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Issues: CleverRaven/Cataclysm-DDA

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Issues list

seems like game counts arms as broken even after recovery <Enhancement / Feature> New features, or enhancements on existing Info / User Interface Game - player communication, menus, etc. Mechanics: Character / Player Character / Player mechanics (S2 - Confirmed) Bug that's been confirmed to exist
#52398 opened Oct 22, 2021 by ooohsenpai
Better modeling of movement noise <Enhancement / Feature> New features, or enhancements on existing Game: Balance Balancing of (existing) in-game features. Mechanics: Character / Player Character / Player mechanics (P3 - Medium) Medium (normal) priority
#51269 opened Aug 31, 2021 by I-am-Erk
Some activities not resumable <Bug> This needs to be fixed Code: Infrastructure / Style / Static Analysis Code internal infrastructure and style Mechanics: Character / Player Character / Player mechanics
#50380 opened Aug 1, 2021 by Menschheit
Spear strap torso encumbrance should drop when you draw the spear, but it doesn't <Bug> This needs to be fixed Items / Item Actions / Item Qualities Items and how they work and interact Mechanics: Character / Player Character / Player mechanics
#49978 opened Jul 16, 2021 by morikal
Weariness indicator is useless for actions that take >1 turn <Bug> This needs to be fixed Info / User Interface Game - player communication, menus, etc. Mechanics: Character / Player Character / Player mechanics
#49313 opened Jun 15, 2021 by GGgatherer
Heat, electric and biological damage starts to appear in mods but aren't handled well <Bug> This needs to be fixed Game: Balance Balancing of (existing) in-game features. Mechanics: Character / Player Character / Player mechanics Mods: Aftershock Anything to do with the Aftershock mod Mods: Magiclysm Anything to do with the Magiclysm mod Monsters Monsters both friendly and unfriendly.
#49102 opened May 31, 2021 by Salty-Panda
[Magiclysm] Make "Concentration" independent, not relying directly on Focus <Bug> This needs to be fixed Mechanics: Character / Player Character / Player mechanics Mechanics: Effects / Skills / Stats Effects / Skills / Stats Mods: Magiclysm Anything to do with the Magiclysm mod <Suggestion / Discussion> Talk it out before implementing
#48754 opened May 5, 2021 by Salty-Panda
Oven Smoke Perma Depletes Stamina, Can't Catch Breath <Bug> This needs to be fixed Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Mechanics: Character / Player Character / Player mechanics Mechanics: Effects / Skills / Stats Effects / Skills / Stats
#48725 opened May 1, 2021 by SibilantScream
Activities reset progress when finishing another activity. <Bug> This needs to be fixed Mechanics: Character / Player Character / Player mechanics
#47588 opened Feb 18, 2021 by Saicchi
Game doesn't always take brightness into account when emitting "Spotted X--safe mode is on" <Bug> This needs to be fixed Info / User Interface Game - player communication, menus, etc. Mechanics: Character / Player Character / Player mechanics (S2 - Confirmed) Bug that's been confirmed to exist
#47387 opened Feb 9, 2021 by ToxiClay
Incorporate Pandolf Equation for determining effor while hiking. [C++] Changes (can be) made in C++. Previously named `Code` Mechanics: Character / Player Character / Player mechanics (P5 - Long-term) Long-term WIP, may stay on the list for a while.
#47205 opened Feb 3, 2021 by kevingranade
Should weariness be a stamina recovery multiplier instead of a move reduction Game: Balance Balancing of (existing) in-game features. Mechanics: Character / Player Character / Player mechanics (P3 - Medium) Medium (normal) priority <Suggestion / Discussion> Talk it out before implementing
#45081 opened Oct 26, 2020 by Xpyder
MAJOR DISCUSSION. Standardize all random checks to a single json object and set of function calls Game: Mechanics Change Code that changes how major features work Mechanics: Character / Player Character / Player mechanics Mechanics: Effects / Skills / Stats Effects / Skills / Stats (P4 - Low) Low priority issues: things which are e.g exotic, minor and/or hard to encounter <Suggestion / Discussion> Talk it out before implementing
#44738 opened Oct 8, 2020 by I-am-Erk
Walking should be a variable activity level based on speed Mechanics: Character / Player Character / Player mechanics (P3 - Medium) Medium (normal) priority (P5 - Long-term) Long-term WIP, may stay on the list for a while. <Suggestion / Discussion> Talk it out before implementing
#42350 opened Jul 21, 2020 by I-am-Erk
Refine Hunger status display Info / User Interface Game - player communication, menus, etc. Items: Food / Vitamins Comestibles and drinks Mechanics: Character / Player Character / Player mechanics (P4 - Low) Low priority issues: things which are e.g exotic, minor and/or hard to encounter <Suggestion / Discussion> Talk it out before implementing
#42348 opened Jul 21, 2020 by I-am-Erk
Standing in firewood source block character from lighting the fire <Bug> This needs to be fixed Mechanics: Character / Player Character / Player mechanics (S2 - Confirmed) Bug that's been confirmed to exist
#42080 opened Jul 13, 2020 by Xindage
store character names in multiple variables and alter character gen to suit [C++] Changes (can be) made in C++. Previously named `Code` Character / World Generation Issues and enhancements concerning stages of creating a character or a world Mechanics: Character / Player Character / Player mechanics NPC / Factions NPCs, AI, Speech, Factions, Ownership (P4 - Low) Low priority issues: things which are e.g exotic, minor and/or hard to encounter
#42020 opened Jul 10, 2020 by I-am-Erk
Pickpocketing succesfully triggers picked up something that didnt belong to you dialog <Bug> This needs to be fixed Mechanics: Character / Player Character / Player mechanics NPC / Factions NPCs, AI, Speech, Factions, Ownership
#39866 opened Apr 24, 2020 by Dacendeth
Butcher and sort with Zones manager in vehicle lead to double harvest product <Bug> This needs to be fixed Inventory / AIM / Zones Inventory, Advanced Inventory Management or Zones Mechanics: Character / Player Character / Player mechanics Vehicles Vehicles, parts, mechanics & interactions
#39858 opened Apr 24, 2020 by RedShakespeare
Failed attempts to descend from a single story rooftop deal the same damage as stepping or leaping from a single story rooftop. <Bug> This needs to be fixed Game: Balance Balancing of (existing) in-game features. Mechanics: Character / Player Character / Player mechanics (S2 - Confirmed) Bug that's been confirmed to exist Z-levels Levels below and above ground.
#38034 opened Feb 15, 2020 by SpadeDraco
Opening advanced inventory continues the move item activity after being interrupted <Bug> This needs to be fixed Inventory / AIM / Zones Inventory, Advanced Inventory Management or Zones Mechanics: Character / Player Character / Player mechanics
#37644 opened Feb 2, 2020 by snipercup
Clarify Health and make it work as expected <Enhancement / Feature> New features, or enhancements on existing Items: Food / Vitamins Comestibles and drinks Mechanics: Character / Player Character / Player mechanics (P3 - Medium) Medium (normal) priority
#37446 opened Jan 27, 2020 by I-am-Erk
More refined weight gain/loss Info / User Interface Game - player communication, menus, etc. Items: Food / Vitamins Comestibles and drinks Mechanics: Character / Player Character / Player mechanics (P5 - Long-term) Long-term WIP, may stay on the list for a while. <Suggestion / Discussion> Talk it out before implementing
#36976 opened Jan 12, 2020 by I-am-Erk
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