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Failed attempts to descend from a single story rooftop deal the same damage as stepping or leaping from a single story rooftop. #38034

@SpadeDraco

Description

@SpadeDraco

Describe the bug

Failed usage of the Climb Down command is treated identically to jumping from the same height. Issue mostly applies to descents from a single story building.

Steps To Reproduce

  1. Create a character without the Parkour Expert trait.
  2. Climb a rooftop and use the Climb Down command until a failure occurs.
  3. Walk off the same ledge.
  4. Compare the range of damage.

Expected behavior

Botching the landing from a failed attempt at a controlled climb dealing less damage than leaping off the ledge.

Additional context

"Climbing Down" from a rooftop involves sitting down on or lying prone next to the ledge, lowering oneself down to hang from the ledge and dropping a shortened distance to the ground, ideally feet first. This would reduce the height of the fall by 1.0-2.5 meters depending on what stage of the maneuver the failure occurred during.

Seeing as a single story in the United States is around 3.5 meters this makes for a significant reduction the distance you would fall from shorter buildings.

Stepping or Jumping off a ledge is an uncontrolled maneuver that would result in a fall from greater height (due to the character standing up rather than lying near or hanging from the ledge) and a much higher probability of a change in orientation during the fall (due to momentum carried over from stepping\jumping off a ledge)

The difference between the two maneuvers would obviously become less pronounced as the height of the fall increased. Being 1-2 meters lower when the fall occurs isn't going to do much if you're on the 8th story.

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    (S2 - Confirmed)Bug that's been confirmed to exist<Bug>This needs to be fixedGame: BalanceBalancing of (existing) in-game features.Mechanics: Character / PlayerCharacter / Player mechanicsZ-levelsLevels below and above ground.

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