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.NET 6 Cross platform #341
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Nightly build for this pull request:
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Rampastring
reviewed
Jun 12, 2022
Rampastring
reviewed
Jun 12, 2022
Rampastring
reviewed
Jun 12, 2022
LGTM on your front 😄 |
Metadorius
requested changes
Sep 17, 2022
Docs/Migration.md
Outdated
- Updater DLL filename has been changed from `DTAUpdater.dll` to `ClientUpdater.dll` and second-stage updater from `clientupdt.dat` to `SecondStageUpdater.exe` and has been moved from base folder to `Resources`. | ||
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- To support launching the game on Linux a file named `wine-dta.sh` must be present in the game root folder. For use with wine the file should contain `wine gamemd-spawn.exe $*` where `gamemd-spawn.exe` is replaced with the game executable. Note that users will need to execute `chmod u+x wine-dta.sh` once to allow it to be launched. |
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- Actually the client has a special entry in clientdefinitions which allows specifying any filename, not only
wine-dta.sh
. - The instructions for launching the game differ for DLL injector based mods, for example, like Syringe or Vinifera.
- Not sure about chmod'ing, wonder if the updater sets or could set the correct permissions if they are set on the FTP server...
* Update build Co-authored-by: frg2089 <frg2089@outlook.com>
Co-authored-by: Kerbiter <crabiter@vivaldi.net>
Co-authored-by: Kerbiter <crabiter@vivaldi.net>
* refact build script Signed-off-by: 舰队的偶像-岛风酱! <frg2089@outlook.com>
Metadorius
approved these changes
Sep 19, 2022
SadPencil
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to SadPencil/xna-cncnet-client
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Oct 4, 2024
Co-authored-by: 舰队的偶像-岛风酱! <frg2089@outlook.com>
SadPencil
pushed a commit
to SadPencil/xna-cncnet-client
that referenced
this pull request
Oct 4, 2024
Co-Authored-By: 舰队的偶像-岛风酱! <frg2089@outlook.com>
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Updated frameworks
Updated dependencies
Build
AresWindowsDXRelease;AresUniversalGLRelease;AresWindowsGLRelease;AresWindowsXNARelease;
TSWindowsDXDebug;TSUniversalGLDebug;TSWindowsGLDebug;TSWindowsXNADebug;
TSWindowsDXRelease;TSUniversalGLRelease;TSWindowsGLRelease;TSWindowsXNARelease;
YRWindowsDXDebug;YRUniversalGLDebug;YRWindowsGLDebug;YRWindowsXNADebug;
YRWindowsDXRelease;YRUniversalGLRelease;YRWindowsGLRelease;YRWindowsXNARelease
Cross platform
Adds an additional .NET6.0 'UniversalGL' build without WinForms. Allows client to be run on any device with .NET6.0 installed (new Rampastring.XNAUI package).
Improves .NET4.8 compatibility on Mono
Cross platform building (build on Linux, run on Windows and vice versa)
Tested (YR):
Changes:
Windows specific functionality currently disabled on other platforms:
Prerequisites for this PR: