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1 change: 1 addition & 0 deletions blueprints/brightness_and_contrast.json
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// Brightness slider -100..100\nuniform float u_float1; // Contrast slider -100..100\n\nin vec2 v_texCoord;\nout vec4 fragColor;\n\nconst float MID_GRAY = 0.18; // 18% reflectance\n\n// sRGB gamma 2.2 approximation\nvec3 srgbToLinear(vec3 c) {\n return pow(max(c, 0.0), vec3(2.2));\n}\n\nvec3 linearToSrgb(vec3 c) {\n return pow(max(c, 0.0), vec3(1.0/2.2));\n}\n\nfloat mapBrightness(float b) {\n return clamp(b / 100.0, -1.0, 1.0);\n}\n\nfloat mapContrast(float c) {\n return clamp(c / 100.0 + 1.0, 0.0, 2.0);\n}\n\nvoid main() {\n vec4 orig = texture(u_image0, v_texCoord);\n\n float brightness = mapBrightness(u_float0);\n float contrast = mapContrast(u_float1);\n\n vec3 lin = srgbToLinear(orig.rgb);\n\n lin = (lin - MID_GRAY) * contrast + brightness + MID_GRAY;\n\n // Convert back to sRGB\n vec3 result = linearToSrgb(clamp(lin, 0.0, 1.0));\n\n fragColor = vec4(result, orig.a);\n}\n", "from_input"]}], "groups": [], "links": [{"id": 115, "origin_id": 4, "origin_slot": 0, "target_id": 143, "target_slot": 2, "type": "FLOAT"}, {"id": 116, "origin_id": 5, "origin_slot": 0, "target_id": 143, "target_slot": 3, "type": "FLOAT"}, {"id": 117, "origin_id": -10, "origin_slot": 0, "target_id": 143, "target_slot": 0, "type": "IMAGE"}, {"id": 118, "origin_id": 143, "origin_slot": 0, "target_id": -20, "target_slot": 0, "type": "IMAGE"}], "extra": {"workflowRendererVersion": "LG"}, "category": "Image Tools/Color adjust"}]}, "extra": {}}
1 change: 1 addition & 0 deletions blueprints/chromatic_aberration.json
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corrected / r : vec2(0.0);\n vec2 offset = vec2(0.0);\n\n if (u_int0 == MODE_LINEAR) {\n // Horizontal shift (no aspect correction needed)\n offset = vec2(amount, 0.0);\n }\n else if (u_int0 == MODE_RADIAL) {\n // Outward from center, stronger at edges\n offset = dir * r * amount * RADIAL_MULT;\n offset.x /= aspect; // Convert back to UV space\n }\n else if (u_int0 == MODE_BARREL) {\n // Lens distortion simulation (r² falloff)\n offset = dir * r * r * amount * BARREL_MULT;\n offset.x /= aspect; // Convert back to UV space\n }\n else if (u_int0 == MODE_SWIRL) {\n // Perpendicular to radial (rotational aberration)\n vec2 perp = vec2(-dir.y, dir.x);\n offset = perp * r * amount * RADIAL_MULT;\n offset.x /= aspect; // Convert back to UV space\n }\n else if (u_int0 == MODE_DIAGONAL) {\n // 45° offset (no aspect correction needed)\n offset = vec2(amount, amount) * INV_SQRT2;\n }\n \n float red = texture(u_image0, uv + offset).r;\n float green = original.g;\n float blue = texture(u_image0, uv - offset).b;\n \n fragColor = vec4(red, green, blue, original.a);\n}", "from_input"]}, {"id": 18, "type": "PrimitiveFloat", "pos": [3810, -2430], "size": [270, 58], "flags": {}, "order": 0, "mode": 0, "inputs": [{"label": "amount", "localized_name": "value", "name": "value", "type": "FLOAT", "widget": {"name": "value"}, "link": null}], "outputs": [{"localized_name": "FLOAT", "name": "FLOAT", "type": "FLOAT", "links": [22]}], "properties": {"Node name for S&R": "PrimitiveFloat", "min": 0, "max": 100, "step": 1}, "widgets_values": [30]}, {"id": 17, "type": "CustomCombo", "pos": [3520, -2320], "size": [270, 222], "flags": {}, "order": 1, "mode": 0, "inputs": [{"label": "mode", "localized_name": "choice", "name": "choice", "type": "COMBO", "widget": {"name": "choice"}, "link": null}], "outputs": [{"localized_name": "STRING", "name": "STRING", "type": "STRING", "links": null}, {"localized_name": "INDEX", "name": "INDEX", "type": "INT", "links": [21]}], "properties": {"Node name for S&R": "CustomCombo"}, "widgets_values": ["Linear", 0, "Linear", "Radial", "Barrel", "Swirl", "Diagonal", ""]}], "groups": [], "links": [{"id": 22, "origin_id": 18, "origin_slot": 0, "target_id": 16, "target_slot": 2, "type": "FLOAT"}, {"id": 21, "origin_id": 17, "origin_slot": 1, "target_id": 16, "target_slot": 4, "type": "INT"}, {"id": 20, "origin_id": -10, "origin_slot": 0, "target_id": 16, "target_slot": 0, "type": "IMAGE"}, {"id": 23, "origin_id": 16, "origin_slot": 0, "target_id": -20, "target_slot": 0, "type": "IMAGE"}], "extra": {"workflowRendererVersion": "LG"}, "category": "Image Tools/Color adjust"}]}}
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