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Shaders: Support loading separate shader files #42

@einarf

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@einarf

Currently we rely on a single glsl file with preprocessors separating each shader type.

#version 330

#if defined VERTEX_SHADER

// Vertex Shader
in vec3 in_position;
void main() {
    gl_Position = vec4(in_position, 1.0);
}

#elif defined FRAGMENT_SHADER

// Fragment Shader
out vec4 fragColor;
void main() {
    fragColor = vec4(1.0);
}

#endif

There are very good reasons to support mixing and matching different shaders and this would be fairly easy to achieve.

# Single file
shaders.load('test.glsl')
# Multiple files
shaders.load(vertex_shader='test.vert', fragment_shader='test.frag', .... etc)

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