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3D raycasting engine in C - created a simple game environment with textures, movement, and collision detection. Focused on math, algorithms, and memory optimization.

CodingOnBush/cub3d

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📚 What we learned in this project

  • Implementing a basic 3D rendering engine using raycasting in C
  • Applying mathematical concepts (vectors, trigonometry) to graphics
  • Handling textures, sprites, and real-time input for navigation
  • Optimizing performance for rendering and memory usage
  • Strengthening teamwork through pair-programming and debugging sessions

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3D raycasting engine in C - created a simple game environment with textures, movement, and collision detection. Focused on math, algorithms, and memory optimization.

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