Setting Fire in another faction's camp is not considered hostile #79397
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Description
Describe the bug
When in another faction's base, such as the Exodii, you can set fire to furniture, items, or terrain, and it is not considered to be a hostile action. This allows the player to set fire around a faction's storage room, causing even guarding NPCs to run away. Then by blocking the door they can loot all the items without incurring any loss of reputation.
Attach save file
N/A
Steps to reproduce
- Go to the Exodii or another Faction Base
- Set fire to something flammable
- Laugh while they run around and die, at no risk to yourself. If you leave, anyway.
Expected behavior
When you go to a faction base and attempt to start a fire, you should be warned this may be seen as hostile.
If a faction member witnesses you starting a fire, this should be counted as aggressive. Unless it's in a container that is fire safe.
Screenshots
No response
Versions and configuration
- OS: Windows
- OS Version: 10.0.19045.3930 (22H2)
- Game Version: c6822e5 [64-bit]
- Graphics Version: Tiles
- Game Language: System language []
- Mods loaded: [
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Portal Storms Ignore NPCs [personal_portal_storms],
Slowdown Fungal Growth [no_fungal_growth],
<color_yellow>Project Moon World [pm_world]
]
Additional context
No response