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Issues: CleverRaven/Cataclysm-DDA

Gun mods vanished into nothingness
#79299 opened Jan 23, 2025 by mosaicex
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Issues list

"unload container" action fails to include many unloadable objects <Enhancement / Feature> New features, or enhancements on existing Info / User Interface Game - player communication, menus, etc. Inventory / AIM / Zones Inventory, Advanced Inventory Management or Zones Items / Item Actions / Item Qualities Items and how they work and interact Quality of Life QoL: degree to which players are comfortable, and able to enjoy CDDA
#78190 opened Nov 27, 2024 by esotericist
AIM: incorrect weight after moving a plastic chunk Info / User Interface Game - player communication, menus, etc. Inventory / AIM / Zones Inventory, Advanced Inventory Management or Zones (S1 - Need confirmation) Report waiting on confirmation of reproducibility stale Closed for lack of activity, but still valid.
#74408 opened Jun 9, 2024 by Brambor
While crafting and an NPC moves between floors get a notice "You can no longer see well enough to keep crafting." <Bug> This needs to be fixed Crafting / Construction / Recipes Includes: Uncrafting / Disassembling Inventory / AIM / Zones Inventory, Advanced Inventory Management or Zones Mechanics: Map Memory Performance issues, weird behavior, improvements to map memory feature NPC / Factions NPCs, AI, Speech, Factions, Ownership Player Faction Base / Camp All about the player faction base/camp/site (S1 - Need confirmation) Report waiting on confirmation of reproducibility Z-levels Levels below and above ground.
#73951 opened May 20, 2024 by ProfoundDarkness
Moving (not all) items with charges out of inventory doesn't update weight (AIM) Info / User Interface Game - player communication, menus, etc. Inventory / AIM / Zones Inventory, Advanced Inventory Management or Zones (S2 - Confirmed) Bug that's been confirmed to exist
#73337 opened Apr 27, 2024 by Brambor
Unsupported format conversion: ) When accidentally tried to equip in progress recipe. [C++] Changes (can be) made in C++. Previously named `Code` Good First Issue This is a good first issue for a new contributor Info / User Interface Game - player communication, menus, etc. Inventory / AIM / Zones Inventory, Advanced Inventory Management or Zones (S2 - Confirmed) Bug that's been confirmed to exist
#73118 opened Apr 19, 2024 by Brambor
Quest rewards *must* be in player inventory Inventory / AIM / Zones Inventory, Advanced Inventory Management or Zones Missions Quests and missions (S2 - Confirmed) Bug that's been confirmed to exist
#72726 opened Mar 30, 2024 by ClockworkCryptid
Weight of some items are slightly larger in AIM compared to the examine window [C++] Changes (can be) made in C++. Previously named `Code` Info / User Interface Game - player communication, menus, etc. Inventory / AIM / Zones Inventory, Advanced Inventory Management or Zones (P4 - Low) Low priority issues: things which are e.g exotic, minor and/or hard to encounter
#69785 opened Nov 27, 2023 by CoroNaut
Grappling hook pocket doesn't expand with the volume of its contents. Inventory / AIM / Zones Inventory, Advanced Inventory Management or Zones Items: Containers Things that hold other things Mechanic: Pockets (S2 - Confirmed) Bug that's been confirmed to exist
#66662 opened Jul 4, 2023 by teapot156
Solid items can put pocketed into pressurised tanks where they would be rendered unobtainable Inventory / AIM / Zones Inventory, Advanced Inventory Management or Zones (S2 - Confirmed) Bug that's been confirmed to exist
#65252 opened Apr 22, 2023 by Jazzofthesoul
Magiclym: Negative Foods, able to eat forever <Bug> This needs to be fixed [C++] Changes (can be) made in C++. Previously named `Code` Help Wanted Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this! Inventory / AIM / Zones Inventory, Advanced Inventory Management or Zones Mods: Magiclysm Anything to do with the Magiclysm mod (S2 - Confirmed) Bug that's been confirmed to exist
#65040 opened Apr 13, 2023 by DillonSimeone
Faction Camp intermittent zombie attacks Inventory / AIM / Zones Inventory, Advanced Inventory Management or Zones [JSON] Changes (can be) made in JSON Monsters Monsters both friendly and unfriendly. (P5 - Long-term) Long-term WIP, may stay on the list for a while. Player Faction Base / Camp All about the player faction base/camp/site Spawn Creatures, items, vehicles, locations appearing on map <Suggestion / Discussion> Talk it out before implementing
#63194 opened Jan 20, 2023 by Maleclypse
Items on the floor display improperly when (i)nserting. Help Wanted Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this! Info / User Interface Game - player communication, menus, etc. Inventory / AIM / Zones Inventory, Advanced Inventory Management or Zones (S2 - Confirmed) Bug that's been confirmed to exist
#63103 opened Jan 13, 2023 by buffog
"Hide contents" does not work in AIM Info / User Interface Game - player communication, menus, etc. Inventory / AIM / Zones Inventory, Advanced Inventory Management or Zones (S2 - Confirmed) Bug that's been confirmed to exist
#61766 opened Oct 17, 2022 by Nandorianen
Advanced inventory (AIM) doesn't display some items if one pane is an invalid dragged vehicle <Bug> This needs to be fixed Inventory / AIM / Zones Inventory, Advanced Inventory Management or Zones (S2 - Confirmed) Bug that's been confirmed to exist
#60703 opened Sep 2, 2022 by sethsimon
AIM: Cannot select items in container, if the container is in the player's inventory <Bug> This needs to be fixed [C++] Changes (can be) made in C++. Previously named `Code` Inventory / AIM / Zones Inventory, Advanced Inventory Management or Zones
#55925 opened Mar 7, 2022 by 3l3m01
Advanced inventory manager should show items inside containers, if there are multiple item types in them <Bug> This needs to be fixed [C++] Changes (can be) made in C++. Previously named `Code` <Enhancement / Feature> New features, or enhancements on existing Inventory / AIM / Zones Inventory, Advanced Inventory Management or Zones
#55891 opened Mar 6, 2022 by 3l3m01
Interrupt prompt doesn't properly cancel some actions: instead it interrupts action and still executes it after you take action of your own. <Bug> This needs to be fixed Info / User Interface Game - player communication, menus, etc. Inventory / AIM / Zones Inventory, Advanced Inventory Management or Zones
#53391 opened Dec 12, 2021 by mkrutov
AIM: wrong calculation of how much of a long item destination can hold <Bug> This needs to be fixed Info / User Interface Game - player communication, menus, etc. Inventory / AIM / Zones Inventory, Advanced Inventory Management or Zones (S2 - Confirmed) Bug that's been confirmed to exist
#53370 opened Dec 11, 2021 by mkrutov
New zone feature: Liquid unload / Bulk unload and Liquid stockpile / Bulk stockpile [C++] Changes (can be) made in C++. Previously named `Code` Inventory / AIM / Zones Inventory, Advanced Inventory Management or Zones Items: Containers Things that hold other things NPC / Factions NPCs, AI, Speech, Factions, Ownership (P5 - Long-term) Long-term WIP, may stay on the list for a while. Quality of Life QoL: degree to which players are comfortable, and able to enjoy CDDA
#53298 opened Dec 8, 2021 by I-am-Erk
Zone orders: NPC attack preferences [C++] Changes (can be) made in C++. Previously named `Code` Inventory / AIM / Zones Inventory, Advanced Inventory Management or Zones NPC / Factions NPCs, AI, Speech, Factions, Ownership (P5 - Long-term) Long-term WIP, may stay on the list for a while. Quality of Life QoL: degree to which players are comfortable, and able to enjoy CDDA <Suggestion / Discussion> Talk it out before implementing
#53294 opened Dec 8, 2021 by I-am-Erk
Zone orders: NPC stations [C++] Changes (can be) made in C++. Previously named `Code` Inventory / AIM / Zones Inventory, Advanced Inventory Management or Zones NPC / Factions NPCs, AI, Speech, Factions, Ownership (P5 - Long-term) Long-term WIP, may stay on the list for a while. Quality of Life QoL: degree to which players are comfortable, and able to enjoy CDDA <Suggestion / Discussion> Talk it out before implementing
#53293 opened Dec 8, 2021 by I-am-Erk
New zone activity: pulp all corpses Inventory / AIM / Zones Inventory, Advanced Inventory Management or Zones NPC / Factions NPCs, AI, Speech, Factions, Ownership (P5 - Long-term) Long-term WIP, may stay on the list for a while. Quality of Life QoL: degree to which players are comfortable, and able to enjoy CDDA <Suggestion / Discussion> Talk it out before implementing
#53291 opened Dec 8, 2021 by I-am-Erk
"Area action", a QoL feature using zones to get stuff done quickly [C++] Changes (can be) made in C++. Previously named `Code` Inventory / AIM / Zones Inventory, Advanced Inventory Management or Zones NPC / Factions NPCs, AI, Speech, Factions, Ownership (P5 - Long-term) Long-term WIP, may stay on the list for a while. Quality of Life QoL: degree to which players are comfortable, and able to enjoy CDDA
#53290 opened Dec 8, 2021 by I-am-Erk
Combine various clothing related keypresses Controls / Input Keyboard, mouse, keybindings, input UI, etc. <Enhancement / Feature> New features, or enhancements on existing Inventory / AIM / Zones Inventory, Advanced Inventory Management or Zones Items / Item Actions / Item Qualities Items and how they work and interact (P4 - Low) Low priority issues: things which are e.g exotic, minor and/or hard to encounter Quality of Life QoL: degree to which players are comfortable, and able to enjoy CDDA <Suggestion / Discussion> Talk it out before implementing
#51612 opened Sep 14, 2021 by I-am-Erk
AIM category selection mode doesn't work Info / User Interface Game - player communication, menus, etc. Inventory / AIM / Zones Inventory, Advanced Inventory Management or Zones (S2 - Confirmed) Bug that's been confirmed to exist
#51358 opened Sep 4, 2021 by Alphyn-gunner
ProTip! Exclude everything labeled bug with -label:bug.