npc: only report attitude changes that the avatar can see #37896
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Summary
SUMMARY: Bugfixes "npc: only report attitude changes that the avatar can see"
Purpose of change
Fixes #37415
NPCs that spawn near to the avatar but out of sight and are scared of the avatar will cause a message to appear in the message log, "$NPCname gets scared!" The player shouldn't get this information unless the avatar can see the NPC in question. Add a condition to the if test that
reports the change to make sure the avatar can see the NPC.
Describe the solution
It's just
&& g->u.sees( *this )
; this is not super complicated.