Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Bump gdxVersion from 1.12.0 to 1.12.1 #78

Merged
merged 1 commit into from
Dec 5, 2023

Conversation

dependabot[bot]
Copy link
Contributor

@dependabot dependabot bot commented on behalf of github Dec 1, 2023

Bumps gdxVersion from 1.12.0 to 1.12.1.
Updates com.badlogicgames.gdx:gdx-backend-lwjgl3 from 1.12.0 to 1.12.1

Release notes

Sourced from com.badlogicgames.gdx:gdx-backend-lwjgl3's releases.

1.12.1

libGDX 1.12.1 is a minor release containing plenty of small fixes and improvements. Check out our blog post to find out more!

Full Changelog: libgdx/libgdx@1.12.0...1.12.1

... (truncated)

Changelog

Sourced from com.badlogicgames.gdx:gdx-backend-lwjgl3's changelog.

[1.12.2-SNAPSHOT]

  • [BREAKING CHANGE] GWT: Updated to 2.10.0. com.google.jsinterop:jsinterop-annotations:2.0.2:sources must be added as a dependency to your html project dependencies.
  • Fixed GlyphLayout for fixed width glyph offsets at the start and end of lines.
  • Fixed scene2d.ui layout for fractional positions and sizes.
  • Fixed Timer#stop, remember time spent stopped and delay tasks when started again. #7281

[1.12.1]

  • LWJGL3 Improvement: Audio device is automatically switched if it was changed in the operating system.
  • Tiled Fix: TiledLayer parallax default values fix
  • API Addition: TiledDrawable: Align can be set to manipulate the alignment of the rendering (TiledDrawable#setAlign, TiledDrawable#getAlign)
  • API Addition: TiledDrawable#draw: Also available as a static function (with align) if you don't want to create an extra instance per texture region
  • Android: Removed mouse catching added on 1.12.0 due to unintended effects (see #7187).
  • Android: Fixed touch state inconsistency when touching screen with 3 fingers on some devices (see #7256)
  • iOS: Update to MobiVM 2.3.20
  • API Addition: Using "object" property in Tiled object now fetches MapObject being pointed to, and BaseTmxMapLoader includes method for fetching map where key is id and value is MapObject instance.
  • Update to LWJGL 3.3.3
  • API Addition: Vector4 is just like Vector2 or Vector3, but with x, y, z, and w float components; a Vector4 can be passed as a shader uniform.
  • Fix: Fix crash with ANGLE GLES renderer
  • API Change: Use STBVorbis to decode ogg data for Sound
  • API Change: Remove usage of deprecated tag on GL30
  • Lower GLIBC requirements to 2.17 in order to support older Linux systems
  • Fix: Fix setCursor releasing the caught cursor on the LWJGL 3 backend.
  • Fix crash in ParticleEditor and Flame
  • Fix bitwise precedence in ModelBatch#addMesh (float[] vertices, short[] indices)
  • Improve the default font's compatibility with GL30
  • Fix potential IndexOutOfBoundsException on AsynchronousAndroidSound
  • API Addition: GwtGL20 & GwtGL30#glGetFramebufferAttachmentParameteriv
  • Fix Tiled classes not being registered in the reflection cache
  • Fix: Change androidx.fragment dependency to compileOnly
  • Fix borderless fullscreen when taskbar is on the left/top

[1.12.0]

  • [BREAKING CHANGE] Added #touchCancelled to InputProcessor interface, see #6871.
  • [BREAKING CHANGE] Android: Immersive mode is now true by default. Set useImmersiveMode config to false to disable it.
  • [BREAKING CHANGE] iOS: Increased min supported iOS version to 11.0. Update your Info.plist file if necessary.
  • [BREAKING CHANGE] iOS: hideHomeIndicator set to false by default (was true).
  • [BREAKING CHANGE] iOS: screenEdgesDeferringSystemGestures set to UIRectEdge.All by default (was UIRectEdge.None).
  • [BREAKING CHANGE] iOS: preferred FPS is now uncapped by default, see #6717
  • [BREAKING CHANGE] iOS: ApplicationListener.create and first resize are now called within UIApplicationDelegate.didFinishLaunching. Allows for earlier rendering and prevents black screen frames after launch screen. NOTE: App will get terminated if this method is blocked for more than 10-20 sec.
  • [BREAKING CHANGE] Actor#localToAscendantCoordinates throws an exception if the specified actor is not an ascendant.
  • [BREAKING CHANGE] WidgetGroup#hit first validates the layout.
  • [BREAKING CHANGE] Cell getters return object wrapper instead of primitives.
  • [BREAKING CHANGE] MeshPartBuilder#lastIndex now returns int instead of short.
  • [BREAKING CHANGE] 3D API - max bone weights is now configurable and limited to 4 by default. Change this value if you need less or more. See #6522.
  • [BREAKING CHANGE] Mesh#getVerticesBuffer, Mesh#getIndicesBuffer, VertexData#getBuffer, and IndexData#getBuffer are deprecated in favor to new methods with boolean parameter. If you subclassed some of these classes, you need to implement the new methods.
  • [BREAKING CHANGE] Desktop: The return value of AudioDevice#getLatency() is now in samples, and not milliseconds
  • [BREAKING CHANGE] iOS: 32 bit (armv7) builds are no longer supported. Builds must be 64 bit (arm64) only.
  • [BREAKING CHANGE] iOS: Use dynamic frameworks instead of static libs
  • [BREAKING CHANGE] optimized Mesh#bind and Mesh#unbind have a new parameter for instanced attribute locations. If you use these methods without instancing, you can pass a null value.
  • [BREAKING CHANGE] Dropped support for older libc versions since libGDX is now built on Ubuntu 20.04 (#7005)

... (truncated)

Commits

Updates com.badlogicgames.gdx:gdx-backend-android from 1.12.0 to 1.12.1

Release notes

Sourced from com.badlogicgames.gdx:gdx-backend-android's releases.

1.12.1

libGDX 1.12.1 is a minor release containing plenty of small fixes and improvements. Check out our blog post to find out more!

Full Changelog: libgdx/libgdx@1.12.0...1.12.1

... (truncated)

Changelog

Sourced from com.badlogicgames.gdx:gdx-backend-android's changelog.

[1.12.2-SNAPSHOT]

  • [BREAKING CHANGE] GWT: Updated to 2.10.0. com.google.jsinterop:jsinterop-annotations:2.0.2:sources must be added as a dependency to your html project dependencies.
  • Fixed GlyphLayout for fixed width glyph offsets at the start and end of lines.
  • Fixed scene2d.ui layout for fractional positions and sizes.
  • Fixed Timer#stop, remember time spent stopped and delay tasks when started again. #7281

[1.12.1]

  • LWJGL3 Improvement: Audio device is automatically switched if it was changed in the operating system.
  • Tiled Fix: TiledLayer parallax default values fix
  • API Addition: TiledDrawable: Align can be set to manipulate the alignment of the rendering (TiledDrawable#setAlign, TiledDrawable#getAlign)
  • API Addition: TiledDrawable#draw: Also available as a static function (with align) if you don't want to create an extra instance per texture region
  • Android: Removed mouse catching added on 1.12.0 due to unintended effects (see #7187).
  • Android: Fixed touch state inconsistency when touching screen with 3 fingers on some devices (see #7256)
  • iOS: Update to MobiVM 2.3.20
  • API Addition: Using "object" property in Tiled object now fetches MapObject being pointed to, and BaseTmxMapLoader includes method for fetching map where key is id and value is MapObject instance.
  • Update to LWJGL 3.3.3
  • API Addition: Vector4 is just like Vector2 or Vector3, but with x, y, z, and w float components; a Vector4 can be passed as a shader uniform.
  • Fix: Fix crash with ANGLE GLES renderer
  • API Change: Use STBVorbis to decode ogg data for Sound
  • API Change: Remove usage of deprecated tag on GL30
  • Lower GLIBC requirements to 2.17 in order to support older Linux systems
  • Fix: Fix setCursor releasing the caught cursor on the LWJGL 3 backend.
  • Fix crash in ParticleEditor and Flame
  • Fix bitwise precedence in ModelBatch#addMesh (float[] vertices, short[] indices)
  • Improve the default font's compatibility with GL30
  • Fix potential IndexOutOfBoundsException on AsynchronousAndroidSound
  • API Addition: GwtGL20 & GwtGL30#glGetFramebufferAttachmentParameteriv
  • Fix Tiled classes not being registered in the reflection cache
  • Fix: Change androidx.fragment dependency to compileOnly
  • Fix borderless fullscreen when taskbar is on the left/top

[1.12.0]

  • [BREAKING CHANGE] Added #touchCancelled to InputProcessor interface, see #6871.
  • [BREAKING CHANGE] Android: Immersive mode is now true by default. Set useImmersiveMode config to false to disable it.
  • [BREAKING CHANGE] iOS: Increased min supported iOS version to 11.0. Update your Info.plist file if necessary.
  • [BREAKING CHANGE] iOS: hideHomeIndicator set to false by default (was true).
  • [BREAKING CHANGE] iOS: screenEdgesDeferringSystemGestures set to UIRectEdge.All by default (was UIRectEdge.None).
  • [BREAKING CHANGE] iOS: preferred FPS is now uncapped by default, see #6717
  • [BREAKING CHANGE] iOS: ApplicationListener.create and first resize are now called within UIApplicationDelegate.didFinishLaunching. Allows for earlier rendering and prevents black screen frames after launch screen. NOTE: App will get terminated if this method is blocked for more than 10-20 sec.
  • [BREAKING CHANGE] Actor#localToAscendantCoordinates throws an exception if the specified actor is not an ascendant.
  • [BREAKING CHANGE] WidgetGroup#hit first validates the layout.
  • [BREAKING CHANGE] Cell getters return object wrapper instead of primitives.
  • [BREAKING CHANGE] MeshPartBuilder#lastIndex now returns int instead of short.
  • [BREAKING CHANGE] 3D API - max bone weights is now configurable and limited to 4 by default. Change this value if you need less or more. See #6522.
  • [BREAKING CHANGE] Mesh#getVerticesBuffer, Mesh#getIndicesBuffer, VertexData#getBuffer, and IndexData#getBuffer are deprecated in favor to new methods with boolean parameter. If you subclassed some of these classes, you need to implement the new methods.
  • [BREAKING CHANGE] Desktop: The return value of AudioDevice#getLatency() is now in samples, and not milliseconds
  • [BREAKING CHANGE] iOS: 32 bit (armv7) builds are no longer supported. Builds must be 64 bit (arm64) only.
  • [BREAKING CHANGE] iOS: Use dynamic frameworks instead of static libs
  • [BREAKING CHANGE] optimized Mesh#bind and Mesh#unbind have a new parameter for instanced attribute locations. If you use these methods without instancing, you can pass a null value.
  • [BREAKING CHANGE] Dropped support for older libc versions since libGDX is now built on Ubuntu 20.04 (#7005)

... (truncated)

Commits

Updates com.badlogicgames.gdx:gdx-backend-gwt from 1.12.0 to 1.12.1

Release notes

Sourced from com.badlogicgames.gdx:gdx-backend-gwt's releases.

1.12.1

libGDX 1.12.1 is a minor release containing plenty of small fixes and improvements. Check out our blog post to find out more!

Full Changelog: libgdx/libgdx@1.12.0...1.12.1

... (truncated)

Changelog

Sourced from com.badlogicgames.gdx:gdx-backend-gwt's changelog.

[1.12.2-SNAPSHOT]

  • [BREAKING CHANGE] GWT: Updated to 2.10.0. com.google.jsinterop:jsinterop-annotations:2.0.2:sources must be added as a dependency to your html project dependencies.
  • Fixed GlyphLayout for fixed width glyph offsets at the start and end of lines.
  • Fixed scene2d.ui layout for fractional positions and sizes.
  • Fixed Timer#stop, remember time spent stopped and delay tasks when started again. #7281

[1.12.1]

  • LWJGL3 Improvement: Audio device is automatically switched if it was changed in the operating system.
  • Tiled Fix: TiledLayer parallax default values fix
  • API Addition: TiledDrawable: Align can be set to manipulate the alignment of the rendering (TiledDrawable#setAlign, TiledDrawable#getAlign)
  • API Addition: TiledDrawable#draw: Also available as a static function (with align) if you don't want to create an extra instance per texture region
  • Android: Removed mouse catching added on 1.12.0 due to unintended effects (see #7187).
  • Android: Fixed touch state inconsistency when touching screen with 3 fingers on some devices (see #7256)
  • iOS: Update to MobiVM 2.3.20
  • API Addition: Using "object" property in Tiled object now fetches MapObject being pointed to, and BaseTmxMapLoader includes method for fetching map where key is id and value is MapObject instance.
  • Update to LWJGL 3.3.3
  • API Addition: Vector4 is just like Vector2 or Vector3, but with x, y, z, and w float components; a Vector4 can be passed as a shader uniform.
  • Fix: Fix crash with ANGLE GLES renderer
  • API Change: Use STBVorbis to decode ogg data for Sound
  • API Change: Remove usage of deprecated tag on GL30
  • Lower GLIBC requirements to 2.17 in order to support older Linux systems
  • Fix: Fix setCursor releasing the caught cursor on the LWJGL 3 backend.
  • Fix crash in ParticleEditor and Flame
  • Fix bitwise precedence in ModelBatch#addMesh (float[] vertices, short[] indices)
  • Improve the default font's compatibility with GL30
  • Fix potential IndexOutOfBoundsException on AsynchronousAndroidSound
  • API Addition: GwtGL20 & GwtGL30#glGetFramebufferAttachmentParameteriv
  • Fix Tiled classes not being registered in the reflection cache
  • Fix: Change androidx.fragment dependency to compileOnly
  • Fix borderless fullscreen when taskbar is on the left/top

[1.12.0]

  • [BREAKING CHANGE] Added #touchCancelled to InputProcessor interface, see #6871.
  • [BREAKING CHANGE] Android: Immersive mode is now true by default. Set useImmersiveMode config to false to disable it.
  • [BREAKING CHANGE] iOS: Increased min supported iOS version to 11.0. Update your Info.plist file if necessary.
  • [BREAKING CHANGE] iOS: hideHomeIndicator set to false by default (was true).
  • [BREAKING CHANGE] iOS: screenEdgesDeferringSystemGestures set to UIRectEdge.All by default (was UIRectEdge.None).
  • [BREAKING CHANGE] iOS: preferred FPS is now uncapped by default, see #6717
  • [BREAKING CHANGE] iOS: ApplicationListener.create and first resize are now called within UIApplicationDelegate.didFinishLaunching. Allows for earlier rendering and prevents black screen frames after launch screen. NOTE: App will get terminated if this method is blocked for more than 10-20 sec.
  • [BREAKING CHANGE] Actor#localToAscendantCoordinates throws an exception if the specified actor is not an ascendant.
  • [BREAKING CHANGE] WidgetGroup#hit first validates the layout.
  • [BREAKING CHANGE] Cell getters return object wrapper instead of primitives.
  • [BREAKING CHANGE] MeshPartBuilder#lastIndex now returns int instead of short.
  • [BREAKING CHANGE] 3D API - max bone weights is now configurable and limited to 4 by default. Change this value if you need less or more. See #6522.
  • [BREAKING CHANGE] Mesh#getVerticesBuffer, Mesh#getIndicesBuffer, VertexData#getBuffer, and IndexData#getBuffer are deprecated in favor to new methods with boolean parameter. If you subclassed some of these classes, you need to implement the new methods.
  • [BREAKING CHANGE] Desktop: The return value of AudioDevice#getLatency() is now in samples, and not milliseconds
  • [BREAKING CHANGE] iOS: 32 bit (armv7) builds are no longer supported. Builds must be 64 bit (arm64) only.
  • [BREAKING CHANGE] iOS: Use dynamic frameworks instead of static libs
  • [BREAKING CHANGE] optimized Mesh#bind and Mesh#unbind have a new parameter for instanced attribute locations. If you use these methods without instancing, you can pass a null value.
  • [BREAKING CHANGE] Dropped support for older libc versions since libGDX is now built on Ubuntu 20.04 (#7005)

... (truncated)

Commits

Updates com.badlogicgames.gdx:gdx from 1.12.0 to 1.12.1

Release notes

Sourced from com.badlogicgames.gdx:gdx's releases.

1.12.1

libGDX 1.12.1 is a minor release containing plenty of small fixes and improvements. Check out our blog post to find out more!

Full Changelog: libgdx/libgdx@1.12.0...1.12.1

... (truncated)

Changelog

Sourced from com.badlogicgames.gdx:gdx's changelog.

[1.12.2-SNAPSHOT]

  • [BREAKING CHANGE] GWT: Updated to 2.10.0. com.google.jsinterop:jsinterop-annotations:2.0.2:sources must be added as a dependency to your html project dependencies.
  • Fixed GlyphLayout for fixed width glyph offsets at the start and end of lines.
  • Fixed scene2d.ui layout for fractional positions and sizes.
  • Fixed Timer#stop, remember time spent stopped and delay tasks when started again. #7281

[1.12.1]

  • LWJGL3 Improvement: Audio device is automatically switched if it was changed in the operating system.
  • Tiled Fix: TiledLayer parallax default values fix
  • API Addition: TiledDrawable: Align can be set to manipulate the alignment of the rendering (TiledDrawable#setAlign, TiledDrawable#getAlign)
  • API Addition: TiledDrawable#draw: Also available as a static function (with align) if you don't want to create an extra instance per texture region
  • Android: Removed mouse catching added on 1.12.0 due to unintended effects (see #7187).
  • Android: Fixed touch state inconsistency when touching screen with 3 fingers on some devices (see #7256)
  • iOS: Update to MobiVM 2.3.20
  • API Addition: Using "object" property in Tiled object now fetches MapObject being pointed to, and BaseTmxMapLoader includes method for fetching map where key is id and value is MapObject instance.
  • Update to LWJGL 3.3.3
  • API Addition: Vector4 is just like Vector2 or Vector3, but with x, y, z, and w float components; a Vector4 can be passed as a shader uniform.
  • Fix: Fix crash with ANGLE GLES renderer
  • API Change: Use STBVorbis to decode ogg data for Sound
  • API Change: Remove usage of deprecated tag on GL30
  • Lower GLIBC requirements to 2.17 in order to support older Linux systems
  • Fix: Fix setCursor releasing the caught cursor on the LWJGL 3 backend.
  • Fix crash in ParticleEditor and Flame
  • Fix bitwise precedence in ModelBatch#addMesh (float[] vertices, short[] indices)
  • Improve the default font's compatibility with GL30
  • Fix potential IndexOutOfBoundsException on AsynchronousAndroidSound
  • API Addition: GwtGL20 & GwtGL30#glGetFramebufferAttachmentParameteriv
  • Fix Tiled classes not being registered in the reflection cache
  • Fix: Change androidx.fragment dependency to compileOnly
  • Fix borderless fullscreen when taskbar is on the left/top

[1.12.0]

  • [BREAKING CHANGE] Added #touchCancelled to InputProcessor interface, see #6871.
  • [BREAKING CHANGE] Android: Immersive mode is now true by default. Set useImmersiveMode config to false to disable it.
  • [BREAKING CHANGE] iOS: Increased min supported iOS version to 11.0. Update your Info.plist file if necessary.
  • [BREAKING CHANGE] iOS: hideHomeIndicator set to false by default (was true).
  • [BREAKING CHANGE] iOS: screenEdgesDeferringSystemGestures set to UIRectEdge.All by default (was UIRectEdge.None).
  • [BREAKING CHANGE] iOS: preferred FPS is now uncapped by default, see #6717
  • [BREAKING CHANGE] iOS: ApplicationListener.create and first resize are now called within UIApplicationDelegate.didFinishLaunching. Allows for earlier rendering and prevents black screen frames after launch screen. NOTE: App will get terminated if this method is blocked for more than 10-20 sec.
  • [BREAKING CHANGE] Actor#localToAscendantCoordinates throws an exception if the specified actor is not an ascendant.
  • [BREAKING CHANGE] WidgetGroup#hit first validates the layout.
  • [BREAKING CHANGE] Cell getters return object wrapper instead of primitives.
  • [BREAKING CHANGE] MeshPartBuilder#lastIndex now returns int instead of short.
  • [BREAKING CHANGE] 3D API - max bone weights is now configurable and limited to 4 by default. Change this value if you need less or more. See #6522.
  • [BREAKING CHANGE] Mesh#getVerticesBuffer, Mesh#getIndicesBuffer, VertexData#getBuffer, and IndexData#getBuffer are deprecated in favor to new methods with boolean parameter. If you subclassed some of these class...

    Description has been truncated

Bumps `gdxVersion` from 1.12.0 to 1.12.1.

Updates `com.badlogicgames.gdx:gdx-backend-lwjgl3` from 1.12.0 to 1.12.1
- [Release notes](https://github.com/libgdx/libgdx/releases)
- [Changelog](https://github.com/libgdx/libgdx/blob/master/CHANGES)
- [Commits](libgdx/libgdx@1.12.0...1.12.1)

Updates `com.badlogicgames.gdx:gdx-backend-android` from 1.12.0 to 1.12.1
- [Release notes](https://github.com/libgdx/libgdx/releases)
- [Changelog](https://github.com/libgdx/libgdx/blob/master/CHANGES)
- [Commits](libgdx/libgdx@1.12.0...1.12.1)

Updates `com.badlogicgames.gdx:gdx-backend-gwt` from 1.12.0 to 1.12.1
- [Release notes](https://github.com/libgdx/libgdx/releases)
- [Changelog](https://github.com/libgdx/libgdx/blob/master/CHANGES)
- [Commits](libgdx/libgdx@1.12.0...1.12.1)

Updates `com.badlogicgames.gdx:gdx` from 1.12.0 to 1.12.1
- [Release notes](https://github.com/libgdx/libgdx/releases)
- [Changelog](https://github.com/libgdx/libgdx/blob/master/CHANGES)
- [Commits](libgdx/libgdx@1.12.0...1.12.1)

---
updated-dependencies:
- dependency-name: com.badlogicgames.gdx:gdx-backend-lwjgl3
  dependency-type: direct:production
  update-type: version-update:semver-patch
- dependency-name: com.badlogicgames.gdx:gdx-backend-android
  dependency-type: direct:production
  update-type: version-update:semver-patch
- dependency-name: com.badlogicgames.gdx:gdx-backend-gwt
  dependency-type: direct:production
  update-type: version-update:semver-patch
- dependency-name: com.badlogicgames.gdx:gdx
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
@dependabot dependabot bot added the dependencies Pull requests that update a dependency file label Dec 1, 2023
@CrazyMarvin CrazyMarvin merged commit db4ff93 into development Dec 5, 2023
3 checks passed
@dependabot dependabot bot deleted the dependabot/gradle/gdxVersion-1.12.1 branch December 5, 2023 22:40
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
dependencies Pull requests that update a dependency file
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant