add File3DAny output to Load3D node; extend SaveGLB to accept File3DAny as input#12276
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add File3DAny output to Load3D node; extend SaveGLB to accept File3DAny as input#12276
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…ny as input (Comfy-Org#12276) * add File3DAny output to Load3D node; extend SaveGLB node to accept File3DAny as input * fix(grammar): capitalize letter
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A continuation of this PR: #12129 which added new 3D types.
While developing a new node using new 3D types, I realized it was impossible to save new 3D types, as the only node currently that supports them is
Preview3DThis small PR extends the
SaveGLBnode:Save 3D modelFile3DAnyinstead of justFile3DGLB, and it saves the file with the correct extension.Additionally, it was discovered that saved 3D models still need to be loaded somehow to be able to use them (apply textures or UV unwrapping) - so the Load3D node received a new additional output:
File3DAnyDetails