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@Standing-Storm Standing-Storm commented Sep 29, 2025

Summary

Mods "[Magiclysm] Add a few more spells"

Purpose of change

Adding more spells for things in the game, to make your mana compete for different uses.

Describe the solution

BIOMANCER:

  • Monstrous Grasp (Difficulty 4): Extend a tentacle to grab an item or group of items and drag them in. This is also slightly painful, as is the way of biomancy.

EARTHSHAPER

  • The Last Embrace (Difficulty 4): A part of funeral rites so ancient there are cave paintings depicting its use, The Last Embrace causes a body to sink down into the earth into a natural tomb. It only works on the living earth. Note that the body will take anything on it with it, so if you're some kind of RPG protagonist make sure to check the body first.

MAGUS

  • The Sorcerer's Hand: This is an existing spell, but just updating it to use the new pickup functionality

Maybe more?

Describe alternatives you've considered

Testing

The Last Embrace: works.

Additional context

@Standing-Storm Standing-Storm marked this pull request as draft September 29, 2025 02:46
@github-actions github-actions bot added [JSON] Changes (can be) made in JSON Mods Issues related to mods or modding Mods: Magiclysm Anything to do with the Magiclysm mod Mechanics: Enchantments / Spells Enchantments and spells labels Sep 29, 2025
@github-actions github-actions bot requested a review from KorGgenT September 29, 2025 02:46
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Spell checker encountered unrecognized words in the in-game text added in this pull request. See below for details.

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  • A truly ancient spell, its use attested in funeral rites from prehistoric times, The Last Embrace causes all bodies within its area of effect to sinkn within the living earth, coming to rest in a natural tomb. It only works on earth or stone.

This alert is automatically generated. You can simply disregard if this is inaccurate, or (optionally) you can also add the new words to tools/spell_checker/dictionary.txt so they will not trigger an alert next time.

Hints for adding a new word to the dictionary
  • If the word is normally in all lowercase, such as the noun word or the verb does, add it in its lower-case form; if the word is a proper noun, such as the surname George, add it in its initial-caps form; if the word is an acronym or has special letter case, such as the acronym CDDA or the unit mW, add it by preserving the case of all the letters. A word in the dictionary will also match its initial-caps form (if the word is in all lowercase) and all-uppercase form, so a word should be added to the dictionary in its normal letter case even if used in a different letter case in a sentence.
  • For a word to be added to the dictionary, it should either be a real, properly-spelled modern American English word, a foreign loan word (including romanized foreign names), or a foreign or made-up word that is used consistently and commonly enough in the game. Intentional misspelling (including eye dialect) of a word should not be added unless it has become a common terminology in the game, because while someone may have a legitimate use for it, another person may spell it that way accidentally.

@github-actions github-actions bot added json-styled JSON lint passed, label assigned by github actions astyled astyled PR, label is assigned by github actions labels Sep 29, 2025
@github-actions github-actions bot added Spawn Creatures, items, vehicles, locations appearing on map BasicBuildPassed This PR builds correctly, label assigned by github actions labels Sep 29, 2025
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astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mechanics: Enchantments / Spells Enchantments and spells Mods: Magiclysm Anything to do with the Magiclysm mod Mods Issues related to mods or modding Spawn Creatures, items, vehicles, locations appearing on map
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