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# Conflicts: # src/main/java/com/github/codestorm/bounceverse/components/_old/ball/BallComponent.java
# Conflicts: # src/main/java/com/github/codestorm/bounceverse/Bounceverse.java # src/main/java/com/github/codestorm/bounceverse/factory/entities/BrickFactory.java # src/main/java/com/github/codestorm/bounceverse/systems/physics/CollisionSystem.java
Introduce AnchorPoint enum for common anchor points on Rectangle2D. Refactor BallFactory to use default values for ball properties and improve entity spawning logic. Update collision handling in PhysicSystem for better interaction between entities.
ManhTanTran
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Oct 22, 2025
* feat: add game context and ball entity * feat: generate brick and ball, add simple collision * feat: apply FXGL physic * feat: spotlessApply * chore: delete empty file `CollisionSystem.java` * refactor: update branch with new project structures Introduce AnchorPoint enum for common anchor points on Rectangle2D. Refactor BallFactory to use default values for ball properties and improve entity spawning logic. Update collision handling in PhysicSystem for better interaction between entities. --------- Co-authored-by: Mai Thành <62001770+thnhmai06@users.noreply.github.com>
thnhmai06
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Oct 27, 2025
* feat: add game context and ball entity * feat: generate brick and ball, add simple collision * feat: apply FXGL physic * feat: spotlessApply * chore: delete empty file `CollisionSystem.java` * refactor: update branch with new project structures Introduce AnchorPoint enum for common anchor points on Rectangle2D. Refactor BallFactory to use default values for ball properties and improve entity spawning logic. Update collision handling in PhysicSystem for better interaction between entities. --------- Co-authored-by: Mai Thành <62001770+thnhmai06@users.noreply.github.com> (cherry picked from commit efeb088)
thnhmai06
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Oct 27, 2025
* feat: add game context and ball entity * feat: generate brick and ball, add simple collision * feat: apply FXGL physic * feat: spotlessApply * chore: delete empty file `CollisionSystem.java` * refactor: update branch with new project structures Introduce AnchorPoint enum for common anchor points on Rectangle2D. Refactor BallFactory to use default values for ball properties and improve entity spawning logic. Update collision handling in PhysicSystem for better interaction between entities. --------- Co-authored-by: Mai Thành <62001770+thnhmai06@users.noreply.github.com> (cherry picked from commit 4b9e256)
thnhmai06
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Oct 27, 2025
* feat: add game context and ball entity * feat: generate brick and ball, add simple collision * feat: apply FXGL physic * feat: spotlessApply * chore: delete empty file `CollisionSystem.java` * refactor: update branch with new project structures Introduce AnchorPoint enum for common anchor points on Rectangle2D. Refactor BallFactory to use default values for ball properties and improve entity spawning logic. Update collision handling in PhysicSystem for better interaction between entities. --------- Co-authored-by: Mai Thành <62001770+thnhmai06@users.noreply.github.com> (cherry picked from commit 4b9e256) (cherry picked from commit 1f97c73)
thnhmai06
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Oct 27, 2025
* feat: add game context and ball entity * feat: generate brick and ball, add simple collision * feat: apply FXGL physic * feat: spotlessApply * chore: delete empty file `CollisionSystem.java` * refactor: update branch with new project structures Introduce AnchorPoint enum for common anchor points on Rectangle2D. Refactor BallFactory to use default values for ball properties and improve entity spawning logic. Update collision handling in PhysicSystem for better interaction between entities. --------- Co-authored-by: Mai Thành <62001770+thnhmai06@users.noreply.github.com> (cherry picked from commit 4b9e256) (cherry picked from commit 1f97c73)
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Add FXGL physic and collision for ball and brick