- Implementing a basic 3D rendering engine using raycasting in C
- Applying mathematical concepts (vectors, trigonometry) to graphics
- Handling textures, sprites, and real-time input for navigation
- Optimizing performance for rendering and memory usage
- Strengthening teamwork through pair-programming and debugging sessions
-
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3D raycasting engine in C - created a simple game environment with textures, movement, and collision detection. Focused on math, algorithms, and memory optimization.
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CodingOnBush/cub3d
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3D raycasting engine in C - created a simple game environment with textures, movement, and collision detection. Focused on math, algorithms, and memory optimization.