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868 | 1.36.7.8 | 8 files | ?? bin/linux64/libpango-1.0.txt, ?? bin/li…
…nux64/libpango-1.0_strings.txt, ?? bin/linux64/libpangoft2-1.0.txt, ?? bin/linux64/libpangoft2-1.0_strings.txt, ?? csgo/cfg/config.360.cfg, ?? csgo/cfg/controller.360.cfg, ?? csgo/scripts/game_options.consoles.txt, ?? csgo/scripts/kb_def.360.lst https://steamdb.info/patchnotes/3566561/
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unbindall | ||
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play_distance "2" | ||
gameui_xbox "1" | ||
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snd_digital_surround "1" | ||
save_history_count "1" | ||
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host_thread_mode "1" // We want to run the host on a seperate thread for Xbox | ||
sv_alternateticks "1" | ||
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// values from game_options.txt | ||
cl_crosshairscale "0" | ||
cl_crosshaircolor "1" | ||
cl_righthand "1" | ||
cl_autowepswitch "1" | ||
cl_logofile "spray_gamerpic" | ||
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option_duck_method "0" | ||
option_speed_method "0" | ||
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cl_rumblescale "1.0" | ||
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// Tune bloomscale for all of Counter-Strike | ||
//$TODO: We should take a pass to tune this for our HDR maps to look as good as possible on Xbox. The .6 setting comes from Portal. | ||
mat_bloom_scalefactor_scalar "0.2" | ||
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// $TODO: These should be tuned. We don't want tv mode enabled on 360. | ||
mat_monitorgamma_tv_range_min "0" | ||
mat_monitorgamma_tv_range_max "255" | ||
mat_monitorgamma "1.8" | ||
mat_monitorgamma_tv_enabled "0" | ||
mat_monitorgamma_tv_exp "2.5" | ||
// Make it so models are not so dark when in the shadows. | ||
r_modelAmbientMin "0.0" | ||
//============================================================================= | ||
// HPE_BEGIN: | ||
// [Forrest] Default sound volume to halfway. It seemed way too loud on Xbox at full blast. | ||
// Halfway feels comfortable to me. I set my headphones volume so that the dashboard blips as the selection | ||
// felt normal to me. At halfway, gunshots felt satisfying but not overwhelming and footsteps were still | ||
// clearly audible. | ||
// $TODO: We should probably calibrate our default audio level more scientifically than this. | ||
// $TODO: We'll eventually want the options menu to save the user's volume level, in which case we will | ||
// probably need to remove the setting here. | ||
//============================================================================= | ||
volume "1.0" | ||
//============================================================================= | ||
// HPE_END | ||
//============================================================================= | ||
exec controller.360.cfg |
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// these keys are defined in controller.cfg, config.360.cfg, AND controller.360.cfg | ||
// Key bindings | ||
bind "A_BUTTON" "+jump" | ||
bind "B_BUTTON" "+reload" | ||
bind "X_BUTTON" "+use" | ||
bind "Y_BUTTON" "invnextnongrenade" | ||
bind "L_SHOULDER" "invnextitem" | ||
bind "R_SHOULDER" "+lookspin" | ||
bind "BACK" "togglescores" | ||
bind "START" "gameui_activate" // (start) button - pause | ||
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bind "L_TRIGGER" "+duck" | ||
bind "R_TRIGGER" "+attack" | ||
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bind "STICK2" "+attack2" | ||
bind "S1_UP" "xmove" | ||
bind "S2_UP" "xlook" | ||
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bind "DOWN" "drop" | ||
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cl_inv_showdividerline "2" | ||
// Key bindings end | ||
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binds_per_command "1" | ||
hud_fastswitch "2" | ||
sk_autoaim_mode "2" | ||
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// JOYSTICK SETTINGS | ||
joy_useNewAcecelMethod "0" | ||
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joy_name "Xbox controller" | ||
joy_advanced "1" | ||
joy_advaxisx "3" | ||
joy_advaxisy "1" | ||
joy_advaxisz "0" | ||
joy_advaxisr "2" | ||
joy_advaxisu "4" | ||
joy_advaxisv "0" | ||
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joy_forwardsensitivity "-1.0" | ||
joy_sidesensitivity "1" | ||
joy_forwardthreshold "0.1" // movement dead zone settings | ||
joy_sidethreshold "0.1" | ||
joy_pitchsensitivity "-0.85" | ||
joy_pitchsensitivity_default "-0.85" | ||
joy_yawsensitivity "-0.9" | ||
joy_yawsensitivity_default "-0.9" | ||
joy_pitchthreshold "0.025" // look dead zone settings | ||
joy_yawthreshold "0.0" | ||
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joy_curvepoint_1 "0.005" | ||
joy_curvepoint_2 "0.1" | ||
joy_curvepoint_3 "0.4" | ||
joy_curvepoint_4 "0.8" | ||
joy_curvepoint_end "2" | ||
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//// | ||
joy_useNewJoystickPeggedTest "0" | ||
//(auto aim dampening) | ||
joy_autoAimDampenMethod 1 | ||
joy_autoaimdampenrange "0.99" | ||
joy_autoaimdampen "0.4" | ||
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joy_variable_frametime 1 | ||
joy_lowend "0.35" | ||
joy_lowmap "0.1" | ||
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joy_gamma "0.1" | ||
joy_accelscale "6.0" | ||
joy_accelscalepoly "0.5" | ||
joy_accelmax "1.0" | ||
joy_accel_filter "0.9" | ||
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joy_pegged "0.8" | ||
cl_pitchspeed "180" | ||
joy_response_move "5" | ||
joy_response_look "0" | ||
joy_response_look_pitch "0" | ||
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joy_virtual_peg "1" | ||
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joy_inverty "0" | ||
joy_movement_stick "0" | ||
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zoom_sensitivity_ratio_joystick "0.7" | ||
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joy_lookspin_default "0.25" | ||
// JOYSTICK SETTINGS | ||
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joystick 1 | ||
option_speed_method_default "0" | ||
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cl_autowepswitch "1" | ||
option_duck_method "0" | ||
option_speed_method "0" | ||
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cl_rumblescale "1.0" | ||
-speed // don't start off in the slow (walking) state | ||
+jlook // allow looking up and down |
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"options" | ||
{ | ||
// | ||
// BASIC OPTIONS | ||
// | ||
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//********************************************************* | ||
// PLEASE READ THIS BEFORE CHANGING VALUES!! | ||
// [sbodenbender] Make sure any convar_defaults match the | ||
// convar values in config.360.cfg | ||
//********************************************************* | ||
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"Brightness" | ||
{ | ||
"name" "#GameUI_Brightness" | ||
"convar" "mat_monitorgamma" | ||
"priority" "0100" | ||
"type" "slider" | ||
"minvalue" "1.8" | ||
"maxvalue" "2.6" | ||
"incvalue" "-1.0" | ||
"leftmin" "0" | ||
"sliderhome" "prev" | ||
"systemvalue" "1" | ||
} | ||
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"TV Mode" | ||
{ | ||
"name" "#GameUI_DisplayMode" | ||
"convar" "mat_monitorgamma_tv_enabled" | ||
"priority" "0200" | ||
"type" "choice" | ||
"choices" | ||
{ | ||
"#GameUI_DisplayTV" "1" | ||
"#GameUI_DisplayMonitor" "0" | ||
} | ||
"systemvalue" "1" | ||
} | ||
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"Game Volume" | ||
{ | ||
"name" "#SFUI_Settings_Master_Volume" | ||
"convar" "volume" | ||
"priority" "0400" | ||
"type" "slider" | ||
"minvalue" "0.0" | ||
"maxvalue" "1.0" | ||
"sliderhome" "max" | ||
"systemvalue" "1" | ||
} | ||
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"Music Volume" | ||
{ | ||
"name" "#SFUI_Settings_Music_Volume" | ||
"convar" "snd_musicvolume_fixed" | ||
"priority" "0450" | ||
"type" "slider" | ||
"minvalue" "0.0" | ||
"maxvalue" "1.0" | ||
"sliderhome" "max" | ||
"systemvalue" "1" | ||
} | ||
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"Hud Scale" | ||
{ | ||
"name" "#SFUI_Settings_HUDScaling" | ||
"convar" "play_distance" | ||
"priority" "0475" | ||
"type" "choice" | ||
"choices" | ||
{ | ||
"#SFUI_Settings_HUDScaleMed" "1" | ||
"#SFUI_Settings_HUDScaleLarge" "2" | ||
} | ||
"systemvalue" "1" | ||
} | ||
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"Crosshair Color" | ||
{ | ||
"name" "#GameUI_CrosshairColor" | ||
"convar" "cl_crosshaircolor" | ||
"priority" "0510" | ||
"type" "choice" | ||
"choices" | ||
{ | ||
// These values are bound to the names of the various crosshairs in sfhudreticle.fla. | ||
// For example: | ||
// "#GameUI_ColorYellow" "2" | ||
// Would be associated with | ||
// Crosshair2 in sfhudreticle.fla | ||
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"#GameUI_ColorGreen" "1" | ||
"#GameUI_ColorYellow" "2" | ||
"#GameUI_ColorBlue" "3" | ||
"#GameUI_ColorLtBlue" "4" | ||
} | ||
} | ||
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"Crosshair Behavior" | ||
{ | ||
"name" "#GameUI_CrosshairBehavior" | ||
"convar" "cl_dynamiccrosshair" | ||
"priority" "0520" | ||
"type" "choice" | ||
"choices" | ||
{ | ||
"#GameUI_CrosshairBehaviorStatic" "0" | ||
"#GameUI_CrosshairBehaviorDynamic" "1" | ||
} | ||
} | ||
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"Switch Weapon on Pick Up" | ||
{ | ||
"name" "#Cstrike_Switch_Weapon_on_Pick_Up" | ||
"convar" "cl_autowepswitch" | ||
"priority" "0700" | ||
"type" "choice" | ||
"choices" | ||
{ | ||
"#GameUI_Yes" "1" | ||
"#GameUI_No" "0" | ||
} | ||
} | ||
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"Always Show Inventory" | ||
{ | ||
"name" "#SFUI_Settings_Always_Show_Inventory" | ||
"convar" "cl_showloadout" | ||
"priority" "0800" | ||
"type" "choice" | ||
"choices" | ||
{ | ||
"#GameUI_Yes" "1" | ||
"#GameUI_No" "0" | ||
} | ||
} | ||
} |
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"A_BUTTON" "+jump;+menuAccept" | ||
"B_BUTTON" "impulse 100" | ||
"X_BUTTON" "+use" | ||
"Y_BUTTON" "+invaction;z_abort" | ||
"BACK" "+showscores" | ||
"START" "cash 10000" | ||
"R_TRIGGER" "+attack" | ||
"R_SHOULDER" "+reload" | ||
"L_TRIGGER" "+attack2" | ||
// "L_SHOULDER" "drop" | ||
"UP" "+dPadUp" | ||
"LEFT" "+dPadLeft" | ||
"RIGHT" "+dPadRight" | ||
"STICK1" "+duck" | ||
"STICK2" "+zoom" | ||
"S1_UP" "+menuUp" | ||
"S1_DOWN" "+menuDown" | ||
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