Skip to content

Installation

CondorHalcon edited this page Feb 12, 2025 · 1 revision
  1. Go to the Releases and download the desired version.
  2. Add a Plugins folder to your project's root folder. (<project folder>/Plugins)
  3. Extract the UE Glicko plugin into the Plugins folder. (<project folder>/Plugins/UEGlicko)
  4. Right click on your <project name>.uproject file and select Generate Visual Studio project files.
  5. Open the Visual Studio <project name>.sln file.
    1. If you are using C++, include UEGlicko.h and you should be good to go.
    2. If you are using blueprints, compile the project in Visual Studio and you should global access to the plugin's types and nodes.
Clone this wiki locally