Skip to content

Commit

Permalink
868 | 1.36.7.8 | 8 files | ?? bin/linux64/libpango-1.0.txt, ?? bin/li…
Browse files Browse the repository at this point in the history
…nux64/libpango-1.0_strings.txt, ?? bin/linux64/libpangoft2-1.0.txt, ?? bin/linux64/libpangoft2-1.0_strings.txt, ?? csgo/cfg/config.360.cfg, ?? csgo/cfg/controller.360.cfg, ?? csgo/scripts/game_options.consoles.txt, ?? csgo/scripts/kb_def.360.lst

https://steamdb.info/patchnotes/3566561/
  • Loading branch information
SteamDB-Tracker committed Feb 18, 2019
1 parent dd37d73 commit e8855f9
Show file tree
Hide file tree
Showing 8 changed files with 42,974 additions and 0 deletions.
5,589 changes: 5,589 additions & 0 deletions bin/linux64/libpango-1.0.txt

Large diffs are not rendered by default.

11,549 changes: 11,549 additions & 0 deletions bin/linux64/libpango-1.0_strings.txt

Large diffs are not rendered by default.

3,441 changes: 3,441 additions & 0 deletions bin/linux64/libpangoft2-1.0.txt

Large diffs are not rendered by default.

22,084 changes: 22,084 additions & 0 deletions bin/linux64/libpangoft2-1.0_strings.txt

Large diffs are not rendered by default.

53 changes: 53 additions & 0 deletions csgo/cfg/config.360.cfg
Original file line number Diff line number Diff line change
@@ -0,0 +1,53 @@
unbindall

play_distance "2"
gameui_xbox "1"

snd_digital_surround "1"
save_history_count "1"

host_thread_mode "1" // We want to run the host on a seperate thread for Xbox
sv_alternateticks "1"

// values from game_options.txt
cl_crosshairscale "0"
cl_crosshaircolor "1"
cl_righthand "1"
cl_autowepswitch "1"
cl_logofile "spray_gamerpic"

option_duck_method "0"
option_speed_method "0"

cl_rumblescale "1.0"

// Tune bloomscale for all of Counter-Strike
//$TODO: We should take a pass to tune this for our HDR maps to look as good as possible on Xbox. The .6 setting comes from Portal.
mat_bloom_scalefactor_scalar "0.2"

// $TODO: These should be tuned. We don't want tv mode enabled on 360.
mat_monitorgamma_tv_range_min "0"
mat_monitorgamma_tv_range_max "255"
mat_monitorgamma "1.8"
mat_monitorgamma_tv_enabled "0"
mat_monitorgamma_tv_exp "2.5"
// Make it so models are not so dark when in the shadows.
r_modelAmbientMin "0.0"
//=============================================================================
// HPE_BEGIN:
// [Forrest] Default sound volume to halfway. It seemed way too loud on Xbox at full blast.
// Halfway feels comfortable to me. I set my headphones volume so that the dashboard blips as the selection
// felt normal to me. At halfway, gunshots felt satisfying but not overwhelming and footsteps were still
// clearly audible.
// $TODO: We should probably calibrate our default audio level more scientifically than this.
// $TODO: We'll eventually want the options menu to save the user's volume level, in which case we will
// probably need to remove the setting here.
//=============================================================================
volume "1.0"
//=============================================================================
// HPE_END
//=============================================================================
exec controller.360.cfg
99 changes: 99 additions & 0 deletions csgo/cfg/controller.360.cfg
Original file line number Diff line number Diff line change
@@ -0,0 +1,99 @@
// these keys are defined in controller.cfg, config.360.cfg, AND controller.360.cfg
// Key bindings
bind "A_BUTTON" "+jump"
bind "B_BUTTON" "+reload"
bind "X_BUTTON" "+use"
bind "Y_BUTTON" "invnextnongrenade"
bind "L_SHOULDER" "invnextitem"
bind "R_SHOULDER" "+lookspin"
bind "BACK" "togglescores"
bind "START" "gameui_activate" // (start) button - pause

bind "L_TRIGGER" "+duck"
bind "R_TRIGGER" "+attack"

bind "STICK2" "+attack2"
bind "S1_UP" "xmove"
bind "S2_UP" "xlook"

bind "DOWN" "drop"

cl_inv_showdividerline "2"
// Key bindings end

binds_per_command "1"
hud_fastswitch "2"
sk_autoaim_mode "2"

// JOYSTICK SETTINGS
joy_useNewAcecelMethod "0"

joy_name "Xbox controller"
joy_advanced "1"
joy_advaxisx "3"
joy_advaxisy "1"
joy_advaxisz "0"
joy_advaxisr "2"
joy_advaxisu "4"
joy_advaxisv "0"

joy_forwardsensitivity "-1.0"
joy_sidesensitivity "1"
joy_forwardthreshold "0.1" // movement dead zone settings
joy_sidethreshold "0.1"
joy_pitchsensitivity "-0.85"
joy_pitchsensitivity_default "-0.85"
joy_yawsensitivity "-0.9"
joy_yawsensitivity_default "-0.9"
joy_pitchthreshold "0.025" // look dead zone settings
joy_yawthreshold "0.0"

joy_curvepoint_1 "0.005"
joy_curvepoint_2 "0.1"
joy_curvepoint_3 "0.4"
joy_curvepoint_4 "0.8"
joy_curvepoint_end "2"

////
joy_useNewJoystickPeggedTest "0"
//(auto aim dampening)
joy_autoAimDampenMethod 1
joy_autoaimdampenrange "0.99"
joy_autoaimdampen "0.4"

joy_variable_frametime 1
joy_lowend "0.35"
joy_lowmap "0.1"

joy_gamma "0.1"
joy_accelscale "6.0"
joy_accelscalepoly "0.5"
joy_accelmax "1.0"
joy_accel_filter "0.9"

joy_pegged "0.8"
cl_pitchspeed "180"
joy_response_move "5"
joy_response_look "0"
joy_response_look_pitch "0"

joy_virtual_peg "1"

joy_inverty "0"
joy_movement_stick "0"

zoom_sensitivity_ratio_joystick "0.7"

joy_lookspin_default "0.25"
// JOYSTICK SETTINGS

joystick 1
option_speed_method_default "0"

cl_autowepswitch "1"
option_duck_method "0"
option_speed_method "0"

cl_rumblescale "1.0"
-speed // don't start off in the slow (walking) state
+jlook // allow looking up and down
139 changes: 139 additions & 0 deletions csgo/scripts/game_options.consoles.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,139 @@
"options"
{
//
// BASIC OPTIONS
//

//*********************************************************
// PLEASE READ THIS BEFORE CHANGING VALUES!!
// [sbodenbender] Make sure any convar_defaults match the
// convar values in config.360.cfg
//*********************************************************

"Brightness"
{
"name" "#GameUI_Brightness"
"convar" "mat_monitorgamma"
"priority" "0100"
"type" "slider"
"minvalue" "1.8"
"maxvalue" "2.6"
"incvalue" "-1.0"
"leftmin" "0"
"sliderhome" "prev"
"systemvalue" "1"
}

"TV Mode"
{
"name" "#GameUI_DisplayMode"
"convar" "mat_monitorgamma_tv_enabled"
"priority" "0200"
"type" "choice"
"choices"
{
"#GameUI_DisplayTV" "1"
"#GameUI_DisplayMonitor" "0"
}
"systemvalue" "1"
}

"Game Volume"
{
"name" "#SFUI_Settings_Master_Volume"
"convar" "volume"
"priority" "0400"
"type" "slider"
"minvalue" "0.0"
"maxvalue" "1.0"
"sliderhome" "max"
"systemvalue" "1"
}

"Music Volume"
{
"name" "#SFUI_Settings_Music_Volume"
"convar" "snd_musicvolume_fixed"
"priority" "0450"
"type" "slider"
"minvalue" "0.0"
"maxvalue" "1.0"
"sliderhome" "max"
"systemvalue" "1"
}


"Hud Scale"
{
"name" "#SFUI_Settings_HUDScaling"
"convar" "play_distance"
"priority" "0475"
"type" "choice"
"choices"
{
"#SFUI_Settings_HUDScaleMed" "1"
"#SFUI_Settings_HUDScaleLarge" "2"
}
"systemvalue" "1"
}

"Crosshair Color"
{
"name" "#GameUI_CrosshairColor"
"convar" "cl_crosshaircolor"
"priority" "0510"
"type" "choice"
"choices"
{
// These values are bound to the names of the various crosshairs in sfhudreticle.fla.
// For example:
// "#GameUI_ColorYellow" "2"
// Would be associated with
// Crosshair2 in sfhudreticle.fla

"#GameUI_ColorGreen" "1"
"#GameUI_ColorYellow" "2"
"#GameUI_ColorBlue" "3"
"#GameUI_ColorLtBlue" "4"
}
}

"Crosshair Behavior"
{
"name" "#GameUI_CrosshairBehavior"
"convar" "cl_dynamiccrosshair"
"priority" "0520"
"type" "choice"
"choices"
{
"#GameUI_CrosshairBehaviorStatic" "0"
"#GameUI_CrosshairBehaviorDynamic" "1"
}
}

"Switch Weapon on Pick Up"
{
"name" "#Cstrike_Switch_Weapon_on_Pick_Up"
"convar" "cl_autowepswitch"
"priority" "0700"
"type" "choice"
"choices"
{
"#GameUI_Yes" "1"
"#GameUI_No" "0"
}
}

"Always Show Inventory"
{
"name" "#SFUI_Settings_Always_Show_Inventory"
"convar" "cl_showloadout"
"priority" "0800"
"type" "choice"
"choices"
{
"#GameUI_Yes" "1"
"#GameUI_No" "0"
}
}
}
20 changes: 20 additions & 0 deletions csgo/scripts/kb_def.360.lst
Original file line number Diff line number Diff line change
@@ -0,0 +1,20 @@
"A_BUTTON" "+jump;+menuAccept"
"B_BUTTON" "impulse 100"
"X_BUTTON" "+use"
"Y_BUTTON" "+invaction;z_abort"
"BACK" "+showscores"
"START" "cash 10000"
"R_TRIGGER" "+attack"
"R_SHOULDER" "+reload"
"L_TRIGGER" "+attack2"
// "L_SHOULDER" "drop"
"UP" "+dPadUp"
"LEFT" "+dPadLeft"
"RIGHT" "+dPadRight"
"STICK1" "+duck"
"STICK2" "+zoom"
"S1_UP" "+menuUp"
"S1_DOWN" "+menuDown"



0 comments on commit e8855f9

Please sign in to comment.