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[CR] Replace environmental protection with seal integrity #74872

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Change default from OPEN to LOOSE
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zachary-kaelan authored Jul 2, 2024
commit f7f7342ce8f4956b321ff5838a23504c34a89a54
6 changes: 3 additions & 3 deletions doc/JSON_INFO.md
Original file line number Diff line number Diff line change
Expand Up @@ -3580,7 +3580,7 @@ Armor can be defined like this:
// additional some armor specific entries:
"covers" : [ "foot_l", "foot_r" ], // Where it covers. Use bodypart_id defined in body_parts.json
"warmth" : 10, // (Optional, default = 0) How much warmth clothing provides
"seal_integrity" : "OPEN", // (Optional, default = "LOOSE") The tightness of the seal on the seams of the clothing
"seal_integrity" : "LOOSE", // (Optional, default = "LOOSE") The tightness of the seal on the seams of the clothing
"encumbrance" : 0, // Base encumbrance (unfitted value)
"max_encumbrance" : 0, // When a character is completely full of volume, the encumbrance of a non-rigid storage container will be set to this. Otherwise it'll be between the encumbrance and max_encumbrance following the equation: encumbrance + (max_encumbrance - encumbrance) * non-rigid volume / non-rigid capacity. By default, max_encumbrance is encumbrance + (non-rigid volume / 250ml).
"sided": true, // (Optional, default false) If true, this is a sided armor. Sided armor is armor that even though it describes covering, both legs, both arms, both hands, etc. actually only covers one "side" at a time but can be moved back and forth between sides at will by the player.
Expand Down Expand Up @@ -3786,7 +3786,7 @@ Pet armor can be defined like this:
"type" : "PET_ARMOR", // Defines this as armor
... // same entries as above for the generic item.
// additional some armor specific entries:
"seal_integrity" : "OPEN", // (Optional, default = "LOOSE") The tightness of the seal on the seams of the clothing
"seal_integrity" : "LOOSE", // (Optional, default = "LOOSE") The tightness of the seal on the seams of the clothing
"material_thickness" : 1, // Thickness of material, in millimeter units (approximately). Generally ranges between 1 - 5, more unusual armor types go up to 10 or more
"pet_bodytype": // the body type of the pet that this monster will fit. See MONSTERS.md
"max_pet_vol": // the maximum volume of the pet that will fit into this armor. Volume in ml or L can be used - "50 ml" or "2 L".
Expand All @@ -3798,7 +3798,7 @@ Alternately, every item (book, tool, gun, even food) can be used as armor if it
"type" : "TOOL", // Or any other item type
... // same entries as for the type (e.g. same entries as for any tool),
"pet_armor_data" : { // additionally the same armor data like above
"seal_integrity" : "OPEN",
"seal_integrity" : "LOOSE",
"pet_bodytype": "dog",
"max_pet_vol": "35000 ml",
"min_pet_vol": "25000 ml",
Expand Down
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