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Fix u_is_outside mutation condition crashing the game #71011

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Jan 17, 2024
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2 changes: 1 addition & 1 deletion src/condition.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1535,7 +1535,7 @@ conditional_t::func f_is_day()
conditional_t::func f_is_outside( bool is_npc )
{
return [is_npc]( dialogue const & d ) {
return is_creature_outside( *d.actor( is_npc )->get_creature() );
return is_creature_outside( *static_cast<talker const *>( d.actor( is_npc ) )->get_creature() );
};
}

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