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typo in readme: Convinient->Convenient
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brian6932 authored Oct 12, 2023
1 parent 7629cf7 commit e70b5eb
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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -9,7 +9,7 @@ ZString
* All append methods are generics(`Append<T>(T value)`) and write to buffer directly instead of concatenate `value.ToString`
* `T1`~`T16` AppendFormat(`AppendFormat<T1,...,T16>(string format, T1 arg1, ..., T16 arg16)` avoids boxing of struct argument
* Also `T1`~`T16` Concat(`Concat<T1,...,T16>(T1 arg1, ..., T16 arg16)`) avoid boxing and `value.ToString` allocation
* Convinient `ZString.Format/Concat/Join` methods can replace instead of `String.Format/Concat/Join`
* Convenient `ZString.Format/Concat/Join` methods can replace instead of `String.Format/Concat/Join`
* Can build both Utf16(`Span<char>`) and Utf8(`Span<byte>`) directly
* Can use inner buffer to avoid allocate final string
* Integrated with Unity TextMeshPro to avoid string allocation
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