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  • RigidbodyTimeline3D.cs: Updated for Unity 6
  • Singleton.cs: Adjusted for new lifecycle behaviors.
  • RewindableParticleSystemTimeline.cs: Now stops particle systems using Stop(true, ParticleSystemStopBehavior.StopEmittingAndClear) before modifying properties.
  • Tested and working on Unity 6.

crizzler added 11 commits March 13, 2025 13:17
Unity 6 update
Removed broken link
Commit Description:

Offloaded performance-critical arithmetic and interpolation computations from various timeline components to dedicated Burst‑compiled jobs.

Added new jobs for:
TransformTimeline snapshot interpolation
AnimationTimeline speed calculation
AudioSourceTimeline pitch adjustment
Particle system simulation time updates (RewindableParticleSystemTimeline)
Suspension spring adjustments (WheelColliderTimeline)
WindZone property multiplications (WindZoneTimeline)
Terrain and TrailRenderer adjustments

Maintained main-thread Unity API calls while moving pure arithmetic into jobs, preserving existing behavior.

Verified that the refactoring maintains functionality and improves performance during heavy rewinding and time adjustments.
Added Unity Jobs and Burst feature
Implemented Game Creator 2 support
7 Instructions
1 Trigger
4 Properties

Detects and adds now Chronos Game Creator 2 symbol
Updated Editor script to Unity 6 API
Updated Materials in Demo to URP
added Game Creator 2
Removed Unity Script
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