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Creating a texture with Float32Array, gl.FLOAT format #15

@Nek

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@Nek

Hello!
Thanks for the great project. I'm moving to it from ogl and have issues implementing the equivalent of GPGPU.
I have to create a Texture from Float32Array and it doesn't seem possible. Am I missing something or should I fork and update the library?

The relevant code:

if (texture.image) {

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