RunOnThreadPool: cancelling at the wrong time prevents returning to the main thread#669
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Tomcc wants to merge 1 commit intoCysharp:masterfrom
Open
RunOnThreadPool: cancelling at the wrong time prevents returning to the main thread#669Tomcc wants to merge 1 commit intoCysharp:masterfrom
Tomcc wants to merge 1 commit intoCysharp:masterfrom
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This PR is stale because it has been open 180 days with no activity. Remove stale label or comment or this will be closed in 30 days. |
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Hi, we're still using this fix ourselves, and I think this is a fairly serious bug... Is this repo abandoned? |
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Hi! My game's test suite was hitting a ton of random failures to return to the main thread (which in turn caused Unity exceptions), and I think I traced it down to UniTask itself.
UniTask.RunOnThreadPool(all versions) currently looks like this:if the timing aligns just right, the second
cancellationToken.ThrowIfCancellationRequested();will throw an exception on the threadpool and preventUniTask.Yield()from ever running.If the caller handles cancellations or has its own
finally's, everything after this will run on the wrong thread.I made a pretty simple change that moves the cancellation check inside the try itself.
Some versions of
RunOnThreadPoolhad acancellationToken.ThrowIfCancellationRequested();inside thefinallybefore theYieldwhich would cause the same problem, so I removed those as well.Thanks for the great library btw!