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Issues: CleverRaven/Cataclysm-DDA
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seems like game counts arms as broken even after recovery
<Enhancement / Feature>
New features, or enhancements on existing
Info / User Interface
Game - player communication, menus, etc.
Mechanics: Character / Player
Character / Player mechanics
(S2 - Confirmed)
Bug that's been confirmed to exist
#52398
opened Oct 22, 2021 by
ooohsenpai
Better modeling of movement noise
<Enhancement / Feature>
New features, or enhancements on existing
Game: Balance
Balancing of (existing) in-game features.
Mechanics: Character / Player
Character / Player mechanics
(P3 - Medium)
Medium (normal) priority
#51269
opened Aug 31, 2021 by
I-am-Erk
Some activities not resumable
<Bug>
This needs to be fixed
Code: Infrastructure / Style / Static Analysis
Code internal infrastructure and style
Mechanics: Character / Player
Character / Player mechanics
#50380
opened Aug 1, 2021 by
Menschheit
Spear strap torso encumbrance should drop when you draw the spear, but it doesn't
<Bug>
This needs to be fixed
Items / Item Actions / Item Qualities
Items and how they work and interact
Mechanics: Character / Player
Character / Player mechanics
#49978
opened Jul 16, 2021 by
morikal
Weariness indicator is useless for actions that take >1 turn
<Bug>
This needs to be fixed
Info / User Interface
Game - player communication, menus, etc.
Mechanics: Character / Player
Character / Player mechanics
#49313
opened Jun 15, 2021 by
GGgatherer
Heat, electric and biological damage starts to appear in mods but aren't handled well
<Bug>
This needs to be fixed
Game: Balance
Balancing of (existing) in-game features.
Mechanics: Character / Player
Character / Player mechanics
Mods: Aftershock
Anything to do with the Aftershock mod
Mods: Magiclysm
Anything to do with the Magiclysm mod
Monsters
Monsters both friendly and unfriendly.
#49102
opened May 31, 2021 by
Salty-Panda
[Magiclysm] Make "Concentration" independent, not relying directly on Focus
<Bug>
This needs to be fixed
Mechanics: Character / Player
Character / Player mechanics
Mechanics: Effects / Skills / Stats
Effects / Skills / Stats
Mods: Magiclysm
Anything to do with the Magiclysm mod
<Suggestion / Discussion>
Talk it out before implementing
#48754
opened May 5, 2021 by
Salty-Panda
Oven Smoke Perma Depletes Stamina, Can't Catch Breath
<Bug>
This needs to be fixed
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
Mechanics: Character / Player
Character / Player mechanics
Mechanics: Effects / Skills / Stats
Effects / Skills / Stats
#48725
opened May 1, 2021 by
SibilantScream
Activities reset progress when finishing another activity.
<Bug>
This needs to be fixed
Mechanics: Character / Player
Character / Player mechanics
#47588
opened Feb 18, 2021 by
Saicchi
Game doesn't always take brightness into account when emitting "Spotted X--safe mode is on"
<Bug>
This needs to be fixed
Info / User Interface
Game - player communication, menus, etc.
Mechanics: Character / Player
Character / Player mechanics
(S2 - Confirmed)
Bug that's been confirmed to exist
#47387
opened Feb 9, 2021 by
ToxiClay
Incorporate Pandolf Equation for determining effor while hiking.
[C++]
Changes (can be) made in C++. Previously named `Code`
Mechanics: Character / Player
Character / Player mechanics
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
#47205
opened Feb 3, 2021 by
kevingranade
Should weariness be a stamina recovery multiplier instead of a move reduction
Game: Balance
Balancing of (existing) in-game features.
Mechanics: Character / Player
Character / Player mechanics
(P3 - Medium)
Medium (normal) priority
<Suggestion / Discussion>
Talk it out before implementing
#45081
opened Oct 26, 2020 by
Xpyder
MAJOR DISCUSSION. Standardize all random checks to a single json object and set of function calls
Game: Mechanics Change
Code that changes how major features work
Mechanics: Character / Player
Character / Player mechanics
Mechanics: Effects / Skills / Stats
Effects / Skills / Stats
(P4 - Low)
Low priority issues: things which are e.g exotic, minor and/or hard to encounter
<Suggestion / Discussion>
Talk it out before implementing
#44738
opened Oct 8, 2020 by
I-am-Erk
Walking should be a variable activity level based on speed
Mechanics: Character / Player
Character / Player mechanics
(P3 - Medium)
Medium (normal) priority
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
<Suggestion / Discussion>
Talk it out before implementing
#42350
opened Jul 21, 2020 by
I-am-Erk
Refine Hunger status display
Info / User Interface
Game - player communication, menus, etc.
Items: Food / Vitamins
Comestibles and drinks
Mechanics: Character / Player
Character / Player mechanics
(P4 - Low)
Low priority issues: things which are e.g exotic, minor and/or hard to encounter
<Suggestion / Discussion>
Talk it out before implementing
#42348
opened Jul 21, 2020 by
I-am-Erk
Standing in firewood source block character from lighting the fire
<Bug>
This needs to be fixed
Mechanics: Character / Player
Character / Player mechanics
(S2 - Confirmed)
Bug that's been confirmed to exist
#42080
opened Jul 13, 2020 by
Xindage
store character names in multiple variables and alter character gen to suit
[C++]
Changes (can be) made in C++. Previously named `Code`
Character / World Generation
Issues and enhancements concerning stages of creating a character or a world
Mechanics: Character / Player
Character / Player mechanics
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
(P4 - Low)
Low priority issues: things which are e.g exotic, minor and/or hard to encounter
#42020
opened Jul 10, 2020 by
I-am-Erk
Washing filthy rubber chunks in inventory attempts to wash all at once and lists incorrect requirements
<Bug>
This needs to be fixed
Mechanics: Character / Player
Character / Player mechanics
#41884
opened Jul 6, 2020 by
Plaidstone
Pickpocketing succesfully triggers picked up something that didnt belong to you dialog
<Bug>
This needs to be fixed
Mechanics: Character / Player
Character / Player mechanics
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
#39866
opened Apr 24, 2020 by
Dacendeth
Butcher and sort with Zones manager in vehicle lead to double harvest product
<Bug>
This needs to be fixed
Inventory / AIM / Zones
Inventory, Advanced Inventory Management or Zones
Mechanics: Character / Player
Character / Player mechanics
Vehicles
Vehicles, parts, mechanics & interactions
#39858
opened Apr 24, 2020 by
RedShakespeare
Failed attempts to descend from a single story rooftop deal the same damage as stepping or leaping from a single story rooftop.
<Bug>
This needs to be fixed
Game: Balance
Balancing of (existing) in-game features.
Mechanics: Character / Player
Character / Player mechanics
(S2 - Confirmed)
Bug that's been confirmed to exist
Z-levels
Levels below and above ground.
#38034
opened Feb 15, 2020 by
SpadeDraco
Opening advanced inventory continues the move item activity after being interrupted
<Bug>
This needs to be fixed
Inventory / AIM / Zones
Inventory, Advanced Inventory Management or Zones
Mechanics: Character / Player
Character / Player mechanics
#37644
opened Feb 2, 2020 by
snipercup
Clarify Health and make it work as expected
<Enhancement / Feature>
New features, or enhancements on existing
Items: Food / Vitamins
Comestibles and drinks
Mechanics: Character / Player
Character / Player mechanics
(P3 - Medium)
Medium (normal) priority
#37446
opened Jan 27, 2020 by
I-am-Erk
"Tried removing item from object which did not contain it" when taking stuff from the ground after interrupted dissection
<Bug>
This needs to be fixed
Mechanics: Character / Player
Character / Player mechanics
#37132
opened Jan 17, 2020 by
l29ah
More refined weight gain/loss
Info / User Interface
Game - player communication, menus, etc.
Items: Food / Vitamins
Comestibles and drinks
Mechanics: Character / Player
Character / Player mechanics
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
<Suggestion / Discussion>
Talk it out before implementing
#36976
opened Jan 12, 2020 by
I-am-Erk
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