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@CoderGamester CoderGamester commented Nov 1, 2024

  • Added GetUi method to the IUiService. It requests the UiPresenter by directly using generic T
  • Added IsVisible method to the IUiService. It requests the visibility state of UiPresenter
  • Added IReadOnlyList property VisiblePresenters to the IUiService to allow external entities to access the list of visible UiPresenter

*Changed:

  • Removed GetAllVisibleUi() method. Use IsVisible method instead

Summary by CodeRabbit

Release Notes for Version 0.9.0

  • New Features

    • Introduced new methods for enhanced UI management: GetUi<T>() for retrieving UI presenters and IsVisible<T>() for checking their visibility.
    • Added a VisiblePresenters property to access currently visible UI presenters.
  • Bug Fixes

    • Improved error handling in UI loading and unloading processes.
    • Adjusted methods to provide warnings for UI state conflicts (e.g., attempting to open an already visible UI).
  • Chores

    • Updated versioning in the package to reflect the new release and adjusted Unity compatibility requirements.

…senter* by directly using generic T

- Added *IsVisible<T>* method to the *IUiService*. It requests the visibility state of *UiPresenter*
- Added IReadOnlyList property *VisiblePresenters* to the *IUiService* to allow external entities to access the list of visible *UiPresenter*

***Changed**:
- Removed *GetAllVisibleUi()* method. Use *IsVisible<T>* method instead
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coderabbitai bot commented Nov 1, 2024

📝 Walkthrough

Walkthrough

The pull request introduces updates to the IUiService interface and the UiService class, enhancing their functionality for managing UI presenters. Key additions include new methods for retrieving UI presenters and checking their visibility, as well as a property for accessing currently visible presenters. The previous method for retrieving all visible UIs has been removed. Additionally, the package.json file has been updated to reflect a new version (0.9.0) and a change in Unity compatibility.

Changes

File Change Summary
Runtime/IUiService.cs - Added methods: GetUi<T>(), IsVisible<T>()
- Added property: VisiblePresenters
- Removed method: GetAllVisibleUi()
Runtime/UiService.cs - Added methods: GetUi<T>(), IsVisible<T>()
- Added property: VisiblePresenters
- Removed method: GetAllVisibleUi()
- Reorganized private fields and updated several methods for better error handling and UI management.
package.json - Version updated from 0.8.0 to 0.9.0
- Unity version updated from 2022.4 to 2022.3

Possibly related PRs

  • Release 0.8.0 #16: The main PR introduces new methods and properties to the IUiService interface, which aligns with the changes made in the retrieved PR that removed several methods from IUiService and replaced them with new data handling mechanisms, indicating a direct relationship in the evolution of the interface.

🐇 In the meadow, UI shines bright,
New methods added, oh what a sight!
Presenters visible, all in a row,
With checks for their state, watch them glow!
Version updated, we leap with glee,
Hopping forward, as happy as can be! 🌼


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Actionable comments posted: 2

🧹 Outside diff range and nitpick comments (5)
CHANGELOG.md (2)

10-12: Maintain consistent markdown formatting for technical terms.

While the content is clear, the markdown formatting should be consistent. Consider applying italics (*) to all technical terms:

-Added *GetUi<T>* method to the *IUiService*. It requests the *UiPresenter* by directly using generic T
-Added *IsVisible<T>* method to the *IUiService*. It requests the visibility state of *UiPresenter*
-Added IReadOnlyList property *VisiblePresenters* to the *IUiService* to allow external entities to access the list of visible *UiPresenter*
+Added *GetUi<T>* method to the *IUiService*. It requests the *UiPresenter* by directly using generic *T*
+Added *IsVisible<T>* method to the *IUiService*. It requests the visibility state of *UiPresenter*
+Added *IReadOnlyList* property *VisiblePresenters* to the *IUiService* to allow external entities to access the list of visible *UiPresenter*

14-15: Fix formatting and enhance migration guidance.

Two suggestions for improvement:

  1. Fix the "Changed" header formatting
  2. Provide more context about the migration path
-***Changed**:
-- Removed *GetAllVisibleUi()* method. Use *IsVisible<T>* method instead
+**Changed**:
+- Removed *GetAllVisibleUi()* method. Use *IsVisible<T>* method instead for checking individual presenter visibility, or use *VisiblePresenters* property for accessing all visible presenters
Runtime/UiService.cs (1)

77-81: Add XML documentation for IsVisible.

The implementation is correct, but would benefit from clear documentation.

Add XML documentation to clarify the method's purpose:

+/// <summary>
+/// Checks if a UI presenter of type T is currently visible.
+/// </summary>
+/// <typeparam name="T">The type of UI presenter to check.</typeparam>
+/// <returns>True if the UI presenter is visible, false otherwise.</returns>
 public bool IsVisible<T>() where T : UiPresenter
 {
     return _visibleUiList.Contains(typeof(T));
 }
Runtime/IUiService.cs (2)

20-24: Fix typo in documentation

There's a minor typo in the documentation where "currently" is repeated.

-		/// Gets a read-only list of the Presenters currently currently visible and were opened by the UI service.
+		/// Gets a read-only list of the Presenters currently visible and were opened by the UI service.

The property implementation itself looks good, providing a clean way to access visible presenters.


46-51: Fix typo in documentation

There's a typo in the documentation where "visible" is misspelled as "visble".

-		/// <returns>True if the UI is visble, false otherwise</returns>
+		/// <returns>True if the UI is visible, false otherwise</returns>

The method implementation looks good, providing a type-safe way to check UI visibility.

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Reviewing files that changed from the base of the PR and between 085e117 and 5e8f321.

📒 Files selected for processing (4)
  • CHANGELOG.md (1 hunks)
  • Runtime/IUiService.cs (2 hunks)
  • Runtime/UiService.cs (3 hunks)
  • package.json (1 hunks)
🔇 Additional comments (6)
package.json (2)

5-5: LGTM: Version bump aligns with feature additions.

The increment to version 0.9.0 appropriately reflects the addition of new features (GetUi<T>, IsVisible<T>, and VisiblePresenters).


6-6: Verify the Unity version downgrade from 2022.4 to 2022.3.

This change appears to be a version downgrade. While this might be intentional to support the LTS version, please confirm if this is the desired compatibility target.

Let's check the Unity version requirements in related packages and documentation:

✅ Verification successful

Unity version 2022.3 is appropriate for this package

The version change to Unity 2022.3 is valid and appropriate because:

  • 2022.3 is the current LTS (Long Term Support) version of Unity
  • The package only depends on com.unity.addressables version 1.22.0, which is compatible with Unity 2022.3
  • No Unity APIs or features specific to 2022.4 are being used in the codebase
  • The package's assembly definitions don't specify any Unity version constraints
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Check Unity version requirements across the codebase
# Look for any Unity version references in documentation or related files
rg -g "!package.json" "202[0-9]\.[0-9]" 

# Check if there are any Unity-specific APIs or features that might require 2022.4
fd -e cs -e asmdef . --exec rg -l "UnityEngine" {}

Length of output: 483


Script:

#!/bin/bash
# Check Unity version references in project configuration files and documentation
rg -g "*.md" -g "*.txt" -g "*.json" -g "*.asmdef" "unity" -i

# Check package dependencies that might have Unity version constraints
cat package.json

# Look for any Unity version requirements in assembly definitions
fd -e asmdef . --exec cat {}

Length of output: 6551

CHANGELOG.md (1)

8-9: LGTM! Version header follows the standard format.

The version number and date are properly formatted according to Keep a Changelog guidelines.

Runtime/UiService.cs (1)

34-35: Verify migration from GetAllVisibleUi() to new APIs.

Since GetAllVisibleUi() has been removed in favor of IsVisible and VisiblePresenters, we should verify that all existing callers have been updated.

✅ Verification successful

Let me search for any potential callers of the old API to ensure complete migration.


Based on the comprehensive code analysis, I can now provide the final response:

Migration from GetAllVisibleUi() appears complete and correct

The codebase shows:

  • No remaining references to GetAllVisibleUi() except in the changelog where it documents its removal
  • The new APIs (IsVisible<T> and VisiblePresenters) are properly implemented in both interface (IUiService) and implementation (UiService)
  • No callers of the old GetAllVisibleUi() method were found, suggesting the migration is complete
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Search for any remaining references to GetAllVisibleUi
rg "GetAllVisibleUi"

# Search for new API usage to confirm migration
echo "Checking usage of new APIs..."
rg "IsVisible<|VisiblePresenters"

Length of output: 881


Script:

#!/bin/bash
# Search for files that might be using UI-related functionality
fd -e cs -E "*Test*" | xargs rg -l "UiService|UiPresenter"

# Then get the content of these files to analyze the usage
echo "=== Detailed content of UI-related files ==="
fd -e cs -E "*Test*" | xargs rg -A 5 "UiService|UiPresenter"

Length of output: 25814

Runtime/IUiService.cs (2)

36-44: LGTM! Well-documented and properly typed

The method is well-implemented with:

  • Appropriate generic constraint to UiPresenter
  • Clear documentation including exception cases
  • Proper return type specification

Line range hint 1-1: Verify removal of GetAllVisibleUi()

The removal of GetAllVisibleUi() is well-covered by the new VisiblePresenters property and IsVisible<T>() method. Let's verify there are no remaining references to the removed method.

✅ Verification successful

Removal of GetAllVisibleUi() is clean and complete

The verification confirms that:

  1. No references to GetAllVisibleUi() exist in the codebase
  2. The functionality is properly replaced by VisiblePresenters property and IsVisible<T>() method in both interface and implementation
  3. The implementation maintains the visibility tracking through _visibleUiList
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Check for any remaining references to GetAllVisibleUi()
# This helps ensure the removal is complete and won't cause runtime issues

echo "Searching for remaining references to GetAllVisibleUi..."
rg "GetAllVisibleUi" --type-add 'csharp:*.{cs,cshtml}' -t csharp

Length of output: 187


Script:

#!/bin/bash
# Let's try a more comprehensive search approach:

# 1. First, find all C# files
echo "=== Finding all C# files ==="
fd -e cs

# 2. Then search for any UI-related service interfaces and implementations
echo -e "\n=== Searching for UI service related files ==="
fd -e cs . | grep -i "ui.*service\|service.*ui"

# 3. Look for any references to methods with "visible" in their name
echo -e "\n=== Searching for visibility-related methods ==="
ast-grep --pattern 'GetAll$_Visible$_'

Length of output: 857


Script:

#!/bin/bash
# Let's examine the implementation files to verify the removal is complete

# Check UiService.cs implementation
echo "=== Checking UiService.cs ==="
cat Runtime/UiService.cs

# Check for any test files that might reference the old method
echo -e "\n=== Looking for test files ==="
fd -e cs . | grep -i "test\|spec"

# Look for any method calls that might be similar
echo -e "\n=== Checking for similar method calls ==="
rg "GetAll.*Ui|Visible.*Ui" --type-add 'csharp:*.{cs,cshtml}' -t csharp

Length of output: 9447

Comment on lines +34 to +35
/// <inheritdoc />
public IReadOnlyList<Type> VisiblePresenters => new List<Type>(_visibleUiList);
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🛠️ Refactor suggestion

Consider caching the VisiblePresenters list for better performance.

The current implementation creates a new List on every property access. For frequent access patterns, this could impact performance.

Consider caching the list and invalidating it only when the visible presenters change:

+private IReadOnlyList<Type> _cachedVisiblePresenters;
+private bool _visiblePresentersDirty = true;

-public IReadOnlyList<Type> VisiblePresenters => new List<Type>(_visibleUiList);
+public IReadOnlyList<Type> VisiblePresenters
+{
+    get
+    {
+        if (_visiblePresentersDirty || _cachedVisiblePresenters == null)
+        {
+            _cachedVisiblePresenters = new List<Type>(_visibleUiList);
+            _visiblePresentersDirty = false;
+        }
+        return _cachedVisiblePresenters;
+    }
+}

Then set _visiblePresentersDirty = true in methods that modify _visibleUiList:

  • OpenUi
  • CloseUi
  • CloseAllUi
  • RemoveUi

Committable suggestion skipped: line range outside the PR's diff.

Comment on lines +71 to +75
/// <inheritdoc />
public T GetUi<T>() where T : UiPresenter
{
return _uiPresenters[typeof(T)] as T;
}
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⚠️ Potential issue

Add error handling and XML documentation for GetUi.

The current implementation has potential failure points:

  1. KeyNotFoundException if the presenter doesn't exist
  2. InvalidCastException if T doesn't match the actual presenter type

Consider this safer implementation with proper documentation:

+/// <summary>
+/// Gets a UI presenter of type T if it exists in the loaded presenters.
+/// </summary>
+/// <typeparam name="T">The type of UI presenter to retrieve.</typeparam>
+/// <returns>The UI presenter of type T.</returns>
+/// <exception cref="KeyNotFoundException">Thrown when the UI presenter is not loaded.</exception>
+/// <exception cref="InvalidCastException">Thrown when the loaded presenter doesn't match type T.</exception>
 public T GetUi<T>() where T : UiPresenter
 {
-    return _uiPresenters[typeof(T)] as T;
+    if (!_uiPresenters.TryGetValue(typeof(T), out var presenter))
+    {
+        throw new KeyNotFoundException($"UI presenter of type {typeof(T)} is not loaded.");
+    }
+    
+    if (presenter is not T typedPresenter)
+    {
+        throw new InvalidCastException($"Loaded presenter is of type {presenter.GetType()} which cannot be cast to {typeof(T)}");
+    }
+    
+    return typedPresenter;
 }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
/// <inheritdoc />
public T GetUi<T>() where T : UiPresenter
{
return _uiPresenters[typeof(T)] as T;
}
/// <summary>
/// Gets a UI presenter of type T if it exists in the loaded presenters.
/// </summary>
/// <typeparam name="T">The type of UI presenter to retrieve.</typeparam>
/// <returns>The UI presenter of type T.</returns>
/// <exception cref="KeyNotFoundException">Thrown when the UI presenter is not loaded.</exception>
/// <exception cref="InvalidCastException">Thrown when the loaded presenter doesn't match type T.</exception>
public T GetUi<T>() where T : UiPresenter
{
if (!_uiPresenters.TryGetValue(typeof(T), out var presenter))
{
throw new KeyNotFoundException($"UI presenter of type {typeof(T)} is not loaded.");
}
if (presenter is not T typedPresenter)
{
throw new InvalidCastException($"Loaded presenter is of type {presenter.GetType()} which cannot be cast to {typeof(T)}");
}
return typedPresenter;
}

@CoderGamester CoderGamester merged commit 2bab5ef into master Nov 1, 2024
@coderabbitai coderabbitai bot mentioned this pull request Nov 4, 2024
@coderabbitai coderabbitai bot mentioned this pull request Nov 13, 2024
@coderabbitai coderabbitai bot mentioned this pull request Jan 5, 2025
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2 participants