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[Hotfix] Stable 1.82.30 Release #783
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+ Adding SophonPatch.EnumerateRemovableAsync() + Refactor SophonPatch.EnumerateUpdateAsync() on how to enumerating assets. > Assets with SophonPatchMethod.Remove will no longer be enumerated. Instead, use SophonPatch.EnumerateRemovableAsync() to enumerate them. > Remove unused re-enumeration on async SophonPatch.SophonPatch.EnumerateUpdateAsync() overloads. > Accepts assets with no patch available > This due to changes on how Sophon for ZZZ behaves. The files won't always be indexed if the next version has no changes to that files. But this comes with a risk of that files being ignored (or no longer being downloaded). So instead of indexing from its patch info manifest counterparts, we changed the source to its main info manifest instead. + Fix the update mechanism mistakenly removed old, but still in use files.
Now Collapse can use patch that already been downloaded by HoYoPlay and use it for patch, or vice versa (Download the pre-load on Collapse, apply on HoYoPlay later)
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Labels
Area: Runtime
Issue labeled for runtime, Hi3Helper.Core and other libraries used by Collapse
Bug
Something isn't working
Enhancement
New feature or request
Priority: High
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