[WHG/Player.js](https://github.com/Code-Bullet/WorldsHardestGameAI/blob/451ed29997ec92203a801c258ea8e3d01eb6cfac/WHG/Player.js#L115) ``` if (this.deathByDot) { estimatedDistance *= 0.9; } this.fitness = 1.0/(estimatedDistance * estimatedDistance); ``` Not sure if this is intentional, but death seems to increase the fitness (by decreasing the estimated distance to goal).