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So why do we need UniTaskVoid? After reading README and googling I still cannot understand its purpose.
It seems like it is a UniRx replacement for async void but you still need to .Forget() it - you can do the same with UniTask. Apart from that, you can't use it for Unity events like Start.
Also, I'm using async void Start in conjuction with UniRx, are there any downsides of it?
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