-
Notifications
You must be signed in to change notification settings - Fork 4.3k
Description
Describe the bug
Failed usage of the Climb Down command is treated identically to jumping from the same height. Issue mostly applies to descents from a single story building.
Steps To Reproduce
- Create a character without the Parkour Expert trait.
- Climb a rooftop and use the Climb Down command until a failure occurs.
- Walk off the same ledge.
- Compare the range of damage.
Expected behavior
Botching the landing from a failed attempt at a controlled climb dealing less damage than leaping off the ledge.
Additional context
"Climbing Down" from a rooftop involves sitting down on or lying prone next to the ledge, lowering oneself down to hang from the ledge and dropping a shortened distance to the ground, ideally feet first. This would reduce the height of the fall by 1.0-2.5 meters depending on what stage of the maneuver the failure occurred during.
Seeing as a single story in the United States is around 3.5 meters this makes for a significant reduction the distance you would fall from shorter buildings.
Stepping or Jumping off a ledge is an uncontrolled maneuver that would result in a fall from greater height (due to the character standing up rather than lying near or hanging from the ledge) and a much higher probability of a change in orientation during the fall (due to momentum carried over from stepping\jumping off a ledge)
The difference between the two maneuvers would obviously become less pronounced as the height of the fall increased. Being 1-2 meters lower when the fall occurs isn't going to do much if you're on the 8th story.