Open
Description
Describe the bug
- flint and steel (2000 charges / 1 charge per use)
- survival marker (100 charges / 1 charge per use)
- survival match (1 charge / 1 charge per use)
- compressed air horn (50 charges / 1 charge per use)
- portal generator (10 charges / 2 charges per use)
- teleporter (20 charges / / 1 charge per use)
As such, player can't calculate how much uses tools from the list above have. Player might even think that these items have infinite uses since they are shown as "chargeless" in inventory.
Also there is a
- Magiclysm's skeleton key of opening (5 charges / 1 charge per use)
which has the same problem of not showing its max/available charges, but also it has another bug of having infinite actual uses.
Attach save file
N/A
Steps to reproduce
- Check json definitions for tools listed above. Get these tools ingame and check that they are shown as "chargeless".
- Get Magiclysm's skeleton key of opening, check that it's shown as "chargeless" in inventory. Activate it to open locked doors, check that it has infinite uses instead of intended 5 uses.
Expected behavior
- Tools from the list above should show their maximum and available charges in inventory and while activating.
- Skeleton key of opening should have 5 actual uses.
Screenshots
Versions and configuration
- OS: Windows
- OS Version: 10.0.19045.5011 (22H2)
- Game Version: 0.G-13309-g55335a2efb-dirty [64-bit]
- Graphics Version: Tiles
- Game Language: English [en]
- Mods loaded: [
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Portal Storms Ignore NPCs [personal_portal_storms],
Slowdown Fungal Growth [no_fungal_growth],
Magiclysm [magiclysm]
]
Additional context
None.
Activity