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Issues: CleverRaven/Cataclysm-DDA
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Issues list
"unload container" action fails to include many unloadable objects
<Enhancement / Feature>
New features, or enhancements on existing
Info / User Interface
Game - player communication, menus, etc.
Inventory / AIM / Zones
Inventory, Advanced Inventory Management or Zones
Items / Item Actions / Item Qualities
Items and how they work and interact
Quality of Life
QoL: degree to which players are comfortable, and able to enjoy CDDA
#78190
opened Nov 27, 2024 by
esotericist
AIM: incorrect weight after moving a plastic chunk
Info / User Interface
Game - player communication, menus, etc.
Inventory / AIM / Zones
Inventory, Advanced Inventory Management or Zones
(S1 - Need confirmation)
Report waiting on confirmation of reproducibility
stale
Closed for lack of activity, but still valid.
#74408
opened Jun 9, 2024 by
Brambor
While crafting and an NPC moves between floors get a notice "You can no longer see well enough to keep crafting."
<Bug>
This needs to be fixed
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
Inventory / AIM / Zones
Inventory, Advanced Inventory Management or Zones
Mechanics: Map Memory
Performance issues, weird behavior, improvements to map memory feature
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
Player Faction Base / Camp
All about the player faction base/camp/site
(S1 - Need confirmation)
Report waiting on confirmation of reproducibility
Z-levels
Levels below and above ground.
#73951
opened May 20, 2024 by
ProfoundDarkness
Moving (not all) items with charges out of inventory doesn't update weight (AIM)
Info / User Interface
Game - player communication, menus, etc.
Inventory / AIM / Zones
Inventory, Advanced Inventory Management or Zones
(S2 - Confirmed)
Bug that's been confirmed to exist
#73337
opened Apr 27, 2024 by
Brambor
Unsupported format conversion: )
When accidentally tried to equip in progress recipe.
[C++]
#73118
opened Apr 19, 2024 by
Brambor
Quest rewards *must* be in player inventory
Inventory / AIM / Zones
Inventory, Advanced Inventory Management or Zones
Missions
Quests and missions
(S2 - Confirmed)
Bug that's been confirmed to exist
#72726
opened Mar 30, 2024 by
ClockworkCryptid
Weight of some items are slightly larger in AIM compared to the examine window
[C++]
Changes (can be) made in C++. Previously named `Code`
Info / User Interface
Game - player communication, menus, etc.
Inventory / AIM / Zones
Inventory, Advanced Inventory Management or Zones
(P4 - Low)
Low priority issues: things which are e.g exotic, minor and/or hard to encounter
#69785
opened Nov 27, 2023 by
CoroNaut
Grappling hook pocket doesn't expand with the volume of its contents.
Inventory / AIM / Zones
Inventory, Advanced Inventory Management or Zones
Items: Containers
Things that hold other things
Mechanic: Pockets
(S2 - Confirmed)
Bug that's been confirmed to exist
#66662
opened Jul 4, 2023 by
teapot156
Solid items can put pocketed into pressurised tanks where they would be rendered unobtainable
Inventory / AIM / Zones
Inventory, Advanced Inventory Management or Zones
(S2 - Confirmed)
Bug that's been confirmed to exist
#65252
opened Apr 22, 2023 by
Jazzofthesoul
Magiclym: Negative Foods, able to eat forever
<Bug>
This needs to be fixed
[C++]
Changes (can be) made in C++. Previously named `Code`
Help Wanted
Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
Inventory / AIM / Zones
Inventory, Advanced Inventory Management or Zones
Mods: Magiclysm
Anything to do with the Magiclysm mod
(S2 - Confirmed)
Bug that's been confirmed to exist
#65040
opened Apr 13, 2023 by
DillonSimeone
Faction Camp intermittent zombie attacks
Inventory / AIM / Zones
Inventory, Advanced Inventory Management or Zones
[JSON]
Changes (can be) made in JSON
Monsters
Monsters both friendly and unfriendly.
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
Player Faction Base / Camp
All about the player faction base/camp/site
Spawn
Creatures, items, vehicles, locations appearing on map
<Suggestion / Discussion>
Talk it out before implementing
#63194
opened Jan 20, 2023 by
Maleclypse
Items on the floor display improperly when (i)nserting.
Help Wanted
Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
Info / User Interface
Game - player communication, menus, etc.
Inventory / AIM / Zones
Inventory, Advanced Inventory Management or Zones
(S2 - Confirmed)
Bug that's been confirmed to exist
#63103
opened Jan 13, 2023 by
buffog
"Hide contents" does not work in AIM
Info / User Interface
Game - player communication, menus, etc.
Inventory / AIM / Zones
Inventory, Advanced Inventory Management or Zones
(S2 - Confirmed)
Bug that's been confirmed to exist
#61766
opened Oct 17, 2022 by
Nandorianen
Advanced inventory (AIM) doesn't display some items if one pane is an invalid dragged vehicle
<Bug>
This needs to be fixed
Inventory / AIM / Zones
Inventory, Advanced Inventory Management or Zones
(S2 - Confirmed)
Bug that's been confirmed to exist
#60703
opened Sep 2, 2022 by
sethsimon
AIM: Cannot select items in container, if the container is in the player's inventory
<Bug>
This needs to be fixed
[C++]
Changes (can be) made in C++. Previously named `Code`
Inventory / AIM / Zones
Inventory, Advanced Inventory Management or Zones
#55925
opened Mar 7, 2022 by
3l3m01
Advanced inventory manager should show items inside containers, if there are multiple item types in them
<Bug>
This needs to be fixed
[C++]
Changes (can be) made in C++. Previously named `Code`
<Enhancement / Feature>
New features, or enhancements on existing
Inventory / AIM / Zones
Inventory, Advanced Inventory Management or Zones
#55891
opened Mar 6, 2022 by
3l3m01
Interrupt prompt doesn't properly cancel some actions: instead it interrupts action and still executes it after you take action of your own.
<Bug>
This needs to be fixed
Info / User Interface
Game - player communication, menus, etc.
Inventory / AIM / Zones
Inventory, Advanced Inventory Management or Zones
#53391
opened Dec 12, 2021 by
mkrutov
AIM: wrong calculation of how much of a long item destination can hold
<Bug>
This needs to be fixed
Info / User Interface
Game - player communication, menus, etc.
Inventory / AIM / Zones
Inventory, Advanced Inventory Management or Zones
(S2 - Confirmed)
Bug that's been confirmed to exist
#53370
opened Dec 11, 2021 by
mkrutov
New zone feature: Liquid unload / Bulk unload and Liquid stockpile / Bulk stockpile
[C++]
Changes (can be) made in C++. Previously named `Code`
Inventory / AIM / Zones
Inventory, Advanced Inventory Management or Zones
Items: Containers
Things that hold other things
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
Quality of Life
QoL: degree to which players are comfortable, and able to enjoy CDDA
#53298
opened Dec 8, 2021 by
I-am-Erk
Zone orders: NPC attack preferences
[C++]
Changes (can be) made in C++. Previously named `Code`
Inventory / AIM / Zones
Inventory, Advanced Inventory Management or Zones
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
Quality of Life
QoL: degree to which players are comfortable, and able to enjoy CDDA
<Suggestion / Discussion>
Talk it out before implementing
#53294
opened Dec 8, 2021 by
I-am-Erk
Zone orders: NPC stations
[C++]
Changes (can be) made in C++. Previously named `Code`
Inventory / AIM / Zones
Inventory, Advanced Inventory Management or Zones
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
Quality of Life
QoL: degree to which players are comfortable, and able to enjoy CDDA
<Suggestion / Discussion>
Talk it out before implementing
#53293
opened Dec 8, 2021 by
I-am-Erk
New zone activity: pulp all corpses
Inventory / AIM / Zones
Inventory, Advanced Inventory Management or Zones
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
Quality of Life
QoL: degree to which players are comfortable, and able to enjoy CDDA
<Suggestion / Discussion>
Talk it out before implementing
#53291
opened Dec 8, 2021 by
I-am-Erk
"Area action", a QoL feature using zones to get stuff done quickly
[C++]
Changes (can be) made in C++. Previously named `Code`
Inventory / AIM / Zones
Inventory, Advanced Inventory Management or Zones
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
Quality of Life
QoL: degree to which players are comfortable, and able to enjoy CDDA
#53290
opened Dec 8, 2021 by
I-am-Erk
Combine various clothing related keypresses
Controls / Input
Keyboard, mouse, keybindings, input UI, etc.
<Enhancement / Feature>
New features, or enhancements on existing
Inventory / AIM / Zones
Inventory, Advanced Inventory Management or Zones
Items / Item Actions / Item Qualities
Items and how they work and interact
(P4 - Low)
Low priority issues: things which are e.g exotic, minor and/or hard to encounter
Quality of Life
QoL: degree to which players are comfortable, and able to enjoy CDDA
<Suggestion / Discussion>
Talk it out before implementing
#51612
opened Sep 14, 2021 by
I-am-Erk
AIM category selection mode doesn't work
Info / User Interface
Game - player communication, menus, etc.
Inventory / AIM / Zones
Inventory, Advanced Inventory Management or Zones
(S2 - Confirmed)
Bug that's been confirmed to exist
#51358
opened Sep 4, 2021 by
Alphyn-gunner
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