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10 changes: 9 additions & 1 deletion MCPForUnity/Editor/Tools/GameObjects/GameObjectModify.cs
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,15 @@ internal static class GameObjectModify
{
internal static object Handle(JObject @params, JToken targetToken, string searchMethod)
{
GameObject targetGo = ManageGameObjectCommon.FindObjectInternal(targetToken, searchMethod);
// When setActive=true is specified, we need to search for inactive objects
// otherwise we can't find an inactive object to activate it
JObject findParams = null;
if (@params["setActive"]?.ToObject<bool?>() == true)
{
findParams = new JObject { ["searchInactive"] = true };
}

GameObject targetGo = ManageGameObjectCommon.FindObjectInternal(targetToken, searchMethod, findParams);
if (targetGo == null)
{
return new ErrorResponse($"Target GameObject ('{targetToken}') not found using method '{searchMethod ?? "default"}'.");
Expand Down