.com/FrontisAI/OpenRSI</description>
      <link>https://arxiv.org/abs/2607.28568</link>
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      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Junlin Yang, Che Jiang, Yu Fu, Tianwei Luo, Can Ren, Weizhi Wang, Kaikai Zhao, Hongyi Liu, Yuxin Zuo, Yuru Wang, Yuchen Fan, Kai Tian, Zhenzhao Yuan, Xiaojian Lin, Li Sheng, Rushi Qiang, Guoli Jia, Xingtai Lv, Ermo Hua, Dianqiao Lei, Youbang Sun, Ning Ding, Bowen Zhou, Kaiyan Zhang</author>
    </item>
    <item>
      <title>PhiZero: A World Model Built Around Physical Language</title>
      <description>We introduce PhiZero, a physical world model built around physical language, a compact discrete representation of world-state transitions. Existing physical world models typically predict future videos directly in pixel space, leaving the underlying world dynamics implicit within high-dimensional visual predictors. Motivated by humans&#39; ability to abstract predictive structure from visual experience and organize it in natural language for explicit reasoning, we learn physical language from in-the-wild videos through self-supervision and use it to explicitly reason about how the physical world evolves. Accordingly, PhiZero adopts a reason-then-render paradigm: it first infers future world evolution as a physical-language sequence and then renders the inferred transitions into videos. Extensive experiments across generation and understanding benchmarks validate the ability of PhiZero to model physically coherent world evolution. We further show its potential for realistic and interactive world modeling, fine-grained action-conditioned simulation, and zero-shot motion transfer.</description>
      <link>https://arxiv.org/abs/2607.28624</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.28624</guid>
      <pubDate>Wed, 29 Jul 2026 20:00:00 GMT</pubDate>
      <author>Shuyao Shang, Yuqi Wang, Ruopeng Gao, Xu Chen, Tieniu Tan, Lue Fan, Zhaoxiang Zhang</author>
    </item>
    <item>
      <title>TurboVLA: Real-Time Vision-Language-Action Model at 32 Hz on an RTX 4090 with &lt;1 GB VRAM</title>
      <description>Vision-language-action (VLA) models commonly adopt an LLM-centric V to L to A pathway, where visual observations are projected into the representation space of a large language model before being decoded into robot actions. Although effective, this design incurs substantial computation and memory overhead at every policy invocation. In this work, we introduce TurboVLA, a new VLA paradigm that reformulates the conventional V to L to A pathway as a direct V + L to A mapping. Instead of using a large language model as the central interface between perception and action, TurboVLA independently encodes visual observations and language instructions, directly exchanges information between them through lightweight bidirectional vision-language interaction, and predicts continuous action chunks with a compact decoder. This simple design constructs task-conditioned representations directly from visual and linguistic features, significantly reducing the computational and memory costs of VLA inference. On LIBERO, TurboVLA achieves 97.7% average success with only 0.2B parameters, 31.2 ms inference latency, and 0.9 GB inference VRAM on a consumer-grade RTX 4090, matching or outperforming substantially larger VLA policies. These results establish TurboVLA as a simple and effective alternative to the prevailing LLM-centric VLA paradigm, offering a new perspective on how vision, language, and action can be connected for efficient robotic manipulation. Code is available at https://github.com/H-EmbodVis/TurboVLA.</description>
      <link>https://arxiv.org/abs/2607.27205</link>
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      <pubDate>Tue, 28 Jul 2026 20:00:00 GMT</pubDate>
      <author>Hengyi Xie, Chenfei Yao, Xianjin Wu, Xuanyang Xi, Yiping Tang, Di Xu, Yingying Zhu, Dingkang Liang, Xiang Bai, Han Ding</author>
    </item>
    <item>
      <title>VideoCoCo: Code-as-CoT for Physically-Consistent Video Generation via an Agentic Dual-Engine System</title>
      <description>Text-to-video models have achieved remarkable visual quality, yet they still struggle to generate physically consistent dynamics because the temporal evolution of a scene must be inferred implicitly from a highly compressed text prompt. Existing chain-of-thought approaches introduce intermediate plans or visual states, but these representations are typically non-executable or temporally sparse, limiting their ability to instantiate and control the complete spatiotemporal process. To address this limitation, we introduce VideoCoCo, an agentic dual-engine framework in which executable Blender code serves as a process-level chain of thought. Given a text prompt, a coding agent synthesizes a Blender program that explicitly specifies the scene and its temporal evolution. The executable simulation engine runs the program to produce a deterministic spatiotemporal draft, which is subsequently transformed into a photorealistic video by a generative video engine through draft-conditioned editing. This decomposition separates process-level reasoning from high-fidelity visual realization. To adapt the video editor to simulated drafts, we construct VideoCoCo-3K, a curated dataset of draft-instruction-target triplets. VideoCoCo improves the OmniWeaving baseline from 0.475 to 0.558 on PhyGenBench and from 52.18 to 77.88 on VBench-2.0, achieving the best average score on both benchmarks. These results demonstrate that executable code provides an effective, controllable, and inspectable intermediate representation for physically consistent video generation.</description>
      <link>https://arxiv.org/abs/2607.27380</link>
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      <pubDate>Tue, 28 Jul 2026 20:00:00 GMT</pubDate>
      <author>Haodong Li, Tianfei Ren, Xiaoxiao Ma, Chunmei Qing, Zhen Fang, Sipeng He, Ziyu Guo, Haoyu Wu, Juanxi Tian, Yihang Zou, Ruichuan An, Dongzhi Jiang, Boxue Yang, Ji Xie, Xu Huang, Wenhao Yan, Jialv Zou, Zhengrong Yue, Yaxin Luo, Xiaotong Li, Yuzhu Wang, Junyan Ye, Jinjing Zhao, Zehui Chen, Lin Chen, Renye Yan, Feng Zhao, Pheng-Ann Heng</author>
    </item>
    <item>
      <title>Explorative Modeling: Unlocking a Third Pretraining Axis and End-to-End Generation</title>
      <description>The deep learning revolution, kicked off by AlexNet, taught us that end-to-end training beats decomposing a problem into hand-designed stages. Generative modeling, however, has remained the exception-despite generative models being remarkably capable, they are still not trained end-to-end. This is because, at its core, generative modeling is about handling distributions with many modes, and existing scalable approaches handle this the same way, by factoring the generation procedure, which prevents end-to-end generation. In this work, we introduce Explorative Modeling, a new paradigm that instead factors the training loop, exploring K candidate matches between model generations and data, and training on the best, so predictions commit to modes rather than blurring them. We find Explorative Models (XMs) useful in two settings. First, increasing exploration adds a third pretraining axis beyond parameters and data for existing generative models-where scaling exploration monotonically improves performance across both continuous and discrete domains (images, video, and language). Notably, gains from exploration increase with scale, climbing from 7% to 36% as data scales and from 13% to 23% as models grow, with efficiency gains more than doubling at 3x the compute. Concretely, exploration improves FLOP efficiency by 4.1x, sample efficiency by 6.2x, parameter efficiency by 47%, lifts the strongest of image-generation recipes to a near-state-of-the-art 1.43 FID on ImageNet without guidance, enables scaling how end-to-end existing models are, and unlocks scaling generalization. Second, XMs enable end-to-end reconstructive generative modeling, matching diffusion on control tasks with 16-256x fewer inference steps. Together, these results establish XMs as both a new pretraining axis for existing generative models and a standalone end-to-end generative modeling paradigm.</description>
      <link>https://arxiv.org/abs/2607.27372</link>
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      <pubDate>Tue, 28 Jul 2026 20:00:00 GMT</pubDate>
      <author>Alexi Gladstone, Heng Ji, Yilun Du</author>
    </item>
    <item>
      <title>DistillAlign: Coordinating Mode Covering and Mode Seeking in Autoregressive Video Distillation</title>
      <description>Existing autoregressive video distillation methods commonly adopt a Distribution Matching Distillation (DMD)-based multi-stage pipeline. However, they typically decouple the initialization and DMD stages -- which then pursue different target distributions -- and judge the intermediate student mainly by visual scores such as VBench. In this paper, we revisit this design from a distributional perspective. Given the mode-seeking nature of the distribution matching loss, a good initialization should match the mode coverage of the target DMD teacher, rather than merely pursuing high quality. To analyze this, we introduce a distributional evaluation protocol that measures precision and coverage between student and teacher distributions in a shared latent space. It exposes differences hidden by visual scores: some initializations reach high precision but low coverage, leading to suboptimal refinement, while mode-covering ones preserve broader support. Furthermore, even when the target distributions are aligned, DMD&#39;s reverse-KL objective can still drive the student toward high-probability teacher regions in late training, reducing coverage and diversity. To address this, we propose joint distillation, which combines DMD&#39;s mode-seeking objective with a Consistency Distillation-based mode-covering constraint. Experiments show that our method improves generation quality, coverage, and diversity; notably, even with a Wan-1.3B DMD teacher, it outperforms baselines refined with Wan-14B, underscoring the importance of distributional alignment in autoregressive video distillation.</description>
      <link>https://arxiv.org/abs/2607.26811</link>
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      <pubDate>Tue, 28 Jul 2026 20:00:00 GMT</pubDate>
      <author>Jiaxing Li, Kai Zou, Cindy Zhou, Kaichen Huang, Junyao Gao, Zile Wang, Yang Liu, Bin Liu, Bo An, Yangguang Li</author>
    </item>
    <item>
      <title>Kimi K3: Open Frontier Intelligence</title>
      <description>We introduce Kimi K3, a 2.8T parameter Mixture-of-Experts model with 104 billion activated parameters, native vision capabilities, and a 1-million-token context window. Kimi K3 is built on Kimi Delta Attention and Attention Residuals, which improve information flow across sequence length and model depth. Together with Stable LatentMoE, which effectively activates 16 of 896 routed experts per token, and refined training and data recipes, these advances yield an approximately 2.5x improvement in overall scaling efficiency over Kimi K2. Post-training highlights reinforcement learning across general, agentic, and coding domains and multiple reasoning-effort levels, enabling compositional generalization and robust long-horizon execution. At 2.8T scale, Kimi K3 is supported by infrastructure advances in multiple areas: algorithm-system co-design for KDA, perfectly balanced expert-parallel training with efficient memory management, million-token agentic RL with persistent rollout and sandbox states, and deployment innovations. Extensive evaluations show that Kimi K3 achieves frontier-level performance across long-horizon coding, agentic, knowledge, reasoning, and vision tasks. While its overall performance still trails the most powerful proprietary models, namely Claude Fable 5 and GPT-5.6 Sol, Kimi K3 consistently outperforms other open and proprietary models evaluated in our suite. We release the full Kimi K3 model weights to facilitate future research and accelerate the broader deployment and adoption of frontier intelligence.</description>
      <link>https://arxiv.org/abs/2607.24653</link>
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      <pubDate>Sun, 26 Jul 2026 20:00:00 GMT</pubDate>
      <author>Kimi Team, Tongtong Bai, Yifan Bai, Yiping Bao, M. C., Jianfeng Cai, Xinyuan Cai, Peizhou Cao, Yuxuan Cao, Ziwei Chai, Y. Charles, H. S. Che, Guanduo Chen, Guangyu Chen, Guanzheng Chen, Huarong Chen, Jia Chen, Jianlong Chen, Jun Chen, Kexin Chen, Peng Chen, Ruijue Chen, Wentao Chen, Xin Chen, Yang Chen, Yanru Chen, Yifei Chen, Yingjiang Chen, Yuankun Chen, Yujie Chen, Yutian Chen, Zhirong Chen, Dazhi Cheng, Yean Cheng, Jialei Cui, Jingbing Cui, Anqi Dai, Jiaqi Deng, Hao Ding, Rui Ding, Shaofeng Ding, Mengfan Dong, Mengnan Dong, Yuhao Dong, Yuxin Dong, Angang Du, Chenzhuang Du, Dikang Du, Jusen Du, Yulun Du, Yu Fan, Jing Feng, Qiulin Feng, Yichen Feng, Kelin Fu, Qiang Fu, Fuxuan Gao, Hongcheng Gao, Jingyue Gao, Tong Gao, Weijia Gao, Shangyi Geng, Jie Gong, Linhu Gong, Shengao Gong, Xiaochen Gong, Qizheng Gu, Yicheng Gu, Shuhao Guan, Haiqing Guo, Shiqi Guo, Xiang Guo, Zhengyan Guo, Beixi Hao, Wenxin Hao, Xiaoru Hao, Dailan He, Haotian He, Lehan He, Qi He, Weiran He, Xinran He, Xinyi He, Yibo He, Yunjia He, Chao Hong, Tiange Hong, Hao Hu, Jiaxi Hu, Ruikun Hu, Weiming Hu, Yangyang Hu, Zhenxing Hu, Liang Hua, Jinbin Huang, Ke Huang, Ruiyuan Huang, Siying Huang, Weixiao Huang, Yan Huang, Zhengjie Huang, Zhiqi Huang, Yulong Hui, Chaobo Jia, Yutong Jiang, Zhejun Jiang, Zuoyou Jiang, Wenyi Jin, Xinyi Jin, Yu Jing, Huanjun Kong, Guokun Lai, Aidi Li, Cheng Li, Chengyuan Li, Cong Li, Fang Li, Guanyu Li, Haoyang Li, Jia Li, Junxiong Li, Lei Li, Letian Li, Lincan Li, Weihong Li, Wentao Li, Xintong Li, Yang Li, Yishen Li, Yiwei Li, Yuxiao Li, Zhaowei Li, Zhaoxi Li, Zheming Li, Zhengxiao Li, Zhiyuan Li, Jiawei Lin, Xiaohan Lin, Yibo Lin, Zichao Lin, Ziyan Lin, Bill Liu, Boxiao Liu, Chuan Liu, Liang Liu, Shaowei Liu, Shudong Liu, Shuran Liu, Tianwei Liu, Weizhou Liu, Yangyang Liu, Yanming Liu, Yibo Liu, Yipeng Liu, Zhengying Liu, Zhiheng Liu, Enzhe Lu, Haoyu Lu, Linqiang Lu, Tingzhan Lu, Zhiyuan Lu, Aotian Luo, G. Luo, Junyu Luo, Yifan Luo, B. Lyu, Wenzhou Lyu, Shaoguang Mao, Yuan Mei, Xin Men, Minqing Ni, Yixuan Niu, Siyuan Pan, Shujun Peng, Zhangyang Qi, Ruoyu Qin, ZeChao Qin, Zeyu Qin, Haiquan Qiu, Jianxin Qiu, Jiezhong Qiu, Bowen Qu, Yuhao Qu, Zeyu Shang, Youbo Shao, Han Shen, Jincheng Shi, Juanfeng Shi, Lidong Shi, Shengyuan Shi, Wingchun Siu, Pengwei Song, Xiaoxi Song, Jianlin Su, Yunfeng Su, Zhaochen Su, Lin Sui, Jingsong Sun, Junyao Sun, Shaoning Sun, Shuzhe Sun, Tongyu Sun, Yujun Sun, Yunpeng Tai, Chuning Tang, Heyi Tang, Sirui Tang, Zecheng Tang, Chaoran Tian, Rongpeng Tian, Yu Tian, Wei Tu, Chensi Wang, Chuang Wang, Chunjie Wang, Dinglu Wang, Feng Wang, Hailong Wang, Haiming Wang, Hao Wang, Hao Wang, Huaqing Wang, Hui Wang, Jiayi Wang, Jinglong Wang, Jinhong Wang, Jiuzheng Wang, Linian Wang, Shaobo Wang, Shenzhi Wang, Shuyi Wang, Si Wang, Siyuan Wang, Tianfu Wang, Wenjue Wang, Xingran Wang, Xinmei Wang, Xinyuan Wang, Xusheng Wang, Yalin Wang, Yangkun Wang, Yao Wang, Yaoyu Wang, Yejie Wang, Yiqin Wang, Yucheng Wang, Yuzhi Wang, Zhaoji Wang, Zhaowei Wang, Zhengtao Wang, Zhenhao Wang, Zhongsheng Wang, Zifan Wang, Chu Wei, Ming Wei, Shouxin Wei, Zichen Wen, Fan Wu, Haoning Wu, Rucong Wu, Wenhao Wu, Xiaoxue Wu, Yingcong Wu, Yongqi Wu, Yuxin Wu, Zijian Wu, Xinglang Xian, Chenxuan Xiang, Yuye Xiang, Bocheng Xiao, Chenjun Xiao, Xin Xiao, Jin Xie, Xiaotong Xie, Yifeng Xie, Zhe Xie, Bowei Xing, Yiming Xiong, Baosheng Xu, Boyu Xu, Jiale Xu, Jianfan Xu, Jing Xu, Jinjing Xu, L. H. Xu, Qingtao Xu, Shuyao Xu, Suting Xu, Tiantian Xu, Tianxiang Xu, Weixin Xu, Xinran Xu, Yangchuan Xu, Ye Xu, Yueni Xu, Ziyao Xu, Haonan Xue, Junjie Yan, Yaoyao Yan, Fan Yang, Guangyao Yang, Hao Yang, Junwei Yang, Ruoyu Yang, Wenjie Yang, Xiaofei Yang, Xinyu Yang, Yi Yang, Yiling Yang, Ying Yang, Yuchen Yang, Zhen Yang, Zhilin Yang, Zian Yang, Zuhao Yang, Haotian Yao, Dan Ye, Haoran Ye, Wenjie Ye, Zhanbo Ye, Bohong Yin, Haoxiang Yin, Xietong Yin, Chengzhen Yu, Haozhen Yu, Longhui Yu, Shengnan Yu, Shuying Yu, Tianxiang Yu, Enming Yuan, Mengjie Yuan, Tongtian Yue, Wei Yue, Yang Yue, Dunyuan Zha, Haobing Zhan, B. H. Zhang, Dehao Zhang, Fei Zhang, Hao Zhang, Haoyuan Zhang, Huanyu Zhang, Jiapei Zhang, Jiaxuan Zhang, Jin Zhang, Kaiyi Zhang, Miaozhen Zhang, Puqi Zhang, Qinglei Zhang, Rong Zhang, Rui Zhang, Shaoshuai Zhang, Shiyi Zhang, Xiaobin Zhang, Xiaoyun Zhang, Y. Zhang, Yangkun Zhang, Ye Zhang, Yichi Zhang, Yikun Zhang, Yizhi Zhang, Yongting Zhang, Yu Zhang, Yutao Zhang, Yutong Zhang, Zheng Zhang, Zijing Zhang, Bin Zhao, Chenguang Zhao, Feifan Zhao, Jinglun Zhao, Jinxiang Zhao, Shuai Zhao, Wenshuo Zhao, Xiangyu Zhao, Xuanle Zhao, Yikai Zhao, Zijia Zhao, Haozhi Zheng, Huabin Zheng, Ruihan Zheng, Shaojie Zheng, Tengyang Zheng, Haofeng Zhong, Lei Zhong, Longguang Zhong, M. Zhou, Qiankang Zhou, Runjie Zhou, Ruozhang Zhou, Xinyu Zhou, Yiqiao Zhou, Zaida Zhou, Jinguo Zhu, Liya Zhu, Xinhao Zhu, Yangjunfeng Zhu, Yuxuan Zhu, Zhen Zhu, Chen Zhuang, Weiyu Zhuang, Xinxing Zu</author>
    </item>
    <item>
      <title>Mage-VL: An Efficient Codec-Native Streaming Multimodal Foundation Model</title>
      <description>Standard vision-language models (VLMs) suffer from Moravec&#39;s paradox: they excel at complex offline visual reasoning but struggle with simple streaming perception tasks and process them inefficiently. We present Mage-VL, an efficient codec-native streaming foundation model for real-time multimodal understanding and interaction. At its core, our custom tokenizer, Mage-ViT, replaces uniform frame sampling by selectively encoding dynamic, entropy-rich regions using motion vectors and residual energy across sparse anchor (I) and predicted (P) frames. Operating at a 16 x 16 patch level, this reduces visual token consumption by over 75% while preserving spatiotemporal context. Trained from scratch on approximately 560M unlabeled images and 100M unlabeled video frames, Mage-ViT matches or outperforms flagship encoders trained on billions of image-text pairs. We establish AI4AI data pipelines encompassing prompt-code joint optimization for multimodal captioning and AI-driven performance diagnosis to guide training recipes. Furthermore, through a bio-inspired dual-system architecture - a lightweight System 1 event gate and a causal System 2 decoder - Mage-VL enables proactive streaming perception. Extensive evaluations show that Mage-VL-4B matches Qwen3-VL-4B on static tasks while achieving strong gains in video understanding and 2D/3D spatial reasoning, with up to a 3.5x wall-clock inference speedup, and comprehensively surpasses the 15B Phi-4-reasoning-vision baseline. Beyond model artifacts, we deliver seven key empirical findings covering pre-training data efficiency, variable-resolution scaling, codec system acceleration, VideoQA SFT redundancy, motion-spatial synergy, AI4AI data pipelines, and Zero-Vision SFT for multimodal RL.</description>
      <link>https://arxiv.org/abs/2607.24904</link>
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      <pubDate>Sun, 26 Jul 2026 20:00:00 GMT</pubDate>
      <author>Senqiao Yang, Kaichen Zhang, Zhaoyang Jia, Jinghao Guo, Yifei Shen, Xinjie Zhang, Xiaoyi Zhang, Haoqing Wang, Xiao Li, Peng Zhang, Xiang An, Yin Xie, Zhening Liu, Xun Guo, Jiahao Li, Shicheng Zheng, Jinglu Wang, Zongyu Guo, Wenxuan Xie, Zihan Zheng, Yuxuan Luo, Bin Li, Yan Lu</author>
    </item>
    <item>
      <title>Data Pyramid for Embodied Manipulation</title>
      <description>Multimodal foundation models learned to see and to speak by consuming the whole internet. Embodied agents admit no such shortcut, since they require data that couple observations with physical states and actions. These signals can be provided, to varying degrees, by multiple data sources. In this work, we organize the embodied data ecosystem as a &quot;pyramid&quot; spanning five complementary sources: real-robot data, UMI-style data, egocentric and exocentric data, simulation data, and general vision-language data. We organize the pyramid around the tension between scalability and robot alignment, and further characterize each source in terms of data quality, diversity, reusability, and physical fidelity. We then analyze recent embodied foundation models through the lens of their data recipes, examining how different sources are selected, aligned, and mixed during pretraining. For embodied brain models, vision-language-action models, and world-action models alike, we relate data composition to capabilities in perception, reasoning, planning, action generation, and world prediction. We close by discussing six open challenges: building large-scale tactile datasets, collecting failure and recovery data, developing scalable data-collection pipelines, aligning actions across embodiments, leveraging egocentric data for dexterous manipulation, and designing principled data recipes for robot learning. We hope this work paves the foundation for the design of next-generation embodied systems.</description>
      <link>https://arxiv.org/abs/2607.24744</link>
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      <pubDate>Sun, 26 Jul 2026 20:00:00 GMT</pubDate>
      <author>Yifan Ye, Yankai Fu, Yaoxu Lv, Bohan Hou, Jun Cen, Lingdong Kong, Duo Zheng, Tianxing Chen, Jiaming Liu, Ziang Cao, Yunfan Lou, Wei Chow, Xian Sun, Yingshuo Wang, Kuangzhi Ge, Xiaowei Chi, Xidong Zhang, Zhibo Pang, Yiwu Zhong, Sirui Han, Zhihe Lu, Weihao Yuan, Qifeng Chen, Michael Yu Wang, Yao Mu, Ziwei Liu, Jianfei Yang, Ping Luo, Shanghang Zhang</author>
    </item>
    <item>
      <title>JarvisHub: An Open Harness for Canvas-Native Multimodal Creative Agents</title>
      <description>Creative AI is moving from single-step asset generation toward long-horizon multimodal production. Although recent generative models can synthesize high-quality images, videos, audio clips, UI elements, storyboards, slides, and other creative assets, real-world creative work requires more than isolated prompt-output interactions. It involves references, drafts, alternatives, edits, failed attempts, version relations, tool actions, evaluation signals, and human feedback, which together form an evolving project state. Existing prompt-based, chat-based, and node-based generation systems only partially support this state, as they often discard intermediate context, rely on linear conversations, or require manually specified workflows. Recent commercial systems indicate a shift toward agent-assisted creative production, but their closed architectures make it difficult to study how agents represent context, choose tools, revise artifacts, recover from failures, and maintain consistency over time. To address this gap, we introduce JarvisHub, a canvas-native creative agent harness for long-horizon multimodal creation. JarvisHub treats an editable canvas as the user workspace, the agent&#39;s external memory, action space, and shared project state, representing multimodal artifacts, dependencies, versions, and feedback as typed canvas nodes and links. Through a three-layer architecture of canvas state, protocol bridge, and agent runtime, JarvisHub enables agents to act within an inspectable and editable creative state. This design moves creative agents beyond isolated tool use toward sustained, human-steerable creative automation, where agents can progressively plan, generate, revise, and organize multimodal projects while users remain able to inspect, guide, and intervene throughout the process.</description>
      <link>https://arxiv.org/abs/2607.23588</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.23588</guid>
      <pubDate>Sat, 25 Jul 2026 20:00:00 GMT</pubDate>
      <author>Yunlong Lin, Zixu Lin, Zhaohu Xing, Biqiang Li, Chenxin Li, Haonan Wang, Haitao Wu, Hengyu Liu, Jianghai Chen, Kaituo Feng, Kaixin Li, Shawn Chen, Shijue Huang, Sixiang Chen, Tsung-Yi Ho, Wenxuan Huang, Xiangyan Liu, Xiaomeng Hu, Xuanhua He, Yan Sun, Yunqing Zhao, Zhiqin Yang, Zehan Wang, Zhengyang Tang, Tianyu Pang, Xiangyu Yue</author>
    </item>
    <item>
      <title>K12-KGraph: A Curriculum-Aligned Knowledge Graph for Benchmarking and Training Educational LLMs</title>
      <description>Large language models are increasingly used in K-12 education, but existing benchmarks mainly test exam question answering rather than understanding how curriculum knowledge is structured and visually presented. We call this capability curriculum cognition. It covers prerequisite chains, concept taxonomies, experiment-concept links, pedagogical sequencing, and visual grounding. We introduce K12-KGraph, a curriculum-aligned knowledge graph extracted from official People&#39;s Education Press textbooks in mathematics, physics, chemistry, and biology across primary, middle, and high school. It contains nine node types and fourteen relation types covering curriculum structure and visual grounding. From this graph, we derive K12-Bench, a 23,640-question multi-select benchmark with five task families: Ground, Prereq, Neighbor, Evidence, and Locate. We also build K12-Train, a graph-guided supervised fine-tuning corpus of 7,335 samples, including 2,267 text-only QA pairs and 5,068 multimodal VQA pairs. On K12-Bench, Gemini-3-Flash achieves only 57 percent exact match and Gemma-4-31B-IT reaches 46 percent, with Prereq and Neighbor being the hardest tasks. Our training experiments show that domain-specific supervision can reduce this gap. Under a matched 2,300-sample budget, K12-Train-Text consistently outperforms equally sized subsets of eight mainstream instruction-tuning corpora on GaokaoBench and EduEval. For vision-language models, K12-Train-Full achieves the best overall results on Gaokao-MM, MDK12-medium, and K12Vista among all compared training configurations, despite using fewer samples than the full DataFlow and WizardLM baselines. It also surpasses both text-only and multimodal-only variants, showing that textual and visual supervision are complementary. We release the graph, benchmark, training data, and complete construction pipeline.</description>
      <link>https://arxiv.org/abs/2605.09635</link>
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      <pubDate>Wed, 22 Jul 2026 20:00:00 GMT</pubDate>
      <author>Hao Liang, Qihan Lin, Zhaoyang Han, Xiaochen Ma, Zhen Hao Wong, Meiyi Qiang, Linzhuang Sun, Wentao Zhang</author>
    </item>
    <item>
      <title>Molt: A Scalable PyTorch-Native Training Framework for Agentic Reinforcement Learning</title>
      <description>Agentic reinforcement learning research is constant algorithm modification, new estimators, new pipeline stages, new rollout schemes, and in mainstream frameworks each change threads through layers of trainer, distributed backend, and rollout glue: the cost lands on the researcher at every iteration. Molt is a PyTorch-native training framework built to keep that cost small: a codebase compact and clean enough for a researcher to hold in their head, and for an AI coding assistant to read and reason about in its entirety, so the algorithm flow can be traced and changed end to end. The agent is an ordinary program, and one asynchronous loop trains multimodal and mixture-of-experts policies while never training on a token it did not generate, consistent in tokens, policy versions, and model semantics. Leanness does not cost performance: under a matched, fully asynchronous protocol, Molt is statistically comparable to a state-of-the-art Megatron-based stack. Molt is open source and provides recipes and containers at https://github.com/NVIDIA-NeMo/labs-molt.</description>
      <link>https://arxiv.org/abs/2607.21653</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.21653</guid>
      <pubDate>Tue, 21 Jul 2026 20:00:00 GMT</pubDate>
      <author>Jian Hu, Huiying Li, Hao Zhang, Binfeng Xu, Yifan Zhang, Shaokun Zhang, Hemil Desai, Michael Demoret, Pavlo Molchanov, Jan Kautz, Yi Dong</author>
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      <title>MonkeyOCRv2: A Visual-Text Foundation Model for Document AI</title>
      <description>Mainstream visual encoders are pretrained on natural images and cannot be effectively applied to document images without document-oriented adaptation, as dense text and fine-grained character strokes demand character-level visual perception. We present MonkeyOCRv2, a visual-text pretrained model for document AI. First, we construct MonkeyDoc v2, to our knowledge the largest document-image pretraining corpus, comprising 113 million images spanning 17 languages. Second, we propose a pretraining strategy that jointly learns image-to-text generation and pixel-level document reconstruction: the former aligns visual representations with textual content, while the latter preserves character strokes and layout details. Extensive experiments are conducted on five representative document analysis tasks, including text recognition, formula recognition, text detection, document tampering detection, and overlapping text segmentation. Replacing the original encoders with MonkeyOCRv2 consistently improves performance across all five tasks. Finally, we validate its effectiveness as the vision encoder of multimodal large language models on the more challenging tasks of document parsing and document understanding. Kept frozen and paired with a lightweight language model, it yields a 0.7B document parsing model that sets a new open-source state-of-the-art on MDPBench, a recent benchmark spanning digital-born and photographed documents across 17 languages, surpassing the previous best 3B dots.mocr by 2.8% absolute with a vision encoder roughly 11times smaller. The frozen encoder also powers a document understanding model that outperforms counterparts built on CLIP, DINO, and SAM across eight benchmarks under identical training settings. These results suggest that document-oriented visual pretraining can serve as a foundation for document intelligence in its own right.</description>
      <link>https://arxiv.org/abs/2607.11562</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.11562</guid>
      <pubDate>Sun, 12 Jul 2026 20:00:00 GMT</pubDate>
      <author>Yuliang Liu, Zhang Li, Ziyang Zhang, Shuo Zhang, Qiang Liu, Jiajun Song, Zidun Guo, Xinhan Wang, Handong Zheng, Yang Liu, Dongliang Luo, Zhiyin Ma, Jiarui Zhang, Xiang Bai</author>
    </item>
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      <title>ResearchStudio-Idea: An Evidence-Grounded Research-Ideation Skill Suite from ML Conference Outcomes</title>
      <description>Large language models have made research ideation increasingly accessible, yet effective idea development requires more than generating candidate directions. Researchers must ground a problem in current literature, identify meaningful bottlenecks, differentiate from existing solutions, and evaluate risks before committing to implementation. We present ResearchStudio-Idea as a reusable skill suite for this first mile of research ideation. The suite includes Paper-Search, a standalone multi-source literature search skill; Scoop-Check, a standalone prior-art collision checker for novelty claims; and IdeaSpark, the end-to-end skill that composes evidence grounding, pattern-guided generation, collision retrieval, audit, and idea-card rendering into one workflow. IdeaSpark is constructed from a corpus of 1,947 machine learning conference papers collected from ICLR, ICML, and NeurIPS between 2021 and 2025, including Oral papers, a separately tracked high-citation subset, and rejected submissions. Analysis of these outcomes reveals 31 recurring ideation sub-patterns, consolidated into 15 reusable ideation patterns. Each pattern is operationalized as a structured card containing research contexts, bottleneck types, differentiation strategies, supporting precedents, and common failure modes. Given a research problem and an evidence bundle, IdeaSpark evaluates evidence readiness, reconstructs the surrounding research context, identifies unresolved bottlenecks, selects relevant patterns, instantiates one candidate direction, retrieves potentially conflicting prior work, and performs outcome-informed auditing. This workflow transforms reusable ideation patterns into traceable research proposals. Blind automated-judge evaluations show that IdeaSpark consistently produces stronger research proposals than no-skill and generic-skill baselines while maintaining competitive novelty.</description>
      <link>https://arxiv.org/abs/2607.04439</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.04439</guid>
      <pubDate>Sat, 04 Jul 2026 20:00:00 GMT</pubDate>
      <author>Qihao Zhao, Yangyu Huang, Yalun Dai, Lingao Xiao, Jianjun Gao, Xin Zhang, Wenshan Wu, Scarlett Li, Yang He, Yan Lu, Yap Kim Hui</author>
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      <title>GigaWorld-1: A Roadmap to Build World Models for Robot Policy Evaluation</title>
      <description>Evaluating embodied robot foundation models remains a critical bottleneck; unlike large language models efficiently assessed via digital benchmarks, robotic policies require slow, costly real-world rollouts limited by hardware and human supervision, which has driven interest in world models as surrogate policy evaluators, yet the key properties that make a world model reliable for policy assessment remain poorly understood. This work presents a systematic study of world models for robotic policy evaluation and introduces WMBench, a benchmark constructed from real-robot teleoperation data and matched policy rollouts covering diverse manipulation tasks to enable controlled comparisons across model families, action encodings, rollout horizons, and evaluation metrics. Using WMBench, we analyze 7 video world models, 4 action representation schemes, and over 324,000 simulated policy rollouts paired with real robot executions, further enriching our analysis with large-scale community submissions from the CVPR 2026 GigaBrain Challenge, curated synthetic trajectories, and a training videos spanning more than 12,000 hours. Our experiments deliver three core insights: evaluator quality is dominated by long-horizon, action-faithful rollout consistency rather than short-term visual realism; pretraining gains stem not only from data scale but from balancing general world knowledge with robot-specific controllability; and architectural choices including action encoding, memory design, and evaluator-focused post-training strongly determine alignment with real-world robot behavior. Drawing on these results, we derive a practical design roadmap and realize it in GigaWorld-1, a world model specially optimized for policy evaluation, and we fully release our code, models, datasets, and toolkits to advance scalable evaluation research for embodied foundation models.</description>
      <link>https://arxiv.org/abs/2607.02642</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2607.02642</guid>
      <pubDate>Wed, 01 Jul 2026 20:00:00 GMT</pubDate>
      <author>GigaWorld Team, Angyuan Ma, Boyuan Wang, Bohan Li, Chaojun Ni, Guo Li, Guan Huang, Guosheng Zhao, Hao Li, Hengtao Li, Jingyu Liu, Jiwen Lu, Qiuping Deng, Tingdong Yu, Xuancheng Xu, Xinyu Zhou, Xiuwei Xu, Xinze Chen, Xiaofeng Wang, Xiaoyu Tian, Yang Wang, Yifan Chang, Yukun Zhou, Yun Ye, Zhenyu Wu, Zhanqian Wu, Zheng Zhu</author>
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      <title>Orca: The World is in Your Mind</title>
      <description>We introduce Orca, an initial instantiation of a general world foundation model. Orca learns a unified world latent space from multimodal world signals and exposes it through multimodal readout interfaces. Rather than optimizing isolated next-token, next-frame, or next-action prediction, we are centered on Next-State-Prediction modeling, offering a unified state-transition modeling route toward understanding, predicting, and acting upon the world. Orca learns through two complementary paradigms: unconscious learning captures dense natural state transitions from continuous videos, and conscious learning models sparse meaningful state transitions by language-described events and VQA supervision. For pre-training, we construct a large-scale world-learning inventory data, including 125K hours of video data and 160M event annotations. After pre-training, Orca learns a unified world latent space. To examine whether the learned latent supports downstream, we evaluate it by three representative downstream readouts: text generation, image prediction, and embodied action generation. Orca&#39;s backbone is frozen, and only the lightweight modality-specific decoders are trainable. Experiments show the scalability of the proposed paradigm and verify that stronger world latent enables stronger downstream readouts. Orca outperforms similar-sized specialized baselines. These results show that Orca, as a general world foundation model, presents a promising approach to understanding, predicting, and acting upon the world. Finally, we discuss the current limitations, aiming to provide useful insights and inspiration for the community.</description>
      <link>https://arxiv.org/abs/2606.30534</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2606.30534</guid>
      <pubDate>Sun, 28 Jun 2026 20:00:00 GMT</pubDate>
      <author>Yihao Wang, Yuheng Ji, Mingyu Cao, Yanqing Shen, Runze Xiao, Huaihai Lyu, Senwei Xie, Euan Liu, Klara Tian, Tianfeng Long, Yichi Zhang, Zhengliang Cai, Ruike Chen, Jifan Zhao, Ruochuan Shi, Zihan Tang, Jing Lyu, Wenxing Tan, Ningbo Zhang, Yangtao Hu, Yuming Gao, Xiansheng Chen, Junkai Zhao, Congsheng Xu, Boan Zhu, Ziqi Wang, Yupu Feng, Qiongqiong Zhang, Yingli Zhao, Yulong Ao, Shaoxuan Xie, You Liu, Guocai Yao, Leiduo Zhang, Xiaodan Liu, Yunyan Zhang, Yance Jiao, Xinyan Yang, Jiaxing Wei, Xu Liu, Tengfei Pan, Shaokai Nie, Chunlei Men, Sen Cui, Xiaojie Jin, Hongyang Li, Jianlan Luo, Yao Mu, Yunchao Wei, Jun Yan, Hang Zhao, Xiaolong Zheng, Jiaming Li, Yonghua Lin, Tiejun Huang, Zhongyuan Wang, Pengwei Wang</author>
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      <title>Unlimited OCR Works</title>
      <description>Recently, end-to-end OCR models, exemplified by DeepSeek OCR, have once again thrust OCR into the spotlight. A widely held view is that employing a large language model (LLM) as the decoder allows the model to leverage the prior distribution of language, leading to improved OCR performance. However, the downside is equally evident: as the output sequence lengthens, the accumulated KV cache drives up memory consumption and progressively slows down generation. This stands in stark contrast to humans, who exhibit no such decline in efficiency during long-horizon copying tasks. In this technical report, we propose Unlimited OCR, a model designed to emulate human parsing working memory. Taking DeepSeek OCR as the baseline, we replace all attention layers in the decoder with our proposed Reference Sliding Window Attention (R-SWA), which reduces attention computation costs while maintaining a constant KV cache throughout the entire decoding process. By combining the high compression rate of DeepSeek OCR&#39;s encoder with our constant KV cache design, Unlimited OCR can transcribe dozens of pages of documents in a single forward pass under a standard maximum length of 32K. More importantly, R-SWA is a general-purpose parsing attention mechanism - beyond OCR, it is equally applicable to tasks such as ASR, translation, etc. Codes and model weights are publicly available at http://github.com/baidu/Unlimited-OCR.</description>
      <link>https://arxiv.org/abs/2606.23050</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2606.23050</guid>
      <pubDate>Sun, 21 Jun 2026 20:00:00 GMT</pubDate>
      <author>Youyang Yin, Huanhuan Liu, YY, Qunyi Xie, Chaorun Liu, Shiqi Yang, Shaohua Wang, Zhanlong Liu, Hao Zou, Jinyue Chen, Shu Wei, Jingjing Wu, Mingxin Huang, Zhen Wu, Guibin Wang, Tengyu Du, Lei Jia</author>
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      <title>MemSlides: A Hierarchical Memory Driven Agent Framework for Personalized Slide Generation with Multi-turn Local Revision</title>
      <description>Personalized presentation generation requires more than conditioning on a current prompt or template: agents must preserve stable user preferences across tasks, retain newly introduced preferences and constraints during multi-turn revision, and carry out local edits reliably. We propose MemSlides, a hierarchical memory framework for personalized presentation agents that separates long-term memory from working memory and further divides long-term memory into user profile memory and tool memory. User profile memory stores intent-conditioned profiles for round-0 personalization, working memory carries active preferences and session constraints across revision rounds, and tool memory stores reusable execution experience for reliable localized editing. MemSlides pairs this memory design with scoped slide-local revision, so targeted updates act on the smallest affected region instead of repeatedly regenerating the full deck. In controlled experiments, user profile memory improves persona-alignment judgments on a multi-persona, multi-intent profile bank, tool-memory injection improves closed-loop modify behavior in diagnostic matched-pair settings, and qualitative cases illustrate working memory&#39;s ability to carryover preferences. Taken together, these results suggest that effective personalization in presentation authoring depends on separating persistent user profiles, session-level working memory, and reusable execution experience across generation and localized revision.</description>
      <link>https://arxiv.org/abs/2606.17162</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2606.17162</guid>
      <pubDate>Sun, 14 Jun 2026 20:00:00 GMT</pubDate>
      <author>Ye Jin, Yangyang Xu, Jun Zhu, Yibo Yang</author>
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      <title>PaddleOCR-VL-1.6: Expanding the Frontier of Document Parsing with Under-Optimized Region Refinement and Progressive Post-Training</title>
      <description>We introduce PaddleOCR-VL-1.6, an upgraded compact document parsing model built upon PaddleOCR-VL-1.5. Although PaddleOCR-VL-1.5 establishes a strong 0.9B baseline, its remaining errors concentrate in under-optimized regions where model behavior is unstable, data coverage is sparse, or supervision is unreliable. Rather than expanding the training corpus indiscriminately, PaddleOCR-VL-1.6 introduces a region-aware data optimization framework that identifies weak regions from the previous model, applies targeted enhancement to these regions, and improves the reliability of supervision signals. It further adopts a progressive post-training recipe based on curated data selection and reinforcement learning, pushing model performance to a higher level through staged optimization. PaddleOCR-VL-1.6 achieves a new state-of-the-art score of 96.33% on OmniDocBench v1.6, demonstrates strong competitiveness against top-tier VLMs, and provides a practical post-training recipe for the PaddleOCR-VL series.</description>
      <link>https://arxiv.org/abs/2606.03264</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2606.03264</guid>
      <pubDate>Mon, 01 Jun 2026 20:00:00 GMT</pubDate>
      <author>Zelun Zhang, Hongen Liu, Suyin Liang, Yubo Zhang, Yiqing Xiang, Jiaxuan Liu, Ting Sun, Manhui Lin, Yue Zhang, Changda Zhou, Tingquan Gao, Cheng Cui, Yi Liu, Dianhai Yu, Yanjun Ma</author>
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      <title>Ultralytics YOLO26: Unified Real-Time End-to-End Vision Models</title>
      <description>Real-time vision demands models that are accurate, efficient, and simple to deploy across diverse hardware. The YOLO family has become widely deployed for this reason, yet most YOLO detectors still rely on non-maximum suppression at inference, carry heavy detection heads due to Distribution Focal Loss, require long training schedules, and can leave the smallest objects without positive label assignments. We present Ultralytics YOLO26, a unified real-time vision model family that addresses these limitations through coordinated architecture and training advances. YOLO26 uses a dual-head design for native NMS-free end-to-end inference and removes DFL entirely, yielding a lighter head with unconstrained regression range. Its training pipeline combines MuSGD, a hybrid Muon-SGD optimizer adapted from large language model training; Progressive Loss, which shifts supervision toward the inference-time head; and STAL, a label assignment strategy that guarantees positive coverage for small objects. Beyond detection, YOLO26 introduces task-specific head and loss designs for instance segmentation, pose estimation, and oriented detection, producing consistent gains across tasks and scales. The family spans five scales (n/s/m/l/x) and supports detection, instance segmentation, pose estimation, classification, and oriented detection in a single pipeline, with an open-vocabulary extension, YOLOE-26, for text-, visual-, and prompt-free inference. Across all scales, YOLO26 achieves 40.9-57.5 mAP on COCO at 1.7-11.8 ms T4 TensorRT latency, advancing the accuracy-latency Pareto front over prior real-time detectors, while YOLOE-26x reaches 40.6 AP on LVIS minival under text prompting. Code and models are available at https://github.com/ultralytics/ultralytics.</description>
      <link>https://arxiv.org/abs/2606.03748</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2606.03748</guid>
      <pubDate>Mon, 01 Jun 2026 20:00:00 GMT</pubDate>
      <author>Glenn Jocher, Jing Qiu, Mengyu Liu, Shuai Lyu, Fatih Cagatay Akyon, Muhammet Esat Kalfaoglu</author>
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      <title>SkillOpt: Executive Strategy for Self-Evolving Agent Skills</title>
      <description>Agent skills today are hand-crafted, generated one-shot, or evolved through loosely controlled self-revision, none of which behaves like a deep-learning optimizer for the skill, and none of which reliably improves over its starting point under feedback. We argue the skill should instead be trained as the external state of a frozen agent, with the same discipline that makes weight-space optimization reproducible. SkillOpt is, to our knowledge, the first systematic controllable text-space optimizer for agent skills: a separate optimizer model turns scored rollouts into bounded add/delete/replace edits on a single skill document, and an edit is accepted only when it strictly improves a held-out validation score. A textual learning-rate budget, rejected-edit buffer, and epoch-wise slow/meta update make skill training stable while adding zero inference-time model calls at deployment. Across six benchmarks, seven target models, and three execution harnesses (direct chat, Codex, Claude Code), SkillOpt is best or tied on all 52 evaluated (model, benchmark, harness) cells and beats every per-cell competitor among human, one-shot LLM, Trace2Skill, TextGrad, GEPA, and EvoSkill skills. On GPT-5.5 it lifts the average no-skill accuracy by +23.5 points in direct chat, by +24.8 inside the Codex agentic loop, and by +19.1 inside Claude Code. Transfer experiments further show that optimized skill artifacts retain value when moved across model scales, between Codex and Claude Code execution environments, and to a nearby math benchmark without further optimization.</description>
      <link>https://arxiv.org/abs/2605.23904</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2605.23904</guid>
      <pubDate>Thu, 21 May 2026 20:00:00 GMT</pubDate>
      <author>Yifan Yang, Ziyang Gong, Weiquan Huang, Qihao Yang, Ziwei Zhou, Zisu Huang, Yan Li, Xuemei Gao, Qi Dai, Bei Liu, Kai Qiu, Yuqing Yang, Dongdong Chen, Xue Yang, Chong Luo</author>
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      <title>ARIS: Autonomous Research via Adversarial Multi-Agent Collaboration</title>
      <description>This report describes ARIS (Auto-Research-in-sleep), an open-source research harness for autonomous research, including its architecture, assurance mechanisms, and early deployment experience. The performance of agent systems built on LLMs depends on both the model weights and the harness around them, which governs what information to store, retrieve, and present to the model. For long-horizon research workflows, the central failure mode is not a visible breakdown but a plausible unsupported success: a long-running agent can produce claims whose evidential support is incomplete, misreported, or silently inherited from the executor&#39;s framing. Therefore, we present ARIS as a research harness that coordinates machine-learning research workflows through cross-model adversarial collaboration as a default configuration: an executor model drives forward progress while a reviewer from a different model family is recommended to critique intermediate artifacts and request revisions. ARIS has three architectural layers. The execution layer provides more than 65 reusable Markdown-defined skills, model integrations via MCP, a persistent research wiki for iterative reuse of prior findings, and deterministic figure generation. The orchestration layer coordinates five end-to-end workflows with adjustable effort settings and configurable routing to reviewer models. The assurance layer includes a three-stage process for checking whether experimental claims are supported by evidence: integrity verification, result-to-claim mapping, and claim auditing that cross-checks manuscript statements against the claim ledger and raw evidence, as well as a five-pass scientific-editing pipeline, mathematical-proof checks, and visual inspection of the rendered PDF. A prototype self-improvement loop records research traces and proposes harness improvements that are adopted only after reviewer approval.</description>
      <link>https://arxiv.org/abs/2605.03042</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2605.03042</guid>
      <pubDate>Sun, 03 May 2026 20:00:00 GMT</pubDate>
      <author>Ruofeng Yang, Yongcan Li, Shuai Li</author>
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      <title>Geometric Context Transformer for Streaming 3D Reconstruction</title>
      <description>Streaming 3D reconstruction aims to recover 3D information, such as camera poses and point clouds, from a video stream, which necessitates geometric accuracy, temporal consistency, and computational efficiency. Motivated by the principles of Simultaneous Localization and Mapping (SLAM), we introduce LingBot-Map, a feed-forward 3D foundation model for reconstructing scenes from streaming data, built upon a geometric context transformer (GCT) architecture. A defining aspect of LingBot-Map lies in its carefully designed attention mechanism, which integrates an anchor context, a pose-reference window, and a trajectory memory to address coordinate grounding, dense geometric cues, and long-range drift correction, respectively. This design keeps the streaming state compact while retaining rich geometric context, enabling stable efficient inference at around 20 FPS on 518 x 378 resolution inputs over long sequences exceeding 10,000 frames. Extensive evaluations across a variety of benchmarks demonstrate that our approach achieves superior performance compared to both existing streaming and iterative optimization-based approaches.</description>
      <link>https://arxiv.org/abs/2604.14141</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2604.14141</guid>
      <pubDate>Tue, 14 Apr 2026 20:00:00 GMT</pubDate>
      <author>Lin-Zhuo Chen, Jian Gao, Yihang Chen, Ka Leong Cheng, Yipengjing Sun, Liangxiao Hu, Nan Xue, Xing Zhu, Yujun Shen, Yao Yao, Yinghao Xu</author>
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      <title>TorchUMM: A Unified Multimodal Model Codebase for Evaluation, Analysis, and Post-training</title>
      <description>Recent advances in unified multimodal models (UMMs) have led to a proliferation of architectures capable of understanding, generating, and editing across visual and textual modalities. However, developing a unified framework for UMMs remains challenging due to the diversity of model architectures and the heterogeneity of training paradigms and implementation details. In this paper, we present TorchUMM, the first unified codebase for comprehensive evaluation, analysis, and post-training across diverse UMM backbones, tasks, and datasets. TorchUMM supports a broad spectrum of models covering a wide range of scales and design paradigms. Our benchmark encompasses three core task dimensions: multimodal understanding, generation, and editing, and integrates both established and novel datasets to evaluate perception, reasoning, compositionality, and instruction-following abilities. By providing a unified interface and standardized evaluation protocols, TorchUMM enables fair and reproducible comparisons across heterogeneous models and fosters deeper insights into their strengths and limitations, facilitating the development of more capable unified multimodal systems. Code is available at: https://github.com/AIFrontierLab/TorchUMM.</description>
      <link>https://arxiv.org/abs/2604.10784</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2604.10784</guid>
      <pubDate>Sat, 11 Apr 2026 20:00:00 GMT</pubDate>
      <author>Yinyi Luo, Wenwen Wang, Hayes Bai, Hongyu Zhu, Hao Chen, Pan He, Marios Savvides, Sharon Li, Jindong Wang</author>
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      <title>Fish Audio S2 Technical Report</title>
      <description>We introduce Fish Audio S2, an open-sourced text-to-speech system featuring multi-speaker, multi-turn generation, and, most importantly, instruction-following control via natural-language descriptions. To scale training, we develop a multi-stage training recipe together with a staged data pipeline covering video captioning and speech captioning, voice-quality assessment, and reward modeling. To push the frontier of open-source TTS, we release our model weights, fine-tuning code, and an SGLang-based inference engine. The inference engine is production-ready for streaming, achieving an RTF of 0.195 and a time-to-first-audio below 100 ms.Our code and weights are available on GitHub (https://github.com/fishaudio/fish-speech) and Hugging Face (https://huggingface.co/fishaudio/s2-pro). We highly encourage readers to visit https://fish.audio to try custom voices.</description>
      <link>https://arxiv.org/abs/2603.08823</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2603.08823</guid>
      <pubDate>Mon, 09 Mar 2026 14:34:33 GMT</pubDate>
      <author>Shijia Liao, Yuxuan Wang, Songting Liu, Yifan Cheng, Ruoyi Zhang, Tianyu Li, Shidong Li, Yisheng Zheng, Xingwei Liu, Qingzheng Wang, Zhizhuo Zhou, Jiahua Liu, Xin Chen, Dawei Han</author>
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      <title>EverMemOS: A Self-Organizing Memory Operating System for Structured Long-Horizon Reasoning</title>
      <description>Large Language Models (LLMs) are increasingly deployed as long-term interactive agents, yet their limited context windows make it difficult to sustain coherent behavior over extended interactions. Existing memory systems often store isolated records and retrieve fragments, limiting their ability to consolidate evolving user states and resolve conflicts. We introduce EverMemOS, a self-organizing memory operating system that implements an engram-inspired lifecycle for computational memory. Episodic Trace Formation converts dialogue streams into MemCells that capture episodic traces, atomic facts, and time-bounded Foresight signals. Semantic Consolidation organizes MemCells into thematic MemScenes, distilling stable semantic structures and updating user profiles. Reconstructive Recollection performs MemScene-guided agentic retrieval to compose the necessary and sufficient context for downstream reasoning. Experiments on LoCoMo and LongMemEval show that EverMemOS achieves state-of-the-art performance on memory-augmented reasoning tasks. We further report a profile study on PersonaMem v2 and qualitative case studies illustrating chat-oriented capabilities such as user profiling and Foresight. Code is available at https://github.com/EverMind-AI/EverMemOS.</description>
      <link>https://arxiv.org/abs/2601.02163</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2601.02163</guid>
      <pubDate>Mon, 05 Jan 2026 09:39:43 GMT</pubDate>
      <author>Chuanrui Hu, Xingze Gao, Zuyi Zhou, Dannong Xu, Yi Bai, Xintong Li, Hui Zhang, Tong Li, Chong Zhang, Lidong Bing, Yafeng Deng</author>
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      <title>DataFlow: An LLM-Driven Framework for Unified Data Preparation and Workflow Automation in the Era of Data-Centric AI</title>
      <description>The rapidly growing demand for high-quality data in Large Language Models (LLMs) has intensified the need for scalable, reliable, and semantically rich data preparation pipelines. However, current practices remain dominated by ad-hoc scripts and loosely specified workflows, which lack principled abstractions, hinder reproducibility, and offer limited support for model-in-the-loop data generation. To address these challenges, we present DataFlow, a unified and extensible LLM-driven data preparation framework. DataFlow is designed with system-level abstractions that enable modular, reusable, and composable data transformations, and provides a PyTorch-style pipeline construction API for building debuggable and optimizable dataflows. The framework consists of nearly 200 reusable operators and six domain-general pipelines spanning text, mathematical reasoning, code, Text-to-SQL, agentic RAG, and large-scale knowledge extraction. To further improve usability, we introduce DataFlow-Agent, which automatically translates natural-language specifications into executable pipelines via operator synthesis, pipeline planning, and iterative verification. Across six representative use cases, DataFlow consistently improves downstream LLM performance. Our math, code, and text pipelines outperform curated human datasets and specialized synthetic baselines, achieving up to +3\% execution accuracy in Text-to-SQL over SynSQL, +7\% average improvements on code benchmarks, and 1--3 point gains on MATH, GSM8K, and AIME. Moreover, a unified 10K-sample dataset produced by DataFlow enables base models to surpass counterparts trained on 1M Infinity-Instruct data. These results demonstrate that DataFlow provides a practical and high-performance substrate for reliable, reproducible, and scalable LLM data preparation, and establishes a system-level foundation for future data-centric AI development.</description>
      <link>https://arxiv.org/abs/2512.16676</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2512.16676</guid>
      <pubDate>Thu, 18 Dec 2025 10:46:15 GMT</pubDate>
      <author>Hao Liang, Xiaochen Ma, Zhou Liu, Zhen Hao Wong, Zhengyang Zhao, Zimo Meng, Runming He, Chengyu Shen, Qifeng Cai, Zhaoyang Han, Meiyi Qiang, Yalin Feng, Tianyi Bai, Zewei Pan, Ziyi Guo, Yizhen Jiang, Jingwen Deng, Qijie You, Peichao Lai, Tianyu Guo, Chi Hsu Tsai, Hengyi Feng, Rui Hu, Wenkai Yu, Junbo Niu, Bohan Zeng, Ruichuan An, Lu Ma, Jihao Huang, Yaowei Zheng, Conghui He, Linpeng Tang, Bin Cui, Weinan E, Wentao Zhang</author>
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    <item>
      <title>Native and Compact Structured Latents for 3D Generation</title>
      <description>Recent advancements in 3D generative modeling have significantly improved the generation realism, yet the field is still hampered by existing representations, which struggle to capture assets with complex topologies and detailed appearance. This paper present an approach for learning a structured latent representation from native 3D data to address this challenge. At its core is a new sparse voxel structure called O-Voxel, an omni-voxel representation that encodes both geometry and appearance. O-Voxel can robustly model arbitrary topology, including open, non-manifold, and fully-enclosed surfaces, while capturing comprehensive surface attributes beyond texture color, such as physically-based rendering parameters. Based on O-Voxel, we design a Sparse Compression VAE which provides a high spatial compression rate and a compact latent space. We train large-scale flow-matching models comprising 4B parameters for 3D generation using diverse public 3D asset datasets. Despite their scale, inference remains highly efficient. Meanwhile, the geometry and material quality of our generated assets far exceed those of existing models. We believe our approach offers a significant advancement in 3D generative modeling.</description>
      <link>https://arxiv.org/abs/2512.14692</link>
      <guid isPermaLink="false">https://arxiv.org/abs/2512.14692</guid>
      <pubDate>Tue, 16 Dec 2025 13:58:28 GMT</pubDate>
      <author>Jianfeng Xiang, Xiaoxue Chen, Sicheng Xu, Ruicheng Wang, Zelong Lv, Yu Deng, Hongyuan Zhu, Yue Dong, Hao Zhao, Nicholas Jing Yuan, Jiaolong Yang</author>
    </item>
    <item>
      <title>LongCat-Video Technical Report</title>
      <description>Video generation is a critical pathway toward world models, with efficient long video inference as a key capability. Toward this end, we introduce LongCat-Video, a foundational video generation model with 13.6B parameters, delivering strong performance across multiple video generation tasks. It particularly excels in efficient and high-quality long video generation, representing our first step toward world models. Key features include: Unified architecture for multiple tasks: Built on the Diffusion Transformer (DiT) framework, LongCat-Video supports Text-to-Video, Image-to-Video, and Video-Continuation tasks with a single model; Long video generation: Pretraining on Video-Continuation tasks enables LongCat-Video to maintain high quality and temporal coherence in the generation of minutes-long videos; Efficient inference: LongCat-Video generates 720p, 30fps videos within minutes by employing a coarse-to-fine generation strategy along both the temporal and spatial axes. Block Sparse Attention further enhances efficiency, particularly at high resolutions; Strong performance with multi-reward RLHF: Multi-reward RLHF training enables LongCat-Video to achieve performance on par with the latest closed-source and leading open-source models. Code and model weights are publicly available 

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Comment on lines +88 to +91
}));

// The trending page is already ranked by Huggingface, the cycle listings are not
const sortedItems = cycle === 'trending' ? items : items.toSorted((a, b) => b.upvotes - a.upvotes);

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Please provide evidence showing where you found the trending page is ranked.

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