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Interrupt prompt doesn't properly cancel some actions: instead it interrupts action and still executes it after you take action of your own.  #53391

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@mkrutov

Description

Describe the bug

moving a lot of small items in AIM and being interrupted by "you see Z, interrupt? Y/N" leads to continuing the "move" action on opening AIM second time, and all interruptions in that case are ignored.

Steps to reproduce

  1. Drop a pile of 15 of each kind of seeds on pavement.
  2. Spawn Zombies nearby (but somewhere you don't see them so picking up would interrupted when they show up)
  3. Open AIM, press , to move everything
  4. Get interrupted, press Escape
  5. Open AIM once again
  6. Instead of doing nothing, at this point character picks up all the leftovers, ignoring being hit or approached by zombies

Expected behavior

Character doesn't continue previous AIM action on opening AIM once again.

Screenshots

No response

Versions and configuration

These are the outputs for the experimental build of commit 00a0caa
Linux

Additional context

I've had hard time reproducing this in debug world. Zombies need to be hidden from your view, but need to know of your presence when you start picking things up, so they'd move towards you and appear in your view - to get interruption prompt.

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    <Bug>This needs to be fixedInfo / User InterfaceGame - player communication, menus, etc.Inventory / AIM / ZonesInventory, Advanced Inventory Management or Zones

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