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[BUG_SP] Chalk with Bredal K105 and 18m width has a gap between the tracks #3522

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Crizz0 opened this issue Oct 12, 2024 · 4 comments · Fixed by #3523
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[BUG_SP] Chalk with Bredal K105 and 18m width has a gap between the tracks #3522

Crizz0 opened this issue Oct 12, 2024 · 4 comments · Fixed by #3523
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@Crizz0
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Crizz0 commented Oct 12, 2024

Steps to reproduce

  • Map Elmcreek
  • Use chalk with the Bredal K105 with the attached "wider pouring" of 18 meter
  • Create a course with: activated corners, 2 Vorgewende, activate the new "dynamic smaller track"
  • Let the CP field work bring the chalk to the field

Actual behavior

  • When you start with the tracks and not the "Vorgewende", the first line is good, the second has a gap of circa 1 meter to the last one. See:
    fsScreen_2024_10_12_15_18_25

Expected behavior
The tracks should consider the 18m width of the machine and do not leave a 1m gap in between two tracks.

Screenshots
fsScreen_2024_10_12_15_17_46

Courseplay version
Version used: 7.4.2.3

Map
Map played on: Elmcreek

Vehicles/ implements involved
Fendt Vario 728 Gen7 from Schnibbl Modding in Version 1.0.0.1
Bredal K105 with wider attachment

Relevant script mods
Autodrive 2.0.1.6

@Crizz0 Crizz0 added the bug Something isn't working label Oct 12, 2024
@Farmer200
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Hast du die gleichmäßige Bahnenbreite aktiviert? Ich hatte das gestern auch. Ohne hatte ich keine Probleme.

Have you activated the uniform web width? I had that yesterday too. I had no problems without it.

@Crizz0
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Crizz0 commented Oct 12, 2024

Ja, hatte ich. Ohne geht es auch. Mit konnte ich es auf Feld 10 mit geringerer Arbeitsbreite lösen.

Yes, I did use it. Without I do not have this issue. On field 10 I solved it be decreasing the working with from 18 to 16m.

@pvaiko
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pvaiko commented Oct 12, 2024

Oh crap. I forgot to adjust that when I was working on another bug.

@pvaiko pvaiko linked a pull request Oct 12, 2024 that will close this issue
@Tensuko Tensuko added this to the 7.4.2.4 milestone Oct 13, 2024
@Crizz0
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Crizz0 commented Oct 13, 2024

Thank you. Will try it :) 😀

Tensuko added a commit that referenced this issue Oct 14, 2024
- Fix for #3491
- Fix for #3493
- Fix for #3506
- Fix for #3512
- Fix for #3515
- Fix for #3522
- Fix for #3524
- Fix invalid waypoint direction
- Added global setting for refilling fuel, so the driver won't stop when it run out of fuel. Players can drive near it with a tank wagon and it will fill up itself.
- Added vehicle setting for refilling consumables for basically all kind of consumables. The Driver will wait until the consumable is added by placing container near it or fill it up with a shovel or auger wagon. When nothing more is near the driver or nothing more is filled in withint a specific timethe driver will continue it's work.
- Smoother headlands #3510

Hopefully found the last bugs :)
Preparing now for ModHub? :)
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4 participants