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Fixes #17 where per-mesh uniforms are wrongly memoized in materials. This is a little wrong to begin with since there is no separation of global/camera/mesh uniform buffers, as I didn't want to make this opinionated initially, but perhaps there is a need for the sake of efficiency/consistency.

@CodyJasonBennett CodyJasonBennett merged commit 8abb9f4 into main Apr 6, 2025
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@CodyJasonBennett CodyJasonBennett deleted the fix/split-ubo-mesh-uniforms branch April 6, 2025 06:33
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Rendering issue with multiple meshes having same material with WebGPURenderer

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