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I have noticed a small bug in
samplePerlinthat sometimes causes a mismatch between Cubiomes'samplePerlinand Minecraft'sImprovedNoise#noise. I also renamed theyminparameter toymaxbecause it serves as a maximum, not a minimum.Here is a concrete example where the values disagree:
C:
Java:
The used array:
For the C code, append the first element of the array to the array.
With the fix in place, the same values are returned.
I noticed this issue when implementing
base_3d_noisesampling. For example, the overworld uses the following noise:where
randomStateis an instance ofnet.minecraft.world.level.levelgen.RandomState. Note that for this specific example, one should use Cubiomes'octaveInitbut with a Xoroshiro random. The above example values come from testing this noise.